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Re: OOC: General Discussion.

Posted: Sun Oct 20, 2013 11:48 pm
by Mr. Handy
I'll be away at conventions October 31-November 3 and November 8-10, so I probably won't be able to post then. I'm not sure if I'll even be able to post between them, as I work during the week and will have little time to catch up, though I am off November 11.

Re: OOC: General Discussion.

Posted: Thu Nov 14, 2013 9:59 pm
by ImpInTraining
Hey boss...

Sorry I've been ... detained. Real life duties and internet difficulties. Anyway, if you haven't found a replacement for Greg, I should like to take him back out of your hands. I'll just have to catch up a little bit. Let me know, m'kay?

Re: OOC: General Discussion.

Posted: Fri Nov 15, 2013 10:32 am
by ghill
No probs Imp feel free to chime in.

Re: OOC: General Discussion.

Posted: Wed Nov 27, 2013 9:57 am
by ghill
Hello All,

Guys I know real life interferes and or you may not feel you have anything to contribute at the moment, but I'm finding it difficult to move things along at any reasonable pace because I'm unsure who I should be waiting on so they can contribute.

Can I have a show of hands as to who is active, who is no longer interested and or who is interested but would like me to NPC their characters.

Naturally, if I don't hear from you in the next 24-48 or so I shall be NPCing your character until further notice.

PS. If you are no longer interested I'd appreciate knowing what has turned you off to the game (My GMing style is a legitimate reason, as in not finding the game interesting and I wont be hurt if this is the case as its the point of playtesting</turns and sobs dramatically into handkerchief>.

Re: OOC: General Discussion.

Posted: Wed Nov 27, 2013 10:04 pm
by royya
I'm quite busy and I log in once in two days or three days.
If you feel Jacob skills are necessary go ahead and NPC him before I log in again.
As for the game - I'm looking for the action. I realy liked and was suprised with the Albanian zombie encounter. From time to time I feel lost with all the names and the past clues.
An updated note thread will be helpful.

Re: OOC: General Discussion.

Posted: Thu Nov 28, 2013 6:36 am
by Mr. Handy
I'm active, and I'm enjoying the game. I still had fun during the zombie encounter even though I wasn't inside, as I got to do some cool hacking with the camera, and the final showdown in the house was excellent.

Re: OOC: General Discussion.

Posted: Thu Nov 28, 2013 12:07 pm
by Papa Gateau
I'm still in and enjoying it. I'm not around the computer as much atm and am out and about the farm, so don't post as much as I was.

Also, if it's not relevant for Albert to do/say something I haven't added to the conversation as I don't want to clog up threads with a simple "Albert nods his head agreement" type post - but I'm happy to do so to let you know that I am still engaged with what's going on.

Re: OOC: General Discussion.

Posted: Thu Nov 28, 2013 12:48 pm
by ghill
Hey Pappa, as I said to BenTheRat I'm finding running one of these games is a bit more difficult that the typical table top game, in as much as I can't go around the table going what are you doing? So I'm not worried about "agreement posts" as at least it indicates you have nothing to add.

Royya with regards clues I've been adding your research info into the OOC: The News thread. But If there is anything people want to add, or want me to add please feel free to ask. I can't promise not to add Red Herrings though :)

Imp has previously said he's busy with work, so I'll assume the same applies at the moment and NPC him until I hear otherwise.

In other news a surprise new player coming soon.

Re: OOC: General Discussion.

Posted: Sun Dec 01, 2013 2:36 pm
by ImpInTraining
Had more to do with the holidays this time... but yeah Work is always kind of hard on me.

Used to have more direct access and could post while at work. Not so anymore. So posting is limited to my home time for the most part - if I can find the time to tear me away from family duties. I am still interested, but I would understand if I am not active enough and you would like to replace me with a more active player or remove my character entirely.

Re: OOC: General Discussion.

Posted: Wed Dec 04, 2013 9:36 am
by Papa Gateau
I'm on hunting trip for Santa in Lapland with my kids tomorrow (Thu) - I'll be back Wednesday (11th). I'll have my ipad with me but I'm not sure what connectivity I'll have.

NPC my character as necessary.

Re: OOC: General Discussion.

Posted: Fri Dec 13, 2013 1:59 pm
by Papa Gateau
I'm back!

Re: OOC: General Discussion.

Posted: Fri Dec 13, 2013 3:09 pm
by carnage_lee
Welcome back! How was Lapland?

Oh yeah.... if you get me killed... then Nellie will do unpleasant things to Roxborough at the Ritz! :))

Re: OOC: General Discussion.

Posted: Fri Dec 13, 2013 4:08 pm
by Papa Gateau
Lapland was great (though a bit chilly at -30), the kids had a great time thanks for asking.

I'll try not to get you killed - though Nellie doing bad things at the Ritz doesn't seem like much of a dis-incentive ;)

Re: OOC: General Discussion.

Posted: Mon Dec 16, 2013 9:47 am
by carnage_lee
I'll think you'll find it does provide an incentive when said 'bad things' involve a cheese-grater and lemon juice.

Re: OOC: General Discussion.

Posted: Mon Dec 16, 2013 9:52 am
by Papa Gateau
:shock:

Re: OOC: General Discussion.

Posted: Tue Dec 17, 2013 3:23 pm
by carnage_lee
An idea...

There's a garage... a double one - if there's a car inside we could

a) try and bust out in it.

b) put a rag down the tank and set fire to it :shock:

Re: OOC: General Discussion.

Posted: Thu Dec 19, 2013 3:32 pm
by BenTheRat
I'd suggest you either suggest it in game or just do it. Nice ideas both of them.

@ Royya, to get the dice rolls in the boxes, I use the ooc button above. Then put the dice roll in it, so it looks like:

Code: Select all

[ooc]I put text here with target: [dice]1d100[/dice][/ooc]
Here is the same thing without the code tags:
OOC:   I put text here with target: [dice]0[/dice]  
This is my preferred method but carnage_lee did a real nice tutorial in my game here using the [dice] and [dice=] options.
.
Thanks on the

Code: Select all

 tip carnege_lee

Re: OOC: General Discussion.

Posted: Thu Dec 19, 2013 4:05 pm
by carnage_lee
I've gone off the idea... there's no internal access to the garage :(

And using the 'code' tag stops whatever is within the tags being parsed :

Code: Select all

[ooc]I put text here with target: [dice]1d100[/dice][/ooc]

Re: OOC: General Discussion.

Posted: Mon Dec 23, 2013 3:46 pm
by ghill
Guys,

Can I please reiterate while we're in combat can I have your investigators intentions, the emphasis on the INTENT, because there are other people present who really, really don't want you doing the things you want to do.

I appreciate this is tricky on the internet because I always know I'd try to write it with the intent of getting as many things in as possible _if_ possible because of turnaround time.

So please phrase things along the lines of:

"X intend to do this, (here's the roll), if I get the chance, and if it succeeds, (which it looks like it does),. this is what I want to try next etc etc.

This way I can compile a full post for what happens in a given 'turn'

Re: OOC: General Discussion.

Posted: Tue Dec 24, 2013 9:11 am
by BenTheRat
Sounds good. I'm a bit confused on what is going on and maybe that is intentional with fog of war and all that. But it would be helpful to give a bit more description on what we are seeing. I think maybe its because we were jumping threads there for a bit and maybe somethings got posted that we didn't see, and so you assume we did. I don't know, I just have no idea what Clay is looking at right now other than one of the guys she shot, rolled over and started shooting, and I got a dodge.