Arrival

The world can be a cruel and terrible place. More so when the Blitz strikes down at London and certain key cities, when mothers and fathers go off to the front lines to get shot and killed or captured by enemy soldiers, and when a billet off in the countryside can suddenly end with news of the death of your living parents, or perhaps entire families, in air raid shelters or bombed factories. Luckily there are still places for such children. Orphanages where children can be protected and looked after by kindly women. This is one such orphanage ... or so you hope when you approach the cast iron gate.
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Re: Arrival

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"Good show!" cheers Clive. "Hey, Mike, you're good with tools. Maybe you can use this one to jam the gears so we can grab the bolt cutters safely. Just keep your head down!"
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Re: Arrival

Post by royya »

Mike will try to jam the mechanism.

which roll ?
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Re: Arrival

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OOC,I believe it's Mechanical Repair.
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Re: Arrival

Post by aine »

Jack looks momentarily disappointed as the skellie explodes. He races away from the blades and then sits sulkily pulling shards out of his skin.
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Re: Arrival

Post by royya »

Mech roll to jam the mechanism (1d100=61) - Success.

Let me try
Mike struggles with the mechanism and manage to jam it.
Yeah, I did it.
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Re: Arrival

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The mechanism jams temporarily, allowing Mike to pull the key loose before it shudders back to life, dislodging the tool.
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
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Re: Arrival

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"Well done!" says Clive. "Let's get that trapdoor open now!"
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Re: Arrival

Post by aine »

Jack bounds over to the trap door and attempts to open it.
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Re: Arrival

Post by Laraqua »

The trapdoor is padlocked shut.

Mike will need to use the key.
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
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Re: Arrival

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Mike opens the padlock with the key.
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Re: Arrival

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The trapdoor heads down quite a way past brick walls. It would almost be like climbing down a chimney considering how narrow it is. It isn't too narrow for Mike, at least, though his shoulder might brush the brickwork if he isn't careful. It's the charnel stench that comes up from the rooms below that are a problem, however. It's quite an ominous smell. There seems to be a faint reddish glow down there, though, and a slight draft of heat. The metal rungs aren't scorching hot, though, so it'll probably be all right to descend them. Heat rises so if there were a literal fire raging down there, well, no one could grasp any of the rungs to descend, could they?
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
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Re: Arrival

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Clive peers down the hole. "Let's go down!" he says. "I know it smells bad, but it's not like there's anywhere else we can go. We worked so hard to get this far, we've got to find out what's down there."
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Re: Arrival

Post by royya »

What is this place ?
Mike wonders
The entrance to this place was hidden in the cellar, weird.
Let me take the lead, stay behind me
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Re: Arrival

Post by aine »

Jack cheers up. "Down can only mean better!" He says obtusely. He brings up the rear.
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Re: Arrival

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They travel down the long passageway for so long that it must be a hundred stories at least (or maybe five) and the kids' arms ache a little with the careful exertion. As they reach the bottom they find themselves stepping out of an old-fashioned hearth and into a brick kitchen similar to the last one but there is an open fire over hot coals where the table used to be that charred suspiciously shaped logs whose ashen scales occasionally peel back with a blast of flame to reveal cooked meat beneath. There's an archway that leads out of this room, leading down a corridor lined with open fireplaces that sit raised a foot above the ground and give this place its unearthly heat. Upon a table lies three stones, pale like ice, and above them lay the words: "It that tames the burn."
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
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Re: Arrival

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"I wonder what would happen if we put one of those stones in the fire?" says Clive.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Arrival

Post by royya »

Mike is looking for a poker. that might be useful as a weapon. If none found, he will try to search for something else.
Someone is living here ... be alert.
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Re: Arrival

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Clive nods and looks around the hearth to see if there are any tongs.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Arrival

Post by aine »

Jack wanders around the room, humming a little ditty. "Looks like it could be a fun experiment, young Clive." And he watches the younger boy with fond amusement.
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Re: Arrival

Post by Laraqua »

There is no poker but there is a pair of heavy tongs half sitting in the fire and glowing red.

It's heavy, iron and looks like it would pack a wallop.
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
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