Archive - History files

Twenty years into the future, The Walking Dead squad find themselves in the asphalt jungle. What once had been, is no more. Once a soldier, the men from Keh Sanh are in the rat race for money and fame.

To manage to shake the experiences from the real world, to run from the nightmares, life goes ever on.

Moderator: Dave Syrinx

User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Character creation and deployment

Post by Dave Syrinx »

Image

"Attention, private! Pick a role for yourself and stick to it. Keep your head down and your feet dry.
Now, get your gear and proceed to your briefing officer.
Move it!"


So, begin by naming your character. Then pick a primary role in the squad. After that proceed to the next steps: Specialty, secondary role and archetype. Decide on an age between 19-21. Then roll your stats.
If you´re playing a 19 year old, your EDU can´t be more than 19 (13+6).
From there continue to skill points allocation. Beside ordinary CoC skills some extra skills are added in the next post.
You can use Byakhee character generator to help with the creation. Just pick 1990´s it will work just fine for the setting. When finished export the sheet as HTML and copy the contents to your post.

To make traceable rolls you should use Invisible Castle and pick the best out of two rolls for each stat. This grants you not ending up with too low scores in a stat. You have to register with the site to be able to comment in the comments box, which is preferred as you can explain your roll there.

Nam Squad

Role: Rifleman
Duties: Direct fire on targets, suppressing fire, maneuvering to hold terrain
Equipment: M-16 rifle, Mk 2 frag grenades, helmet


Role: Heavy Weapons Operator (HWO)
Duties: Direct fire and suppressing fire in support of maneuver
Equipment: M-60 LMG, helmet


Role: Heavy Weapons Support
Duties: Observation, Direct fire, carrying ammunition for the HWO
Equipment: M-16 rifle, lots of M-60 ammunition, binoculars


Role: Radio operator
Duties: Communications and repair
Equipment: PRC-25 radio, M-16 rifle


Rolling up the character

Roll 3d6 each for STR, CON, POW, DEX, and APP.
Roll 2d6+6 each for SIZ and INT.
Roll 3d6+3 for EDU.
Any points above 15 in EDU will go into another slot. The promise is there but not enough time has been spent to channel the points to skills, yet.
As people tend to be in their prime in the 20´s lets put the extra points in STR, CON and DEX. Divide them equally. (Not above 18 in any of the stats...)
This suits the purpose of the game too. You need to be fit to survive in the jungle.

Besides the role description given before, the following should be considered. If you look at HWS John Dog tags, you have to choose what his Specialty role is.
Then there´s an option to pick a secondary role. Had he chosen to be a rifleman he could have picked MEDIC or SNIPER. Now as HWS he will have enough gear to carry as is.
He does have to pick an ARCHETYPE though. At the bottom of this page I´ve posted a mockup for JD.

The Speciality role is determined by

duty
equipment
skills
interactions.

The speciality comes with extra equipment and tagged skills.

Specialties
Specialty: Squad Leader (only one per squad...)

Command the squad, maintain cohesion
.45 M1911 pistol, leadership icon (whistle, stripes, attitude)
Command
interacts with everyone


Specialty: Point man

Lead the squad, watching for danger
...
Alertness , Stealth
the enemy, the next guy behind


Specialty: Tunnel rat

Enter tunnels and clear them of enemy forces
Knife, .45 M1911 pistol, satchel charge
Stealth, Demolitions
no one


Specialty: Joker

Disrespect the armed forces
...
Civility , Profession
Everyone (squad, NPCs, enemies)


Specialty: FNG (fucking new guy)

Afraid, lack confidence
Flak jacket, extra rations, double ammunition, medical kit
Civility , Profession
Ostracized


Specialty: Reporter

Record everything that happens
Camera, flak jacket
Communication, Observation
Everyone currently being interesting


Specialty: Blooper

provide long range indirect fire
M-79 grenade launcher (blooper)
Indirect fire
...


Secondary role in the squad


Any group without one or more of the following roles will be unfit to operate in the jungle.

Medic Only the medic is trained in patching up wounds effectively and has Medicine training in surgery. Will get +05% to First Aid rolls and +1 at HP gained when successfully using FA. Other squad members may have some first aid training but will pretty much put a band aid at anything that bleeds.
Has morphine and other medicinal drugs.

Sniper Only a sniper may have a starlight scope. Will get +10% to a shot at above 50 yards range. The scope is used at night battles and reduce darkness penalties.

Demolitions This role can set and disarm demolition charges. Has +20% to LUCK rolls when handling demolitions.


Archetypes

To determine the character further you could pick an archetype to play as. Most characters will be SOLDIERS but every squad will have some of the below archetypes.

Accuser: Nothing is your fault. When a branch hits you in the face, it’s because the guy in front
of you didn’t hold it. When your feet get wet, it’s because your boots are defective. When you
get hungry, it’s because you aren’t given enough food. And when more serious shit goes down –
well, you’re always in the right place at the right time. It’s not your fault that the gooks are so
goddam awful, now is it? When confronted by something that’s obviously your fault, you get
really pissed, and make every excuse in order to deflect the blame.

Brawler: Violence isn’t just the best answer, it’s the only answer. You’ve been so desensitized to
violence that you don’t even think twice about pulling the trigger – which can get you into
trouble when you’re dealing with the guys who are supposed to be on your side. You scare a lot
of people, which is fine. You’re also mortally afraid of getting capped. You’ve seen how easy it
is to kill a man, and your opinion is that he who shoots first lives longest. When put in a situation
where violence is obviously not a choice, or it’s going to get you killed, you freeze up.

Invincible: Nothing can hurt you. You’ve been out on hundreds of missions, and haven’t even
been scratched. You’re so smart, lucky and tough that you’re willing to do anything. You also
look down on lesser men. Those who show fear earn your contempt. You don’t want to baby
anyone – if they can’t deal with the life, that’s their problem, not yours. You’re just going to
keep racking up that kill count. You work alone – you don’t need anyone. If (and when) you do
get seriously injured or presented with impossible odds, you don’t accept it. Even if your guts are
all over the ground, you’ll try to keep going, because nothing can hurt you.

Warrior:
You have a code of ethics. This isn’t necessarily something that will help you out in
the jungles of Vietnam. While willing and able to bring righteous retribution to your enemies,
you need to rationalize your anger to yourself, if no one else, in order to continue on. Others
don’t understand, and get in your way because of it. The strong, silent type, you suffer their
foolishness while trying to get everything to make sense in your own head. When presented with
a situation where you can’t justify your violence, even (or especially) if the violence is
necessary, you often drop the ball.

Companion: You don’t accept responsibility. You don’t feel that you can be in charge in
anything, because you’re sure that you’ll fuck it up. You put yourself in a position of
subservience, at the right hand of whoever gives the orders, to give yourself a layer of protection
from being put in charge of anything. The sad thing is, if you are put in a leadership position,
you’re lack of confidence self-fulfills, and you fuck it up. In any case, the other guys can’t stand
you because you’re such a suckup.

Soldier: You’re here to do a job, and you’re going to do it. You force yourself to fit into the
soldier stereotype. You fulfill your orders to the letter, regardless of the appropriateness to the
situation. You have little patience for anything, or anyone, the makes your job harder. You can
handle responsibility, but operate clearly within the lines. When confronted with contradictions
or obvious breaches of military procedure or rules, you have a hard time rationalizing it.

With these picks a character will have some flesh to the bone. Lets assume John Dog tags picks the following:

Role: Heavy Weapons Support
Duties: Observation, Direct fire, carrying ammunition for the HWO
Equipment: M-16 rifle, lots of M-60 ammunition, binoculars

Specialty: FNG (fucking new guy)

Afraid, lack confidence
Flak jacket, extra rations, double ammunition, medical kit
Civility , Profession
Ostracized

Soldier: You’re here to do a job, and you’re going to do it. You force yourself to fit into the
soldier stereotype. You fulfill your orders to the letter, regardless of the appropriateness to the
situation. You have little patience for anything, or anyone, that makes your job harder. You can
handle responsibility, but operate clearly within the lines. When confronted with contradictions
or obvious breaches of military procedure or rules, you have a hard time rationalizing it.

Beside these picks, John Dog tags has the EDU points to allocate to his skills.
That and to write up a background story.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: Character creation and deployment

Post by Dave Syrinx »

Skills

Skill points are derived from your EDU score. Multiply your EDU by 20. Those points go to skills. A full skill list is provided in the next post. The lists here are just for this game. At least half of your EDU x 20 points should be picked on the "Scenario specific list" (The one in this post.)
You also get skill points from your INT score. Multiply your INT by 10. This is the amount of points you may pick as you please. Your hobby skills.

Combat skills:
Direct fire: firing a projectile weapon by pointing it at your target.
Indirect fire: firing a projectile (including grenades) in an arc at your target.
Hand-to-hand: hurting people up close, unlike fist, kick, grapple and head butt, this skill is a combination of what needs to be done
to incapacitate the enemy. A successful hand-to-hand attack will take down the enemy if not evaded / parried or counterattacked.
The target will be knocked unconscious after a successful hand-to-hand hit. Should a counterattack be made, the character with
the largest success margin hits first. A counterattacking character can´t parry/evade.


Non Combat skills:

Command: giving orders to improve performance of allies.
Stealth: remaining unseen while moving
Camouflage: keeping stationary objects (including yourself) unseen
Alertness: reacting when you want to in a conflict — a combination of instincts and senses
Observation: spotting the enemy and letting your buddies know where they are
Communications: using a radio and calling in airstrikes
Demolitions: planting a charge safely for controlled destruction with explosives
Civility: appearing polite or inoffensive. Language dependent.
Profession: doing anything else. Professions are defined by the player, and may be in any area not covered by the above. Want to
have been a pharmacist before you were drafted? Take Profession: Pharmacist. Profession is a way to learn languages, master
model building, play football, fix a car, etc.
All these skills have 05% as base skill chance.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: Character creation and deployment

Post by Dave Syrinx »

Regular skills with basic chance

Accounting 10% Anthropology 1% Archaeology 1%

Astronomy 1% Bargain 5% Biology 1%

Chemistry 1% Climb 40% Computer Use 1%

Conceal 15% Credit Rating 15% Cthulhu Mythos 0%

Dodge 22% Drive Auto 20% Electrical Repair 10%

Electronics 1% Fast Talk 5% First Aid 30%

Geology 1% Handgun 20% Hide 10%

History 20% Jump 25% Law 5%

Library Use 25% Listen 25% Locksmith 1%

Machine Gun 15% Martial Arts 1% Mechanical Repair 20%

Medicine 5% Natural History 10% Navigate 10%

Occult 5% Operate Hvy. Machine 1% Persuade 15%

Pharmacy 1% Photography 10% Physics 1%

Psychoanalysis 1% Psychology 5% Ride 5%

Rifle 25% Shotgun 30% Sneak 10%

Spot Hidden 25% Submachine Gun 15% Swim 25%

Throw 25% Track 10% Fist/Punch 50%

Head Butt 10% Kick 25% Grapple 25%
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: Character creation and deployment

Post by Dave Syrinx »

When all skill points are set I´ll post your soldier in the squad registry. I´ll set up Hit Points, Sanity etc. To make the registry nicer to look at, do provide a photograph.

"Lock and load!"
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Squad Registry (full)

Post by Dave Syrinx »

PERSONAL INFORMATION
Image

Name: Hugh "Sarge" Thompson
Age: 22
Birthplace: Oakland, CA, USA
Rank: Sergeant, 2nd Battalion, 3rd Marines, Infantry
Image
Height: 182 cm
Weight: 78 kg
Gender: Male
Player Name: Played by committed hero


Individual permission only
Spoiler:
STR___9__ CON_13_____ SIZ___13__ INT__16___ POW__13___ DEX__8___ APP__8___ EDU___15__

Damage Modifier:_____none___

HIT POINTS
Total:______(13)___12_________

Current:_____13__________


IDEA: (INTx5%) ____80__ KNOW: (EDUx5%) ____75____ LUCK: (POWx5%) ___65____

POWER POINTS:____13______

SANITY POINTS
Original;____65______

Current:_____65_____

PRIMARY ROLE: Radio Operator
SPECIALTY: Joker

SECONDARY ROLE: Sniper
ARCHETYPE: Warrior


SKILLS

COMBAT SKILLS

Direct fire 35%
Indirect fire 35%
Hand-to-hand 25%
Fist 56%
Kick 24%

NON COMBAT SKILLS

Command 35%
Camouflage 45%
Alertness 45%
Observation 55%
Communications 75%
Civility 55%
Profession (Mechanical repair, automobiles 55%)

REGULAR SKILLS
Drive Auto 60%
Electrical Repair 65%
Electronics 15%
Fast Talk 35%
Listen 55%
Locksmith 15%
Mechanical Repair 35%
Navigate 40%
Persuade 45%
Spot Hidden 55%

WEAPON SPECIFIC SKILLS

M16 Rifle 55%
Handgun 60%

EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO

M-16 rifle 1-2 / burst 90% (at optimal conditions) 2d8 / 28 / 130yrds /malf@98 (4x20 rnd mag 80 total)
.45 M1911 pistol 1 95% 1d10+1 (AOC) / 7 / 15yrds / malf@100 (3x7 rnd box 21 total)


OTHER GEAR


PRC-25 radio, starlight scope
Helmet, camo cover for steel helmet, jungle boots, 2 pairs
of socks, waterproof canvas poncho, P38 can opener,
penknife, mosquito-bite lotion, cigarettes,
matches, sewing kit, Dr Scholl's foot
powder, condoms, one large gauze
patch, toilet paper, writing paper and
pencils, Sterno field fuel in cans,
safety pins, signal rockets, wire,
razorblades, machete, bayonet or knife,
sun hat, nail-cutters, chewing gum, candies, C
rations, 2 or 3 water canteens, lensatic compass.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: Character creation and deployment

Post by Dave Syrinx »

Fill out the form and keep only the skills picked during character creation. That keeps the sheet a bit shorter.
The direct fire skilled is added to the weapon specific skill. Only soldiers with weapon specific skill can unjam a specific weapon. Aiming is one thing. Knowledge of a weapon something else...

THE EYES OF DOOM -68
PERSONAL INFORMATION

Image

Name:..........................................
Age:.............................................
Birthplace: ...................................
Rank:...........................................
Height:...........
Weight:...........
Gender:..........

Player Name: _________________




STR_____ CON______ SIZ_____ INT_____ POW_____ DEX_____ APP_____ EDU_____

Damage Modifier:________

HIT POINTS
Total:__________________

Current:_______________




IDEA: (INTx5%) ______ KNOW: (EDUx5%) ________ LUCK: (POWx5%) _______

POWER POINTS:__________

SANITY POINTS
Original;__________

Current:__________


PRIMARY ROLE:___________________________

SPECIALTY:_______________________________

SECONDARY ROLE:________________________

ARCHETYPE:______________________________





SKILLS

COMBAT SKILLS

Direct fire 5%
Indirect fire 5%
Hand-to-hand 5%

NON COMBAT SKILLS

Command 5%
Stealth 5%
Camouflage 5%
Alertness 5%
Observation 5%
Communications 5%
Demolitions 5%
Civility 5%
Profession 5%

REGULAR SKILLS
Accounting 10%
Anthropology 1%
Archaeology 1%
Astronomy 1%
Bargain 5%
Biology 1%
Chemistry 1%
Climb 40%
Computer Use 1%
Conceal 15%
Credit Rating 15%
Cthulhu Mythos 0%
Drive Auto 20%
Electrical Repair 10%
Electronics 1%
Fast Talk 5%
First Aid 30%
Geology 1%
Hide 10%
History 20%
Jump 25%
Law 5%
Library Use 25%
Listen 25%
Locksmith 1%
Martial Arts 1%
Mechanical Repair 20%
Medicine 5%
Natural History 10%
Navigate 10%
Occult 5%
Operate Hvy. Machine 1%
Persuade 15%
Pharmacy 1%
Photography 10%
Physics 1%
Psychoanalysis 1%
Psychology 5%
Ride 5%
Sneak 10%
Spot Hidden 25%
Swim 25%
Throw 25%
Track 10%

WEAPON SPECIFIC SKILLS

Submachine Gun 15%
Shotgun 30%
Rifle 25%
Machine Gun 15%
Handgun 20%

Fist 50%
Grapple 25%
Kick 25%
Dodge 22%

EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO












OTHER GEAR
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Background information

Post by Dave Syrinx »

On site in Vietnam the characters may find themselves on a different task than anticipated when leaving the US. As they arrive they can be put at use where needed the most. Here´s a quick tour on what to expect.

LONG RANGE RECONNAISSANCE PATROLS
The Long Range Reconnaissance Patrol (LRRP or "lurp") was an Army innovation during Nam. The LRRP operated on
reconnaissance and, later, hunter-killer missions to provide intelligence for particular Army units.
Some recons were sent to the Special Forces at Recondo (Reconnaissance-Commando) School at Nha Trang.

STUDIES AND OBSERVATION GROUP

The Military Assistance Command Vietnam Studies and Observation Group (MACV-SOG),called "sog,"was
a joint MACV and CIA operation. The cover name for the Central Intelligence Agency in Vietnam was the Combined Studies
Group. Operations Plan34A or Oplan 34A, was to train and infiltrate indigenous personnel by parachute or boat into North Vietnam for espionage and sabotage. Under Oplan 34A the American Special Forces personnel were concerned primarily with training at
"Bearcat" near Long Thanh, about 14 miles east of Saigon.

FORCE RECON COMPANY
The U.S. Marine Force Recon company is the forerunner of the Army's LRRP. Recon operated in four and six
man units to gather intel for the higher level command structure of the Marine Amphibious Force.

SEALS
The U.S. Navy'sSEa, Air and Land (SEALS) recon team were trained in reconnaissance and counter-insurgency
warfare. Although SEALS receive their initial training at the same school as the Underwater Demolition Teams,
SEALS were trained for patrolling and airborne qualified.


Air Force Special Operations Command


20th Special Operations Squadron


In 1967, the 20th was joined by the UH-1F/P helicopters formerly assigned to Project Lucky Tiger and the Hueys became known as the Green Hornets. The "Green Hornets" supported Special Operations in South Vietnam and Cambodia. Pilots and gunners are needed for the helis so that may be a career move to join the air force before deploying.


Ranks


With this mixture of different military forces a guide to ranks may be fitting.
Image

Image
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: Squad Registry (open)

Post by Dave Syrinx »

PERSONAL INFORMATION

Image

Name: Jack "Mamba Jack" Kreuter
Age: 32
Birthplace: Houston, TS, USA
Rank: Colonel, MACV-SOG
Image
Height: 195 cm
Weight: 110 kg
Gender: Male
Player Name:Played by Keeper



Individual permission only
Spoiler:
STR_____ CON______ SIZ_____ INT_____ POW_____ DEX_____ APP_____ EDU_____

Damage Modifier:________

HIT POINTS
Total:__________________

Current:_______________




IDEA: (INTx5%) ______ KNOW: (EDUx5%) ________ LUCK: (POWx5%) _______

POWER POINTS:__________

SANITY POINTS
Original;__________

Current:__________

PRIMARY ROLE: Rifleman
SPECIALTY: Squad leader
SECONDARY ROLE: Medic
ARCHETYPE: Invincible


Individual permission only
Spoiler:
SKILLS

COMBAT SKILLS

Direct fire 5%
Indirect fire 5%
Hand-to-hand 5%

NON COMBAT SKILLS

Command 5%
Stealth 5%
Camouflage 5%
Alertness 5%
Observation 5%
Communications 5%
Demolitions 5%
Civility 5%
Profession 5%

REGULAR SKILLS
Accounting 10%
Anthropology 1%
Archaeology 1%
Astronomy 1%
Bargain 5%
Biology 1%
Chemistry 1%
Climb 40%
Computer Use 1%
Conceal 15%
Credit Rating 15%
Cthulhu Mythos 0%
Drive Auto 20%
Electrical Repair 10%
Electronics 1%
Fast Talk 5%
First Aid 30%
Geology 1%
Hide 10%
History 20%
Jump 25%
Law 5%
Library Use 25%
Listen 25%
Locksmith 1%
Martial Arts 1%
Mechanical Repair 20%
Medicine 5%
Natural History 10%
Navigate 10%
Occult 5%
Operate Hvy. Machine 1%
Persuade 15%
Pharmacy 1%
Photography 10%
Physics 1%
Psychoanalysis 1%
Psychology 5%
Ride 5%
Sneak 10%
Spot Hidden 25%
Swim 25%
Throw 25%
Track 10%

WEAPON SPECIFIC SKILLS

Submachine Gun 15%
Shotgun 30%
Rifle 25%
Machine Gun 15%
Handgun 20%

Fist 50%
Grapple 25%
Kick 25%
Dodge 22%

EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO












OTHER GEAR
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: Background information

Post by Dave Syrinx »

Disclaimer of sorts-
Pardon any anachronisms and mix ups on history and military facts. This is a game and I take artistic privileges in my view of this game. I´m not a trained soldier, I have a handful of hundred hours of TV as military training.
Hopefully you will overlook my many mistakes in setting this up and running the game.
Have fun and take it for what it is.

A game.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Rules and mechanics - discussion and guidelines

Post by Dave Syrinx »

I´ll post suggested tweaks to the CoC rules here. Feel free to contradict my views and we might reach some agreement.

Combat skills:
EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO

M-16 rifle 1-2 / burst 90% (at optimal conditions) 2d8 / 28 / 130yrds /malf@98
.45 M1911 pistol 1 95% 1d10+1 (AOC) / 7 / 15yrds / malf@100
Image
I have an idea that the two skills DIRECT FIRE and RIFLE should work in unison. That is - you add the both skills to get a to hit chance. In Sgt Thompson´s case that gives 35% + 55% = 90%

I add the suffix AOC, at optimal conditions. That means on the shooting range, Thompson hits the target 9 times out of 10.
In the jungle, the target might be moving, at long range, there might be rain or it might be dark. Thompson might be fatigued or sleep deprived or even ill with fever. Those factors have an negative effect to the 90% chance to hit.

As a rule of thumb consider the attack skill at half to be the "true" to hit chance. And the 1/5 chance to be what´s granted to be a hit.
This gives 45% as the reliable to-hit and 18% as what you should expect as a given hit. All this with 90% on the character sheet.
With this to heart, don´t be afraid to put skill points in combat skills.

So, even if 90% seems off the charts in M-16 skill, it´s actually not. Just on the shooting range.


Secondly, the skill of 55%, specific to the M-16 is for clearing a jam or cleaning/repairing/assembling the gun.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: Rules and mechanics discussion and guidelines

Post by Dave Syrinx »

Hit Locations
d100 Hit Loction
d100 Hit Loction
Target in cover-
Prone, foxhole, window etc.
Prone, foxhole, window etc.
These lists will make the injuries more spread than using the standard d20 HL-list.


Damage

Hit Points per body location are:
Leg, Abdomen, head - 1/3 of total HP
Arm - 1/4 of total HP
Chest 4/10 of total HP

Example: (Total HP= 13)

Right leg 5
Left leg 5
Abdomen 5
Chest 6
Right arm 4
Left arm 4
Head 5

A hit location is crippled when the location HP is O or a negative score. Effects of a negative location HP differs from HL to HL. Maximum damage sustainable on one HL is twice the HL HP. If more damage is dealt the surplus damage will affect neighboring HL. (Only rarely a person survives double HL trauma...)
A HL receiving twice its HP is crushed or severed.

* A double HL damage to the abdomen or the chest is fatal. (Luckily those areas can be protected with flak armor.)
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: Squad Registry (open)

Post by Dave Syrinx »

PERSONAL INFORMATION

Image
Name: Eric Whitehouse
Age: 21
Birthplace: St. Louis, MO
Rank: Private 1st Battalion 9th Marines
Height: 6' 10"
Weight: 225 lbs.
Gender: Male

Image
Player Name: Played by Mr Handy

In progress
Spoiler:
STR_15__ CON_13___ SIZ_17__ INT_13__ POW__10__ DEX__10__ APP_11__ EDU_12__

Damage Modifier:__+1d4__

HIT POINTS
Total:________15________

Current:______15_______




IDEA: (INTx5%) __65__ KNOW: (EDUx5%) ___60___ LUCK: (POWx5%) __50___

POWER POINTS:____10____

SANITY POINTS
Original;____50____

Current:____50____
PRIMARY ROLE: Heavy Weapons Support
SPECIALTY: Reporter
SECONDARY ROLE: Sniper
ARCHETYPE: Warrior


Individual permission only
Spoiler:
SKILLS

COMBAT SKILLS
Direct fire 25%
Hand-to-hand 55%
Fist 60%
Kick 21%
NON COMBAT SKILLS
Command 5%
.Stealth 40%
.Camouflage 40%
.Alertness 35%
Observation 35%
Communications 25%

REGULAR SKILLS
First Aid 60%
Hide 10%
Listen 55%
Mechanical Repair 20%
Sneak 10%
.Spot Hidden 55%

WEAPON SPECIFIC SKILLS

Rifle 85%

Dodge 16%

EQUIPMENT


WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO

M-16 rifle (bayonet) w 4x20 rnd mag (80), starlight scope, M-60 ammunition four belts of 100 rounds (400rnds),

OTHER GEAR

Binoculars, camera, flak jacket

Helmet, camo cover for steel helmet, jungle boots, 2 pairs
of socks, waterproof canvas poncho,
penknife, mosquito-bite lotion,
matches, sewing kit, Dr Scholl's foot
powder, condoms, one large gauze
patch, toilet paper, 1 Sterno field fuel can,
safety pins, signal rockets, wire,
razorblades, machete,
sun hat, C rations, 2 or 3 water canteens,
lensatic compass.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Mr. Handy
Admin
Admin
Posts: 46528
Registered for: 17 years 6 months
17
Location: Philadelphia
Contact:

Re: Character creation and deployment

Post by Mr. Handy »

PERSONAL INFORMATION

Character creation rolls

Image

Name: Eric Whitehouse
Age: 21
Birthplace: St. Louis, MO
Rank: Private

Height: 6' 10"
Weight: 225 lbs.
Gender: Male
Player Name: Played by Mr Handy

STR_15__ CON_13___ SIZ_17__ INT_13__ POW__10__ DEX__10__ APP_11__ EDU_12__

Damage Modifier:__+1d4__

HIT POINTS
Total:________15________

Current:______15_______




IDEA: (INTx5%) __65__ KNOW: (EDUx5%) ___60___ LUCK: (POWx5%) __50___

POWER POINTS:____10____

SANITY POINTS
Original;____50____

Current:____50____



PRIMARY ROLE: Heavy Weapons Support
SPECIALTY: Reporter
SECONDARY ROLE: Sniper
ARCHETYPE: Warrior


Individual permission only
Spoiler:
SKILLS

COMBAT SKILLS
Direct fire 25%
Hand-to-hand 55%

NON COMBAT SKILLS
Command 5%
.Stealth 40%
.Camouflage 40%
.Alertness 35%
Observation 35%
Communications 25%

REGULAR SKILLS
First Aid 60%
Hide 10%
Listen 55%
Mechanical Repair 20%
Sneak 10%
.Spot Hidden 55%

WEAPON SPECIFIC SKILLS

Rifle 85%

Dodge 16%

EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO












OTHER GEAR
Background to follow at a later time.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: Character creation and deployment

Post by Dave Syrinx »

Hi,
two points on private Whitehouse.

1. If you want him to be a MEDIC, you should pick RIFLEMAN as primary role. As HWS Whithouse has enough luggage as is. Should you stick to HWS paired with MEDIC he will be encumbered with double packs. The effect of this will be DEX at half when encumbered.
Should he drop either the ammo for the M-60 or the med pack, he´ll be at full DEX again. That takes one combat round, though.

2. As a MEDIC Whithehouse has medical training, he gets a +5% to First Aid. To function as a field medic he´d need at least 55% in Medicine skill. Relocate some points to make this work please.

This way we can go around the "Must be RIFLEMAN if MEDIC"-issue.
Still want to be a MEDIC? Whitehouse has the frame and strength to pull it off, so it could work. He will get penalty to move quietly (stealth) as a result of carrying that much gear. The penalty is 50% of the skill.

Other than that, the only thing worrying is the low POW, LUCK at 20% is ominous. He might have seen some things as a reporter in the war and will be on his guard. Good thing he makes sure the Pigman has enough ammo. That and the drugs in the medical pack will be put in use if needed. Don´t expect someone else to have what you need. Be sure to bring it yourself.
That´s what I read in to Private Whithouse´s sheet.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Mr. Handy
Admin
Admin
Posts: 46528
Registered for: 17 years 6 months
17
Location: Philadelphia
Contact:

Re: Character creation and deployment

Post by Mr. Handy »

Never mind about being a medic then. I won't have anything to do with demolitions with my pathetic Luck. Even with +20, I'd still be too likely to blow myself up. Could I be a sniper, or does that require being a rifleman too?

The low POW and Luck concern me too, but I rolled that 4 and I'm stuck with it. Still, going insane is part of the fun.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: Character creation and deployment

Post by Dave Syrinx »

Sniper works, as it only requires a starlight scope.
You don´t need to have a secondary role, but I see the point it gives some bonus to have a sec role.
Cheers!
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Seon
Disciple
Disciple
Posts: 1476
Registered for: 12 years 6 months
12
Contact:

Re: Character creation and deployment

Post by Seon »

Character Creation Rolls: For dex and stuff......
For size and stuff... and
edu (rolled twice because it was best out of two rolls anyways.)

Investigator Name: Sam
Occupation: Soldier
Colleges, Degrees:
Birthplace: Chicago
Mental Disorders:
Sex: M
Age: 21
STR__13___
CON___15___
SIZ__16___
INT__11___
POW__12___
DEX__10___
APP__11___
EDU__15___

Damage Modifier:___+1d4_____
HIT POINTS Total:_________16_________
Current:________16_______
IDEA: (INTx5%) ____55__
KNOW: (EDUx5%) ____75____
LUCK: (POWx5%) __60_____
POWER POINTS:_____12_____
SANITY POINTS Original;_____60_____
Current:____60______
Primary Role: Heavy Weapons Guy
Specialty: Joker
Secondary Role: Sniper (Yes. It is possible to snipe things with a heavy machinegun)
Archetype: Warrior
Spoiler:
Combat Skills: .Hand-to-Hand Combat: 55%
Direct Fire: 35%

Non-Combat Skills: Alertness: 75%
Camouflage: 55%
Civility: 45%
Observation: 30%
.Profession: 20%

Other:
.Hide: 30%
Machinegun: 65%
.Psychology: 35% (also added in a few points from EDU. Is this allowed?)
User avatar
Mr. Handy
Admin
Admin
Posts: 46528
Registered for: 17 years 6 months
17
Location: Philadelphia
Contact:

Re: Character creation and deployment

Post by Mr. Handy »

We get the best out of two rolls for EDU? Where did it say that?
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: Character creation and deployment

Post by Dave Syrinx »

Looks good, he can have the starlight scope on the M-60 no problem there.
After some reading I understand that you swapped the excess EDU to STR.

The skill points look fairly reasonable. I didn´t follow the last question, though.
(also added in a few points from EDU. Is this allowed?)
Having looked through it, I think it sums up quite good. Any surplus / shortage in points
on the character sheet is too small to bicker about.

I allow it.

Oh, what is the profession skill you picked? Profession 20% - in what?

Sam is approved as is. The last bits can be edited later.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
User avatar
Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
Posts: 6783
Registered for: 16 years 7 months
16
Location: Sweden, West Coast
Contact:

Re: Character creation and deployment

Post by Dave Syrinx »

Handy,
So, begin by naming your character. Then pick a primary role in the squad. After that proceed to the next steps: Specialty, secondary role and archetype. Decide on an age between 19-21. Then roll your stats.
If you´re playing a 19 year old, your EDU can´t be more than 19 (13+6).
From there continue to skill points allocation. Beside ordinary CoC skills some extra skills are added in the next post.
You can use Byakhee character generator to help with the creation. Just pick 1990´s it will work just fine for the setting. When finished export the sheet as HTML and copy the contents to your post.

To make traceable rolls you should use Invisible Castle and pick the best out of two rolls for each stat. This grants you not ending up with too low scores in a stat. You have to register with the site to be able to comment in the comments box, which is preferred as you can explain your roll there.
Seon went on and rolled all but his EDU once, then apparently realized he was allowed double rolls. That´s why the double EDU roll link.

Maybe Eric Whitehouse has a chance to improve his luck? Roll him a second time and pick the best of the rolled stats from both attempts.
I just thought you went with hardcore dice and wanted the disadvantage of a low POW. Hence my not saying you were allowed a second roll.

Cheers!
/Dave
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
Post Reply

Return to “Vertical Run”

Who is online

Users browsing this forum: No registered users and 1 guest