Innsmouth Horror (ooc)

The sleepy seaside town of Innsmouth harbors a dark secret. The diabolical Deep Ones have infiltrated and taken over, led by the Marsh family. With the aid of Mother Hydra, they plan to bring forth Quachil Uttaus, which will spell doom for us all unless a small band of unlikely heroes can uncover and thwart their schemes.

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Re: Innsmouth Horror (ooc)

Post by Tabs »

Patrice is good for Clue tokens--she's a clue cow. This turn I thought Patrice -> Black Cave and Silas -> Esoteric Order of Dagon.

Turn 4
Ursula Downs is now the first player, she needs to decide whether to spend 2 Clue tokens or draw a Dust card, and then perform her Upkeep Phase.
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Re: Innsmouth Horror (ooc)

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As soon as handy posts his upkeep I will delete my post an put it in the proper order.
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Re: Innsmouth Horror (ooc)

Post by DSIGFUSS »

HEY TABS.. Did trixie get her common item from the general store?
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Re: Innsmouth Horror (ooc)

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DSIGFUSS wrote:HEY TABS.. Did trixie get her common item from the general store?
Yeah, a .18 Derringer. I'll post the image of the card into Ursula's possessions from your files.



So now it's Ursula's Movement.
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Re: Innsmouth Horror (ooc)

Post by DSIGFUSS »

Thanks, Tabs.

Just to understand Ursala's special ability more. Could she have bought the derringer from the general store and then chose to have an encounter at the general store?
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Re: Innsmouth Horror (ooc)

Post by Mr. Handy »

Yes, and in fact she did just that. However, she drew one of those encounters where nothing happens.
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Re: Innsmouth Horror (ooc)

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DSIGFUSS, is trixie able to post Ursula's Movement; if not, do you want to do it or shall I do it?
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Re: Innsmouth Horror (ooc)

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Turn 4 Arkham Encounter

Ursula, General Store*: A jar on the counter bears a sign proclaiming, "Guess how many marbles are in the jar and win a prize! $1 entry fee." If you want, you may pay $1...--Ursula doesn't have any money, so she can't guess, anyhow.

*I took Ursula's movement turn for her, she stayed put, but:
ooc: Spending 3 movement points and discard Ancient Tablet: Ancient Tablet (1d6=4, 1d6=6) =2 Clue tokens & 1 Spell: Shrivelling.

Silas & Patrice: drawn through their respective gates. (No posts.)


Samson, Woods: ....


Roland, South Church: Noticing you eyeing the holy water, Father Michael tells you, "Take what you need, my child." Take the Holy Water card.


Other World Encounter

Silas, City of the Great Race: ....


Patrice, R'yleh: ....
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Re: Innsmouth Horror (ooc)

Post by Mr. Handy »

Ursula could have increased her Speed to 5 during Upkeep, which I think was discussed, enabling her to both use the Ancient Tablet and move 2 spaces to the Graveyard.
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Re: Innsmouth Horror (ooc)

Post by Tabs »

I want to get on with the game. As Ursula can't do anything at the General Store, please go ahead with your turn Mr. Handy.

trixie is more than welcome to take back control of Ursula--in fact, I'd rather trixie did--but, I'm not going to wait more than a few days for anyone to post (unless they mention that they'll be away for X days and "Please, don't post for my investigator").

trixie, your next post will be Ursula's Turn 5 Upkeep--as usual I'll send a PM when the time comes.
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Re: Innsmouth Horror (ooc)

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OK.. I'll tell Trixie.
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Re: Innsmouth Horror (ooc)

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Common Item: Knife
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Re: Innsmouth Horror (ooc)

Post by DSIGFUSS »

Nice work Tabs. You gona seal that mother.

Hey! I'm at work and don't have the cards on me. What does Roland get if he gets five clue tokens and accomplishes his personal story "Heck with it"
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Re: Innsmouth Horror (ooc)

Post by trixie »

Ursula picks her nose and inspects it. haha!! Sorry for the holdup.
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Re: Innsmouth Horror (ooc)

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DSIGFUSS wrote:Nice work Tabs. You gona seal that mother.

Hey! I'm at work and don't have the cards on me. What does Roland get if he gets five clue tokens and accomplishes his personal story "Heck with it"
Absolutely!--although Silas will have to borrow Clues off Patrice.

Roland's Personal Story: a pass means that his "Intuitive" ability applies if he has fewer than 4 Clue tokens (not 2).
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Re: Innsmouth Horror (ooc)

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It is now Turn 5 Upkeep, Player Order remains the same, so it is Ursula to go first. Decide whether to spend 2 Clue tokens or draw a Dust card, then perform her Upkeep actions [increase Ursula's Speed].

Silas will try to seal the gate and Patrice will continue exploring R'lyeh.
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Re: Innsmouth Horror (ooc)

Post by Mr. Handy »

I think the original plan had been for Silas to go to Y'ha-Nthlei and pick up the Clue tokens there, but it's just as well he took this route, as we'll get to seal a Gate sooner. Of course, the more we seal, the more we have to worry about the Deep Ones Rising track. Clues are already getting scarce, but Roland at least can generate them.

Hank plans to head to the Witch House and through the Gate to Another Dimension. He'll need to borrow a couple of Clues from Patrice later too. I'll have to review the Dark Young's stats before I decide whether to try to take it out or sneak past it. I remember that it has Physical Resistance, so the Shotgun only gives me +2, but at least a 6 still does 2 damage.

EDIT: Never mind, I see that Patrice needs her extra Clues for herself, so she can seal the Gate to R'lyeh. I'll have to think of something else for Hank to do.

I'd increase Silas's Sneak to maximum. He's not planning to go anywhere this turn anyway, and he doesn't want to be caught now that martial law is in effect before he gets a chance to seal the Gate.
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(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Innsmouth Horror (ooc)

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Image

Dark Young at the Witch House (and Marsh Refinery, too)--these are nasty beasts.
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Re: Innsmouth Horror (ooc)

Post by Tabs »

Mr. Handy, by the time Hank has travelled through Another Dimension, Patrice should be able to gather more Clues--and she's got the King in Yellow, as well.
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Re: Innsmouth Horror (ooc)

Post by Mr. Handy »

Ursula has more than enough Clues already. It would be tougher for her to sneak past the Dark Young, though she could probably kill it with Shrivelling. I'd be hard pressed to evade it without burning any Clues, as I can't increase my Sneak without reducing my Speed, and I'd need it all to reach the Gate in one turn. Beating the Dark Young would be far from a sure thing for me too.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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