OP:FALLEN REICH (character generation)

This is my poll-section for three upcoming games.
I will post three sub forums for those games to let you in on what they are about.

After the poll, I´ll start with the game that attracts the most interest.

Moderator: Dave Syrinx

User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: OP:FALLEN REICH (character generation)

Post by Dave Syrinx »

An hour later-

*face palm*

OP:FR uses stats as skills. Here´s where it gets tricky.
There are two kind of stat skills.

Physical skills & Mental skills:

Physical skills
  • Agility
    Climbing
    Endurance
    Speed
    Stealth
    Strength
    Swimming
AGILITY
This skill involves jumping, maintaining balance,
overcoming low obstacles, tumbling, falling, landing,
etc. The skill is a measure of how well the body is
controlled. Action situations often require Agility; such
as when a soldier falls down a cliff while running from a
German patrol.

CLIMBING
While Agility is used to get over obstacles no higher
than two yards, the Climb skill is needed to get up
on anything higher. This skill also includes the art of
securing and supporting fellow climbers by rope as well
as securing wedges to fasten the rope.

ENDURANCE

This is the character’s ability to endure physical strain,
such as long-distance running, walking or swimming. A
fail usually means a character is getting tired.

SPEED
This skill is used in more than one way. It is an ordinary
skill that can be used for example when a character is
rushing to catch something, but it is also a measure
of how fast a character can run in yards per combat
round. Simply add 10 to the skill level and you’ll get
the character’s speed. For example, a character who
has reached a skill level of 4 can run 14 yards per round.
Speed can also be used to decide a sprint race. The list
below refers to using the skill, not speed in yards.

STEALTH
To hide or move silently, preferably in the shadows, and
avoid detection, Stealth is necessary. It comes in handy
while sneaking up behind the Wehrmacht sentry,
or in any other situation where the best solution is to be
discreet.

STRENGTH

The Strength skill is used when a character faces a door
that’s stuck and needs to pull it open, or needs to lift a
heavy chest off the ground, or must push a car that’s out
of gas. It is a measure of the character’s raw strength and
is used when there is minimal or no technique involved.
This skill is also used to determine Melee Damage
bonus. The level of difficulty is determined by how
stuck, heavy, or big an object is and by the environment.

SWIMMING

Used also used for diving and other water activities. A
character swims half the skill level in yardss per round.
A character with 6 in skill will swim three yards per
round at a normal pace. The minimum pace is one yard
per round.



Mental skills
  • Aura
    Courage
    Reaction
    Toughness
    Attractiveness
    Charm
AURA
This skill reflects how much personal energy you
radiate. A strong Aura indicates a high level of personal
integrity och self confidence. Success full leaders must
have a high Aura and though not all people with strong
Aura would like to be leaders other people tend to
subordinate and respect them.

COURAGE
Overcoming your fear of heights in order to climb out on
a roof to rescue your friend is a test of Courage. Standing
fast when an unexplainable horror appears before you is
a test. Resisting the instinct to jump for cover during a
fire fight takes Courage. The difficulty is in the situation.
This is complicated by the fact that people are unique.
One person may be afraid of seeing a molested corpse,
but a surgeon will hardly be shocked at the sight. The
surgeon might be terrified by a paranormal experience,
which in turn could be daily routine for a medium.
There is no way to map out the situations that might
arise, so the task of rating them is in the hands of the
Game Master.

REACTION
This a value of how alert, aggressive and clear headed
a character is during intense action. Mostly used for
setting action order, but can also be handy when sudden
and unpredictable things happens.


TOUGHNESS

Toughness is all about handling physical pain. Sometimes
the pain is due to injuries from physical activities,
such as falling off the back of a moving German truck.
Most injuries will come from fighting. Toughness is
also your character’s ability to endure torture.

Interactive skills:

ATTRACTIVENESS
This is simply how good looking you are. It´s mostly
based on outer beauty and a person can be very attractive
without being especially charming or even outgoing,
think of a fashion model. Attractive people tend to get
a somehow nicer reaction when dealing with people, at
least from the opposite sex. A character with both high
Charm and Attractiveness could be really devastating
when being in a manipulating mode.

CHARM
This symbolizes your ability to be charismatic. High skill
doesn’t necessarily mean that you are especially good
looking or even well-behaved, you just have a personality
that makes people notice and respond positively to you.
What do you use it for? Well, it could be used to get
friendly with someone who has information or just to
influence people more subtly than using Aura

*Face palm*

Reading this I realize I´ve interpreted the skills Toughness as well as Reaction
in the wrong way. So, according to this, the modifiers will have to get totally moved
around. This forces me to bow to your suggestion to use the 2d6+6 for INT and SIZ
giving 8-10 as minimum score.
Mostly because size wouldn´t change from training but rather strength.
Intelligence isn´t used as a skill in OP:FR. It´s rather all skills combined that shows
how high intellect your character has.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: OP:FALLEN REICH (character generation)

Post by Dave Syrinx »

Attractiveness 3 [3]APP +1, +1 =+5

Aura 2 -2+2 [2]POW +1, +1=+4
Courage 2 +3 [5]SANITY bonus
Toughness 1+1 [2]SANITY bonus +1 =+3
Reaction 1 +1 +1 +2 +2 [7] SANITY bonus
(A total of +15 in SANITY)

Speed 3 [3]INITIATIVE
Endurance 1 +1 +1 -3 +1 [1]CON +1, +1 =+3
Agility 3 +1 +3 [5]DEX =+5
Strength 1-2+1 [-]STR +1, +1, +1, +1 =+4

STR 3d6+4
DEX 3d6+7 3d6+5
CON 3d6+3
SIZ 3d6+3 2d6+6
INT 3d6+4 2d6+6
APP 3d6+5
POW 3d6 3d6+4
EDU 3d6

A bit crunchy, but I believe this will work. It´s best to read the rules than to assume to know
things. Lesson learnt.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Mr. Handy
Admin
Admin
Posts: 46532
Registered for: 17 years 6 months
17
Location: Philadelphia
Contact:

Re: OP:FALLEN REICH (character generation)

Post by Mr. Handy »

Thanks! I had no idea how the skills were meant to be used other than by educated guesses.

I still think EDU should be 3d6+3. A doctor with only 3-5 EDU wouldn't make any sense.

Character creation rolls (3d6+4=11, 3d6+5=17, 3d6+3=7, 2d6+6=8, 2d6+6=13, 3d6+5=18, 3d6+4=19, 3d6=8, 3d6+4=13, 3d6+5=20, 3d6+3=16, 2d6+6=10, 2d6+6=17, 3d6+5=18, 3d6+4=16, 3d6=16, 3d6+4=11, 3d6+5=11, 3d6+3=12, 2d6+6=11, 2d6+6=17, 3d6+5=13, 3d6+4=14, 3d6=15)

STR 11/13/11
DEX 17/20/11
CON 7/16/12
SIZ 8/10/11
INT 13/17/17
APP 18/18/13
POW 19/16/14
EDU 8/16/15

I'll take the second set of stats, which gives me:
STR 13
DEX 20
CON 16
SIZ 10
INT 17
APP 18
POW 16
EDU 16 (or 19 with +3)
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: OP:FALLEN REICH (character generation)

Post by Dave Syrinx »

The rather aristocratic, handsome, soon to be 40 year old, surgeon with stellar reflexes, thinks back on what has allowed him to come out on top of things. He thanks the spirits that he was blessed with fast reflexes.

Ooc: Take 19 in EDU, no problem. Further, I need a quirk to make Jeremy less divine. The years in service of The Crown have left some scars in his persona. Roll 1d19 to get a malevolent disadvantage.
Keep calm and carry on!
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Mr. Handy
Admin
Admin
Posts: 46532
Registered for: 17 years 6 months
17
Location: Philadelphia
Contact:

Re: OP:FALLEN REICH (character generation)

Post by Mr. Handy »

Thanks! Don't forget that Jeremy also picked up Alcoholic and Malaria during character creation.

Disadvantage (1d19=9)
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: OP:FALLEN REICH (character generation)

Post by Dave Syrinx »

Don´t worry Jonathan. :twisted:
9. Dogs

A rather disturbing fear of dogs, is what bothers Jeremy. That and running out of Scotch, or whatever label he favours.
Large black dogs in particular. Smaller types of dogs, Jeremy looks on as a breed of door mats with feet.

I´ll be getting a proper character sheet ready quite soon.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: OP:FALLEN REICH (character generation)

Post by Dave Syrinx »

OK, I´ve made a pdf and uploaded it to Cast of Characters.
http://www.callofcthulhu.org.uk/viewtop ... 81#p138692

Now we wait for someone else to test the Lifeboard.

I have a couple of short adventures to start OP:FR, if you get a notion to play-test Carpenter.
But I guess we´d wait for at least a second player.

Lee did voice some interest. Let´s see how it looks after the holidays. Merry Christmas!
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: OP:FALLEN REICH (character generation)

Post by Dave Syrinx »

Now, over to the next OP:FR character.

carnage_lee


************

Name:
Gender: Male
Profession: Criminal, former inventor, Rank of Army Lieutenant due to his distinguished service in secret. Current status to the Crown: MIA.
Age: 36

Skill/Traits: Light Smoker, Gambler, Hate Frenchmen

Big Appetite: (Searching +5)
Gallows Humour: (Charm +3, Act +3)
Circuitous: (Logical and Crafting +1)


Skills:


Chemistry 110% (Will have to tweak that!), Spot Hidden 45%, Acting 15%, Administration 60% Astronomy 75%,
Construction 55%, Economics 70%, Gambling 55%, Mathematics 60%, Physics 55%, Carpentry 80%,
Electronics 55%, Explosives 55%, Field works 55%, Lock picking 55%, Mechanics 55%, Gambling 15%, Diagnose 15%


R/W 30% (English), Library Use 35%, Judge of Character 10%, Photography 10%, Disguise/Acting 15%,
Explosives 20%, Lock Picking 5%, Drive Automobile 10%, Parachuting 25%, Evaluate 10%, Animal Training 5%,
Cthulhu Mythos 5%, Climbing 0%, First Aid 35%, Tracking 10%, Zoology 10%, Psychology 15%
Swimming -5%, History 10%

Additional language ( ? ) 10%, Additional language 5% (?) Etiquette 5%, (Interrogation 5% & Intimidate 5% = 10% )

Auto-fire 5%, Cannons/Mortars 5%, Rifles 5%, Pistols 20%, Dodge 15%, Clubs 15%



Stat bonuses:

Aura +3 (POW) +1, +1, +1 +1 [+7 POW]
Charm +3 (SAN) +1, +1, +1 +1
Courage +1 (SAN) +2
Toughness +1 (SAN) -1 +1 [ 11 bonus points to SAN]

Strength +2 +1 +1 -1 [+3 STR]
DEX +2 +1 +1 +1 -1 [+4 DEX]
CON+2 -1 +1 +1 +1 -1 +1 [+4 CON]
Speed +1 (Initiative) -3 +1 +1 +1 -1 [no bonus]
APP +1 +1 +3 [+5 APP]
Rank +3 Lieutenant
Wealth +1 -3 +3 -5 [-4 Wealth] Owns property worth £3D6. Poor by all standards.

1919
STUDY AND RESEARCH
What else is there?

Being an inventor takes up a lot of your time. Practice makes perfect! You are a genius in anything involving the mixture of compounds. Surely this must count for something. The Nobel Prize is on the map, for sure.

While coming up with a new solution to constructing bomb safe buildings. He incidentally gets contacted by the government to solve a problem. He starts the new year by working under cover.

1920
UNDER COVER
Seeking information on the target area, he finds himself over his head and it all ends with a large explosion in the financial district of the country he works in (where?). Having picked up some of the language of the region, he decides to resign from the mission. Something the government doesn´t look kindly on.

1921
MENACE TO SOCEITY
To be able to defend oneself shows paramount to surviving being chased by secret agents. Firing range practice in the British countryside makes him familiar with guns - for the first time in his academic life.

TRUST NO ONE
Having read a number of Spy stories, he decides to really dig in and disappear. There are no paper trails of his existence. He is presumed dead while on vacation in (the country picked earlier) .

1922

Ending up on a job improving safety landings for the troops, he picks up one ting or two about parachuting.

1923
The time spent jumping out of airplanes improved his physique remarkably.

1924
HIGH SOCIETY
Making some money in the underworld leads to a life among the clouds. Not before long a yacht awaits and it´s off to the Tropics.

1925
A year in the Tropics, then off to simpler ways. A regular Robinson Crusoe. Building character and how to fight for his life.

1926
Being a long, long way from home, Africa beckons to him to return to closer grounds. From Egypt he could get a ride back to the Crown of the Empire.
Picking up a habit while in Cairo, he gets quite good at odds. However, his money is running out.


1927

At last, lady luck is smiling at him. A year of added funds makes it possible to leave the dark continent.

1928

ANALYZE THAT
Upon leaving, he look east to Syria and hesitates. The Petra excavations should be worth a look.

1929

When seeing the treasures hidden there, he mingles with the wrong crowd and is on the run!

1930
RUNNING FOR LIFE
Escaping the thugs, he ends up in a pickle and sees the inside of a hospital. That is never good.

1931
Two years hospitalization, the wounds weren´t that bad. They must think it´s something mentally.

1932
Being signed out. A relief and something amiss.
INVESTIGATION
Catching up on the reading on the institute he was being held at...

1933

While looking for information, one need to make personal contacts. Some spark. He shouldn´t but he can´t help himself.
And that´s when he is caught up by The Central Library in Oxford.



*********

When rolling a 6 you get a Destiny Card. When landing on an exit square, draw a Destiny Card. I provide two of those. Up till you have used them, walk around the Study and Research area and add skills.


**********
lee 1.png
Destiny Cards #1 & #2:

#1
Spoiler:
lee 5.jpg

#2
Spoiler:
lee 6.jpg
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
carnage_lee
Admin
Admin
Posts: 2324
Registered for: 18 years 6 months
18
Location: Orpington, Kent, UK
Contact:

Re: OP:FALLEN REICH (character generation)

Post by carnage_lee »

First roll was a 5,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138921#p138921[/url]
That takes me to Getting Results - I think I need to roll 2d6 to get a result :
5 + 1 = 6,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138923#p138923[/url]
So that gives me 'any logical +3

Will take Astronomy +3

and Mathematics +1 (starting square)

If I understand things correctly, this is the exit square, so I take Carpentry +5 Destiny Cards: 5 (I think it's only an exit square if a 2,3,4 or 7 are rolled)

2nd Roll
2,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138936#p138936[/url]
Moves to 'Laws of Nature' Astronomy +1

3rd Roll
4,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138937#p138937[/url]
Moves to 'Specialisation' Info searching +1

4th Roll
6,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138938#p138938[/url]
Destiny Cards Housing Needing Attention
Carpentry +5
Destiny Cards 5
Moving to 'Getting Results'
4,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138939#p138939[/url]
Mission
11,http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138940#p138940
Sent on a Clandestine Mission
User avatar
carnage_lee
Admin
Admin
Posts: 2324
Registered for: 18 years 6 months
18
Location: Orpington, Kent, UK
Contact:

Re: OP:FALLEN REICH (character generation)

Post by carnage_lee »

Clandestine Mission
Starting point 'Undercover' Charm +1

Clandestine Roll 1
3,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138941#p138941[/url]
move to 'Gathering Info' Info Search +1

Clandestine Roll 2
1,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138942#p138942[/url]
move to 'Friend or Foe' Judge of Character +1

Clandestine Roll 3
4,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138943#p138943[/url]
move to 'Caught but Got Away' Courage +1

Clandestine Roll 4
5,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138944#p138944[/url]
move to 'Gathering Info' Photo(graphy) +1


Clandestine Roll 5
1,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138945#p138945[/url]
move to 'Info at Any Price' Acting/Disguise +1

Clandestine Roll 6
2,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138946#p138946[/url]
move to 'Friend of Foe' Language +1

Clandestine Roll 7
4,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138948#p138948[/url]
move to 'Caught but got Away' Aura +1

Clandestine Roll 8
1,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138949#p138949[/url]
move to 'Assassination' Explosives +3

Clandestine Roll 9
3,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138950#p138950[/url]
move to 'Sabotage' Explosives =1

Clandestine Roll 10
2,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138951#p138951[/url]
move to 'Gathering Info' Lock Picking +1

Clandestine Roll 11
1,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138952#p138952[/url]
move to 'Friend or Foe' Language +1

Clandestine Roll 12
1,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138953#p138953[/url]
move to 'Ending the Mission'
11,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138954#p138954[/url]
Clandestine Mission Ending Criminal
Destiny Card 'Basic Arms Training' All Aiming Skills +1
Destiny Cards: 6
User avatar
carnage_lee
Admin
Admin
Posts: 2324
Registered for: 18 years 6 months
18
Location: Orpington, Kent, UK
Contact:

Re: OP:FALLEN REICH (character generation)

Post by carnage_lee »

Criminal Lifestyle
Starting Point: 'Trust No One' Charm =1

Criminal Lifestyle Roll 1
3,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138956#p138956[/url]
move to 'Smuggling' Cars +1

Criminal Lifestyle Roll 2
2,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138957#p138957[/url]
move to 'Leading the Troops' Aura +1

Criminal Lifestyle Roll 3
2,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138958#p138958[/url]
move to 'Violent Episode' Dodge +2

Criminal Lifestyle Roll 4
6,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138959#p138959[/url]
(Destiny Card Please)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: OP:FALLEN REICH (character generation)

Post by Dave Syrinx »

Six cards coming up!

#7
lee 7.jpg
#8
Spoiler:
lee 8.jpg
#9
Spoiler:
lee 9.jpg
#10
Spoiler:
lee 10.jpg
#11
Spoiler:
lee 11.jpg
#12
Spoiler:
lee 12.jpg
If the card is received on a red square, use the red text. If the square is any other
colour, read the green text.
Every card is one year added to your character´s age.
He is currently 22.
You may stop drawing cards at any time and quit the generation process.

/Dave
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
carnage_lee
Admin
Admin
Posts: 2324
Registered for: 18 years 6 months
18
Location: Orpington, Kent, UK
Contact:

Re: OP:FALLEN REICH (character generation)

Post by carnage_lee »

Criminal Lifestyle Roll 4
Was a 6 (see above).
Destiny Card 7 A Parachute Pioneer - Parachute +5

Move to 'Hot Stuff' Evaluate +1

Criminal Lifestyle Roll 5
4,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=138999#p138999[/url]
Move to 'Leading the Troops' Aura +1

Criminal Lifestyle Roll 6
2,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=139000#p139000[/url]
Move to 'Violent Episode' Pistols +1

Criminal Lifestyle Roll 7
6,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=139001#p139001[/url]
Destiny Card 8 Get Your Body In Shape - Strength +2, Agility +2, Endurance +2, Speed +1
Move to 'Hot Stuff' Economics +1

Criminal Lifestyle Roll 8
4,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=139002#p139002[/url]
Move to 'Getting Tougher' Toughness +1

Criminal Lifestyle Roll 9
6,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=139003#p139003[/url]
Destiny Card 9 Broken Leg - Speed -3 ouch!
Move to 'Smuggling' Cars +1

Criminal Lifestyle Roll 10
3,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=139004#p139004[/url]
Move to 'Shot at Fortune'
5+3 = 8,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=139006#p139006[/url]
Gives 'All interactive Skills +1'
User avatar
carnage_lee
Admin
Admin
Posts: 2324
Registered for: 18 years 6 months
18
Location: Orpington, Kent, UK
Contact:

Re: OP:FALLEN REICH (character generation)

Post by carnage_lee »

So - Can I now move through the 'gate' to get out of 'Criminal Lifestyle'? If so do I move 8 (the 2d6 score rolled)? And I assume that the <-O-> square counts as zero for a move?

If I move 8 (and zig-zagging through gate(s) then I could:

get into 'Guarding an Policing' - taking a Destiny Card
or get into 'Prison' - taking a Desinty Card
or get into 'On The Run' - taking a Destiny Card

or move along and up to 'Bending the Law' - and rolling 2d6 to see where it takes me.

Sorry - am a bit confused now.
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: OP:FALLEN REICH (character generation)

Post by Dave Syrinx »

No worries, Lee.

The eight rolled counts as A shot at fortune result. That gives +1 in all interactive skills.
To get to the <0> square you need to roll a 1. The gate counts as one step. So, unless you roll a 1
you´re stuck in Criminal Lifestyle.

That´s life as a criminal, right?
criminal lww.jpg
Would you like me to post a better layout of the board?

This mini might be helpful....
life board full.png
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Mr. Handy
Admin
Admin
Posts: 46532
Registered for: 17 years 6 months
17
Location: Philadelphia
Contact:

Re: OP:FALLEN REICH (character generation)

Post by Mr. Handy »

When you draw a Destiny Card, you get all of the modifiers on your half of the card, not just one of them, so Get Your Body in Shape gives you a lot more.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
User avatar
carnage_lee
Admin
Admin
Posts: 2324
Registered for: 18 years 6 months
18
Location: Orpington, Kent, UK
Contact:

Re: OP:FALLEN REICH (character generation)

Post by carnage_lee »

Mr. Handy wrote:When you draw a Destiny Card, you get all of the modifiers on your half of the card, not just one of them, so Get Your Body in Shape gives you a lot more.
Oh right - I'll go back and amend that then - thanks :)
User avatar
carnage_lee
Admin
Admin
Posts: 2324
Registered for: 18 years 6 months
18
Location: Orpington, Kent, UK
Contact:

Re: OP:FALLEN REICH (character generation)

Post by carnage_lee »

Syrinx wrote:No worries, Lee.
The eight rolled counts as A shot at fortune result. That gives +1 in all interactive skills.
To get to the <0> square you need to roll a 1. The gate counts as one step. So, unless you roll a 1
you´re stuck in Criminal Lifestyle.
Ahh - I get it now - and re-reading that part of the rules makes it clearer now - thanks :)
Syrinx wrote: That´s life as a criminal, right?
Yes, will be an interesting bio.... and yes, once in... hard to leave!
Syrinx wrote: Would you like me to post a better layout of the board?
I've been copying the relevant sections (from your original images) into Photoshop - I just could not make out some of the text.
Syrinx wrote: This mini might be helpful....
Yes, it will be handy.
User avatar
carnage_lee
Admin
Admin
Posts: 2324
Registered for: 18 years 6 months
18
Location: Orpington, Kent, UK
Contact:

Re: OP:FALLEN REICH (character generation)

Post by carnage_lee »

Criminal Lifestyle.... continued
Criminal Lifestyle Roll 11
2,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=139046#p139046[/url]
Move to 'Cutting Down on Competition' Pistols +1

Criminal Lifestyle Roll 12
2,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=139047#p139047[/url]
Move back to 'Shot at Fortune'
3 + 6 = 9,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=139048#p139048[/url]
High Society
User avatar
carnage_lee
Admin
Admin
Posts: 2324
Registered for: 18 years 6 months
18
Location: Orpington, Kent, UK
Contact:

Re: OP:FALLEN REICH (character generation)

Post by carnage_lee »

A new Chapter... High Society

Destiny Card 10 - Important FriendsRank +3, Wealth +1 (seems apt... movign from Criminal Lifestyle to High Society - ... look at me Ma; top of the world...

High Society - Roll 1
2,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=139052#p139052[/url]
Move to 'Exotic Travel'
1,[url]http://www.callofcthulhu.org.uk/viewtopic.php?f=238&t=3897&p=139053#p139053[/url]
Off to Tropical Climes.... for my health you know... toodle pip
Post Reply

Return to “The Triad of Games”

Who is online

Users browsing this forum: No registered users and 2 guests