Johnny - The great outdoors (Kabukiman only)

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Re: Johnny - The great outdoors (Kabukiman only)

Post by Dave Syrinx »

ooc:
Spoiler:
You can roll for the following nine. A failure 97-99 will be a jam and he will have to clear that. (or prepare a new gun..) A 100 roll will result in a shot fired at a bad location - making the steel blinds to become unstable...
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Re: Johnny - The great outdoors (Kabukiman only)

Post by kabukiman »

http://invisiblecastle.com/roller/view/2896739/

Johnny kill them easily, feeling happy about the situation.
-This is quite easy actually! Should I drop the riffle for the shotgun? Maybe not.

OOC: What does Johnny have better stats? Rifle or shotgun? If it is shotgun, he will drop the rifle and it's ammo and keep the shotgun and a lot of ammo.
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Re: Johnny - The great outdoors (Kabukiman only)

Post by Dave Syrinx »

ooc:
Spoiler:
Actually the Beretta 92s is an automatic pistol. Johnny has 50% to hit. Shotgun has 30% base chance. Rifle has a 25% base chance. So I guess he´d be using the two Berettas he picked up. On the other hand a shotgun has wider spread and could injure more targets at once than a hand gun. The rifle has the benefit of hitting on long distance. Could be worth using to cap off targets from a balcony or such. Lesser to hit rate, but other benefits...
As he empties another clip of 9mm, the targets stop appearing in the hole. He waits. Nothing happens. He can hear movement outside, but not as much as before. The banging has stopped.
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Re: Johnny - The great outdoors (Kabukiman only)

Post by kabukiman »

OOC,Ok, so two berettas and a shotgun (and lots' and lot's of ammo).
Johnny will open the curtain and see if anything is coming.
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Re: Johnny - The great outdoors (Kabukiman only)

Post by Dave Syrinx »

ooc:
Spoiler:
10 clips (170 9mm rounds) plus the 34 loaded in the two Berettas. Shotgun with 30 shells (2 per load) Due to the load Johnny will have to roll -5% at all physical skill rolls.
Peering through the hole, Johnny first notices the mound of ten wounded and dieing customers. To the left he counts seventeen customers far away, maybe five shops away. It will take them a while to reach the store. He should be able to raise the curtain and dash out of there before any of them reaches him. Maybe they won´t even notice him...

Straight ahead and to the right, the coast is clear. No customers visible. They must have moved to where the hard core gun fire is - to the east. The tactics worked out quite nicely.
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Re: Johnny - The great outdoors (Kabukiman only)

Post by kabukiman »

Is the gunfight still continuing?
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Re: Johnny - The great outdoors (Kabukiman only)

Post by Dave Syrinx »

Johnny can hear a scream from the south east of the mall. "Aargh! You won´t get me!!!" Followed by a loud "BLAM!" A large caliber shot. The fight at that end is not over.

The directors had followed the tube, under the mall a bit further than Johnny did. He had taken the closest route to the outdoors. hoping to get out. He had yet to succeed to get out, safely - without getting shot at. He could double back to the emergency stairs, right south of the Guns & Ammo shop. Then head back to the corridor along the tube and see how far it went. The directors must have had a plan where to go.

He could also move eastward to see what all the shooting was about. Though, he had a hunch. Maybe they could help him? Or not... There´s always the option to get to the roof. Same stairs as to the basement.
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Re: Johnny - The great outdoors (Kabukiman only)

Post by Dave Syrinx »

Another single shot is heard. Then all is quiet besides the muzak coming from speakers all over the mall.
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Re: Johnny - The great outdoors (Kabukiman only)

Post by kabukiman »

Nervermind following the shooting. Even if they didn't try to kill him like the police outside, a big group would atract attentions; actually, as long as they would be alive and shooting like mad, the better to Johnny. Johnny closed the curtains, so if he needed to return, he wouldn't have to fight against madman again inside. Then he followed in the direction of the directors, hoping to find some way to escape.
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Re: Johnny - The great outdoors (Kabukiman only)

Post by Dave Syrinx »

Using the ID-card he shuts the curtains and escapes around the corner. Unfortunately the customers five store away spot the movement and start in his direction. He gets to the emergency exit before they reach the corner, though. He uses the ID-card to unlock the doors and escapes out of the mall. In the stairwell he checks so he´s alone and heads downstairs to the corridor he used to escape from the Hive. He continues east in it and soon reaches a dead end. At the end of the corridor is a metal door with an electric lock and a keypad. No sign says what it is. No other exits lead from the corridor. At the place he entered the corridor he had access to a hatch leading down to the subway. That´s what he has to work with besides the parking garage area and the roof of the mall.
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Re: Johnny - The great outdoors (Kabukiman only)

Post by kabukiman »

OOC: Johnny will always close the doors, since the madman seems to be so dumb.

Can he blast away the door?
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Re: Johnny - The great outdoors (Kabukiman only)

Post by Dave Syrinx »

Johnny gets the reliable shotgun up and considers the idea of obliterating the steel door. He might manage to shoot up the electronic lock. Then he might short circuit the system. He could then attempt to pry the door open, using the shotgun as lever. After that he´d have to climb an elevator shaft since the elevator system would be out.

Kabukiman:
Spoiler:
As Johnny is a part of the directors board, he might have the emergency code for these kind of elevators. Roll against INT on 1d100 to see if he does. If not, he still have a slim chance to crack the code. He has 41% in locksmith. Should that fail, he´ll get five attempts to get the four digit code. For every digit he´ll have to roll below INT on 1d100. To give luck a hand in the game, roll against Luck on every failed INT roll to make them right.

So first attempt to crack the code needs four rolls at one time, against INT. Then if any of the rolls fail, the respective roll gets a luck check. Repeat five times. Good luck!
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
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Re: Johnny - The great outdoors (Kabukiman only)

Post by kabukiman »

Johnny tried to see if he remembered anyone telling code.
http://invisiblecastle.com/roller/view/2898274/
No, nobody had ever speak him of this door.

He decide to try what his brother teach him about doors:
http://invisiblecastle.com/roller/view/2898275/

Bingo! You can always trust in family!
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Re: Johnny - The great outdoors (Kabukiman only)

Post by Dave Syrinx »

Kabukiman:
Spoiler:

Code: Select all

4d100.open(18) → [[57, 10],[35, 10],[69, 16],[26, 49, 11]] = (283)
This is an example of coding the roll in Invisible Castle. Every roll above 18 is rerolled. As you can see the first four rolls are above 18. The second rolls are all below 18! Then the fourth digit is a miss, needing an extra roll. (Needing a luck check to go through ;)

Code: Select all

1d100 → [81] = (81)
Failing, sadly. This shows it´s not impossible. Even if this example failed due to bad luck. Should you care to take this approach it will be time consuming for Johnny. He´s safe where he is, for the moment... Count with every five attempts to crack the code to take five seconds. You can set the code at the Castle to roll 50 times a go. (About five minutes of game time)
Read the results easily by checking which roll is only one line long.(Most plausible to be a hit!) Longer streaks of rolls might on the other hand succeed all on the fourth attempt. So study the list carefully. Good luck once again. That is if Johnny doesn´t crack it with his locksmith skill!
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
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Re: Johnny - The great outdoors (Kabukiman only)

Post by Dave Syrinx »

ooc:
Spoiler:
OK, that does it :D
The door slides open and reveals semicircle alcove with only two buttons to push, up and down.
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
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Re: Johnny - The great outdoors (Kabukiman only)

Post by kabukiman »

OOC: Ah? :shock: You see, coding isn't my expertize.

He wait to hear if there is any sound. Then if not, he will open the door slowly...
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Re: Johnny - The great outdoors (Kabukiman only)

Post by Dave Syrinx »

He pushes the up button and waits for the lift to reach the final destination.


OOC: Have to wait for the other players.
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
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Re: Johnny - The great outdoors (Kabukiman only)

Post by Dave Syrinx »

OOC: Johnny needs to check for mental stability. Due to his relief from the horror before and the suspense in the current situation. Roll 1/1d8 if you doesn´t pass the SAN check at 55. If the loss is above five, roll against IDEA. If the IDEA roll is above the IDEA score, it´s safe. Otherwise the keeper will roll for outcome of a temporary insanity.
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
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Re: Johnny - The great outdoors (Kabukiman only)

Post by kabukiman »

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Re: Johnny - The great outdoors (Kabukiman only)

Post by Dave Syrinx »

The recent events from fleeing the office and getting here, seeing the crazy people walking around in the mall - have made Johnny delusional. He´s adamant that people are stealing the secrets of Umbrella Corporation and that he has to stop them. He remembers quite well how the sneaky directors left with a bag they shouldn´t have brought outside the Hive´s inner perimeter. The shooting in the guns store earlier was an attempt to throw him off their trail.
Now he´s really close. Must stop the directors.

ooc:
Spoiler:
This will be effective for thirteen minutes.
Have a glass and sit down and relax - this will turn out just fine :shock:
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
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