IC Arkham Horror

The fabric between dimensions is weakening, and portals to other worlds begin opening all over Arkham, unleashing strange creatures into the city. A band of crazed cultists attempts to summon Yog-Sothoth, putting all of humanity in danger. Psychic author Gloria Goldberg, renowned archaeologist Monterey Jack, and powerful magician Dexter Drake are all that stand in the way of total destruction of all we hold dear. Can they succeed in their desparate race against time?

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Re: IC Arkham Horror

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Dexter Drake Other World Encounter - Turn 9
OOC,[b]Monterey[/b] does not return to Arkham this turn. He moves to the second area of City of the Great Race, then has his encounter there and finds Shrivelling after I have my encounter. I'll go ahead and process the Mythos card after I resolve my own encounter. [url=http://invisiblecastle.com/roller/view/2034857/]Luck (-1) roll in encounter in The Dreamlands to gain 2 Clue Tokens and avoid being delayed (2d6.hits(5)=2)[/url] [b]Dexter[/b] gets 2 successes on his Luck roll and gains 2 Clue Tokens. Woohoo! :D
Image

Dexter finds himself in the middle of a vast, alien plain. In the distance to the north he can see a shining city with golden towers rising above the wall. He hikes closer to investigate, and soon he reaches the city's south gate, where a figure in red robes stands guard.

"Halt, dreamer!" demands the sentry. "You may not enter Thran until you have told me three dreams beyond belief."

"Am I dreaming now?" asks Dexter, confused.

"Yes, dreamer."

"I don't belileve it. That means this is the first dream."

The guard nods grudgingly. "You must still tell two more."

"I dreamed of a sunken city, deep beneath the waves at the bottom of the sea. When the stars are right, it will rise again."

"Not here in the Dreamlands."

"Then that makes two."

"No matter. You will not be able to think of a third."

"I dreamed that I approached the city of Thran, and the guard at the south gate opened it and let me in. Then he gave me a tour of the city and showed me all of its wonders personally."

"Never!" The sentry regrets the word as soon as it leaves his lips, but it is too late. He cannot call it back once it is spoken.

"Since you do not believe, that makes it the third dream. And in this place dreams can come true."

"So they can. I have never met a dreamer with such wit, not since Randolph Carter visited. You have earned your tour." With that, the sentry opens the gate and allows Dexter to enter the wondrous city. Another sentry takes over guard duty outside the gate while the guard who had quizzed Dexter leads him through the city on his promised tour. Dexter acquires much knowledge that will aid him when he returns to the Waking World.
Mythos Phase - Turn 9,[b]Heat Wave[/b] Environment(Weather): Fight checks in Arkham are made at a -1 penalty. Lore checks in Arkham are made at a +1 bonus. Fire vampires have their toughness increased by 1. Monster Surge - Woods(3): Ghoul at Woods, Star Spawn at The Unnamable, Dhole at Hibb's Roadhouse. Clue appears at Independence Square. Dhole moves from Hibb's Roadhouse to Easttown streets. Byakhee moves from Woods to Sky. Mi-Go remains in Sky. Raining Cats and Dogs is discarded.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
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Re: IC Arkham Horror

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Gloria Goldberg Upkeep - Turn 10
Ma's
OOC,Gloria is thinking of cleaning up the Easttown Streets... No, the Dhole is too tough. Maybe the Library. Speed >1 to 4, Sneak <1 to 0 Roll to keep Blessed, 1d6: 6
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Re: IC Arkham Horror

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Monterey Jack Upkeep-turn 10
No changes
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Re: IC Arkham Horror

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Dexter Drake Upkeep - Turn 10
OOC,[b]Dexter[/b] increases his Lore from 3 to 5 and decreases his Luck from 3 to 1. [b]Monterey[/b], you can use Lore to close/seal the gate after you return this turn. As long as that's maxed out, you don't need to increase your Fight. You also don't have to encounter the Star Spawn until next turn. At that time you may want your Fight higher, as you'll fail the Horror check and lose 2 Sanity no matter what unless you can evade.
Image

Dexter studies the wonders of Thran carefully, preparing to find the way back home.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC Arkham Horror

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Gloria Goldberg Movement - Turn 10
Ma's - Easttown
OOC,Cultist Fight (1) +4 -1 =4d6: 2 3 4 5 Monster trophy (1)
Image
Gloria spots another slimeball walking the streets.
"Hail friend, will he be in Arkham soon?"
"Yes, yes," drools the Cultist.
"Well, you shan't see it!"
She draws the .45 Automatic and dispatches the thing.
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Re: IC Arkham Horror

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Monterey Jack Movement - Turn 10
Monterey finally found a way to return to Arkham. He still had dificulties to believe in what happened.
OOC,Jack returns to Arkham, I hope I'm doing right this time!
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Re: IC Arkham Horror

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Dexter Drake Movement - Turn 10
OOC,[url=http://invisiblecastle.com/roller/view/2036510/]Lore (-1) check to cast Find Gate (4d6.hits(5)=1)[/url] [b]Dexter[/b] successfully casts and exhausts Find Gate. He pays 1 Sanity and immediately returns to Arkham, at Hibb's Roadhouse. He gains an Explored marker.
Image

Dexter attunes his senses to the mystical energies of Thran. Using his newfound power to detect the portals between worlds, he feels around mentally until he can sense one calling out to him. "I wish to see that tower next," he tells his escort, pointing at the one where he has located the gate leading back home. The mental toll was high, but worth it.

"Very well," says the sentry, leading him into the tower and up to the top of the spire. In the chamber there is a shimmering portal in one wall, much like the one that brought him here.

"I must bid you farewell now. It's time for me to go back whence I came."

"It was a pleasure meeting you, Dexter Drake. Perhaps I'll see you again, in your dreams."

Dexter shakes his hand and steps through the gate.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC Arkham Horror

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Gloria Goldberg Encounter - Turn 10
Easttown
OOC,No encounter.
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Re: IC Arkham Horror

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Monterey had return fully human to Arkham. But he could still see the portal opened. And he finnaly understood what the cultist had told him: those were portals to other places. Dangerous places. After all he had read, he knew what to do. He started to chant some strange words he had learn in the city of the Great race.

OOC,Lore check: Lore (4)+Heat wave (1)= 5d6. 6,4,5,4,2. Closed gate.
The gate was emiting a huge light, and he thought he had failed, but suddenly the light vanished: he had succeded. Jack fainted exausted.
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Re: IC Arkham Horror

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Dexter Drake Arkham Encounter- Turn 10
OOC,I'm assuming that [b]Monterey[/b] spends the 5 Clue Tokens to seal the gate in addition to closing it. There's no point in not doing so. Closing the gate also causes the Cthonian to return to the monster cup. [url=http://invisiblecastle.com/roller/view/2044025/]Lore (+2) check (+1 for Dreamlands, +1 for Heat Wave) to close the gate at Hibb's Roadhouse (7d6.hits(5)=1)[/url] [url=http://invisiblecastle.com/roller/view/2044026/]Spending a Clue Token for an extra die on the Lore roll (1d6.hits(5)=1)[/url] [b]Dexter[/b] gets two successes and closes the gate to The Dreamlands. He spends an additional 5 Clue Tokens (for a total of 6) to seal it.
Image

Dexter emerges in the bathroom of Hibb's Roadhouse, falling out of the swirling vortex and onto the floor. He stands and faces the gate, chanting the words of power as mystic energies flow through him. This gate should be easier to close than the previous one, but he is exhausted from his journey in the land of dreams and his mind is still unsettled from his efforts. He gives it all he has, and a little more besides. The gate begins to shrink and soon dwindles away to nothing. He utters more arcane sentences and ensures that the gate will be sealed for good. Then he slumps against the wall and breathes deeply.
Mythos Phase - Turn 10,[b]Icy Conditions[/b] Environment(Weather): Investigators receive 1 less movement point during the Movement Phase. [i]Fast[/i] monsters move like normal monsters. A sixth Doom Token is added to the Doom Track. Gate to Another Dimension opens at Historical Society. A Cthonian emerges from the gate. Clue appears at Silver Twilight Lodge. Star Spawn does not move, as [b]Monterey Jack[/b] is in its location. Heat Wave is discarded.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC Arkham Horror

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Monterey Jack upkeep- turn 10

Monterey awaked completly frozen in the ground.
-I'm cold, so cold... What a strange dream I had... must be drunk. Wait, what's that noise?
OOC,Fight-2>4 Will-3<1
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Re: IC Arkham Horror

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Dexter Drake Upkeep - Turn 11
OOC,[b]Dexter[/b] increases his Speed from 3 to 4 and decreases his Sneak from 3 to 2. [b]Dexter[/b] decreases his Lore from 5 to 4 and increases his Luck from 1 to 2.
Image

Dexter emerges from the bathroom and into the common room of the roadhouse. The other patrons are still there in varying stages of inebriation. Nobody seems to have noticed anything amiss other than the strange man in hooded robes who had left earlier.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC Arkham Horror

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Gloria Goldberg Upkeep - Turn 11
Easttown
OOC,No changes Roll to keep Blessed, 1d6: 4 Gloria will go to the Curiositie Shop.
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Re: IC Arkham Horror

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Monterey Jack movement turn 11

Monterey almost fainted when a shadow appeared in front of him: it seemed vaguely antropoid, with wings and several apendices in the face. His mind only told him to run, but he somehow managed to get the courage to stay: he understood he will be an easy prey if he run.

OOC,Star Spawn Horror check: Failed. Will (1)-Horror rating (3)=-2. Horror damaged: 2 Combat: Fight (4)+.38 revolver (3)+Bullywhip(1)- Combat rating (3)=5d6.1,5,6,2,6. Victory and 1 Monster trophy.
Monterey started to shoot all the bullets he had against the menace, and used the whip in the awful face; the creature resisted and tried to get closer to him. Jack was half insane, but the previous experience of several fights saved his life, and he killed the creature.
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Re: IC Arkham Horror

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Dexter Drake Movement- Turn 11
OOC,[b]Dexter[/b] gains 2 Clue Tokens at Independence Square.
Image

Dexter leaves the roadhouse and walks back downtown, heading for Independence Square again. He hadn't had a chance to have a good look around the last time he had been there, and he is sure he missed something important. Now that he had seen and sealed the second gate, he could go back to the place where the first one had been and glean some new insights.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC Arkham Horror

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Gloria Goldberg Movement - Turn 11
Easttown - Newspaper
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Clutching hastily scribbled notes of her incredible adventures, she enters the offices, the printing presses are clacking and thumping upstairs. She looks for the editor; Gloria hopes to sell her story to the Arkham Advertiser.
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Re: IC Arkham Horror

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Monterey Jack encounter turn 11

No changes.
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Re: IC Arkham Horror

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I cant' t use my computer at home for a couple of days, so I'm a bit limited at the posts. Since it would be weird to roll dices outside my home, I'm using the invisible castle.
Monterey Jack encounter turn 11

In the Unnamable, after awakening near the rotting corpse, Jack was exploring the area. An object called his attention: an old manuscrit. It was writen in latin but he read it easily. It had been writtten in the XIV century by a french monk who had dealed with some strange creatures and had included a spell there.
The Unnamable
In a dusty and decaying roll-top desk, you find... If you read it, make a lore(-1) check. if you pass, draw 1 spell...
OOC,Lore check: Lore (4)-1= 3d6. 6,5,6. Passed and know now a new spell.
OOC2: Since I passed the test, I don't need to stay here next turn and gain the 2 clue tokens?
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Re: IC Arkham Horror

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Dexter Drake Arkham Encounter- Turn 11
OOC,Yes, that's correct. Since you're not at home, I drew a Spell for you. It's Wither. There are gypsies camped in the park. Make a Luck(-1) check if you wish to interact with them... [b]Dexter[/b] chooses not to interact with them. He has no money, so he'd gain nothing if he succeeded, and if he failed he'd get injured and Cursed.
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Dexter approaches the square. Now that the gate and the ghost guarding it are gone, some gypsies have set up camp in the park. He cautiously avoids them, having heard rumors about them having thieving ways and mystical powers that could place a jinx on him.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Re: IC Arkham Horror

Post by Tabs »

Gloria Goldberg Encounter - Turn 11
Newspaper / Curiositie Shop
OOC,You earn a hefty fee for a story and get a ride with Doyle Jefferies, the editor. Gain $2 and move to any location and immediately have an encounter there. Curiositie Shop Dragon's Eye $6 - Exhaust and lose 1 Sanity to replace a location or gate card.
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