Dunwich Horror IC

Azathoth, the nuclear chaos at the heart of the universe, is stirring. If it awakens, it will mean the end of all things. And in Dunwich, the degenerate Whateley clan plans to unleash a horrible monstrosity. Can Wilson Richards, Michael McGlen, Jenny Barnes, Monterey Jack, Leo Anderson, and Harvey Walters save the day, or will they be too late?

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Re: Dunwich Horror IC

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Turn 5 Upkeep

Monty raises his Sneak to 3 and lowers Speed to 1

Monty collects $2

Roll for retaining retainer is 4
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Re: Dunwich Horror IC

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Turn 5 Upkeep
OOC,No changes.
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Re: Dunwich Horror IC

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Turn 5 Upkeep
OOC,Lore <4 Luck >3
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Re: Dunwich Horror IC

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Turn 5 Upkeep
OOc,speed 4<2 sneak 1>3
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Re: Dunwich Horror IC

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Turn 5 Upkeep
City of the Great Race (2nd area)
OOC,[b]Michael[/b] increases his Fight from 4 to 5 and decreases his Will from 3 to 2.
Michael reloads his Tommy gun and prepares to enter the bizarre city.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Dunwich Horror IC

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Turn 5 Movement
ooc,Jenny moves from General Store- Rivertown- French Hill - Witch House - collects 2 clue tokens.
Jenny hikes up her skirt and enters the witch house with her new beau Eric.
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Re: Dunwich Horror IC

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Turn 5 Movement
Sneak Rolls,[url=http://invisiblecastle.com/roller/view/2339533/]2 fails[/url]
Monty attempts to sneak past the large creature that has just entered the graveyard. Unfortunately as he was making his way between the headstones he tripped over an exposed root and landed face first with a loud grunt. Hearing the noise the beast turned and charged Monty, Swiping him in his unprotected side as it came.

-3 Stamina
Sneak Rolls 2nd,[url=http://invisiblecastle.com/roller/view/2339657/]2 successes[/url]
Last edited by Voodoo on Sun Dec 06, 2009 11:20 pm, edited 1 time in total.
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Re: Dunwich Horror IC

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Turn 5 Movement
R'yleh (1st area) -> (2nd area)
Earl Sawyer squats beside a rivulet, the bed has red string-like weed which clings to the volcanic rock: he is thirsty and cups his hand to scoop up a mouthful of liquid. Professor Rice clasps Earl's shoulder, shaking his head, and points upstream to Wilson Richards.
The carcass of a rodent lies with it's haunches in the water. Using the barrel of his rifle as a stick Wilson prods the thing, turning it over; a large yellow sphincter weeps a rose-coloured essence into the rivulet.
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Re: Dunwich Horror IC

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Turn 5 Movement
R'yleh (1st area) -> (2nd area)
Harvey Walters approaches the men from Arkham: "Phew! Strangely hot here. Anyone have a drink?"
Wilson Richards points to the rivulet: "'Tis good water, fill ya boots!"
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Re: Dunwich Horror IC

Post by kabukiman »

Leo alone, decide to go to the independece square when he saw a person screaming. Leo got curious and hide himselve to see what he was doing, when he heard a strange noise, and saw the strangest s creature in his life: it was bigger then a person, had what looked to be some strange wings, and had some star shaped head (if it was a head at all!). Leo decide to leave the place as silently as he could.
OOC,Against Whateley Evade: 3+1(cloak)=4-2(awareness)=2d6. 5, 6 Success! http://invisiblecastle.com/roller/view/2340801/
The old man was too busy with his screamings to notice anything
OOC,against the elder thing Evade 3+1(cloak)=4-2(awareness= 2d6. 3, 1. Failed, Spend 2 tokens, success http://invisiblecastle.com/roller/view/2340803/
Leo runn away to the most logical place after seying those creature: the asylum.!

Ok, this is the edited version.
Last edited by kabukiman on Thu Dec 10, 2009 11:05 am, edited 1 time in total.
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Re: Dunwich Horror IC

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OOC,I'm confused as to why [b]Leo[/b] even went to Independence Square. [b]Harvey Walters[/b] has a Gate Box, and he's going to return through the open Gate there and seal it, which would only get you lost in time and space unless a new gate to Another Dimension happens to open up or you find another Gate Box there ([b]Harvey[/b] could always return through a new Gate instead if one opens, but that leaves the Hound and the Colour out there for a while longer). You also didn't use any Clue tokens when you failed your Evade check, and you've got 10 of them saved up! You only need 5 to seal a Gate. You will get pulled through the Gate on the Arkham Encounters phase, so the hospital or the asylum will have to wait a while. It would have been better just to go to Arkham Asylum in the first place to work on completing your Newspaper Assignment. I'm not sure if you'd be allowed to take back your move and do something else at this point, though. I'll let Tabs decide on that. You really should coordinate your plans with the other players.
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Turn 5 Movement
City of the Great Race (2nd area)->Black Cave
Michael walks down the main street of the city to a large circular area in the center of it. A shimmering vortex, much like the one he had passed through, is in the middle of the circle. Michael doesn't hesitate. As soon as he sees it, he runs into it at top speed. The return journey is no less wrenching, but he is a little more used to it by now. Suddenly he finds himself back in the cave, in front of the portal there. Thankfully, the huge hound-like monster is nowhere to be seen.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Dunwich Horror IC

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Turn 5 Movement
ooc,Jenny loses her knife in her encounter with the rat creature-
Jenny holds tightly to Eric as the rat creature scurries away with her knife.

That was a present from my dear old Da you wretched Vermin. Get it sweety!

Eric then lets loose with the Tommy Gun Jenny had just recently required spraying the walls of the Witch House in lead and sex. Blood drips out of an extraordinarily large rat hole in the wall. Jenny squeezes Eric's muscualr shoudler.

Maybe we can find a room in the old hag's house hey big boy?
Ooc,Jenny get 3 successes on her horror check so no sanity loss. She then opens fire with her Tommy Gun or Eric does… tee hee hee.. 1 success even with the 5d6. Killed the rat thing.
For rolls - http://darkandmoodyforums.com/cgi-bin/y ... olldisplay
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Re: Dunwich Horror IC

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Turn 5 Encounter

Monty sees a hooded figure approaching through the gravestones. As the figure draws near he lets forth a blood curdling scream and lunges at Monty. Monty dives out of the way and turns and puts 2 bullets in the figures chest, Stopping him in his tracks. Monty approaches the figure and nudges it with his boot to make sure he's dead.
Hand rolled attack,2 2 3 1 5 5
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Re: Dunwich Horror IC

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Turn 5 Encounter
OOC,Leo pays 2$ to get full sanity restored.
In the Asylum a nice doctor explained Leo that all he saw was a consequence from the stress from the expedition. And he felt better. Much better.
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Re: Dunwich Horror IC

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Turn 5 Arkham Encounter
Black Cave
OOC,[url=http://invisiblecastle.com/roller/view/2344210/]Fight check (5 - 1 {Heat Wave] + 0 [City of the Great Race] = 4 dice) trying to close/seal the Gate (4d6.hits(5)=1)[/url] [b]Michael[/b] closes the Gate successfully. He spends 5 Clue tokens to seal it, leaving him with none, and takes the Gate trophy.
Michael recalls the chant that the warlock had made when he had first arrived here. Following the instructions, he repeats the chant in reverse. To his amazement, the vortex swirls faster, and it shrinks at the same time. When it contracts to a point, there is a loud pop. The portal is gone, without any indication that it had ever been there.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: Dunwich Horror IC

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Turn 5 Other World Encounter
OOC,Ghoul. Horror check, Will 3 +0 =3d6: 5 5 3; [b]success[/b]. Combat check, Fight 1 +1[Earl] +5[Rifle] -1 =6d6: 2 5 3 6 3 2; [b]success[/b]. Monster trophy taken.
Rubble from toppled columns is strewn across their path.
A cyclopean slab partially covers a dark pit; Wilson murmurs, "Dark things down there, slithering and sliding."
Professor Rice takes a cautious step behind the Handyman.
"Get a grip!" says Earl Sawyer with amused contempt. He drops a stone into the pit; the clattering noise of it continues seemingly without end, ultimately fading, it is as if the stone is rolling down infinite steps.
An awful, utter silence follows; then Wilson rages: "Earl Sawyer! You ape, you turd, you..."
Clack-clack-clack-clack-clack: horn fingernails drum upon the slab, and up pops a head; wet, crimson eyes watch the fresh meat; a flickering tongue tastes the mens' fear.
Wilson's feet perform a dance as he stumbles amongst the rubble. He snaps the rifle to his shoulder and tilts his head to the sight: "Right in the kisser," and squeezes the trigger.
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Re: Dunwich Horror IC

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Turn 5 Other World Encounter
OOC,Harvey Walters loses $1.
"Euheuhurgggh!"
Harvey emits a rich belch: "My goodness," he chuckles, "two whiffs of that would be greedy."
He rubs his gut, an unpleasent gurgling sensation runs around the lower stomach. Harvey's hand stops at the fob pocket on his weskit; his emergency silver dollar is missing.
His mind pictures Wilson Richards holding his arm as he knelt to drink at the rivulet: "Thief!"
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Re: Dunwich Horror IC

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Turn 5 Mythos
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Monster surge, six monsters are spawned: Cultist, Shoggoth, Maniac, Star Spawn, Witch and Dark Young.
Cultist at the Woods, (9th monster).
Shoggoth & Maniac go to the Outskirts + Star Spawn =3, therefore they are returned to the cup; terror level raised by 1, also the Ally, Ruby Standish, leaves Arkham.
Witch & Dark Young go to the Outskirts.
Manhunt in Arkham: all monsters in locations are returned to the cup.
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Re: Dunwich Horror IC

Post by Voodoo »

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Turn 6 Upkeep
No change

Monty collects $2
Retaining retainer roll,[url=http://invisiblecastle.com/roller/view/2344522/]3[/url]
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Re: Dunwich Horror IC

Post by Tabs »

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Turn 6 Upkeep
OOC,No change.
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