Cole's Journey: Lock & Key

A resort town in cheery America is a major holiday destination that sits upon the shores of the beautiful Lake Toluca. It's a fun and fantastic location with plenty to see and do whether as one of our many wonderful tourists or as brand new residents. Catch a film or theatrical production at Artaud Theatre then retire to Annie's Bar for drinks with friends. Check out the Lakeside Amusement Park and see the historical Lighthouse that is still in operation certain days of the year. Spend a romantic evening on the Observation Deck or an evening at Pete's Bowl-o-Rama. Or take a stroll through Rosewater Park.
There's lots to see and do and that's not even mentioning White Claudia, The Order, skinned dogs, alien geometries that occasionally warp the town, nor the psychologically-induced misery and torments that spring fully formed into existence while walking the merry streets.
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Laraqua
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Re: Cole's Journey: Lock & Key

Post by Laraqua »

Halfway across the bridge, Cole starts hearing splashing in the water below and scuffling steps on the railings somewhere further in the darkness on the right-hand side of the bridge.
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Garrett
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Re: Cole's Journey: Lock & Key

Post by Garrett »

I peak over the bridge to see if I can make out what made the noise.
38, success I think. http://invisiblecastle.com/roller/view/4242217/
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Re: Cole's Journey: Lock & Key

Post by Laraqua »

Through the swirling fog below, a dim outline of some tentacular shape swirls and splashs deeply below somewhere upon a matt of pale blonde hair. As Cole stares down at the dark lake waters he hears the sing song wail of a siren blaring from non-existent speakers all around him. There's a sudden surge of adrenaline. A sudden knowledge that soon everything will change. The bridge itself groans, shudders, and a chunk of it falls free and loose to splash heavily into the water below. The bridge may not last. He will need to hurry.
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Garrett
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Re: Cole's Journey: Lock & Key

Post by Garrett »

"FUCK!" I scream as I take off in a dead sprint down the bridge.
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Laraqua
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Re: Cole's Journey: Lock & Key

Post by Laraqua »

The bridge shudders as it warps. Concrete shatters, raining shrapnel down, leaving pockmarked holes across the bridge. There's a whine of strained wire and steel as the supportive girders begin to come loose, landing with an almighty crash in the river below and setting the bridge on a terrifying tilt. A set of charred prints run along the bridge, seemingly undamaged in a single path, but as he approaches it the concrete buckles before him. He'll need to Jump to get across that hole.
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Garrett
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Re: Cole's Journey: Lock & Key

Post by Garrett »

45, fail I think. http://invisiblecastle.com/roller/view/4301754/
I desperately try to make the leap across, praying that I won't die here after coming so far.
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Re: Cole's Journey: Lock & Key

Post by Laraqua »

The yawning waters below become all that he sees as he flails in the air for a long moment before dropping like a stone into the cold below. He hits the ice, sending the breath rushing out of him, before it cracks and breaks and lands him into water so cold it saps his very consciousness away. He finds himself sinking into the eerie blackness of his mind....
OOC,Please make rolls for any skill increases as the consequence of your failed roll means you get launched straight into Chapter Three and will awaken at your destination rather than getting the chance to explore the spaces in between.
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
Garrett
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Re: Cole's Journey: Lock & Key

Post by Garrett »

Damn, oh well, I eagerly await chapter three.
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Re: Cole's Journey: Lock & Key

Post by Garrett »

Hide Fail
Lockpick fail
Sneak fail
Tazer/punch success http://invisiblecastle.com/roller/view/4326162/
-8 increase http://invisiblecastle.com/roller/view/4326163/
Fast talk fail
Locked

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