Scene 13c: Notes

An old house is shrouded in dark rumours and fearful whispers. Its past residents have all had grisly experiences in there, and the few which are able to speak of it will not. Now, pulled in by the promise of money, several investigators try to find the house's dark secret.

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Re: Scene 13c: Notes

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Sanity Roll (43) (1d100=14)

Karl keeps his cool quickly looking around to assess the situation of his fellow passengers and does a quick head count. We've got to get off of the plane. Karl moves to the back of the plane and looks for any parachutes.

You asked for a 1d10 roll. (1d10=6)
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Re: Scene 13c: Notes

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If it wasn't for his faith the salesman should have go mad completely.
San roll: 65% (1d100=[46], 1d10=[9])

Andrew stares with awe at the thing, telling his mind that it wasn't real. He slaps his face and turns to Karl, as much as opposite to the creature as possible as he do not want to catch another glimpse of the alien horror that just crept through into the cockpit and decided to dine on the pilot like a child dines a cookie.
His first instinct is to grab something, something hard that can bash something alien.
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Re: Scene 13c: Notes

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Dan Marrison

Dan watched the consuming of the pilot and copilot in wonder... not of the creature exactly, but how it could have possibly gotten to this altitude. He remains calm through it all, and unbuckled his seat belt, "I do believe you're right, Karl. This plane service is absolutely atrocious. There should be something near the doors I would think."
ooc,[url=http://invisiblecastle.com/roller/view/3137371/]??? (1d10=5)[/url] - and passed the sanity check (see link above).
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Re: Scene 13c: Notes

Post by zielonobrody »

ooc,it doesn't really matter if it's a dream or not. congrats on keeping your cool. you all lose 1 SAN.
The parachutes are easily found by the door, but they're in a bit of a jumble and none of you have ever used one before. The plane is dipping more and more with every passing second and the noise and wind is starting to become unbearable.
roll,Idea please.
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Re: Scene 13c: Notes

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ooc,Never lost sanity from a dream before, considering we could just wake up and rationalize it as some spicy food we had the day before acting up on us.
Dan Marrison

Dan looked at the pile of parachutes and started getting to work untangling them the best he could, but it wasn't getting him anywhere.
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Re: Scene 13c: Notes

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Karl kept looking back at the co-pilot still clutched in the grasp of the creature. How could this be happening? What the hell was going on.

Karl looked at the parachutes and all the sudden something comes to him.
Idea target 80 (1d100=57)
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Re: Scene 13c: Notes

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Andrew

Backing to where Dan and Karl are, Andrew leaves the idea of bashing the thing with something hard that he was unable to find anyway. He grabs a parachute and tries to understand how to operate the thing ... luckily, he got it right away - wear it, jump and pull the string ... it was easy.

Idea roll 65%: (1d100=8)
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Re: Scene 13c: Notes

Post by zielonobrody »

ooc,assuming Dan had some help with his harness ;)
As the creature seems to be finishing up the Co-pilot and tearing off bits of wing in the meantime. It's time to jump. You brace yourselves for the fall, fortunately the creature has given you enough adrenaline that you don't even dare to think to back down. As you take the step into nothingness the wind practically helps pull you out of the aircraft and you see it fall away from you quickly. A small gust of wind sends you spinning, but after a few seconds you manage to stabilise your fall. The first few seconds you feel you're picking up speed, but after a moment it only feels as if you were floating. The air is freezing cold and speed of your fall makes the whistling air unbearable. The ground is still far away, but it's hard to judge when to open the parachute. Might as well be now, just to be safe.
Roll,Roll for Parachute ;)
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Re: Scene 13c: Notes

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ooc,[url=http://invisiblecastle.com/roller/view/3138624/]Parachute (?%) (1d100=54)[/url]
Dan enjoyed the sensation, despite the cold ... it was quite a rush.
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Re: Scene 13c: Notes

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Karl helps Dan on with his, and slips his over his shoulders. Quickly checks the rip cord and gets in his head what to do. He makes the mistake of looking back and sees the co-pilots head disappear into the blubbery mass and tries to stop himself from throwing up. Karl tries to remember why they are on the plane to begin with, but seems just out of reach. All that is real is the plane plummeting and the mass or horror out on the wing.

Dan has already opened the rear door and jumped. Karl moves to the edge, swallows and looks down. Vertigo quickly sweeps over him for a second, then Karl regains his nerve. He glances over his shoulder one last time, then closes his eyes, Geronamo!! he yells, and jumps.

The air is cold, he remembers reading in one of his magazines to count to 3 before pulling. So not sure why, he counts. On 3 he says a small prayer. Karl isn't a real religious man but he figures it can't hurt. His pudgy hand grabs the cord and pulls...

Parachute (?%) (1d100=38)
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Re: Scene 13c: Notes

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Andrew

Without hesitation Andrew follows his two companions and jumps.
Parachute roll (1d100=66)
Eyes closed he tries to grab the cord that opens the parachute.
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Re: Scene 13c: Notes

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you are suddenly tugged to an abrubt halt as the parachutes open one by one. It seems all is well and you are not going to fall to your death hitting the ground at terminal velocity of 120mph. You sigh with relief as your heart stops pounding.

In the distance you see the plane pummel into the ground. The sound is a distant *flump* as it crashes into smithereens. But where is that thing... You slowly fall innocently to the ground. Andrew seems to be the furthest from the ground.
Karl and Dan,As you look upwards at Andrew and his parachute, you suddenly see the canopy torn in half as the hideous creature tears through it. It gets a bit jumbled in the lines, but as soon as it gets untangled Andrews torn parachute folds and he accelerates to the ground. It seems you might be the next meal. Karl is closest and the creature starts to float towards him. Both Roll for SAN (0/1d3)
Andrew,Suddenly you feel a jolt on the lines. You look up to see a large tear in your parachute as the thing tries to scramble through it, its tentacles reaching for you but getting tangled in the lines. It tries to get free and succeeds. At the same moment your parachute folds in half and you freefall to the ground. Roll for SAN(0/1d6)
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Re: Scene 13c: Notes

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Karl screams as the creature floats towards him.
Sanity roll 1d100 (1d100=58)
OOC,[url=http://invisiblecastle.com/roller/view/3147927/]Sanity Loss Roll 1d3 (1d3=2)[/url]
Karl looks for the nearest trees and wants to run towards them.
ooc,not sure what I can do since I failed my roll
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Re: Scene 13c: Notes

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ooc,[url=http://invisiblecastle.com/roller/view/3148047/]Sanity(41) (1d100=54)[/url] / [url=http://invisiblecastle.com/roller/view/3148048/]Sanity Loss (1d3=1)[/url] - Nevermind that this is a dream sequence, and people have night terrors on a daily basis without losing their sanity (which I've already argued)... but this is the second time we viewed this monster in a matter of minutes. Why are we losing sanity again? Because we learned it has helium properties? Is that it? We've discovered that it's not a monster at all, just a hot-air balloon gone wild?
Dan does his best to distance himself from Karl - and aims his landing toward some place populated so if he does reach the ground, the creature will have other people to feast upon.
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Re: Scene 13c: Notes

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SAN roll , SAN damage (1d100, 1d6=[87], [2])

Terrified Andrew screams like hell as he falls to his doom. Right now the approaching ground is more of a trouble then the floating horror above him. His hands stretched before him, he will try to soft his landing by stretching them forward, he will not need broken hands, he will need his feet if he wants to escape ... if he will survive.
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Re: Scene 13c: Notes

Post by zielonobrody »

OOC,let's keep our minds on staying alive shall we? The SAN roll was for watching Andrew fall to his death. Besides, don't argue with the Keeper ;)
As Karl and Dan scramble to keep away, they remember they have their weapons. Karl a measley pocket knife, and Dan his gun. With the ground far off, there's still time to try to take the creature out of the sky. Andrew disappears in the green below.
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Re: Scene 13c: Notes

Post by ImpInTraining »

Dan will look to see if he has a clear shot without endangering Karl or his own parachute before firing.
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Re: Scene 13c: Notes

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ooc,oh, thought we were on the ground already.

"Oh MY GOD!! There is no way Andrew survived that. You Son of a Bitch!"
Karl screams as he pulls his knife and swings at the creature. If it is full of helium or hydrogen, maybe I can pop it.
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Re: Scene 13c: Notes

Post by zielonobrody »

Dan quickly evaluates that there's only a slight chance of hitting Karl. The thing is creeping ever nearer the brave lad swinging his pocket knife and screaming at it defiantly. The chances of hitting Karl are greater with every passing second.
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Re: Scene 13c: Notes

Post by ImpInTraining »

In attempt to save Karl, Dan pulls up his handgun, takes quick aim, and lets a round loose striking the mysterious helium-inflated monster.
ooc,Sorry, I can't seem to find my equipment - not on my character sheet... so I'm unsure of damage or how many rounds I can let loose.
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