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Character creation and deployment

Posted: Thu Feb 16, 2012 5:35 pm
by Dave Syrinx
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"Attention, private! Pick a role for yourself and stick to it. Keep your head down and your feet dry.
Now, get your gear and proceed to your briefing officer.
Move it!"


So, begin by naming your character. Then pick a primary role in the squad. After that proceed to the next steps: Specialty, secondary role and archetype. Decide on an age between 19-21. Then roll your stats.
If you´re playing a 19 year old, your EDU can´t be more than 19 (13+6).
From there continue to skill points allocation. Beside ordinary CoC skills some extra skills are added in the next post.
You can use Byakhee character generator to help with the creation. Just pick 1990´s it will work just fine for the setting. When finished export the sheet as HTML and copy the contents to your post.

To make traceable rolls you should use Invisible Castle and pick the best out of two rolls for each stat. This grants you not ending up with too low scores in a stat. You have to register with the site to be able to comment in the comments box, which is preferred as you can explain your roll there.

Nam Squad

Role: Rifleman
Duties: Direct fire on targets, suppressing fire, maneuvering to hold terrain
Equipment: M-16 rifle, Mk 2 frag grenades, helmet


Role: Heavy Weapons Operator (HWO)
Duties: Direct fire and suppressing fire in support of maneuver
Equipment: M-60 LMG, helmet


Role: Heavy Weapons Support
Duties: Observation, Direct fire, carrying ammunition for the HWO
Equipment: M-16 rifle, lots of M-60 ammunition, binoculars


Role: Radio operator
Duties: Communications and repair
Equipment: PRC-25 radio, M-16 rifle


Rolling up the character

Roll 3d6 each for STR, CON, POW, DEX, and APP.
Roll 2d6+6 each for SIZ and INT.
Roll 3d6+3 for EDU.
Any points above 15 in EDU will go into another slot. The promise is there but not enough time has been spent to channel the points to skills, yet.
As people tend to be in their prime in the 20´s lets put the extra points in STR, CON and DEX. Divide them equally. (Not above 18 in any of the stats...)
This suits the purpose of the game too. You need to be fit to survive in the jungle.

Besides the role description given before, the following should be considered. If you look at HWS John Dog tags, you have to choose what his Specialty role is.
Then there´s an option to pick a secondary role. Had he chosen to be a rifleman he could have picked MEDIC or SNIPER. Now as HWS he will have enough gear to carry as is.
He does have to pick an ARCHETYPE though. At the bottom of this page I´ve posted a mockup for JD.

The Speciality role is determined by

duty
equipment
skills
interactions.

The speciality comes with extra equipment and tagged skills.

Specialties
Specialty: Squad Leader (only one per squad...)

Command the squad, maintain cohesion
.45 M1911 pistol, leadership icon (whistle, stripes, attitude)
Command
interacts with everyone


Specialty: Point man

Lead the squad, watching for danger
...
Alertness , Stealth
the enemy, the next guy behind


Specialty: Tunnel rat

Enter tunnels and clear them of enemy forces
Knife, .45 M1911 pistol, satchel charge
Stealth, Demolitions
no one


Specialty: Joker

Disrespect the armed forces
...
Civility , Profession
Everyone (squad, NPCs, enemies)


Specialty: FNG (fucking new guy)

Afraid, lack confidence
Flak jacket, extra rations, double ammunition, medical kit
Civility , Profession
Ostracized


Specialty: Reporter

Record everything that happens
Camera, flak jacket
Communication, Observation
Everyone currently being interesting


Specialty: Blooper

provide long range indirect fire
M-79 grenade launcher (blooper)
Indirect fire
...


Secondary role in the squad


Any group without one or more of the following roles will be unfit to operate in the jungle.

Medic Only the medic is trained in patching up wounds effectively and has Medicine training in surgery. Will get +05% to First Aid rolls and +1 at HP gained when successfully using FA. Other squad members may have some first aid training but will pretty much put a band aid at anything that bleeds.
Has morphine and other medicinal drugs.

Sniper Only a sniper may have a starlight scope. Will get +10% to a shot at above 50 yards range. The scope is used at night battles and reduce darkness penalties.

Demolitions This role can set and disarm demolition charges. Has +20% to LUCK rolls when handling demolitions.


Archetypes

To determine the character further you could pick an archetype to play as. Most characters will be SOLDIERS but every squad will have some of the below archetypes.

Accuser: Nothing is your fault. When a branch hits you in the face, it’s because the guy in front
of you didn’t hold it. When your feet get wet, it’s because your boots are defective. When you
get hungry, it’s because you aren’t given enough food. And when more serious shit goes down –
well, you’re always in the right place at the right time. It’s not your fault that the gooks are so
goddam awful, now is it? When confronted by something that’s obviously your fault, you get
really pissed, and make every excuse in order to deflect the blame.

Brawler: Violence isn’t just the best answer, it’s the only answer. You’ve been so desensitized to
violence that you don’t even think twice about pulling the trigger – which can get you into
trouble when you’re dealing with the guys who are supposed to be on your side. You scare a lot
of people, which is fine. You’re also mortally afraid of getting capped. You’ve seen how easy it
is to kill a man, and your opinion is that he who shoots first lives longest. When put in a situation
where violence is obviously not a choice, or it’s going to get you killed, you freeze up.

Invincible: Nothing can hurt you. You’ve been out on hundreds of missions, and haven’t even
been scratched. You’re so smart, lucky and tough that you’re willing to do anything. You also
look down on lesser men. Those who show fear earn your contempt. You don’t want to baby
anyone – if they can’t deal with the life, that’s their problem, not yours. You’re just going to
keep racking up that kill count. You work alone – you don’t need anyone. If (and when) you do
get seriously injured or presented with impossible odds, you don’t accept it. Even if your guts are
all over the ground, you’ll try to keep going, because nothing can hurt you.

Warrior:
You have a code of ethics. This isn’t necessarily something that will help you out in
the jungles of Vietnam. While willing and able to bring righteous retribution to your enemies,
you need to rationalize your anger to yourself, if no one else, in order to continue on. Others
don’t understand, and get in your way because of it. The strong, silent type, you suffer their
foolishness while trying to get everything to make sense in your own head. When presented with
a situation where you can’t justify your violence, even (or especially) if the violence is
necessary, you often drop the ball.

Companion: You don’t accept responsibility. You don’t feel that you can be in charge in
anything, because you’re sure that you’ll fuck it up. You put yourself in a position of
subservience, at the right hand of whoever gives the orders, to give yourself a layer of protection
from being put in charge of anything. The sad thing is, if you are put in a leadership position,
you’re lack of confidence self-fulfills, and you fuck it up. In any case, the other guys can’t stand
you because you’re such a suckup.

Soldier: You’re here to do a job, and you’re going to do it. You force yourself to fit into the
soldier stereotype. You fulfill your orders to the letter, regardless of the appropriateness to the
situation. You have little patience for anything, or anyone, the makes your job harder. You can
handle responsibility, but operate clearly within the lines. When confronted with contradictions
or obvious breaches of military procedure or rules, you have a hard time rationalizing it.

With these picks a character will have some flesh to the bone. Lets assume John Dog tags picks the following:

Role: Heavy Weapons Support
Duties: Observation, Direct fire, carrying ammunition for the HWO
Equipment: M-16 rifle, lots of M-60 ammunition, binoculars

Specialty: FNG (fucking new guy)

Afraid, lack confidence
Flak jacket, extra rations, double ammunition, medical kit
Civility , Profession
Ostracized

Soldier: You’re here to do a job, and you’re going to do it. You force yourself to fit into the
soldier stereotype. You fulfill your orders to the letter, regardless of the appropriateness to the
situation. You have little patience for anything, or anyone, that makes your job harder. You can
handle responsibility, but operate clearly within the lines. When confronted with contradictions
or obvious breaches of military procedure or rules, you have a hard time rationalizing it.

Beside these picks, John Dog tags has the EDU points to allocate to his skills.
That and to write up a background story.

Re: Character creation and deployment

Posted: Thu Feb 16, 2012 5:38 pm
by Dave Syrinx
Skills

Skill points are derived from your EDU score. Multiply your EDU by 20. Those points go to skills. A full skill list is provided in the next post. The lists here are just for this game. At least half of your EDU x 20 points should be picked on the "Scenario specific list" (The one in this post.)
You also get skill points from your INT score. Multiply your INT by 10. This is the amount of points you may pick as you please. Your hobby skills.

Combat skills:
Direct fire: firing a projectile weapon by pointing it at your target.
Indirect fire: firing a projectile (including grenades) in an arc at your target.
Hand-to-hand: hurting people up close, unlike fist, kick, grapple and head butt, this skill is a combination of what needs to be done
to incapacitate the enemy. A successful hand-to-hand attack will take down the enemy if not evaded / parried or counterattacked.
The target will be knocked unconscious after a successful hand-to-hand hit. Should a counterattack be made, the character with
the largest success margin hits first. A counterattacking character can´t parry/evade.


Non Combat skills:

Command: giving orders to improve performance of allies.
Stealth: remaining unseen while moving
Camouflage: keeping stationary objects (including yourself) unseen
Alertness: reacting when you want to in a conflict — a combination of instincts and senses
Observation: spotting the enemy and letting your buddies know where they are
Communications: using a radio and calling in airstrikes
Demolitions: planting a charge safely for controlled destruction with explosives
Civility: appearing polite or inoffensive. Language dependent.
Profession: doing anything else. Professions are defined by the player, and may be in any area not covered by the above. Want to
have been a pharmacist before you were drafted? Take Profession: Pharmacist. Profession is a way to learn languages, master
model building, play football, fix a car, etc.
All these skills have 05% as base skill chance.

Re: Character creation and deployment

Posted: Thu Feb 16, 2012 6:28 pm
by Dave Syrinx
Regular skills with basic chance

Accounting 10% Anthropology 1% Archaeology 1%

Astronomy 1% Bargain 5% Biology 1%

Chemistry 1% Climb 40% Computer Use 1%

Conceal 15% Credit Rating 15% Cthulhu Mythos 0%

Dodge 22% Drive Auto 20% Electrical Repair 10%

Electronics 1% Fast Talk 5% First Aid 30%

Geology 1% Handgun 20% Hide 10%

History 20% Jump 25% Law 5%

Library Use 25% Listen 25% Locksmith 1%

Machine Gun 15% Martial Arts 1% Mechanical Repair 20%

Medicine 5% Natural History 10% Navigate 10%

Occult 5% Operate Hvy. Machine 1% Persuade 15%

Pharmacy 1% Photography 10% Physics 1%

Psychoanalysis 1% Psychology 5% Ride 5%

Rifle 25% Shotgun 30% Sneak 10%

Spot Hidden 25% Submachine Gun 15% Swim 25%

Throw 25% Track 10% Fist/Punch 50%

Head Butt 10% Kick 25% Grapple 25%

Re: Character creation and deployment

Posted: Thu Feb 16, 2012 6:32 pm
by Dave Syrinx
When all skill points are set I´ll post your soldier in the squad registry. I´ll set up Hit Points, Sanity etc. To make the registry nicer to look at, do provide a photograph.

"Lock and load!"

Squad Registry (full)

Posted: Thu Feb 16, 2012 6:33 pm
by Dave Syrinx
PERSONAL INFORMATION
Image

Name: Hugh "Sarge" Thompson
Age: 22
Birthplace: Oakland, CA, USA
Rank: Sergeant, 2nd Battalion, 3rd Marines, Infantry
Image
Height: 182 cm
Weight: 78 kg
Gender: Male
Player Name: Played by committed hero


Individual permission only
Spoiler:
STR___9__ CON_13_____ SIZ___13__ INT__16___ POW__13___ DEX__8___ APP__8___ EDU___15__

Damage Modifier:_____none___

HIT POINTS
Total:______(13)___12_________

Current:_____13__________


IDEA: (INTx5%) ____80__ KNOW: (EDUx5%) ____75____ LUCK: (POWx5%) ___65____

POWER POINTS:____13______

SANITY POINTS
Original;____65______

Current:_____65_____

PRIMARY ROLE: Radio Operator
SPECIALTY: Joker

SECONDARY ROLE: Sniper
ARCHETYPE: Warrior


SKILLS

COMBAT SKILLS

Direct fire 35%
Indirect fire 35%
Hand-to-hand 25%
Fist 56%
Kick 24%

NON COMBAT SKILLS

Command 35%
Camouflage 45%
Alertness 45%
Observation 55%
Communications 75%
Civility 55%
Profession (Mechanical repair, automobiles 55%)

REGULAR SKILLS
Drive Auto 60%
Electrical Repair 65%
Electronics 15%
Fast Talk 35%
Listen 55%
Locksmith 15%
Mechanical Repair 35%
Navigate 40%
Persuade 45%
Spot Hidden 55%

WEAPON SPECIFIC SKILLS

M16 Rifle 55%
Handgun 60%

EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO

M-16 rifle 1-2 / burst 90% (at optimal conditions) 2d8 / 28 / 130yrds /malf@98 (4x20 rnd mag 80 total)
.45 M1911 pistol 1 95% 1d10+1 (AOC) / 7 / 15yrds / malf@100 (3x7 rnd box 21 total)


OTHER GEAR


PRC-25 radio, starlight scope
Helmet, camo cover for steel helmet, jungle boots, 2 pairs
of socks, waterproof canvas poncho, P38 can opener,
penknife, mosquito-bite lotion, cigarettes,
matches, sewing kit, Dr Scholl's foot
powder, condoms, one large gauze
patch, toilet paper, writing paper and
pencils, Sterno field fuel in cans,
safety pins, signal rockets, wire,
razorblades, machete, bayonet or knife,
sun hat, nail-cutters, chewing gum, candies, C
rations, 2 or 3 water canteens, lensatic compass.

Re: Character creation and deployment

Posted: Fri Feb 17, 2012 2:22 pm
by Dave Syrinx
Fill out the form and keep only the skills picked during character creation. That keeps the sheet a bit shorter.
The direct fire skilled is added to the weapon specific skill. Only soldiers with weapon specific skill can unjam a specific weapon. Aiming is one thing. Knowledge of a weapon something else...

THE EYES OF DOOM -68
PERSONAL INFORMATION

Image

Name:..........................................
Age:.............................................
Birthplace: ...................................
Rank:...........................................
Height:...........
Weight:...........
Gender:..........

Player Name: _________________




STR_____ CON______ SIZ_____ INT_____ POW_____ DEX_____ APP_____ EDU_____

Damage Modifier:________

HIT POINTS
Total:__________________

Current:_______________




IDEA: (INTx5%) ______ KNOW: (EDUx5%) ________ LUCK: (POWx5%) _______

POWER POINTS:__________

SANITY POINTS
Original;__________

Current:__________


PRIMARY ROLE:___________________________

SPECIALTY:_______________________________

SECONDARY ROLE:________________________

ARCHETYPE:______________________________





SKILLS

COMBAT SKILLS

Direct fire 5%
Indirect fire 5%
Hand-to-hand 5%

NON COMBAT SKILLS

Command 5%
Stealth 5%
Camouflage 5%
Alertness 5%
Observation 5%
Communications 5%
Demolitions 5%
Civility 5%
Profession 5%

REGULAR SKILLS
Accounting 10%
Anthropology 1%
Archaeology 1%
Astronomy 1%
Bargain 5%
Biology 1%
Chemistry 1%
Climb 40%
Computer Use 1%
Conceal 15%
Credit Rating 15%
Cthulhu Mythos 0%
Drive Auto 20%
Electrical Repair 10%
Electronics 1%
Fast Talk 5%
First Aid 30%
Geology 1%
Hide 10%
History 20%
Jump 25%
Law 5%
Library Use 25%
Listen 25%
Locksmith 1%
Martial Arts 1%
Mechanical Repair 20%
Medicine 5%
Natural History 10%
Navigate 10%
Occult 5%
Operate Hvy. Machine 1%
Persuade 15%
Pharmacy 1%
Photography 10%
Physics 1%
Psychoanalysis 1%
Psychology 5%
Ride 5%
Sneak 10%
Spot Hidden 25%
Swim 25%
Throw 25%
Track 10%

WEAPON SPECIFIC SKILLS

Submachine Gun 15%
Shotgun 30%
Rifle 25%
Machine Gun 15%
Handgun 20%

Fist 50%
Grapple 25%
Kick 25%
Dodge 22%

EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO












OTHER GEAR

Background information

Posted: Fri Feb 17, 2012 5:19 pm
by Dave Syrinx
On site in Vietnam the characters may find themselves on a different task than anticipated when leaving the US. As they arrive they can be put at use where needed the most. Here´s a quick tour on what to expect.

LONG RANGE RECONNAISSANCE PATROLS
The Long Range Reconnaissance Patrol (LRRP or "lurp") was an Army innovation during Nam. The LRRP operated on
reconnaissance and, later, hunter-killer missions to provide intelligence for particular Army units.
Some recons were sent to the Special Forces at Recondo (Reconnaissance-Commando) School at Nha Trang.

STUDIES AND OBSERVATION GROUP

The Military Assistance Command Vietnam Studies and Observation Group (MACV-SOG),called "sog,"was
a joint MACV and CIA operation. The cover name for the Central Intelligence Agency in Vietnam was the Combined Studies
Group. Operations Plan34A or Oplan 34A, was to train and infiltrate indigenous personnel by parachute or boat into North Vietnam for espionage and sabotage. Under Oplan 34A the American Special Forces personnel were concerned primarily with training at
"Bearcat" near Long Thanh, about 14 miles east of Saigon.

FORCE RECON COMPANY
The U.S. Marine Force Recon company is the forerunner of the Army's LRRP. Recon operated in four and six
man units to gather intel for the higher level command structure of the Marine Amphibious Force.

SEALS
The U.S. Navy'sSEa, Air and Land (SEALS) recon team were trained in reconnaissance and counter-insurgency
warfare. Although SEALS receive their initial training at the same school as the Underwater Demolition Teams,
SEALS were trained for patrolling and airborne qualified.


Air Force Special Operations Command


20th Special Operations Squadron


In 1967, the 20th was joined by the UH-1F/P helicopters formerly assigned to Project Lucky Tiger and the Hueys became known as the Green Hornets. The "Green Hornets" supported Special Operations in South Vietnam and Cambodia. Pilots and gunners are needed for the helis so that may be a career move to join the air force before deploying.


Ranks


With this mixture of different military forces a guide to ranks may be fitting.
Image

Image

Re: Squad Registry (open)

Posted: Fri Feb 17, 2012 7:46 pm
by Dave Syrinx
PERSONAL INFORMATION

Image

Name: Jack "Mamba Jack" Kreuter
Age: 32
Birthplace: Houston, TS, USA
Rank: Colonel, MACV-SOG
Image
Height: 195 cm
Weight: 110 kg
Gender: Male
Player Name:Played by Keeper



Individual permission only
Spoiler:
STR_____ CON______ SIZ_____ INT_____ POW_____ DEX_____ APP_____ EDU_____

Damage Modifier:________

HIT POINTS
Total:__________________

Current:_______________




IDEA: (INTx5%) ______ KNOW: (EDUx5%) ________ LUCK: (POWx5%) _______

POWER POINTS:__________

SANITY POINTS
Original;__________

Current:__________

PRIMARY ROLE: Rifleman
SPECIALTY: Squad leader
SECONDARY ROLE: Medic
ARCHETYPE: Invincible


Individual permission only
Spoiler:
SKILLS

COMBAT SKILLS

Direct fire 5%
Indirect fire 5%
Hand-to-hand 5%

NON COMBAT SKILLS

Command 5%
Stealth 5%
Camouflage 5%
Alertness 5%
Observation 5%
Communications 5%
Demolitions 5%
Civility 5%
Profession 5%

REGULAR SKILLS
Accounting 10%
Anthropology 1%
Archaeology 1%
Astronomy 1%
Bargain 5%
Biology 1%
Chemistry 1%
Climb 40%
Computer Use 1%
Conceal 15%
Credit Rating 15%
Cthulhu Mythos 0%
Drive Auto 20%
Electrical Repair 10%
Electronics 1%
Fast Talk 5%
First Aid 30%
Geology 1%
Hide 10%
History 20%
Jump 25%
Law 5%
Library Use 25%
Listen 25%
Locksmith 1%
Martial Arts 1%
Mechanical Repair 20%
Medicine 5%
Natural History 10%
Navigate 10%
Occult 5%
Operate Hvy. Machine 1%
Persuade 15%
Pharmacy 1%
Photography 10%
Physics 1%
Psychoanalysis 1%
Psychology 5%
Ride 5%
Sneak 10%
Spot Hidden 25%
Swim 25%
Throw 25%
Track 10%

WEAPON SPECIFIC SKILLS

Submachine Gun 15%
Shotgun 30%
Rifle 25%
Machine Gun 15%
Handgun 20%

Fist 50%
Grapple 25%
Kick 25%
Dodge 22%

EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO












OTHER GEAR

Re: Background information

Posted: Fri Feb 17, 2012 8:10 pm
by Dave Syrinx
Disclaimer of sorts-
Pardon any anachronisms and mix ups on history and military facts. This is a game and I take artistic privileges in my view of this game. I´m not a trained soldier, I have a handful of hundred hours of TV as military training.
Hopefully you will overlook my many mistakes in setting this up and running the game.
Have fun and take it for what it is.

A game.

Rules and mechanics - discussion and guidelines

Posted: Sat Feb 18, 2012 7:39 pm
by Dave Syrinx
I´ll post suggested tweaks to the CoC rules here. Feel free to contradict my views and we might reach some agreement.

Combat skills:
EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO

M-16 rifle 1-2 / burst 90% (at optimal conditions) 2d8 / 28 / 130yrds /malf@98
.45 M1911 pistol 1 95% 1d10+1 (AOC) / 7 / 15yrds / malf@100
Image
I have an idea that the two skills DIRECT FIRE and RIFLE should work in unison. That is - you add the both skills to get a to hit chance. In Sgt Thompson´s case that gives 35% + 55% = 90%

I add the suffix AOC, at optimal conditions. That means on the shooting range, Thompson hits the target 9 times out of 10.
In the jungle, the target might be moving, at long range, there might be rain or it might be dark. Thompson might be fatigued or sleep deprived or even ill with fever. Those factors have an negative effect to the 90% chance to hit.

As a rule of thumb consider the attack skill at half to be the "true" to hit chance. And the 1/5 chance to be what´s granted to be a hit.
This gives 45% as the reliable to-hit and 18% as what you should expect as a given hit. All this with 90% on the character sheet.
With this to heart, don´t be afraid to put skill points in combat skills.

So, even if 90% seems off the charts in M-16 skill, it´s actually not. Just on the shooting range.


Secondly, the skill of 55%, specific to the M-16 is for clearing a jam or cleaning/repairing/assembling the gun.

Re: Rules and mechanics discussion and guidelines

Posted: Sat Feb 18, 2012 8:08 pm
by Dave Syrinx
Hit Locations
d100 Hit Loction
d100 Hit Loction
Target in cover-
Prone, foxhole, window etc.
Prone, foxhole, window etc.
These lists will make the injuries more spread than using the standard d20 HL-list.


Damage

Hit Points per body location are:
Leg, Abdomen, head - 1/3 of total HP
Arm - 1/4 of total HP
Chest 4/10 of total HP

Example: (Total HP= 13)

Right leg 5
Left leg 5
Abdomen 5
Chest 6
Right arm 4
Left arm 4
Head 5

A hit location is crippled when the location HP is O or a negative score. Effects of a negative location HP differs from HL to HL. Maximum damage sustainable on one HL is twice the HL HP. If more damage is dealt the surplus damage will affect neighboring HL. (Only rarely a person survives double HL trauma...)
A HL receiving twice its HP is crushed or severed.

* A double HL damage to the abdomen or the chest is fatal. (Luckily those areas can be protected with flak armor.)

Re: Squad Registry (open)

Posted: Sat Feb 18, 2012 9:15 pm
by Dave Syrinx
PERSONAL INFORMATION

Image
Name: Eric Whitehouse
Age: 21
Birthplace: St. Louis, MO
Rank: Private 1st Battalion 9th Marines
Height: 6' 10"
Weight: 225 lbs.
Gender: Male

Image
Player Name: Played by Mr Handy

In progress
Spoiler:
STR_15__ CON_13___ SIZ_17__ INT_13__ POW__10__ DEX__10__ APP_11__ EDU_12__

Damage Modifier:__+1d4__

HIT POINTS
Total:________15________

Current:______15_______




IDEA: (INTx5%) __65__ KNOW: (EDUx5%) ___60___ LUCK: (POWx5%) __50___

POWER POINTS:____10____

SANITY POINTS
Original;____50____

Current:____50____
PRIMARY ROLE: Heavy Weapons Support
SPECIALTY: Reporter
SECONDARY ROLE: Sniper
ARCHETYPE: Warrior


Individual permission only
Spoiler:
SKILLS

COMBAT SKILLS
Direct fire 25%
Hand-to-hand 55%
Fist 60%
Kick 21%
NON COMBAT SKILLS
Command 5%
.Stealth 40%
.Camouflage 40%
.Alertness 35%
Observation 35%
Communications 25%

REGULAR SKILLS
First Aid 60%
Hide 10%
Listen 55%
Mechanical Repair 20%
Sneak 10%
.Spot Hidden 55%

WEAPON SPECIFIC SKILLS

Rifle 85%

Dodge 16%

EQUIPMENT


WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO

M-16 rifle (bayonet) w 4x20 rnd mag (80), starlight scope, M-60 ammunition four belts of 100 rounds (400rnds),

OTHER GEAR

Binoculars, camera, flak jacket

Helmet, camo cover for steel helmet, jungle boots, 2 pairs
of socks, waterproof canvas poncho,
penknife, mosquito-bite lotion,
matches, sewing kit, Dr Scholl's foot
powder, condoms, one large gauze
patch, toilet paper, 1 Sterno field fuel can,
safety pins, signal rockets, wire,
razorblades, machete,
sun hat, C rations, 2 or 3 water canteens,
lensatic compass.

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 12:32 am
by Mr. Handy
PERSONAL INFORMATION

Character creation rolls

Image

Name: Eric Whitehouse
Age: 21
Birthplace: St. Louis, MO
Rank: Private

Height: 6' 10"
Weight: 225 lbs.
Gender: Male
Player Name: Played by Mr Handy

STR_15__ CON_13___ SIZ_17__ INT_13__ POW__10__ DEX__10__ APP_11__ EDU_12__

Damage Modifier:__+1d4__

HIT POINTS
Total:________15________

Current:______15_______




IDEA: (INTx5%) __65__ KNOW: (EDUx5%) ___60___ LUCK: (POWx5%) __50___

POWER POINTS:____10____

SANITY POINTS
Original;____50____

Current:____50____



PRIMARY ROLE: Heavy Weapons Support
SPECIALTY: Reporter
SECONDARY ROLE: Sniper
ARCHETYPE: Warrior


Individual permission only
Spoiler:
SKILLS

COMBAT SKILLS
Direct fire 25%
Hand-to-hand 55%

NON COMBAT SKILLS
Command 5%
.Stealth 40%
.Camouflage 40%
.Alertness 35%
Observation 35%
Communications 25%

REGULAR SKILLS
First Aid 60%
Hide 10%
Listen 55%
Mechanical Repair 20%
Sneak 10%
.Spot Hidden 55%

WEAPON SPECIFIC SKILLS

Rifle 85%

Dodge 16%

EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO












OTHER GEAR
Background to follow at a later time.

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 9:20 am
by Dave Syrinx
Hi,
two points on private Whitehouse.

1. If you want him to be a MEDIC, you should pick RIFLEMAN as primary role. As HWS Whithouse has enough luggage as is. Should you stick to HWS paired with MEDIC he will be encumbered with double packs. The effect of this will be DEX at half when encumbered.
Should he drop either the ammo for the M-60 or the med pack, he´ll be at full DEX again. That takes one combat round, though.

2. As a MEDIC Whithehouse has medical training, he gets a +5% to First Aid. To function as a field medic he´d need at least 55% in Medicine skill. Relocate some points to make this work please.

This way we can go around the "Must be RIFLEMAN if MEDIC"-issue.
Still want to be a MEDIC? Whitehouse has the frame and strength to pull it off, so it could work. He will get penalty to move quietly (stealth) as a result of carrying that much gear. The penalty is 50% of the skill.

Other than that, the only thing worrying is the low POW, LUCK at 20% is ominous. He might have seen some things as a reporter in the war and will be on his guard. Good thing he makes sure the Pigman has enough ammo. That and the drugs in the medical pack will be put in use if needed. Don´t expect someone else to have what you need. Be sure to bring it yourself.
That´s what I read in to Private Whithouse´s sheet.

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 7:28 pm
by Mr. Handy
Never mind about being a medic then. I won't have anything to do with demolitions with my pathetic Luck. Even with +20, I'd still be too likely to blow myself up. Could I be a sniper, or does that require being a rifleman too?

The low POW and Luck concern me too, but I rolled that 4 and I'm stuck with it. Still, going insane is part of the fun.

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 7:40 pm
by Dave Syrinx
Sniper works, as it only requires a starlight scope.
You don´t need to have a secondary role, but I see the point it gives some bonus to have a sec role.
Cheers!

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 10:04 pm
by Seon
Character Creation Rolls: For dex and stuff......
For size and stuff... and
edu (rolled twice because it was best out of two rolls anyways.)

Investigator Name: Sam
Occupation: Soldier
Colleges, Degrees:
Birthplace: Chicago
Mental Disorders:
Sex: M
Age: 21
STR__13___
CON___15___
SIZ__16___
INT__11___
POW__12___
DEX__10___
APP__11___
EDU__15___

Damage Modifier:___+1d4_____
HIT POINTS Total:_________16_________
Current:________16_______
IDEA: (INTx5%) ____55__
KNOW: (EDUx5%) ____75____
LUCK: (POWx5%) __60_____
POWER POINTS:_____12_____
SANITY POINTS Original;_____60_____
Current:____60______
Primary Role: Heavy Weapons Guy
Specialty: Joker
Secondary Role: Sniper (Yes. It is possible to snipe things with a heavy machinegun)
Archetype: Warrior
Spoiler:
Combat Skills: .Hand-to-Hand Combat: 55%
Direct Fire: 35%

Non-Combat Skills: Alertness: 75%
Camouflage: 55%
Civility: 45%
Observation: 30%
.Profession: 20%

Other:
.Hide: 30%
Machinegun: 65%
.Psychology: 35% (also added in a few points from EDU. Is this allowed?)

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 10:29 pm
by Mr. Handy
We get the best out of two rolls for EDU? Where did it say that?

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 10:38 pm
by Dave Syrinx
Looks good, he can have the starlight scope on the M-60 no problem there.
After some reading I understand that you swapped the excess EDU to STR.

The skill points look fairly reasonable. I didn´t follow the last question, though.
(also added in a few points from EDU. Is this allowed?)
Having looked through it, I think it sums up quite good. Any surplus / shortage in points
on the character sheet is too small to bicker about.

I allow it.

Oh, what is the profession skill you picked? Profession 20% - in what?

Sam is approved as is. The last bits can be edited later.

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 10:44 pm
by Dave Syrinx
Handy,
So, begin by naming your character. Then pick a primary role in the squad. After that proceed to the next steps: Specialty, secondary role and archetype. Decide on an age between 19-21. Then roll your stats.
If you´re playing a 19 year old, your EDU can´t be more than 19 (13+6).
From there continue to skill points allocation. Beside ordinary CoC skills some extra skills are added in the next post.
You can use Byakhee character generator to help with the creation. Just pick 1990´s it will work just fine for the setting. When finished export the sheet as HTML and copy the contents to your post.

To make traceable rolls you should use Invisible Castle and pick the best out of two rolls for each stat. This grants you not ending up with too low scores in a stat. You have to register with the site to be able to comment in the comments box, which is preferred as you can explain your roll there.
Seon went on and rolled all but his EDU once, then apparently realized he was allowed double rolls. That´s why the double EDU roll link.

Maybe Eric Whitehouse has a chance to improve his luck? Roll him a second time and pick the best of the rolled stats from both attempts.
I just thought you went with hardcore dice and wanted the disadvantage of a low POW. Hence my not saying you were allowed a second roll.

Cheers!
/Dave

Re: Squad Registry (open)

Posted: Sun Feb 19, 2012 10:57 pm
by Dave Syrinx
PERSONAL INFORMATION


Image

Name: Sam Hobbes
Colleges, Degrees: -
Birthplace: Chicago
Mental Disorders: -
Sex: M
Age: 21
Rank: Private 1st Battalion 9th Marines
Image

Player Name: Played by Seon


Individual permission only
Spoiler:
STR__13___
CON___15___
SIZ__16___
INT__11___
POW__12___
DEX__10___
APP__11___
EDU__15___

Damage Modifier:___+1d4_____
HIT POINTS Total:_________16_________
Current:________16_______
IDEA: (INTx5%) ____55__
KNOW: (EDUx5%) ____75____
LUCK: (POWx5%) __60_____
POWER POINTS:_____12_____
SANITY POINTS Original;_____60_____
Current:____60______
Primary Role: Heavy Weapons Guy
Specialty: Joker
Secondary Role: Sniper (Yes. It is possible to snipe things with a heavy machinegun)
Archetype: Warrior

Approved for field duty
Spoiler:
Combat Skills: .Hand-to-Hand Combat: 55%
Fist 62%
Kick 24%
Direct Fire: 35%

Non-Combat Skills: Alertness: 75%
Camouflage: 55%
Civility: 45%
Observation: 30%
.Profession: 20%

Other:
.Hide: 30%
Machinegun: 65%
.Psychology: 35%
EQUIPMENT

M-60 LMG (2 belts 100 rnds each 200 total), Starlight scope

OTHER GEAR
helmet, Camo cover for steel helmet, jungle boots, 2 pairs
of socks, waterproof canvas poncho, P38 can opener,
mosquito-bite lotion, cigarettes, matches, condoms, one
large gauze patch, toilet paper, machete, chewing gum, candies,
C rations, 2 or 3 water canteens, lensatic compass,

Re: Squad Registry (open)

Posted: Sun Feb 19, 2012 11:06 pm
by Dave Syrinx
PERSONAL INFORMATION

Image
Name: Tobias Berkowitz
Age: 19
Birthplace: New York City, NY
Rank: Private 1st Battalion 9th Marines
Height: 5' 8"
Weight: 165 lbs.
Gender: Male

Image

Player Name: Played by Pickman37

Individual permission only
Spoiler:
STR: 13 CON: 14 SIZ: 10 INT: 16 POW: 13 DEX: 16 APP: 10 EDU: 15
Damage Modifier: None

HIT POINTS
Total: 12
Current: 12

IDEA: (INTx5%) 80 KNOW: (EDUx5%) 75 LUCK: (POWx5%) 65

POWER POINTS: 13

SANITY POINTS
Original: 65
Current: 65
PRIMARY ROLE: Rifleman
SPECIALTY: Tunnel Rat
SECONDARY ROLE: -
ARCHETYPE: Companion

Skills
Spoiler:
COMBAT SKILLS
Direct fire 55%
Indirect fire 25%
Hand-to-hand 55%
Fist 55%
Kick 23%

NON COMBAT SKILLS
Stealth 55%
Camouflage 30%
Demolitions 55%
Civility 30%

REGULAR SKILLS
Fast Talk 15%
First Aid 60%
Listen 40%
Mechanical Repair 50%
Persuade 35%
Spot Hidden 40%
Track 40%

WEAPON SPECIFIC SKILLS

Rifle 25%
Handgun 50%

Fist 50%
Grapple 25%
Kick 25%
Dodge 22%

EQUIPMENT


WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO

M-16 Rifle (4x20 rnds 80 total), bayonet attached,
4 MK 2 Frag Grenades
Knife
.45 M1911 Pistol (7x3 rnds 21 total)
Satchel Charge w fuse,
2 Pentrite explosives (2
kgs each), wirings, detonators,
triggers.


OTHER GEAR
Helmet, 2 flash lights,
Camo cover for steel helmet, jungle boots, 2 pairs
of socks, waterproof canvas poncho, P38 can opener,
penknife, mosquito-bite lotion, cigarettes,
matches, sewing kit, Dr Scholl's foot
powder, condoms, one large gauze
patch, toilet paper, writing paper and
pencils, Sterno field fuel in cans,
safety pins, signal rockets, wire,
razorblades, machete, bayonet or knife,
sun hat, nail-cutters, chewing gum, candies, C
rations, 2 or 3 water canteens, lensatic compass,

Bio
Tobias Leonard Berkowitz was born June 5th, 1948 to Max and Abrianna Berkowitz in the Queens district of New York, where his parents ran a hardware store, with his mother moonlighting as a nurse, mid-wive and care giver at various times. His father's constant tinkering with mechanics and his mother's alternating professions would give young Tobias a path for the future.

Middle school was uneventful for young Tobias but high school was a different story. He was ostracized for being a Jew (among the large Italian population), as well as his shy nature. However, he did meet the girl he planned to marry...Myra Bluthe. Young Tobias planned to enter either the fields of medicine or broadcasting after high school but the draft decided otherwise...

Tobias applied himself at boot camp but, despite exceptional ability at first aid and mechanical understanding, his small stature placed him for training as a "Tunnel Rat" and even more bullying from the other draftees. However, he made his way through the trials and rigors of camp and keeps a picture of Myra Bluthe in his pocket, as motivation for the life he will get to live once this episode in his life has passed...

Tobias will fulfill his duties and follow the orders of any commanding officer but has an inferiority complex for accepting responsibility and is close to the FNG archetype description. However, he is very capable and will perform his duties to the best of his abilities, as it brings him closer to Myra and away from the war. As such, Tobias will try his best to survive, especially in a tunnel, which he has never been in as of yet, outside of boot camp training, but it will be desperation time down there and he will try to bring it.....

No matter how he is treated, Tobias will do his best to help others as his conscious will not take it if he acts otherwise....

Re: Squad Registry (open)

Posted: Sun Feb 19, 2012 11:08 pm
by Dave Syrinx
PERSONAL INFORMATION


Image

Name: James Beckett
Age: 19
Birthplace: Baltimore, Maryland
Rank: Private 1st Battalion 9th Marines
Height: 5' 6"
Weight: 154 lbs.
Gender: Male
Image

Player Name: Played by Kadael

Individual permission only
Spoiler:
STR: 10
CON: 16
SIZ: 12
INT: 16
POW: 11
DEX: 12
APP: 15
EDU: 12

Damage Modifier: +0

HIT POINTS
Total: 14
Current: 5 Unconscious, losing blood.
Lost his left forearm to a grenade in Khe Sanh.

Idea (INT x5%): 80%
Know (EDUx5%): 60%
Luck (POWx5%): 55%

POWER POINTS: 11

SANITY POINTS
Original: 55
Current: 55
PRIMARY ROLE: Rifleman
SPECIALTY: Fucking New Guy
SECONDARY ROLE: Medic
ARCHETYPE: Companion


Awaiting deployment
Spoiler:
Skills chosen with hobby points are preceded by a dot.

COMBAT SKILLS
Direct Fire: 35%
Indirect Fire: 35%
Hand-to-Hand: 35%
Fist 55%
Kick 21%

NON-COMBAT SKILLS
Observation: 60%
Civility: 65%

REGULAR SKILLS
.Biology: 41%
.Fast Talk: 65%
First Aid: 55%
Medicine: 30%
.Psychology: 65%
EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO
M-16 rifle, Mk 2 frag grenades, double ammunition

OTHER GEAR
Flak jacket, extra rations, medical kit
(a canvas bag containing morphine, adrenaline,
blood packs, malaria tablets, band aids, M&M
chocolates etc),
helmet, camo cover for steel helmet, jungle boots, 2 pairs
of socks, waterproof canvas poncho, P38 can opener,
penknife, mosquito-bite lotion, cigarettes,
matches, sewing kit, Dr Scholl's foot
powder, one large gauze
patch, toilet paper, Sterno field fuel in cans,
safety pins, signal rockets, wire,
razorblades, machete, bayonet or knife,
sun hat, nail-cutters, chewing gum, C rations,
2 or 3 water canteens, lensatic compass,


Bio
James Bennet wasn't born to be a soldier. As an able-bodied young man, he was drafted before he could pursue his career of choice - medicine. Though he had little time to study, his skill with the human body will be useful... if he doesn't get himself killed.

He's no good in a combat situation, and everyone knows it. If his confidence was shaky before, his time at boot camp all but destroyed it. The only thing he really trusts himself to do is follow orders.

It's a shame, because James definitely has charisma, but he only uses it for telling stories. Mind you, he can spin one hell of a yarn, but he could lead if he would only speak up. The thought of interacting with the rest of the squad terrifies him.

If he survives, his future career is waiting for him back home, and so is his little sister Lisa.

Of course, no matter how much you can bend a tree, there's a point when it snaps. And therein lies the worry - James isn't looking to become a doctor out of compassion. He takes an interest in the puzzle, as if he were working with a machine. Machines don't interest him, though. To him, there's some kind of thrill when somebody's life is in your hands. His anxiety suppresses it for the time being, but who knows what might happen in the jungle?

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 11:17 pm
by Kadael
Rolls:
One
Two
Three

Image

Name: James Beckett
Age: 19
Birthplace: Baltimore, Maryland
Rank: Private
Height: 5' 6"
Weight: 154 lbs.
Gender: Male

Player Name: Played by Kadael

STR: 10
CON: 16
SIZ: 12
INT: 16
POW: 11
DEX: 12
APP: 15
EDU: 12

Damage Modifier: +0

HIT POINTS
Total: 14
Current: 14

Idea (INT x5%): 80%
Know (EDUx5%): 60%
Luck (POWx5%): 55%

POWER POINTS: 11

SANITY POINTS
Original: 55
Current: 55

PRIMARY ROLE: Rifleman
SPECIALTY: Fucking New Guy
SECONDARY ROLE: Medic
ARCHETYPE: Companion
Skills,Skills chosen with hobby points are preceded by a dot. COMBAT SKILLS Direct Fire: 35% Indirect Fire: 35% Hand-to-Hand: 35% NON-COMBAT SKILLS Observation: 60% Civility: 65% REGULAR SKILLS .Biology: 41% .Fast Talk: 65% First Aid: 55% Medicine: 30% .Psychology: 65%
Background:

James Bennet wasn't born to be a soldier. As an able-bodied young man, he was drafted before he could pursue his career of choice - medicine. Though he had little time to study, his skill with the human body will be useful... if he doesn't get himself killed.

He's no good in a combat situation, and everyone knows it. If his confidence was shaky before, his time at boot camp all but destroyed it. The only thing he really trusts himself to do is follow orders.

It's a shame, because James definitely has charisma, but he only uses it for telling stories. Mind you, he can spin one hell of a yarn, but he could lead if he would only speak up. The thought of interacting with the rest of the squad terrifies him.

If he survives, his future career is waiting for him back home, and so is his little sister Lisa.

Of course, no matter how much you can bend a tree, there's a point when it snaps. And therein lies the worry - James isn't looking to become a doctor out of compassion. He takes an interest in the puzzle, as if he were working with a machine. Machines don't interest him, though. To him, there's some kind of thrill when somebody's life is in your hands. His anxiety suppresses it for the time being, but who knows what might happen in the jungle?

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 11:19 pm
by Mr. Handy
Thanks, I completely missed that part! That'll teach me to try to read and create my character when I'm sleep-deprived. Here's my second set, and that's a significant improvement on POW. My DEX and CON also go up a few points, but everything else is the same. I'll edit my character sheet.

Funny, I used that same exact picture for Reverend Elliot Franklin in ImpInTraining's CoC game Mr. Corbitt over on Dark and Moody.

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 11:20 pm
by Kadael
Yeah, he sure doesn't look like a soldier :P Those new guys...

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 11:27 pm
by Seon
He majored in English and worked in the customer service department. In other news..
Image

Oooh raaaah!
Yeah, those customer service agents have a LOT of bones to pick with other people.

Re: Character creation and deployment

Posted: Sun Feb 19, 2012 11:42 pm
by Seon
Sorry for double posting, but it seems that I can't edit without the computer automatically deleting all the "enter" keys that I have typed in in the previous messages.

So instead, here's the picture: Image

Uploaded with ImageShack.us

Isn't he just a friendly little...

Image

Derp.

Re: Squad Registry (open)

Posted: Sun Feb 19, 2012 11:56 pm
by Dave Syrinx
PERSONAL INFORMATION

Image

Name: Wallace Edward
Age: 27
Birthplace: NYC
Rank: Private First Class, Marines 20th Special Operations Squadron (AFSOC)
Image
Height: 177 cm
Weight: 76kg
Gender: Male
Player Name: Played by Keeper

Spoiler:
STR_____ CON______ SIZ_____ INT_____ POW_____ DEX_____ APP_____ EDU_____

Damage Modifier:________

HIT POINTS
Total:__________________

Current:_______________




IDEA: (INTx5%) ______ KNOW: (EDUx5%) ________ LUCK: (POWx5%) _______

POWER POINTS:__________

SANITY POINTS
Original;__________

Current:__________

PRIMARY ROLE: Pilot


Under development
Spoiler:
SKILLS

COMBAT SKILLS

Direct fire 5%
Indirect fire 5%
Hand-to-hand 5%

NON COMBAT SKILLS

Command 5%
Stealth 5%
Camouflage 5%
Alertness 5%
Observation 5%
Communications 5%
Demolitions 5%
Civility 5%
Profession 5%


REGULAR SKILLS
Accounting 10%
Anthropology 1%
Archaeology 1%
Astronomy 1%
Bargain 5%
Biology 1%
Chemistry 1%
Climb 40%
Computer Use 1%
Conceal 15%
Credit Rating 15%
Cthulhu Mythos 0%
Drive Auto 20%
Electrical Repair 10%
Electronics 1%
Fast Talk 5%
First Aid 30%
Geology 1%
Hide 10%
History 20%
Jump 25%
Law 5%
Library Use 25%
Listen 25%
Locksmith 1%
Martial Arts 1%
Mechanical Repair 20%
Medicine 5%
Natural History 10%
Navigate 10%
Occult 5%
Operate Hvy. Machine 1%
Persuade 15%
Pharmacy 1%
Photography 10%
Physics 1%
Psychoanalysis 1%
Psychology 5%
Ride 5%
Sneak 10%
Spot Hidden 25%
Swim 25%
Throw 25%
Track 10%

WEAPON SPECIFIC SKILLS

Submachine Gun 15%
Shotgun 30%
Rifle 25%
Machine Gun 15%
Handgun 20%

Fist 50%
Grapple 25%
Kick 25%
Dodge 22%

EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO

Re: Character creation and deployment

Posted: Mon Feb 20, 2012 3:32 am
by Pickman37
Image
Image from Google search - Veteran's Hour

Name: Tobias Berkowitz
Age: 19
Birthplace: New York City, NY
Rank: Private
Height: 5' 8"
Weight: 165 lbs.
Gender: Male
Player Name: Pickman37

Stat Rolls:
Rolls for STR, CON, POW, DEX and APP
Rolls for SIZ and INT
Rolls for EDU
Excess EDU,I chose the 18 roll and divided the remaining three points over 15 into STR, CON and DEX as required by the rules. Also, please disregard my first stats role in Invisible Castle for this character (ID 3382677). I tried to roll all my Stats at once, thinking I had it all figured out but I was mistaken. Sorry about that. I'm a newbie still :)
STR: 13 CON: 14 SIZ: 10 INT: 16 POW: 13 DEX: 16 APP: 10 EDU: 15
Damage Modifier: None

HIT POINTS
Total: 12
Current: 12

IDEA: (INTx5%) 80 KNOW: (EDUx5%) 75 LUCK: (POWx5%) 65

POWER POINTS: 13

SANITY POINTS
Original: 65
Current: 65

PRIMARY ROLE: Rifleman
SPECIALTY: Tunnel Rat
SECONDARY ROLE: -
ARCHETYPE: Companion
SKILLS,COMBAT SKILLS Direct fire 55% Indirect fire 25% Hand-to-hand 55% NON COMBAT SKILLS Stealth 55% Camouflage 30% Demolitions 55% Civility 30% REGULAR SKILLS Fast Talk 15% First Aid 60% Listen 40% Mechanical Repair 50% Persuade 35% Spot Hidden 40% Track 40% WEAPON SPECIFIC SKILLS Rifle 25% Handgun 50% Fist 50% Grapple 25% Kick 25% Dodge 22%

EQUIPMENT

WEAPON ------------------------------------- ROF A% / P% DAMAGE AMMO

OTHER GEAR:
M-16 Rifle
MK 2 Frag Grenades
Helmet
Knife
.45 M1911 Pistol
Satchel Charge

Updated 2/20/12

I checked my math and focused my skills at my speciality. I believe all is in order...

Background:

Tobias Leonard Berkowitz was born June 5th, 1948 to Max and Abrianna Berkowitz in the Queens district of New York, where his parents ran a hardware store, with his mother moonlighting as a nurse, mid-wive and care giver at various times. His father's constant tinkering with mechanics and his mother's alternating professions would give young Tobias a path for the future.

Middle school was uneventful for young Tobias but high school was a different story. He was ostracized for being a jew (among the large Italian population), as well as his shy nature. However, he did meet the girl he planned to marry...Myra Bluthe. Young Tobias plannned to enter either the fields of medicine or broadcasting after high school but the draft decided otherwise...

Tobias applied himself at boot camp but, despite exceptional ability at first aid and mechanical understanding, his small stature placed him for training as a "Tunnel Rat" and even more bullying from the other draftees. However, he made his way through the trials and rigours of camp and keeps a picture of Myra Bluthe in his pocket, as motivation for the life he will get to live once this episode in his life has passed...

Tobias will fulfill his duties and follow the orders of any commanding officer but has an inferiority complex for accepting responsibility and is close to the FNG archetype description. However, he is very capable and will perform his duties to the best of his abilities, as it brings him closer to Myra and away from the war. As such, Tobias will try his best to survive, especially in a tunnel, which he has never been in as of yet, outside of boot camp training, but it will be desperation time down there and he will try to bring it.....

No matter how he is treated, Tobias will do his best to help others as his conscious will not take it if he acts otherwise....

Re: Character creation and deployment

Posted: Mon Feb 20, 2012 7:05 am
by Dave Syrinx
Thanks for the picture gallery guys! Now I can set up the sheets in the squad registry.
Error checking and reading up on my part are the next steps.

Consider your characters located at the back of the chopper about to land in the LZ.
Thanks for getting the characters ready.

Over and out!

Re: Character creation and deployment

Posted: Mon Feb 20, 2012 8:53 am
by Pickman37
I believe Tobias is ready. I double-checked stats, corrected and have a sweet piece of meat background going for him...

I updated under the original post to save space.....

Let me know if I'm in the back of that chopper.......

I think I am!..... :D

Re: Character creation and deployment

Posted: Mon Feb 20, 2012 7:54 pm
by Dave Syrinx
Almost done with the character creation. I made your characters part of the reinforcements arriving to Khe Sang, 1st Battalion 9th Marines.
Image

I hope you don´t mind that. And I kind of changed your pictures a little to fit the registry better.

And yes, you are all in the back of the helicopter. Here!
@Kadael, "I need some skills for your grunt, Soldier!"

@Mr Handy, "Where´s your photo, son?! Are you hiding something for me? Show your face private!"

@Seon, "You got the chutzpah private. Keep it up and keep your gun close."

@Pickman, "How old are you son? I guess you´re a rat, huh? Our last tunnel crawler got a trip to the gravers. Welcome!"
No, seriously - you are all in the back of the Huey about to step out. The dust and sand is still making it hard to see anything of the base up close.

Re: Character creation and deployment

Posted: Mon Feb 20, 2012 11:00 pm
by Mr. Handy
The unit is fine with me. :)

Is there something wrong with the photo I already included in my character sheet? Here it is again:
Image

Re: Character creation and deployment

Posted: Mon Feb 20, 2012 11:26 pm
by Dave Syrinx
Oddly it didn´t show in my browser. It just said *image*. I checked the post for the source of the image and now I see it. Weird....
I edit the character page.

Re: Character creation and deployment

Posted: Tue Feb 21, 2012 1:17 am
by Kadael
@Kadael, "I need some skills for your grunt, Soldier!"
SIR, YES, SIR! Sheet updated.

Re: Character creation and deployment

Posted: Tue Feb 21, 2012 8:18 pm
by Dave Syrinx
Good, I´ve closed the enlistment run. Good luck out there!

Re: Rules and mechanics - discussion and guidelines

Posted: Tue Feb 21, 2012 11:13 pm
by Dave Syrinx
Regarding posting format:

I´m no writer, just someone with a vivid imagination who tries to weave a story together. Sometimes, what I post will lack congruency and there will be grammar slip-ups. So, bear with me. The idea of the whole pbp gaming experience is the cooperative writing. What you guys put in your posts have the same weight as the things I post. Me being a Swede puts me at a slight disadvantage, hopefully I pass as a relatively decent user of the English language.
Back on topic.

I use Bold face to highlight names. "Blue letters inside quotes stand for speech."

Thoughts are in green italics.

Mostly, I use present tense when posting.
That´s about it. If we all post in similar fashion, the story will have higher readability.

Re: Character creation and deployment

Posted: Mon Feb 27, 2012 5:38 pm
by committed hero
Reporting for duty!

Re: Archive - History files

Posted: Wed Jun 08, 2016 5:40 am
by Dave Syrinx
Skärmavbild 2016-06-08 kl. 06.38.42.png

Re: Archive - History files

Posted: Fri Jun 17, 2016 5:46 pm
by Dave Syrinx
FO4-BarHarbor-Location-HuntressIsland-2.jpg