Cast of Characters

At long last the Stars are almost Right. Soon Nyarlathotep's plans will come to fruition. Then the world will be changed irrevocably -- but not quite yet. Pesky human investigators have learned much, but can they survive long enough to make sense of what they know?

Moderators: Laraqua, Raiko

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Raiko
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Cast of Characters

Post by Raiko »

The Current Crew:

Andrei Zatisov - Played by Coffee Demon
Dr. Caroline Ward - Played by Decrepit
Elizabeth Gertrude Downing - Played by Imme
Johnny Wong - Played by Grafster
Maksim Mikhailovich Rukov - Played by Laraqua
Nethaniel Moore - Played by DSIGFUSS
Timour Arseni Rukov - Played by SuAside (previously by Thewhatchamacallit & Trixie & SuAside)
Michael O'Conner - Played by BenTheRat

The Deceased and the Insane:

Nobody yet!

Retired Characters:

Thomas Allan: Remained in New York when the rest moved onto Boston.

Missing Characters:

Gwendolyn Everettson - Kidnapped in Soho, London by Tewfik al-Sayed and his thugs, fate unknown.
Last edited by Raiko on Wed Nov 23, 2011 1:26 am, edited 7 times in total.
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imme
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Post by imme »

Name : Elizabeth Gertrude Downing
Age : 24 (b. Nov 14, 1900)
Gender : female
Occupation : dilettante
Birthplace : Long Island, New York

Characteristics:
STR : 9
CON : 14
SIZ : 10
DEX : 14
APP : 17
INT : (Idea ) 15 (75)
POW : (Luck ) 15 (75)
EDU : (Knowledge ) 16 (80)

Sanity: 75 -2=73
phobias/mental disorders: none (yet)
maximum Sanity: 99
Hit Points: 12
Magic Points: 15
Damage Bonus: 0

A note on her name: Elizabeth hides her middle name the best she can, since she considers it quite ugly (she got it from some old great aunt). 'Elizabeth' seems much too stiff and proper to her, so she'll often introduce herself with some shortened version of it. However, it seems like she's never really decided on which nickname she prefers, which can be confusing for new people who may have met her as 'Liz' but hear her friends address her as 'Beth', 'Betsy', 'Ellie', 'Libby', 'Lisa', etc. (I will always refer to her in posts as Elizabeth, to avoid confusing the innocent.:wink:)

Appearance & Personality: Elizabeth is a beautiful young lady. She still has the sparkle of youth in her eye and the charm of someone who sees adventure in the world around her. Well spoken, she has recently decided to become not-so-well behaved. Although it is at times apparent that she had a privileged and proper upbringing, she has decided to become a modern woman, and will (try to) drink, swear, and dance the night away with the best of them. Elizabeth is genuinely adventurous and curious to try new things, but occasionally when she's tired it seems as if the 'modern woman' that she's trying to be is a bit like a mask that doesn't fit quite right. Deep deep down she may be a daddy's girl after all, but would never in a thousand years admit it.

ImageImage

Background: Born on Long Island, she grew up in the affluence of the East Coast, spending time at her main home on Long Island, a rural estate upstate, and a summer home in Maine. Her privileged upbringing included horseback riding, debutante balls, and all the best tutors. In 1916 she enrolled in the women's college Barnard, where living in Manhattan thoroughly introduced her to the modern era, and she was taught the mindset of a modern woman. She graduated with a degree in History, only because there was no major offered in Archaeology, which fascinated her and she focused on it whenever possible in her history major.

After graduation in 1920, she spent some years traveling around the world (with Johnny Wong dutifully accompanying her), stopping wherever in Europe her whim led her, and spending summers on the Mediterranean. One of the most exciting parts was a trip to Egypt, where she got to 'rough it' and see the fabled pyramids of that ancient civilization. This was an exciting time for her, being away from her family and adventuring around the world. She saw a great many things, ate great food, and met many eligible bachelors. In France she met Andrei Zatisov, a charming Russian ex-military officer who wooed her with stories of daring adventures (depending on how well he told them, she may have thoroughly believed him). He quickly emerged as her favorite of the men vying for her attention and she convinced him to accompany her back to the US. During the ship ride home they spent many hours together and she seemed (to anyone with eyes) to be completely taken with him. On arrival in US she began showing her new beau to all her friends back home. However, the excitement of being back in New York has seemed to distract her, so that Andrei no longer has her complete focus, although she is definitely still fond of him. It is not yet clear whether this indicates that she is growing bored with him, or whether it is just the beginning of a new, deeper stage of their relationship.

Family members: Robert Jude Downing (father) - from old money, enjoys dabbling in the stock exchange; Patricia Anne Hopkins Downing (mother) - also from old money, recently was involved in the women's suffrage movement (but tried to be tasteful about it so as not to embarrass her family); David Luke Downing (older brother) - finishing a medical degree, he and Elizabeth teased each other frequently during childhood, but have a strong bond and he feels protective towards her

SKILLS : (Important: Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)
Accounting (10%):
Anthropology (01%):
Archaeology (01%): 56%
Art (Painting) (05%): 15%
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 75%+2=77%
Cthulhu Mythos (00%): +2=02
Disguise (01%):
Dodge (DEX×2): 28%
Drive Auto (20%):
Electr. Repair (10%):
•Fast Talk (05%): 60%+4=64%
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%): 60%
Jump (25%):
Law (05%):
Library Use (25%): 45%
Listen (25%):
Locksmith 01%):
Martial Arts (01%):
Mech. Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Opr. Hvy. Mch. (01%):
Own language (EDU×5%): 80%
Other Language:
•French (01%): 41%+4=45%
Latin (01%): 31%
•Persuade (15%): 55%+6=61%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Ride (05%): 75%
Sneak (10%):
Spot Hidden (25%):
•Swim (25%): 40%
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%):
Grapple (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%): 60%
Shotgun (30%):
SMG (15%)

EQUIPMENT:
Beyond basics (many clothes, accessories, and everything to keep a young lady looking beautiful), she also has a favorite rifle that she takes on hunting trips. She often carries a purse full of common female contents, but also with a hip flask (of which she's very proud).
Last edited by imme on Fri Oct 28, 2011 1:55 am, edited 4 times in total.
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Laraqua
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Post by Laraqua »

Name : Maksim Mikhailovich Rukov
Age : 30 (b. Nov 3, 1894)
Gender : male
Occupation : Russian ex-pilot
Birthplace : Saint Petersburg

Characteristics:
STR : 9
CON : 9
SIZ : 10
DEX : 14
APP : 16
INT : (Idea ) 17 (85)
POW : (Luck ) 14 (70)
EDU : (Knowledge ) 21 (105)

Sanity: 70
phobias/mental disorders: Snakes
maximum Sanity: 99
Hit Points: 10
Magic Points: 14
Damage Bonus: none

Appearance & Personality: Maksim's lips are always quirked in a smile, his eyes normally twinkle with a casual mirth, but ever so often they will darken with an obsessive intensity when his curiosity has truly been sparked. Still quite fresh-faced, this lean man is always cleanshaven and always dresses well, preferring dark brown suits and red vests over other colours. Not nearly as muscular as his brother, this smaller man is nonetheless lean and moves with an athletic grace. He is extremely curious by nature, about people, things and ideas.

He is also extremely progressive for his day, largely due to his curiosity and desire to see past the veil, and while he, too, has his biases and prejudices, they can be quite surprising, judging from his background. He has a great love of foreign food and culture, always intrigued to see how different people in different places view the world. His tendency towards an ethnographic internal monologue while around other people lends him towards both distraction and detachment when dealing with others.

A lot more learned than other officers, he speaks Russian beautifully.

Image

Background: Born in Saint Petersburg, he lived a detached life from most of his family, but not by his choice, and this caused him to throw himself into the lives of anyone who would have him near, learning as much about them as possible. He'd make friends with everyone, deftly keeping his various social circles apart from each other, to minimise conflict, and as he grew, he got better at it.

He went to the University of Moscow, spent about as much time reading whatever he came across in the library, never hunting any particular book down, but merely picking one up and having a read, or going to various cultural spots to observe and enjoy. He took a few classes in psychology, found Freudians an amusing bore, was intrigued by Pavlov's findings and loved the idea of behaviorism before joining the air service in 1916. Fought as a bi-plane pilot and main mechanic with his 'older' twin brother, Timour Arseni Rukov, their team's gunner and navigator.

After the Russian revolution, he fled the country.

Family members: Timour Arseni Rukov, his older big brother, who gets him out of trouble in the times when curiosity would kill the cat. Tatiana.

SKILLS : (Important: Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)

Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (Painting) (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX×2): 42%
Drive Auto (20%): 80% +6 86%
Electr. Repair (10%): 60%

•Fast Talk (05%): 63%
+ 3 66%
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith 01%):
Martial Arts (01%):
Mech. Repair (20%): 70%
Medicine (05%):
Natural History (10%):
Navigate (40%):(Aviator Defaults to Half Pilot)
Occult (05%):
Opr. Hvy. Mch. (01%):
Own language (EDU×5%): 105%
Other Language:
•English (01%): 60%
•Persuade (15%): 80%
+ 5 85%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot Aircraft(01%): 80%
Psychoanalysis (01%): 55% (+1) 56%
Psychology (05%): 70%
+10 80%
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 54%(Includes +20% Aviator Bonus) + 9
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%):
Grapple (25%):

Firearms:
Handgun (20%): 60% + 3 63%
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%)

EQUIPMENT:
Fighting Knife. .45 revolver. Silver pocket watch. Pack of gum. Engraved Zippo Lighter. Waterproof matches. Wallet. Folded-up hand-made 10th Birthday Card in a little waterproof pouch. Torch. Spare batteries. Lucky coin. A small heart-shaped locket tucked into the back of his wallet, the chain fastened to the side of the wallet itself. Battered hip flask. One of those cut-throat, barber razors or whatever they're called in his suitcase with his other two suits. Toothbrush and tooth powder/paste, whichever was sold.
Last edited by Laraqua on Mon Oct 22, 2007 5:20 am, edited 12 times in total.
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
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warhammer
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Post by warhammer »

NB: I recommend uploading your characters' photos to imageshack.us and post a link to there, to avoid taking other people's bandwidth and make sure the links won't go dead.


Name : Thomas Allan
Age : 34
Gender : M
Occupation : Lawyer
Birthplace : New York

Characteristics:

STR : 15
CON : 10
SIZ : 14
DEX : 9
APP : 12
INT : 16 (Idea 80)
POW : 16 (Luck 80)
EDU : 19 (Knowledge 95)

Sanity: 80
phobias/mental disorders: none
maximum Sanity: 99
Hit Points: 12
Magic Points: 16
Damage Bonus: +1d4

Appearance & Personality:

Image

Thomas is a honest and uncompromising man whose life motto is to "leave everyone alone". He places personal freedom above all else, and is completely against having anybody tell anyone else what to do or how to live their life. Working as a lawyer allows him to try and help people when they get ripped off by less scrupulous people. However, he isn't naive and knows the world will never know true justice, but he still aims to at least contribute a little step in the right direction. He enjoys drinking (usually without excess) and is a chain smoker. He is generally friendly and polite, although it may take a while to get close to him. He is very determined and a great asset to have by your side if you managed to befriend him and gain his trust, but he can also be quick to anger, although most of the time his anger will be controlled and restrained.

Background:

Thomas grew up as a homeless boy with his father, in the pauper neighborhoods of New York. He had to learn to take care of himself at an early age when his father passed away, and he managed to get his life back on the right tracks by doing small jobs until he could afford to get himself some education. Having witnessed daily injustice during his homeless days, he chose to pursue a career as a lawyer. Although he can't claim "big shot" status yet, he has become a rather famed "up and coming" lawyer, known for his professional attitude and his dedication to the job. Having been devoid of books during his early years, he later became an avid reader and is learning foreign languages as a hobby.

Family members:

None that he knows of. He befriended Elizabeth at a party in New York.


SKILLS : (Important: Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)

Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%): 55%
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 75%
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX×2): 18%
Electr. Repair (10%):
Fast Talk (05%): 40%
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%): 90%
Library Use (25%): 90%
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mech. Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Opr. Hvy. Mch. (01%):
.Other Language (01%): Hieroglyphs 40%
.Other Language (01%): Arabic 40%
.Other Language (01%): French 40%
Own Language (EDU×5%): 95%
Persuade (15%): 45%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 80%
Ride (05%):
.Sneak (10%): 13%
.Spot Hidden (25%): 65%
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%):
Grapple (25%):

Firearms
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

EQUIPMENT:

The usual stuff. He isn't particularly skilled at shooting, but always keeps a loaded handgun in his jacket. So far he never had to use it, but he knows trouble always comes unannounced. He also carries a pocket knife in his pocket. He traditionally wears a hat.
Last edited by warhammer on Wed Nov 08, 2006 11:58 am, edited 2 times in total.
coffee demon
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Andrei

Post by coffee demon »

Name : Andrei Zatisov
Age : 28
Gender : Male
Occupation : Currently - none. Previously - Russian Military Officer
Birthplace : Vologda, Russia (North of Moscow)

Characteristics:

STR : 14
CON : 14
SIZ : 16
DEX : 12
APP : 11
INT : (Idea ) 13 (65)
POW : (Luck ) 13 (65)
EDU : (Knowledge ) 18 (90)

Sanity: 65 [now 44]
phobias/mental disorders:
maximum Sanity: 99
Hit Points: 15
Magic Points: 13
Damage Bonus: +1D4

Appearance:

Andrei has blonde hair and fair skin. His eyes seem a little too small, and his piercing blue eyes can make some people feel uncomfortable. He most often has a serious flat expression on his face, making it difficult to tell what he's thinking. He is a massive man (over 6'2") with a heavy build - its hard to ignore or take lightly someone his size.

Image

Andrei was always taught to wear the best clothes to make an impression. He always wears clean, pressed trousers, a button-up shirt. He has a wardrobe of the most fashionable and appropriate hat, jacket and boots for any occasion. One gets the sense that this big man does not fit the fancy clothes. It looks like he should be brawling and drinking instead of speaking politely about business.



Personality:

Andrei is an introvert. In a group, he will often listen silently. He is quiet and observant, and very good at reading peoples' true emotions and intentions. Even when slient, his large bulk makes him hard to ignore. When he does speak, his voice booms with exagerrated confidence.

He is a lot more comfortable talking to people one-on-one. In these situations, he speaks more softly, smiles, and seems to be more himself. He is pleasant man to be alone with, but can be aggressive and confrontational in a group.

Andrei is known for his bouts of moodiness. When he gets snappy and quiet, leave him alone. He is also very proud. Andrei doesn't like to admit that he doesn't know something.

Background:

Andrei Zaitsov is the son of a Russian noble. He lived a protected life under dominating father, learning the rules of Boyar etiquette, and noble pastimes like croquet, hunting, dancing and socializing. He would have preferred to play sports, but Andrei's father forced him into expensive private schools, where he learned french and english, accounting and law.

With Russian entry into the Great War, Andrei was thrilled with the prospect of fighting on the front lines. However, his overbearing father would have nothing of it. Andrei was trained as an officer, and spent his time planning marching routes and requisitioning supplies.

Andrei still feels like he hasn't had a chance to prove his manliness, and wonders if his chances of adventure are gone forever.

The communist revolution forced Andrei to flee the country with his sister, Miryana. The noble Boyar class was hunted and prosecuted, and their future was doomed. Andrei's father gave him a chest of the family riches, making him promise to return and reassert their nobility once "this silly communism idea goes away."

Andrei and Miryana fled to France, where he met Elizabeth Downing. Enthralled by her independance and wild side, he moved to her hometown of New York. He is trying to build a financial empire (the american equivalent to "nobility"), but so far his investments have been unsuccessful. He would never tell anyone this.

Deep in his soul, Andrei would like to give up the noble pretensions and live a more bohemian life. He may never realise this consciously, though.

Family members:
Miryana: sister, lives in Paris.
Father and mother: Living in Siberia, stripped of their riches. (Doing quite well rebuilding some money, but their letters to Miryana and Andrei are filled with complaints of poverty.)

SKILLS : (Important: Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)

Accounting (10%): 40%
Anthropology (01%):
Archaeology (01%): +6% = 7%
Art (05%):
Astronomy (01%):
Bargain (05%): 15%
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 60%(Includes +10% for Military Officer Career)
Cthulhu Mythos (00%): 17% (Updated 25th Sept 2008 - Raiko)
Disguise (01%):
•Drive Automobile (20%): 40%
Dodge (DEX×2):
Electr. Repair (10%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%): 65%
Library Use (25%): +8% = 33%
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mech. Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%): 75%
Occult (05%): 9% (+1 end of Chap. 1 MON, +3 from 1d6 Chap. 1 roll)
Opr. Hvy. Mch. (01%):
•Other Language: French (01%): 31%
•Other Language: English (01%): 71%

Own Language (EDU×5%): 85%
Persuade (15%): 80%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 65%
Ride (05%):
Sneak (10%):
Spot Hidden (25%):
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%):
Grapple (25%):

Firearms
Handgun (20%): 65%
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

EQUIPMENT:
At home, Andrei will only have his clothes with him, and a leather wallet. Sometimes he carries a small penknife.

When he travels, Andrei packs a trunk of clothes.

Andrei kept his two Russian Standard-Issue weapons, and has them stored in a trunk in his flat. These are:
Mosin-Nagant Rifle with Bayonet (equivalent to a .30 Lever-Action Rifle)
.44 Officer's Revolver: Andrei loved this pistol, and trained with it during the Great War. He wouldn't think of taking it out of its trunk anymore though.
Last edited by coffee demon on Thu Feb 16, 2012 6:30 pm, edited 13 times in total.
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SuAside
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Timour Arseni Rukov

Post by SuAside »

Name : Timour Arseni Rukov
Age : 30 (b. Nov 3, 1894)
Gender : Male
Occupation : Russian Air-force Officer
Birthplace : St. Petersburg

Image
Characteristics:

STR : 12
CON : 15
SIZ : 13
DEX : 12
APP : 16
INT : 14 (Idea 70)
POW : 14 (Luck 70)
EDU : 15 (Knowledge 75)

Sanity: 66
phobias/mental disorders: Claustrophobic
maximum Sanity: 95
Hit Points: 14
Magic Points: 14
Damage Bonus: +1d4

Appearance & Personality: A tall (5'11"), broad shouldered man (190lb.) who carries himself with a confidence and style that only the self-assured could afford. Dressed in the best style of the day, Timour's clothes always tend to be on the rumpled side, but his good looks and playboy attitude go a long way to convince people of his noble heritage.

Dashing, charismatic, outgoing and brash. Loves to gamble and would kill to protect his family and friends. Flirtatious, fashions himself a ladies-man, Timour is known for his love of cards, dancing and adventure. He hates horseback riding and is afraid of close spaces.


Background: Born the oldest of a set of twins. Originally from a wealthy family in St. Petersburg, young Timour (which means 'iron' in his native tongue) attended the University of Moscow, partaking in wrestling and English/Russian philosophy classes before joining the air service in 1916.

He fought as a bi-plane gunner and navigator with his 'younger' brother Maksim, their team's pilot and main mechanic. Once almost married, Arseni's life was thrown into turmoil during the Russian revolution of 1917 and was forced to flee the country along with his brother; empty handed and agonized about the twist of fate life has dealt them. He still worries about his family and former bride still trapped inside of Russia and seeks the money necessary to secure their safe transport to England or at the very least the Americas.


Family members: One twin, Maksim, his slightly younger brother, was in the air force and war with him, continues to travel with and look after him. Parents deceased in red October uprising. One cousin Tatiana whom he wishes to see away from Russia as well as his nanny Yula, who has gone from a highly paid child-care provider to a common scullery maid, a fact he detests. Former fiance Anastashia lost to him during the riots, he has been searching for her ever since but is unable to confirm her whereabouts or health.

SKILLS: (None Default Skills in BOLD)

Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%): 05%
Disguise (01%):
Dodge (DEX×2): 62%
Drive Auto (20%):
Electr. Repair (10%): 15%
Electronic (01%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%): 50% +3% = 53%
Locksmith (01%):
Martial Arts (01%):
Mech. Repair (20%): 25%
Medicine (05%):
Natural History (10%):
Navigate (25%): 35% (Aviator Defaults to Half Pilot)
Occult (05%): 10%
Opr. Hvy. Mch. (01%):
Own language (EDU×5%): 75%
•Other Language: English: 70%.
•Persuade (15%): 40%.

Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%): Plane: 50%
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 50% (Includes +20% Aviator Bonus)
Swim (25%):
Throw (25%): 50% +1% = 51%
•Track (10%): 31%.

Hand-to-Hand:
Fist/Punch (50%): 66%
Head Butt (10%):
Kick (25%):
•Grapple (25%): 50%.
Fighting Knife (25%) 50%

Firearms:
Handgun (20%): 66%
Machine Gun (15%): 66%

Rifle (25%):
Shotgun (30%):
SMG (15%)

Equipment-
Fighting Knife
.45 Automatic Pistol and extra magazines (handgun), lots of ammo, cleaning/maintainence kit
Browning Automatic Rifle, extra magazines, lots of ammo, cleaning/maintainence kit
Nice dark-grey suit
dark grey fedora
Tan, leather duster
Gold pocket watch (his father's)
Döbereiner's lamp (old style cigarette lighter)
Flashlight
Reading glasses
Flask of brandy
1920 Studebaker Big Six touring car
Wallet
A few cuban cigars
Last edited by SuAside on Sat Feb 18, 2012 1:14 pm, edited 3 times in total.
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Decrepit
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Post by Decrepit »

Name: Dr. Caroline Ward
Age: 32
Sex: Female
Occupation: Doctor of medicine
College, degrees: MD; MS in biology; BS in chemistry—all at Johns Hopkins University, Baltimore, Maryland
Current residence: New York City

Characteristics:
STR : 10
CON : 12
SIZ : 9
DEX : 13
APP : 16
INT : 16 (Idea 80)
POW : 14 (Luck 70)
EDU : 20 (Knowledge 99)

Sanity: 70
phobias/mental disorders: none
maximum Sanity: 94
Hit Points: 11
Magic Points: 14
Damage Bonus: +0

Appearance & Personality: Caroline is an attractive woman of slightly-below-average height (5' 4") and weight (120 lbs.), with shoulder-length auburn hair, green eyes, and a light complexion. She's aware of her physical appeal, and not above making some use of it to further her personal and professional goals; it's a rather superficial world, after all, and her superficial beauty gives her some advantages in life and society, and helps her to draw some high-class patients. Nonetheless, Caroline is a solid intellect and an extremely educated woman, particularly for this era. Men (or women) who treat her as a pretty face are likely to get cut down by sharp wit or outshone, and blowhards are likely to be shown up by her erudition. She tends toward smugness, a not-entirely-surprising trait both because of her intelligence and education and because of the way U.S. society in the 1920s tends to treat women with aspirations. She's appropriately social, as her societal position and her upscale practice demand, but she takes no great joy in it, and she often finds herself alone in a crowd. She does, however, have a small circle of friends and patrons to whom she's steadfastly loyal and for whom she's willing to sacrifice a great deal. She's entered into Elizabeth Downing's circle (see below), and as a result has had some taste of high society and an interest in the finer things in life.

Image

Background: The only daughter of a striving but largely unsuccessful father and an indulgent, vivacious mother, Caroline grew up in suburban Baltimore in a home and family sliding down the slippery slope of respectability. Her parents nurtured Caroline's intellect and gave up much to get her into the best possible coeducational institutes of higher education, even if it pushed her parents even further into financial troubles. Caroline earned bachelor's and master's degrees, with distinction, in scientific fields at Johns Hopkins, the nation's premier medical research school. Further financial reverses, though, would almost certainly have ended Caroline's chances at completing her MD program had she not come to the attention of Elizabeth Downing, a New York dilettante, and her family, who took an interest in promoting Caroline's career. Since completing her studies, Caroline has benefited significantly from her relationship to her patron, and has moved to New York to practice and to be nearer to Elizabeth, whom she's become quite fond of. Despite her rather young age, Caroline has begun to draw a fairly elite clientele, receiving referrals from Elizabeth and her family members, and a private practice has been the odds-defying result. She's been able to send her parents some money to help support them and to thank them for their past assistance.

Family members: Parents William Lee Smith, struggling entrepreneur, and Diana (Ashton) Smith, homemaker and former Baltimore socialite

Skills: (bold=non-default, ital=professional, *=hobby)
Accounting (10%): 10
Anthropology (01%): 01
Archaeology (01%): 01
Art (05%): 05
Astronomy (01%): 01
Bargain (05%): 05
Biology (01%): 60
Chemistry (01%): 50 +7% = 57%
Climb (40%): 40
Conceal (15%): 15
Craft (05%): 05
Credit Rating (15%): 75
Cthulhu Mythos (00%): 05 (Updated 25th Sept 2008 - Raiko)
Disguise (01%): 01
Dodge (DEX×2): 26
Electr. Repair (10%): 10
Fast Talk (05%): 05
First Aid (30%): 60
Geology (01%): 01
Hide (10%): 10
History (20%): 20
Jump (25%): 25
Law (05%): 05
*Library Use (25%): 70
*Listen (25%): 45
Locksmith (01%): 01
Martial Arts (01%): 01
Mech. Repair (20%): 20
Medicine (05%): 80
Natural History (10%): 10
Navigate (10%): 10
Occult (05%): 05
Opr. Hvy. Mch. (01%): 01
Other Language (01%): Latin—20
Own Language (EDU×5%): 99
Persuade (15%): 45
Pharmacy (01%): 70
Photography (10%): 10
Physics (01%): 01
Pilot (01%): 01
Psychoanalysis (01%): 60
Psychology (05%): 60 +4% = 64%
Ride (05%): 05
Sneak (10%): 10
Spot Hidden (25%): 25 +10% = 35%
Swim (25%): 25
Throw (25%): 25
Track (10%): 10

Hand-to-Hand:
Fist/Punch (50%): 50
Head Butt (10%): 10
Kick (25%): 25
Grapple (25%): 25

Firearms
Handgun (20%): 20
Machine Gun (15%): 15
Rifle (25%): 45
Shotgun (30%): 30
SMG (15%): 15
(Note: Caroline has also put some "hobby" points into her Psychology and Psychoanalysis skills.)

Equipment: Caroline owns the standard range of medical equipment appropriate for a doctor of medicine of her day (medical case, forceps, scalpel set, syringes, alcohol (in suitable containers), bandages, tape, thermometer, standard medicines, etc.). She owns a wardrobe sufficient to participate without scandal in New York City society life, though probably not enough to dress that finely every day. She also owns a fairly substantial medical library, much of it a gift from Elizabeth’s family. She doesn’t own any weapons, though she’s learned some skills with a rifle by spending time with sportsmen and –women. She also owns a modestly upscale Manhattan apartment.
Grafster
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Johnny Wong

Post by Grafster »

BPR isn't my strong suit. My last Keeper actually generously helped with most of the technical parts of the character creation. Johnny's picked up 2 points of dex and one point of int since his last incarnation. Hopefully I've managed to reflex that properly.

This sheet is depreciated. The current (properly formatted) document lives here. I am leaving this here but don't plan on using it again.

Name : Johnny Wong
Age : 26 (b. sometime in December, 1898)
Gender : male
Occupation : personal assistant (failed PI)
Birthplace : New York City, New York

Characteristics:
STR : 13
CON : 16
SIZ : 9
DEX : 16
APP : 11
INT : (Idea ) 16 (80)
POW : (Luck ) 13 (65)
EDU : (Knowledge ) 16 (80)

Sanity: 65
phobias/mental disorders: none (yet)
maximum Sanity: 99
Hit Points: 14
Magic Points: 13
Damage Bonus: 0

Appearance: A small Asian man in rumpled suit. He studiously avoids eye contact; when outdoors these efforts are aided by a wide brimmed hat. He always has something in his mouth, usually a tooth pick or a cigarette; save for this peculiar behavior his movements are otherwise spare and precise. He'll find a spot, usually next to a door or a corner of a room and stick to it. When he does move he does so with an ostentatious limp, as if the gold headed cane were all that was preventing him from tipping over.
(Need to find a good picture)

Background: Still working on it. Should be done in a day or two.

Family members: Ditto



SKILLS : Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)
My understanding on skills is that it's edu x20 for professional skill points and Intx10 for hobbies
Please let me know if I've gone astray.
The skills are slightly different than the ones shown to Raiko; partially to fix the math problems. Hopefully that will be cool.


Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (Painting) (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%): 41%
Chemistry (01%): 41%
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX×2): 32% +3% = 35%
Drive Auto (20%): 40%
Electr. Repair (10%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%): 45% +1% = 46%
Library Use (25%):
Listen (25%): +3% = 28%
•Locksmith (01%): 21%
• Martial Arts (01%): 51%
Mech. Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Opr. Hvy. Mch. (01%):
Own language (EDU×5%): 80%
Other Language:
•Chinese (Cantonese) (01%): 51%
French (01%):
Latin (01%):
Persuade (15%): 55%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 35%
Ride (05%):
• Sneak (10%): 50% +12% = 62%
Spot Hidden (25%): 85%
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist (50%) 1d3+db**
Grapple (25%) special**
Head (10%) 1d4+db**
Kick (25%) 1d6+db**
** damage is doubled if the attack is also a successful martial arts roll

Firearms:
Handgun (20%): 60%
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%)

EQUIPMENT (generally all in various pockets, except for the clothing):
Overcoat, Fedora, Wrinkled suit, Cane (fake gold head in shape of dragon),
Little pistol (in case any of Miss D.'s suitors get too aggressive; has been thinking about upgrading since the appearance of numerous stout Russian types among suitors), Little pouch of bullets, Handful of tattered business cards for failed PI business ("when you're on the Wong side of the law..."), Pencils (chewed), 2 Note books, Tobacco & Papers, Lockpicks (in a sock), Matchbooks from half a dozen bars

EQUIPMENT (not on person): Fresh Suit tailored to fit (present from Mr. D.; as the subtle hint about proper attire was not absorbed; it remains unused in a closet at the Downing Estate); cheap forensics set (present from friend from NYU days back when he started his PI business; in bottom of closet in room at Downing Estate)
Last edited by Grafster on Fri Oct 28, 2011 12:35 am, edited 1 time in total.
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jtull_84
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Re: Cast of Characters

Post by jtull_84 »

Name : Gwendolyn Everettson
Age : 26
Gender : Female
Occupation : Librarian at British Museum
Birthplace : Wales

Characteristics: 5’5” 120lbs. Healthy.

STR : 13
CON : 14
SIZ : 10
DEX : 13
APP : 14
INT : 16 (Idea 80 )
POW : 14(Luck 70 )
EDU : 16(Knowledge 80 )

Sanity: 63 -1 62
phobias/mental disorders: none yet
maximum Sanity: 72
Hit Points: 12
Magic Points: 14
Damage Bonus: 0

Mythos Tomes Read:
Daemonolorum; The Eltdown Shards English Translation; Sarcenic Rituals

Mythos Tomes Skimmed / Currently Studying:
The Eltdown Shards (original)

Appearance & Personality: Gwen is a dark haired, almost petite young woman with a personality that can almost be summed up in one word: determined. Dresses smartly and professionally for work. Her climbing and swimming leaves her with a well-toned physique.

Background: After doing well in primary and secondary school she applied to a women’s college and was accepted as an assistant librarian at the British Museum. Working in academia amongst chauvinistic peers has done little to change her simple belief that if she works hard and keeps a positive attitude, her superiors will recognize her worth.

Family members: She comes from a comfortable middle class Welsh family. Her father runs a bakery and her mother teaches at the local school. Her brother is in the army and her two younger sisters are still in school.

Friends and Contacts: She shares many interests with Nethaniel Moore and has pursued research with him concerning Ancient Egyptian customs, funerary rites, and other items.


SKILLS : (Important: Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)

Accounting (10%):
Anthropology (31%):
Archaeology (31%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (31%):
Chemistry (01%):
.Climb (60%):
Conceal (15%):
Craft (05%):
Credit Rating (25%):
Cthulhu Mythos (27%): (Updated 25 Sept 2008 - Raiko)
Disguise (01%):
Dodge (DEX×2):
Electr. Repair (10%):
Fast Talk (20%):
.First Aid (50%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (60%):
.Listen (50%):
Locksmith (01%):
Martial Arts (01%):
Mech. Repair (20%):
Medicine (05%):
.Natural History (20%):
.Navigate (20%):
Occult (05%):
Opr. Hvy. Mch. (01%):
Other Language (English) (61%):
Other Language (Egyptian Heiroglyphics) (31%)
Own Language (Welsh) (EDU×5%): 80
Persuade (25%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
.Psychology (25%):
Ride (05%):
.Sneak (15%):
.Spot Hidden (50%):
.Swim (30%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%):
Grapple (25%):

Firearms
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
.Shotgun (40%):
SMG (15%):

EQUIPMENT: Pocket knife
Rope
Pitons
Carabiner
Swim Gear
Work outfit
Hiking Gear
Binoculars
Hiking Cane
Backpack with 1D2 books on favorite topics
Break action double barreled 12 gauge
Purse with currency, ID, makeup kit, etc.


Note: As a librarian, Gwen has four topics that she has a great interest in: Archaeology, Anthropology, Biology, and Egyptian Heiroglyphics.
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DSIGFUSS
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Re: Cast of Characters

Post by DSIGFUSS »

Nethaniel Moore
Name: Nethaniel Moore
Age: 39
Gender: male
Occupation: Occult Research Scientist
Birthplace: London England

Mythos Tomes Read:
Praesidia Finium
Saracenic Rituals
Confessions of the Mad Monk Clithanus


Mythos Tomes Skimmed / Currently Studying:
De Vermis Mysteriis

Characteristics:

STR 10
CON 12
SIZ 11
DEX 14
APP 16
INT 16 Idea 80
POW 13 Luck 65 San 65
EDU 20 Knowledge 99

Sanity: 64
phobias/mental disorders:
maximum Sanity: 99
Hit Points: 12
Magic Points: 13
Damage Bonus:

Appearance & Personality:
Nethaniel is an attractive middle aged scholar. He is polite, honest and loves his work. His sense of humor is scholarly at best but he does try. Nethaniel is wary of relationships. He sees close friends and family as weakness that can be manipulated by some of the evil men and women he deals with on a regular basis.

Background:
Nethaniel has a Masters degree in Anthropology, Occult literature and History.
He began his illustrious career studying ancient tribal cultures in Egypt, parts of Europe and Mongolia. His works on shamanic rituals and dimensional continuity attracted the attention of many colleagues he would later call friends. His work, however, is often dangerous. Cults have a tendency to attract psychopaths and fanatics that go to extreme measures to protect their interests. He has lost friends and colleagues to his work before and therefore has a certain sadness to him. Nethaniel’s loss has only strengthened his resolve. He believes his research into the Occult is for the betterment of mankind and his curiosity for the occult and the study of ancient rituals is important work.



SKILLS : (Important: Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)
Anthropology (01%):61%
Archaeology (01%):71%
Climb (40%):
Credit Rating (15%): 25%
Cthulhu Mythos (00%): 25% (Updated 25 Sept 08 - Raiko)
Speak Arabic(01%): 61%
Speak Latin (01%) 61%
Dodge (DEX×2): 38%
Hide (10%):
History (20%)60%
Jump (25%):
Library Use (25%):70%
Listen (25%):
Occult (05%): 75%
Own Language (EDU×5%):
Persuade (15%): 45%
Sneak (10%): 50%
Spot Hidden (25%):45%
Swim (25%):
Throw (25%):

Hand-to-Hand:
Fist/Punch (50%): 50%
Grapple (25%):

Firearms
Handgun (20%):
Crossbow (25%): 70%

EQUIPMENT:
Composite folding Crossbow, Compass, switchblade, magnifying glass, graduation pen from Oxford University, Briefcase with papers, pens, chalk, charcoal and several fake ID’s.
Private Library of the Occult (In apartment)
Nethaniel collects weapons and artifact from his years studying the occult. He has an impressive display of ceremonial daggers, swords and voodoo items from across the world. He also collects ceremonial bowls, blankets, and scripture.
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Laraqua
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Posts: 12656
Registered for: 17 years 7 months
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Re: Cast of Characters

Post by Laraqua »

Name : Michael O'Conner
Age : 21
Gender : M
Occupation : Soldier
Birthplace : Ireland

Characteristics:

STR : 13
CON : 5
SIZ : 16
DEX : 10
APP : 10
INT : 13 (Idea )
POW : 9 (Luck = 45)
EDU : 13 (Knowledge =65)

Rolls: http://invisiblecastle.com/roller/view/4153512/
http://invisiblecastle.com/roller/view/4153528/

Sanity: 45
phobias/mental disorders: None
maximum Sanity: 99
Hit Points: 11
Magic Points: 9
Damage Bonus: +d4

Appearance & Personality: Michael is a tall strong young man of average looks, with freckles and bright red hair. He stands out in a crowd. While he is average intelligence and education he will often be overlooked as a big oaf, and often plays that part. Michael is very superstitious and believes heavily in the "luck of the Irish".

Background: Michael grew up in a rough part of Ireland where you fought and won or got beat up. His 3 older brothers watched over him Michael a lot, since he was diagnosed with a mild form of Asthma. This made his mother try to smoother and protect him, but Michael was a big strong young man and could stand up for himself. As long as he didn't overdo it.
When his father and brother died in the Irish Civil War, Michael dropped out of school at 19 and swore and oath to the IRA to continue to fight against the illegitimate government of Ireland, against his mothers wishes. He did heed her words not to "dump arms" and turn himself in. She feared for his health if he was detained. So even though the ranks of the IRA are dwindling, Michael is determined to see Ireland free. The majority of Michael's experience has been in assisting in jail breaks.
As a low member soldier for the IRA Michael is not aware of the Soviet-IRA agreement of 1925. Or they are possibly still in the negotiation phase. That is happening at this same time frame. (perhaps a tie in here)

Family members: His Uncle is the famous Rory O'Conner. Michael has 3 older brothers and 1 younger sister. 1 of his brothers and his father died fighting for the anti-treaty side of the IRA (they lost) during the Irish Civil war in 1923.

SKILLS : (Important: Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)

Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX×2: 20%): 60%
Electr. Repair (10%):
Fast Talk (05%):
First Aid (30%):50%
Geology (01%):
[b.]Hide (10%): 40%[/b]
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%):45%
Locksmith (01%):
Martial Arts (01%):
Mech. Repair (20%): 45%
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Opr. Hvy. Mch. (01%):
Other Language (01%):
Own Language (EDU×5%):65%
.Persuade (15%): 45%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
Sneak (10%): 40%
Spot Hidden (25%): 45%
Swim (25%):
Throw (25%): 45%
Track (10%):

Hand-to-Hand:
.Fist/Punch (50%): 70%
Head Butt (10%):
Kick (25%):
.Grapple (25%):45%
Knife (25%): 75%

Firearms
Handgun (20%): 50%
Machine Gun (15%):
Rifle (25%):60%
Shotgun (30%):
SMG (15%):

EQUIPMENT: Standard equipment, his lucky fighting knife that he always carries. A .38 automatic, M1 rifle and a stash of Molotov Cocktails (that he usually does not have on him, unless he knows he is going into combat.)

Image[/quote]
Is it bad that I listen to this about ten times a day?

Oh, also, check out my new blog on roleplaying and running games: http://stwildonroleplaying.blogspot.com/
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