Innsmouth Horror (ic)

The sleepy seaside town of Innsmouth harbors a dark secret. The diabolical Deep Ones have infiltrated and taken over, led by the Marsh family. With the aid of Mother Hydra, they plan to bring forth Quachil Uttaus, which will spell doom for us all unless a small band of unlikely heroes can uncover and thwart their schemes.

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Re: Innsmouth Horror (ic)

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Turn 4 Arkham Encounter
Woods
OOC,"You stealthily watch an old man place something in a hollow tree..." (Innsmouth). [b]Hank[/b] chooses to reach into the tree. [url=http://invisiblecastle.com/roller/view/2956227/]Luck(+0) roll in the Woods, reaching into the hollow tree (3d6.hits(5)=1)[/url]. [b]Hank[/b] gains a Common Item.
Hank and his father creep through the darkened woods, hiding behind trees and undergrowth. They stop when they approach a shaded clearing where an old man is also sneaking. They remain hidden and watch him as he tiptoes over to a hollow tree. The old man furtively looks around before concealing something into the tree's hollow and then slinks off.

"I'm gonna see what he stashed in there," whispers Hank once he is sure the elderly man is gone. He slips over to the tree, reaches inside, and pulls out his prize.
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Re: Innsmouth Horror (ic)

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Turn 4 Encounter
South Church
ooc,Roland gains holy water

Roland falls to his knees in front of the priest and grips at the tiny lead cross he had worn around his neck since he was a boy. It had given him strength before his long dive in serious sadomasochisticism.

I have seen and done such terrible things father… Please explain it to me. Please I beg of you…

Roland grips at the cloth robe of the resident priest and tells all he has learned tonight.

The father frowns and sighs deeply. He simply hands Roland a bottle of water and walks away.

Trust in god my son.

Roland lowers his head in defeat and begins to cut his ankles with his dagger….
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Re: Innsmouth Horror (ic)

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Turn 4 Other World Encounter
City of the Great Race
Other: Pass a Luck (-1) check to find the gate back. If so, immediately return to Arkham.
ooc,[url=http://invisiblecastle.com/roller/view/2959884/]Luck 3 (-1) check (1d6=2, 1d6=1)[/url]; [url=http://invisiblecastle.com/roller/view/2959889/]Clue token to pass Luck check (1d6=5)[/url], success! Silas gains an explored token.
Silas is grasping a polished marble pillar in the entrance hall at the Esoteric Order of Dagon, inspecting the wounds inflicted on him by the fish-man creature. A barb is protruding from the skin along his ribcage; he wraps his headscarf round the spines and yanks it out.

"Jesus Christ!"

Gobs of blood ooze out of the wound, and slivers of mother of pearl shell--scales--flutter to the floor. A dizziness engulfs him and Silas collapses.

The entrance hall has become startlingly bright; he squints at the low sun which is shoooting rays directly into his eyes. All around is a huge courtyard built with greenish rock, and towering above is a windowless cylindrical ampitheatre. The dizziness returns, and Silas steadies himself by placing a hand out, so that he is hunched like a three legged beast. And now he is emphatically sick, a stream of orange mucus splatters the ground.

Silas wipes the muck stupidly, and sees his own face--haggard and pale--staring back at him; it's his reflection from the polished marble floor of the entrance hall at the Esoteric Order of Dagon.
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Re: Innsmouth Horror (ic)

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Turn 4 Other World Encouter
R'lyeh
Other: The shadowy entity gives up the chase. Lose 1 Stamina from exhaustion.
Patrice climbs the staircase two steps at a time, pursued by a wind which seems to be forever at her back. The heel of her shoe snaps and her ankle rolls painfully. Clutching her abdomen because of the "stitch" caused by her exertion she reaches down and picks up the broken heel. She begins to mouth vile swear words, only, no sound is emitted: Patrice is morally incapable of cursing out loud--she has always looked down on those who have no better way to express their dissatisfaction with life. Fist shaking and jaw working, she rages at the injustice of the world; until the pursuing wind enters her mouth and wraps itself round her larynx; she doesn't stop yelling obscenities for a long, long time.
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Re: Innsmouth Horror (ic)

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Turn 4 Mythos

Estate Sale environment
Investigators who end their movement in the Uptown streets may draw 2 Unique Items and purchase one, none, or both of them at list price, discarding any that are not purchased.

The Witch House, gate: Another Dimension
Doom token added to the doom track (6).
Dark Young, Byakhee
Monster movement: Byakhee -> Sky, Dhole -> Northside

Patrice gains 1 Clue token from her "Ominous Dreams" ability.

MARTIAL LAW DECLARED IN INNSMOUTH!
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Re: Innsmouth Horror (ic)

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Dust card
"That night I dreamt I was lost in darkness--the only sound being soft footsteps that drew nearer, ever nearer, until I woke in the grip of horror."
If there are any more cards left in the first dust deck, discard them all. Do not pass the first player token this turn.

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Turn 5 Upkeep

ooc: Fight >4 Will <1, Lore >3 Luck <2


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Turn 5 Upkeep

ooc: Fight >5 Will <2


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Turn 5 Upkeep

ooc: Speed <2 Sneak >3
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Re: Innsmouth Horror (ic)

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Turn 5 Upkeep
Woods
OOC,No changes.
"It's just a dumb knife," says Hank, disappointed. "Well, maybe I can trade it for something later."

"Let's get some sleep while we can," says Pa. "We'll camp out here and leave first thing in the morning. I think we've shaken any pursuit."
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Re: Innsmouth Horror (ic)

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Turn 5 Upkeep
South Church
ooc,No changes
Completely dejected.. Roland, Malone and that little monkey bastard try to figure out their next move. The stench of the rotting ghoul is a little too much to bare and the sight of the monkey rubbing up on the carcass was simply ghastly. Roland walks around to the side of the church and kicks open the door to an old rickety tool shed. After bumping around in the dark, the detective emerges with a wheel barrow and a shovel.

C'mon gentlemen. Help me load up the zombie... We're burying this asshole in the graveyard.
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Re: Innsmouth Horror (ic)

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Turn 5 Movement
General Store -> Witch House

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ooc: Horror check vs Dark Young (1d6=3); Clue spend: Horror check vs Dark Young (1d6=5), success, but lose 1 Sanity because of Nightmarish ability; Lore check to cast Shrivelling (1d6=4, 1d6=4); Clue spend: Lore check (1d6=5), success, but lose 1 Sanity (Sanity Cost of spell); Combat check vs Dark Young [4 -1 +6 +1] (1d6=6, 1d6=3, 1d6=4, 1d6=3, 1d6=6, 1d6=6, 1d6=3, 1d6=3, 1d6=1, 1d6=4), success, Dark Young taken as a trophy.
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Re: Innsmouth Horror (ic)

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Turn 5 Movement
Esoteric Order of Dagon

Singing: in some godforsaken dead language. The sound is coming from deep within the building. Silas sneers.

"The apse must be further inside.

"God! I feel like shit!"

Fearing that the congregation has finished their service, Silas shuffles on his bottom until he is hidden by one of the marble pillars, then he rests against it, letting his head loosely fall back so that his skull taps the marble.


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Turn 5 Movement
R'yleh 1st area -> 2nd area

Her throat sore from shouting, Patrice places a hand round her neck, but it is not only physical pain she feels; mental turmoil, as well, like her soul has been twisted.

Patrice climbs up the final step, ready to trudge onward in the hope she'll get away, and return home.
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Re: Innsmouth Horror (ic)

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Turn 5 Movement
Woods->Science Building
OOC,[b]Hank[/b] spends 3 movement points going to the Science Building.
Hank follows Pa back into Arkham. "Where are we going now, Pa?" he asks.

"Miskatonic University," answers Pa. "To the Science Building. I know some folks there who may be able to help us figure out what's going on."

"I don't know much about all that sciencey stuff."

"That's okay, I'll handle that part of it. You handle the killin' stuff."

"Right, Pa."
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Re: Innsmouth Horror (ic)

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Turn 5 Movement
South Church => Southside => French Hill => Rivertown => Graveyard
ooc,Roland moves from the South Church to the Graveyard and collects the clue token. Roland now has 5 clue tokens and “Heck with it” is now in play.
Roland and Malone wheels the corpse of the ghoul down the winding path through the Arkham cemetery. After finding an unmarked grave, Roland tosses his partner a shovel and begins to dig. He plays the events of the night over and over in his head, trying to get a grasp of the whole thing.

After an hour or so of mind boggling digging Roland and Malone heft the ghoul into the shallow grave. Roland wipes the sweat from his brow and shakes his head spitting on the creature.

This town is insane Malone. No one’s gonna believe this rubbish no matter how I write it up. And write it up I will. Everything… including this necrophiliac monkey here.

Roland then takes out his enchanted blade and examines it in the moonlight.

Aww Heck with it! Let’s kill em all. Let god do the sortin’
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Re: Innsmouth Horror (ic)

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Turn 5 Arkham Encounter
Esoteric Order of Dagon

ooc: Fight check to close City of the Great Race (1d6=4, 1d6=2, 1d6=2, 1d6=6, 1d6=4, 1d6=4). Seal location: 1 Clue + 4 Clues from Patrice. Gate taken as a trophy.
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Re: Innsmouth Horror (ic)

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Turn 5 Arkham Encounter
Science Building
OOC,"A chemical brew bubbles..." [b]Hank[/b] chooses not to drink it, as he is already at maximum Sanity and Stamina and it would not benefit him.
Hank and Pa enter an empty laboratory. A chemical brew bubbles on a nearby Bunsen burner. It smells delicious.

"Hello!" calls out Pa. "Anyone here?" There is no response.

Hank wanders over to the bubbling flask and sniffs it. "This smells good," he says. "I bet it tastes good, too."

"Don't drink that, son! You don't even know what it is!"

"Oh, yeah."

"Whoever's running this place, it doesn't seem that they believe in safety. They shouldn't leave a fire burning if nobody's around to watch it."
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Innsmouth Horror (ic)

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Turn 5 Arkham Encounter.
Witch House

As Ursula opens the door to the witch house a flash of white light envelops her. She is flung forward through the entranceway and propelled in flash frame motion into the portal to another dimension.

The milkman keeping extremely odd hours swears to this day he could see her panties as she flew through the portal.
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Re: Innsmouth Horror (ic)

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Turn 5 Encounter
Graveyard
ooc,Roland collects monster trophy.
Roland pats down the dirt with the flat end of his shovel and sighs.

Well that’s done. Now we can finally get down to figuring out what’s so screwy with this town.

I don’t think so sir… Says Malone picking up the monkey and pointing in the direction of the cemetery gate. Someone’s coming….

Roland squints his eyes to get a better look at the men approaching. He couldn’t believe it. The were pushing a wheel barrow of infinitely better quality than the one Roland had confiscated from the South Church shed. As the men drew closer Roland reached for his dagger and sighed when he realized what they were carrying in the wheelbarrow. It was another zombie or whatever hell beast.

This where you droppin’ off the freshies? Asked the man not pushing the wheel barrow.

The freshies? Replied Malone.

Yeah! Whatever the hell you call this undead groanin’ bastard we done shot in the nuts.

Two times! Added the fellow holding the wheel barrow.

Roland conceded not wanting to continue the conversation.

Yeah… Dump him there. We’ll bury em.
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Re: Innsmouth Horror (ic)

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Turn 5 Arkham Dimensional Encounter.
Another Dimension
ooc,Ursula rolls 5, 3, 1, 6, 1 Two successes. Ursula takes 3 stamina damage. Ursula also gains 1 clue token. see roll: http://invisiblecastle.com/roller/view/2978452/
Ursala flies out of the portal and lands on her ass on a tiel colored shore. She brushes the sand off her dress and surveys her surroundings. She is surrounded on all sides by an ocean of blood. Far off in the distance Ursula spots a tiny point of light.

Then a squid shaped row boat digs its way out of the sand... it winks at Ursula and enthusiastically waves her in. Each tentacle fixed with mottled rows of eyes and suckers…

Ursula sees no choice but to board the living vessel and soon is paddling across the bloody waters with an old kayak paddle that seemed to materialize from the squids ink jet-hole-thing. The tentacles of the squid canoe leered over the side of the boat and Ursula was shocked and offended that the creature was leering tween her legs at her panties… much like the milk man. Coincidence? Perhaps…

She rowed and rowed until every muscle was burning. She nearly collapses from exhaustion on the far shore and the tentacles of the squid canoe nearly sneak a peak at her panties.
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Re: Innsmouth Horror (ic)

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Turn 5 Other World Encounter
R'lyeh
ooc,[url=http://invisiblecastle.com/roller/view/2980632/]Luck check (1d6=6, 1d6=5, 1d6=5)[/url]
Slip on wet stones and slide into a pit. Pass a Luck (+0) check to climb out.
Like a twisting tango dancer gone wrong, she skids and then stumbles down a hole, falling amongst the rocks. Luckily she scrambles out unhurt; however, Patrice's violin case has a dent in it inflicted by herself when she sat upon it, her legs akimbo.
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Re: Innsmouth Horror (ic)

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Turn 5 Mythos

Sheldon Gang Turns to Police for Aid! Headline
The Sheldon Gang disturbs a burial mound, releasing 2 monsters into the Uptown Streets.

Graveyard, gate: Great Hall of Celeano (Roland is drawn through the gate, and delayed in the Other World).
Doom token added to doom track (7).
Monsters: Fire Vampire & Shoggoth
Movement: Dhole -> Downtown, Byakhee -> Sky, Shoggoth -> Easttown
Clue appears at: Unvisited Isle.
Headline Deep One & Mi-Go

Patrice gains 1 Clue token.
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Re: Innsmouth Horror (ic)

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Turn 6 Arkham Upkeep.
Another Dimension
ooc,Ursula makes no changes. Spends two clue tokens to avoid drawing a dust card. Considers changing panties but refuses to prescribe to all that superstitious nonsense.
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