As it's a 6 I take the 12th Destiny Card - I'd like the RED part if possible ? Or would it be 'Green' if taken before the move? Destiny Card 12 -Beaten up by a Frog, Dodge +1, Hate Frenchman
Yes, as you landed on a red square, the Hate French trait is valid. I do notice that you´re moving diagonally, something I haven´t considered. But I guess it´s all right as one have no rule against what direction one is supposed to move. ie always clockwise or something.
The only rule is that you can´t move past a gate or stop in "mid walk".
So, keep up moving criss cross.
I´ve yet to update your sheet, mr...?
Now, to the Destiny Cards. The lot of it.
#13
lee 13.jpg (16.67 KiB) Viewed 1117 times
#14
Spoiler:
lee 14.jpg (20.21 KiB) Viewed 1117 times
#15
Spoiler:
lee 15.jpg (14.82 KiB) Viewed 1117 times
#16
Spoiler:
lee 16.jpg (12.84 KiB) Viewed 1117 times
#17
Spoiler:
lee 17.jpg (14.68 KiB) Viewed 1117 times
#18
Spoiler:
lee 18.jpg (15.12 KiB) Viewed 1117 times
#19
Spoiler:
#20
Spoiler:
lee 20.jpg (15.85 KiB) Viewed 1117 times
Re: OP:FALLEN REICH (character generation)
Posted: Fri Jan 04, 2013 1:10 pm
by carnage_lee
Primitive Living Roll 8 Destiny Card 13 - Bird-Watcher Observation +3, Zoology +2
Move (CW) to 'No Doctor' First Aid +1
Move to 'Gate' CW 1 then North 1 (that should be allowed, I think) Destiny Card 16 - Lucky In Money (taken on 'going through gate') Economics +2, Wealth +3
Re: OP:FALLEN REICH (character generation)
Posted: Fri Jan 04, 2013 1:47 pm
by Dave Syrinx
Yes, you are standing on the <0> square and are off for another roll of the die.
Re: OP:FALLEN REICH (character generation)
Posted: Fri Jan 04, 2013 2:05 pm
by carnage_lee
Starting From the Gate Square immediately North of 'Africa' After Africa Roll 1
Move 6 - move 5 east and down 1 to the Gate For 'Middle East & North Africa' ... seems to be a theme for this character! Destiny Card 18 - Large Debts Wealth -5 - Go to 'On the Run' (oh dear)
Destiny Card 20 - An unseemly Love Affair Attractiveness +3
Re: OP:FALLEN REICH (character generation)
Posted: Fri Jan 04, 2013 4:56 pm
by Dave Syrinx
(All Text based skills +1)
That´s it. For the beginning.
Now, there´sthe dice for stats.
Give me a minute.
Re: OP:FALLEN REICH (character generation)
Posted: Fri Jan 04, 2013 5:24 pm
by carnage_lee
Thanks for steering me through that. It's a method of creating a character that adds a level of detail you just don't get from 'roll 3d6, six times'; it's a shame it's a method not really suited for an online forum. Overall though, I thought it was engaging and definitely gives 'food for thought' for the background. It might add too much information or at least a complexity when trying to link things together.
Anyways.... I'll be trying to make sense and weave together various strands of the travels on the 'Life Board' - it looks like a challenge!
Re: OP:FALLEN REICH (character generation)
Posted: Fri Jan 04, 2013 6:29 pm
by Dave Syrinx
Yes, using this at the table should be a good start of a session.
Regarding the stats for a CoC character I used this format for Mr. Handy´s character:
STR 3d6+3
DEX 3d6+4
CON 3d6+4 SIZ 2d6+6
INT 2d6+6
APP 3d6+5
POW 3d6+7 EDU 3d6
The only stats without effects from the life board are INT, SIZ and EDU. That´s why INT and SIZ have a +6 so you don´t end up with 3 in something.
The EDU can be 3. You still have the accumulated skills from the life board. Self learned.
Roll three sets of stats and pick the one you like the most.
Cheers!
Re: OP:FALLEN REICH (character generation)
Posted: Fri Jan 11, 2013 3:25 pm
by carnage_lee
Have rolled 3 sets - funnily enough all 3 had low EDU - which kind of fits in with the interrupted University attendance.