House Rules

Background and previous chapters.

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Dave Syrinx
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House Rules

Post by Dave Syrinx »

Disabling Wounds

If the player wants, and if the Keeper agrees, when an investigator takes a wound for more than half of his or her total hit points the player can attempt a Luck roll. If the Luck roll fails, the character takes full damage as usual. If the Luck roll succeeds, the character takes half damage but suffers a disabling wound.
With a disabling wound, the character suffers several side effects:
• The character must roll CON x 5 or be knocked unconscious.
• Until treated with First Aid, at the beginning of each round the character must make a CON x 5 roll. Each time the CON x 5 roll fails, the character loses one hit point. If the roll equals the character’s CON or less, the wound stabilizes and the character doesn’t need to keep rolling for hit point loss.
• The character receives a long-term effect from the Disabling Wounds table. Consider which part of the body is affected and pick an appropriate effect.
• After the combat is over (and after waking up if knocked unconscious), the character loses 0/1D4 SAN.

1D20 Disabling Wound

1–2 Leg wound (left): –4 STR, –4 Move
3–4 Leg wound (right): –4 STR, –4 Move
5–6 Leg wound (left): –2 STR, –2 DEX, –4 Move
7–8 Leg wound (right): –2 STR, –2 DEX, –4 Move
9–10 Arm wound (left): –6 STR
11–12 Arm wound (right): –6 STR
13 Arm wound (left): –4 STR, –4 DEX
14 Arm wound (right): –4 STR, –4 DEX
15 Abdomen wound: –4 STR, –4 CON
16–18 Chest wound: –6 CON
19 Head wound: –4 APP; –20% to Spot Hidden rolls and ranged attacks
20 Head wound: –4 INT; –20% to Listen rolls
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
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Dave Syrinx
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Re: House Rules

Post by Dave Syrinx »

Burst Fire

Instead of rolling a die to determine the number of shots that hit, compare the attack roll to the attacker’s chance to hit. Specifically, look at the “tens” digits.
Subtract the attack roll’s “tens” digit from the attack chance’s “tens” digit. (If the chance is greater than 100%, treat the hundreds and tens digits as a single number of 10 or greater). That’s how many of the shots hit.
Example: Special Agent Ellis Dreesen has a Submachine Gun skill of 45% and fires a burst of ten shots at a cultist, giving him a 90% chance to hit. He rolls 28, hitting. To see how many of his bullets hit, he subtracts the “tens” digit of his attack roll (2, from 28%) from the “tens” digit of his chance to hit (9, from 90%): Seven of his bullets hit.
For a large target, add one extra bullet impact per 10 SIZ points over 30. This should be used in conjunction with the standard Big Targets rule that adds +5% chance to hit per 10 SIZ points over 30.
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
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Re: House Rules

Post by Dave Syrinx »

Regarding burst fire with the MP5-K:

The listed rof is 2/burst. On the character sheet I put down, normal/burst/fully automatic. So, two single shots, three round bursts or full auto at ten rounds.

I´m adding 5% per bullet when calculating to hit.
If you have 50% in shooting with the MP5-K, you get an additional 15% when firing bursts. At point blank that would be 130% in total.

If you squeeze off a ten rounder, you´d get 50% + 50% = 100% at normal range. According to the rule I´m implementing on number of bullets that hit, an attack roll of 42% gives six bullets which strike the target.

Standing at point blank, the same equation gives 200% (20) - 42% (4) = all ten bullets hit (16).

On injuries:

Your characters may survive double the amount of damage than normally, if they agree to accept the rule of disabling wounds. These will have effects in later adventures in a way the old rules didn´t.
Most of the rules on this page come from Targets of Opportunity, a Delta Green supplement.
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
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Dave Syrinx
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Re: House Rules

Post by Dave Syrinx »

Post Format

To indicate speech: "Blue is used!"

Thoughts are in green and can be in italics


Names are in bold. James Perkins looks at the debris where the helicopter had crash landed.

Out of character comments are posted inside spoiler brackets.
To show who is addressed OOC use the player name in front of the spoiler brackets or within a spoiler button:

Code: Select all

[Spoiler-Button]Syrinx,This is for you![/Spoiler-Button]
Make sure there´s a , between the name and the message.

Images are inserted in post by using the http source inside Img brackets.


Dice rolls:

Register at : http://invisiblecastle.com/roller/ and set your player character name in the name field. In the bottom field fill out the reason for the roll. Type of dice is described as 1d00, 1d20, 1d6 etc.

Rolls from the Invisible Castle may be put in OOC-posts either in the IC-threads or the OOC-threads. Alternatively they can be pasted as text using the url brackets:

Code: Select all

[url][/url]
The link provided on invisible castle is pasted within the URL and a descriptive text is added between the edited brackets as below
James spots a movement on top of the building

[ url =http://invisiblecastle.com/roller/view/2415328/]James spots a movement on top of the building[ /url ]
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
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Dave Syrinx
Son of Yog-Sothoth
Son of Yog-Sothoth
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Registered for: 16 years 7 months
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Re: House Rules

Post by Dave Syrinx »

Living and dying in this game will be based on the following document. The combat reference from yog-sothoth. Instead of pasting the tables here, I provide the link. Have a read on the points that you´re unsure of. It´s covering all things that might come up quite well.

Combat reference .pdf

The only exception is my rule of initiative which precedes the DEX-cycle combat sequence, giving any player character the possibility to act first.
Initiative

To roll below ones DEX on d20 will do the trick. This makes the people with a low DEX score to get the opportunity to once in a while get the opportunity to act first. Even a DEX 18 can fail a roll...
The ones who succeed their initiative roll will be ranked by the highest success margin.
Failing initiative by most points will be last.
After the initial round ´normal´ order of attack will be used

Hit Locations will be used:

Code: Select all

Melee   	     Missile   	    Location   	
01-04 	        01-03 	      Right leg 	     
05-08 	        04-06 	      Left leg 	     
09-11            07-10 	      Abdomen 	  
12 	           11-15 	      Chest 	    
13-15 	        16-17 	      Right arm 	    
16-18  	       18-19  	     Left arm
19-20 	         20 	         Head 	

Hit Points per location are:
Leg, Abdomen, head - 1/3 of total HP
Arm - 1/4 of total HP
Chest 4/10 of total HP

An example:

Code: Select all

Total HP: 13

Right leg    5
Left leg     5
Abdomen      5
Chest        6
Right arm    4
Left arm     4
Head         5

A hit location is crippled when the location HP is O or a negative score. Effects of a negative location HP differs from HL to HL. Maximum damage sustainable  on one HL is twice the HL HP. If more damage is dealt the surplus damage will affect neighbouring HL. (Only rarely a person survives double HL trauma...)
A HL receiving twice its HP is crushed or severed. 
As the disabling wounds rule is in effect, the choice is up to the player if he or she wants to halve the damage taken.
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The soul trembles before emptiness and desires contact at any price. Doctor Glass

"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
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