So far we have three players: Mr Zombie killer, sufirjp, and Philulhu. There's still room for a few more 1969 characters. Philulhu, since you're playing the only 2009 character we can start your IC thread up as soon as your character is complete, even if we're still waiting for other players. If anyone wants me to roll up a character for you and/or distribute skill points, you can just tell me what you're looking for and I'll do the rest.
We'll use standard character creation from the book. Start by choosing a name and gender for your character. Then make the following rolls:
- Roll 3d6 each for STR, CON, POW, DEX, and APP.
- Roll 2d6+6 each for SIZ and INT.
- Roll 3d6+3 for EDU.
- Roll 1d10 to determine personal wealth. Use the Present portion of the table, but the 1969 characters will have the result divided by 5. Don't worry, it went a lot further in those days. If you don't have the rulebook, don't worry. Just roll the 1d10 and I'll tell you how wealthy your character is.
Those are the only rolls you need to make for character creation. You are free to distribute the 3d6 rolls amongst the five stats that are rolled on 3d6, as well as to choose which 2d6+6 roll goes to SIZ and which to INT. EDU can be raised by making your character older. If you're still not satisfied with your rolls, let me know and we'll work something out. If your rolls are abnormally low, I may permit a reroll of the entire set.
You'll also need to decide on your character's age. The minimum age allowed is EDU+6, but you can always choose to make your character older. For every 10 full years above the minimum, you get +1 to your EDU (which also gets you an extra 20 occupational skill points). However, for every full 10 years above 40 (i.e., starting at age 50), you must reduce one of the following stats by 1: STR, CON, DEX, or APP.
Your character has the following derived stats:
Idea: INT x 5
Luck: POW x 5
Know: EDU x 5 (maximum of 99)
Damage Bonus: Calculate STR+SIZ and consult the following table
- 12 or less: -1d6
- 13-16: -1d4
- 17-24: +0
- 25-32: +1d4
- 33 or more: +1d6
Maximum Magic Points: POW
Starting Sanity: POW x 5
You get 20 x EDU occupational skill points that can only be used to increase skills for your chosen profession. You also get 10 x INT hobby skill points that can be spent to increase any skills (even the ones for your occupation if you really want). The only skill that cannot be raised is Cthulhu Mythos, which always starts at 0%. The other skills have base levels of 1% or higher, and the points you spend add to those base levels. All characters use the modern skill lists, whether in 1969 or 2009. To see the list of skills and their starting levels (as well as other useful info), see the Quick Start rules for Call of Cthulhu: http://www.chaosium.com/article.php?story_id=87
I would prefer that you don't have starting skills higher than 75 without a very good reason. Older, more experienced characters are more likely to have exceptionally high skills, so they'll get more leeway in this area than youngsters. In any event, you shouldn't have any skill higher than 90 to begin. Spend all your skill points during character creation, as they're of no use once the game is underway.
The occupational skills for many professions are listed in the rulebook. If you're unsure what they should be, tell me your character's occupation and I'll give you a list of skills you can spend your EDU skill points on. Some of these lists allow you to choose one or two of your occupational skills. Just make sure it's within reason for your chosen occupation.
Mr Zombie killer indicated he wants to play a student radical. In this case, use the Zealot's occupational skill list: Conceal, Hide, Library Use, Persuade, Psychology, any two of the following (Chemistry, Electrical Repair, Law, Pharmacy, Rifle), and any one other skill as a personal or era specialty.
Sufirjp, if you want to play an undercover FBI agent, use the Police Detective skill list: Bargain, Fast Talk, Law, Listen, Persuade, Psychology, Spot Hidden, and any one other skill as a personal or era specialty
If you want to play a Black Panther, use the Zealot skill list above. For extra fun, we can keep the other players in the dark about whether you're really a radical or an undercover FBI agent by taking the secret parts of character creation discussion to PMs. You'll appear to be a radical, but nobody will know whether you really are or not. In that case you'll probably want to take skills from both lists (which do overlap nicely), using your hobby points to fill in the gaps.
Philulhu, if you want to play a professor, the skill list is as follows: Bargain, Credit Rating, Library Use, Other Language, Persuade, Psychology, and any two of the following as a personal specialty: Anthropology, Archaelogy, Astronomy, Biology, Chemistry, Electronics, Geology, History, Law, Medicine, Natural History, or Physics.
If anyone wants to play something else, let me know and we'll work out a skill list for your occupation.