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The Path to Carcosa

Posted: Fri Jan 03, 2020 2:20 pm
by Tabs
Image

How do you create a new subforum, Mr. Handy?--I wish to move some old threads.

Re: The Path to Carcosa

Posted: Fri Jan 03, 2020 6:27 pm
by Mr. Handy
You need to log into the Administrative Control Panel. There's a link at the bottom center of the page when you're logged into the regular site. Once you log in again (with the same credentials), you can click on the Forums tab and create a new forum. You'll probably want to make sure the dice roller is always enabled when you select the settings for it, as it's turned off by default.

Re: The Path to Carcosa

Posted: Sat Jan 04, 2020 1:59 pm
by Tabs
Thanks


Player Deck

Control our own decks? Build and draw using arkhamdb.com , editing it and then posting cards to your investigator in this forum; cards in hand to be kept secret from each other.

Image

Re: The Path to Carcosa

Posted: Sat Jan 04, 2020 4:50 pm
by Mr. Handy
You're welcome.

Do I need to register at the site in order to build and use decks? I can't remember if the rules say that we have to keep our cards in hand secret, but it's no problem to hide them in a spoiler button.

Re: The Path to Carcosa

Posted: Sat Jan 04, 2020 8:59 pm
by Tabs
Yes, see “Table Talk” p.12 Learn to Play rule book https://images-cdn.fantasyflightgames.c ... ay_web.pdf

And yes, register at arkhamdb. It’s really useful, for example when you build a deck the legal card choices are shown.

Also, I shan’t peek at your investigator thread so no need for spoilers.

Re: The Path to Carcosa

Posted: Sun Jan 05, 2020 6:35 am
by Mr. Handy
I've built my deck. I'll be Mark Harrigan. I can't publish my deck yet, as I registered less than 24 hours ago. The link is here, but I don't think you'll be able to see it if it's not published. With this character, it was easier to just decide which cards not to take rather than which ones to take.

Re: The Path to Carcosa

Posted: Sun Jan 05, 2020 12:18 pm
by Tabs
Image Image

There were plenty who returned from the war broken in body or spirit. But Mark Harrigan had witnessed horrors he could not explain. His beloved Sophie believed him when he wrote her about the things he saw - not the men killing other men, but the other things. The creatures. When he came home and went to visit her, he found the reasons she believed him: she had one of the creatures inside her, eating her from the inside out. As he watched in helpless horror, she faded away into the air, screaming as thing finished its meal. Now everyone thinks Mark Harrigan is crazy. Maybe he's finally lost it, after all. But he knows the monsters are real, and he will not rest until every last one is dead.

Great!--we may need a bit of muscle. I'm going for the polar opposite of Wendy and a Seeker to boot.

Image

Nobody believes him, and why should they? How could six stars vanish from sight all at once, never to reappear? Astronomer and Miskatonic University professor Norman Withers had all but given up on regaining his colleagues' esteem when a protege of the renowned Albert Einstein comes to speak on campus. The visiting physicist, with unsettling theories about the curvature of space-time, may hold the key to helping Norman explain the phenomenon of the vanishing stars...

Oh! his ability is a cool one. I've not built my deck yet, but when I've drawn my starting hand I'll reveal the next card from his deck.

Re: The Path to Carcosa

Posted: Sun Jan 05, 2020 8:30 pm
by Mr. Handy
Nice! Our characters should make a good team. I actually have the book Norman Withers comes in (got it on sale a while ago), but I haven't had time to read it yet.

Re: The Path to Carcosa

Posted: Mon Jan 06, 2020 1:15 pm
by Tabs
That should be a fun little read, I wonder if it's available for the Kindle?

Here's Norman's deck https://arkhamdb.com/deck/view/569889 BTW it's useful to Clone your deck then you're ready for the next scenario, just upgrade.

Encounter Cards

I've got all the cards before me so I think it'd be easiest for me to draw both of ours from my deck?

Difficulty

Easy?--I want to experience the story. Here's the tokens p.2 https://images-cdn.fantasyflightgames.c ... de_eng.pdf

Image

Chaos Tokens

Each using the physical tokens or use an app instead?

Re: The Path to Carcosa

Posted: Tue Jan 07, 2020 4:07 am
by Mr. Handy
I'm not sure. I got that book and the one with Carolyn Fern in the same sale on miniaturemarket.com.

Here is my published deck, and I cloned it as well.

Yes, you can draw both of our Encounter cards.

I'm fine with playing on Easy, especially considering how often we get our heads handed to us in later scenarios when playing Standard.m

I'd like to just use the dice roller for my Chaos Bag draws. It's easier than gathering and drawing physical tokens for me. You're free to draw them however you please.

Re: The Path to Carcosa

Posted: Tue Jan 07, 2020 9:02 am
by Tabs
Good to see.32 and Dynamite.

What you said about the Chaos Bag is fine, just do what’s easiest for yourself.

Image Image

Prologue

You turn over the folded program in your hand, reading it for what seems like the hundredth time. “Miskatonic Playhouse presents: The King in Yellow,” it reads. “A special one-night engagement at Arkham’s very own Ward Theatre. An irresistible drama in two acts. Production staged and directed by Nigel Engram.” The cast is a small ensemble, with one unatributed credit at the end: “The Stranger.”

To have such a highly anticipated play come to Arkham all the way from Paris is a noteworthy event, even if it is just for one night. For weeks leading up to the show, it was the talk of the town. It seemed so unassuming...and yet, you have evidence something sinister is at work. It started with the disappearance of one of the stagehands at the theatre—a boy of only seventeen who missed rehearsal one night and was never seen again. Then, less than two weeks before the performance, there was the musician whose corpse was found with a gun in its mouth. Perhaps most chilling was the crazed man the coppers had picked up in Independence Square who had been ranting and raving about the “King’s return.” He was brought to Arkham Asylum, and you were surprised to discover that he was not alone in his delusions.

Finding these events suspicious, you and your companions have delved deeper into the matter. Although no connection can be proven, these weren’t the only strange events surrounding the up-and-coming play. Instances of suicide and madness have followed in its wake, and you are determined to discover why.

The lights in the auditorium dim, and a spotlight shines on the stage. What unfolds is not quite what you expected. Slow-paced and monotonous, the first act of The King in Yellow is a tedious bore. The setting and characters are compelling, but the meandering and nonsensical story does little to entertain or inform. You begin to wonder whether the dreadful events surrounding The King in Yellow aren’t connected, after all. Perhaps it was just your overactive imagination; how could such a trivial and unassuming show cause such pandemonium? You are surprised when the first act closes without any rising action or revelation. The lights rise for the intermission, and you consider leaving early, stifling a yawn. Before you are able to decide, however, you find yourself drifting...drifting...to sleep.


Scenario I: Curtain Call

You awaken with a start, as though shaken by an unseen force. You must have slept for quite some time, for there are only a few other patrons in the audience, and no performers on stage. The lights are dimmed, and the stage curtains are tattered and ripped, though you do not remember that being the case during the first act. You wait a moment before you are sure this isn’t part of the performance. As you wait, a foul but unrecognizable smell permeates the air. How long have you been asleep? Shaking off your drowsiness, you walk toward one of the seated patrons and ask for the time, but he does not respond. It is then that you realize you are speaking to a corpse.

Image

Norman Withers sidesteps along the row to another patron. This one appears to be breathing!

"That chap is dead" he says in a tremulous voice, pointing at the corpse


Image Image

Image Image Image Image Image

Theatre -> Backstage -> Lobby
Lobby -> Theatre -> Balcony -> ?
Backstage -> Theatre -> ?
Balcony -> Theatre -> Lobby

Re: The Path to Carcosa

Posted: Wed Jan 08, 2020 4:09 am
by Mr. Handy
Image

Prologue

"My watch stopped," mutters Mark Harrigan, checking it as he gradually comes to his senses. "How long was I out?" He looks around, stunned. It's like being back in the the war again, bodies all around. "Is this real? Are you seeing it too?" he asks Norman WIthers, the only other person still alive in here.
OOC,I'm not sure if I'm drawing cards correctly. I drew 5 cards from my cloned deck, but one was a Weakness. I left the page to check the rules and saw that it gets reshuffled and a new card drawn in its place, but when I went back and drew another card, there appeared to be no record of my previous five draws. The card I drew was not one of the original five, so it's okay for now, but I'm not sure if it will stay that way. If I draw a card identical to one of my starting hand, I won't know if it's the same one or the second copy in my deck in the event that I have two cards of that type in my deck. I also don't know if my Weakness got reshuffled.

Re: The Path to Carcosa

Posted: Wed Jan 08, 2020 9:43 am
by Tabs
I couldn’t see my cards either, I wonder if the site is down?—I’ll check later.

Image

Norman blinks several times and holds his forearm to his brow “It seems real” He examines the back of his hand, then looks up “I— I think it is very real

“Looks like we’re in this together” he says at last, thinking of the goings on in Arkham and why he came here tonight “I'm Norman Withers” and he extends his hand.


His revealed card Image--what a super asset!

Everything seems okay now. I drew 5 cards for Norman, this included a weakness so I drew a sixth, didn't like em--mulligan--and drew 5 more, copied them to his investigator thread and then edited arkhamdb; after this I drew his revealed card [above] and edited again https://arkhamdb.com/deck/view/571106

Re: The Path to Carcosa

Posted: Thu Jan 09, 2020 2:43 am
by Mr. Handy
Image

Prologue

"Mark Harrigan," says Mark, shaking the professor's hand with a strong grip. "We should look around, see if we can find out what happened and if there are any other survivors. We can split up to cover more ground. How about I check the lobby?"
OOC,That is an excellent card! Would you like to go first, or should I? I see what I did wrong. I didn't realize that I had to manually remove drawn cards from my deck. I had thought maybe it could automatically track card draws. I've never actually taken a mulligan. Of course, most of the time I was playing Sefina Rousseau, who can't. My card draw isn't quite as useful at the outset, but it probably will be later, so I think I'll keep it.

Re: The Path to Carcosa

Posted: Thu Jan 09, 2020 10:37 am
by Tabs
You can go first. I want to play an Ally and the Fieldwork card, but to take advantage of it I need more than one action left. I plan to gain a resource with my last action

Image

“Pleased you’re here, Mr. Harrigan. I’ll go Backstage. But first, I’d like to check on everyone here—maybe there’s other survivors”

Re: The Path to Carcosa

Posted: Fri Jan 10, 2020 4:15 am
by Mr. Handy
Image

Turn 1 Investigator Phase

"All right," says Mark. "Be careful, and if you need help, call out. Whoever is responsible may still be around." He heads back into the lobby.
OOC,Action 1: Move to Lobby.

Re: The Path to Carcosa

Posted: Fri Jan 10, 2020 11:16 am
by Tabs
Revealing a new location, that's something you could do yourself. At arkhamdb just type "lobby" in the search bar, there's a few options but it should be clear which card it is and the pic is the same as the one I've already posted of the unrevealed side.

Image 1 clue

ImageImage

Re: The Path to Carcosa

Posted: Sat Jan 11, 2020 6:38 am
by Mr. Handy
Image

Turn 1 Investigator Phase

The lobby is much darker than Mark had thought it would be, and he's shocked to see that the exit doors are gone. He heads upstairs to the balcony to search for other people and tries to track down a shadowy figure moving around.

Image

Image
OOC,Action 2: Move to Balcony. Action 3: Investigate (Intellect 2 + 2[Unexpected Courage] = 4 vs. 2 Shroud): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign[/spoiler] 0. Success! 1 clue gained.

Re: The Path to Carcosa

Posted: Sat Jan 11, 2020 10:30 am
by Tabs
Image

Turn 1 Investigator Phase

1 Play card, spending 4 resources Image

2 Play card, spending 1 resource Image

Reveal top card Image-- :!:

3 Gain 1 resource

Norman Withers shakes the shoulder of everyone in the audience; he's very systematic in his task (he's a good scientist) feeling that it's his duty to check on everyone. The smell pervading the theatre is awful, and Norman covers his nose with his poker dot handkerchief. One fat soul wheezes and coughs when shaken

"Can you walk?" asks Withers

"Y--Yes, I think I can"

"It's all crazy weird in here, but we're going to get to the root of it, whatever it is. Join us, Mr.--"

"Dr. MIlan Christopher, at your service. We?"

"There's another survivor, capable chap. Harrigan is his name. He's off exploring"

Re: The Path to Carcosa

Posted: Sat Jan 11, 2020 4:53 pm
by Mr. Handy
Image

Turn 1 Upkeep Phase
OOC,Gain 1 resource and draw 1 card. Nice start! The duplicate card is good for an Intellect icon at least, or for any effect that requires you to discard a card. Since you have him in play now, it's probably more efficient to use actions for investigation rather than gain resources, as you get one for free anyway if you succeed. However, I don't know which cards you have. You might need 2 resources for something.

Re: The Path to Carcosa

Posted: Sat Jan 11, 2020 6:38 pm
by Tabs
Image

Turn 1 Upkeep Phase

Draw 1 card and gain 1 resource

New revealed card Image

Map

Image Image Image Image

Theatre [Norman] -> Backstage -> Lobby
Lobby [1 clue] -> Theatre -> Balcony -> ? -> ?
Backstage -> Theatre -> ?
Balcony [Mark / 1 clue] -> Theatre -> Lobby

Re: The Path to Carcosa

Posted: Sun Jan 12, 2020 12:24 pm
by Tabs
Turn 2 Mythos Phase

Image Image

Place 1 doom on the agenda 1/6

Mark Harrigan Image

Norman Withers ?--the card says secretly add it to your hand

Re: The Path to Carcosa

Posted: Sun Jan 12, 2020 9:58 pm
by Mr. Handy
OOC,The rats aren't so bad. I should be able to stomp them even without a weapon equipped. Do you want to go first this time? On my turn, I plan to take down the rats and then ready a weapon, but I'm out of things that will help me investigate, so I won't be able to grab that second clue and score a victory point. Maybe you should head in my direction instead of going backstage. I have no chance to find the clue in the lobby, but you could.

Re: The Path to Carcosa

Posted: Mon Jan 13, 2020 11:39 am
by Tabs
I'll get that clue on the Balcony (I have just the card for it, too)

Image

Turn 2 Investigator Phase

Theatre [Norman] -> Backstage -> Lobby
Lobby [1 clue] -> Theatre -> Balcony -> ? -> ?
Backstage -> Theatre -> ?
Balcony [Mark / 1 clue] -> Theatre -> Lobby
Post details

I just noticed that the Balcony is connected to the Theatre but the Theatre is not connected to the Balcony, so I'll move to the Lobby

1 Move to the Lobby

2 Investigate and exhaust Fieldwork[+2] 5 +1[Dr. Milan] vs. 4[shroud in Lobby], chaos token skull[-1] ; success! 1 clue and 1 resource

3 Play Image spending 1 resource. Investigate Balcony 5 +1[Dr. Milan] +1[Dr. Milan skill] vs. 4[shroud in Lobby], chaos token -1 ; success! 1 clue and 1 resource and 1 victory point

Norman Withers pops another peanut into his mouth and chomps happily. The bag of peanuts belongs to Dr. Milan, it’s the gift that keeps on giving

Re: The Path to Carcosa

Posted: Tue Jan 14, 2020 4:35 am
by Mr. Handy
Image

Turn 2 Investigator Phase

Mark quickly stomps on the rats that rush him, crushing many of them and causing the rest to flee. Drawing his revolver, he ventures back down the stairs, lowering his gun when he sees who is in the lobby. "Ah, good, you've found someone," he says. "I spotted a moving figure up on the balcony, but I think it was just the rats. Filthy creatures..." He holds out his free hand to the other man with Norman. "I'm Mark Harrigan. I don't believe we've met."

Image
OOC,Very nicely done! 8-) The Balcony only connects to the Theatre because you can jump down, though that costs 2 Health. I think I'll take the stairs. ;) Action 1: Fight (Combat 5 vs. 1[Swarm of Rats]): [dice]0[/dice] +0. Success! Swarm of Rats Defeated. Action 2: Play .32 Colt, spending 3 resources: [img]https://arkhamdb.com/bundles/cards/03020.jpg[/img] Action 3: Move to Lobby.

Re: The Path to Carcosa

Posted: Tue Jan 14, 2020 11:00 am
by Tabs
“Dr. Milan Christopher” he replies.


Image

Turn 2 Upkeep Phase

Draw 1 card and gain 1 resource

New revealed card Image

Re: The Path to Carcosa

Posted: Wed Jan 15, 2020 3:53 am
by Mr. Handy
Image

Turn 2 Upkeep Phase

"Pleased to meet you," says Mark, shaking his hand. "Let's hope we don't need your medical skills."
OOC,Gain 1 resource and draw 1 card. Oh, nice! That'll save an Action.

Re: The Path to Carcosa

Posted: Wed Jan 15, 2020 10:52 am
by Tabs
Map

Image Theatre -> Backstage -> Lobby

Image Lobby [Withers/Harrigan] -> Theatre -> Balcony -> ? -> ?

Image Backstage -> Theatre -> ?

Image Balcony -> Theatre -> Lobby

Turn 3 Mythos Phase

Image Image

Place 1 doom on the agenda 2/6

Mark Harrigan Image--I've purposely not read it

Norman Withers Image

Image

One of the doors off the Lobby closes, only quietly but loud enough to make them look round. A monk like figure is creeping towards them with malevolent intent, and he clasps a thin blade in each hand. He has Norman Withers in his sights

"There's no need for violence" he splutters, taking a step back

Re: The Path to Carcosa

Posted: Thu Jan 16, 2020 3:45 am
by Mr. Handy
OOC,Does the card added to my hand count toward my hand limit of 8? If I go over the limit, can I choose that one as the one to discard, and at what point in my turn does it happen? The Agent of the King is tough, but I think I can take him. It's a good thing I'm with you. Can you Evade him this turn? Or does playing Shortcut allow you to move without bringing him with you? It's a Fast action, so it doesn't trigger an attack of opportunity. If you can do either, you should go first and do that, spending any remaining actions as you please, while I take care of him.

Re: The Path to Carcosa

Posted: Thu Jan 16, 2020 9:37 am
by Tabs
Yes it does, no you can’t choose it to discard, and hand size is checked at the end of the Upkeep Phase. I’ve got a super Event card that’ll deal 3 damage; shall I use it or keep it (for when I’m alone)?

The Path to Carcosa

Posted: Thu Jan 16, 2020 9:46 am
by Tabs
Yes it does, no you can’t choose it to discard, and hand size is checked at the end of the Upkeep Phase.

I’ve got a super Event card that’ll deal 3 damage; shall I use it or keep it (for when I’m alone)?

Re: The Path to Carcosa

Posted: Fri Jan 17, 2020 6:21 am
by Mr. Handy
OOC,I'm confident can take this guy down with my gun alone if I get all three actions to shoot. However, I don't want to risk hitting you by mistake. I could spend one action to engage him and then fire twice, but if one shot misses, I'll be the one getting hit, and I can't afford the Sanity loss. That's why I'd like for you to evade him first. If you can't, I'll go first, engage, and fire twice. If I fail to finish him in two shots, then you could finish him.

Re: The Path to Carcosa

Posted: Fri Jan 17, 2020 1:22 pm
by Tabs
Norman's aglity is only 1, so go first and do what you said at the end: Engage and Fight twice, if it's not dead I'll use that card I mentioned. BTW you'll be safe from retaliation, that's a keyword which the Agent of the King does't have. Good luck!

Re: The Path to Carcosa

Posted: Sat Jan 18, 2020 4:49 am
by Mr. Handy
Image

Turn 3 Investigator Phase

"I disagree with my friend," says Mark, grabbing Norman's attacker by the shoulder and pulling him away. "I think violence is exactly what's called for." With that he fires a shot from the hip, but the man twists his arm so that he misses. Undeterred, Mark launches a punch with his free hand at the man's kidney.

Image
OOC,Action 1: Engage Agent of the King Action 2: Activate .32 Colt. Fight, spending 1 ammo. (Combat 5 vs. 4[Agent of the King]): [dice]0[/dice] -2, failure. Action 3: Fight (Combat 5 vs. 4[Agent of the King]): [dice]1[/dice] +0, success! Agent of the King takes 1 damage. Since you can do 3 damage, there's no point in me wasting a bullet. A normal attack has the same chance and does 1 damage, and he has 4 Health.

Re: The Path to Carcosa

Posted: Sat Jan 18, 2020 12:08 pm
by Tabs
Image

1 Play Image 5 +1[Dr. Milan] +2[Working a Hunch skill] vs. 4, chaos token -2 ; success! 3 damage dealt to Agent of the King, defeated and 1 victory point gained

2 and 3 Discard Whispers in Your Head (Dread)

Norman Withers almost responds with I say! when Harrigan insists on violence. He has a brainstorm and kicks over a mop and pail of soapy water, next he pulls out wire from his pocket (God knows why it was there, but go with it) and throws one end into the soapy water, which is sloshing round the man's bare feet, and the other he plugs into an electric socket--he prays that his rubber soled loafers will insulate him--and sure enough ol' baldy is zapped!

Re: The Path to Carcosa

Posted: Sat Jan 18, 2020 4:50 pm
by Mr. Handy
Image

Turn 3 Upkeep Phase

"Thanks, nicely done!" says Mark. "Who was that maniac, anyway?" He searches the body and takes one of the blades from the dead man.
OOC,Gain 1 resource and draw 1 card.

Re: The Path to Carcosa

Posted: Sat Jan 18, 2020 10:59 pm
by Tabs
Image

“I have no idea” replies Withers. He places two fingers upon the monk’s throat, announcing “Well, he’s gone” but he sounds a little unsure—did the electrocution change the laws of physics? “Do you think I will answer to God for this?”

Re: The Path to Carcosa

Posted: Sun Jan 19, 2020 1:13 am
by Mr. Handy
Image

Turn 3 Upkeep Phase

"It was a clear case of self-defense," says Mark. "I'm sure God knows that. This fellow, on the other hand, has no excuse. He's in God's hands right now, and that's a very scary place for him to be."

Re: The Path to Carcosa

Posted: Sun Jan 19, 2020 11:22 am
by Tabs
Image

Norman Withers raises an eyebrow "Now, I hadn't thought about it like that."

Turn 3 Upkeep Phase

Gain 1 card and 1 resource

New revealed card: Vengeful Hound
Neutral
Enemy. Weakness
Monster. Extradimensional. Tindalos.

Fight: 2 Health: 2 Evade: 3
Damage: 1 Horror: 1
Norman Withers deck only. Replacement.
Prey - Norman Withers only.
While Vengeful Hounds is engaged with you, you cannot draw or reveal cards via player card effects.

"On those rare occasions when a man escapes the Hounds, he doesn't always stay escaped. Sooner or later, they're apt to come after him."

I read that this Weakness knocks out his special ability. Also I noted that he can start with 5 Mystic cards, which I totally missed when choosing his deck, ho hum! And I didn't spend 3 resources when playing "I've got a plan!"--corrected

Map

Image Theatre -> Backstage -> Lobby

Image Lobby [Withers/Harrigan] -> Theatre -> Balcony -> ? -> ?

Image Backstage -> Theatre -> ?

Image Balcony -> Theatre -> Lobby

Re: The Path to Carcosa

Posted: Sun Jan 19, 2020 10:27 pm
by Mr. Handy
OOC,I can kill that thing when it shows up, so I guess we'd better stay near each other.

Re: The Path to Carcosa

Posted: Mon Jan 20, 2020 12:51 pm
by Tabs
Image

Thanks, you do the killin' and I'll do the searchin'--makes me wish I'd packed Shrivelling

Turn 4 Mythos Phase

Image Image

Place 1 doom on the agenda 3/6

Mark Harrigan Image

Norman Withers Image

Will 4 vs. 3, chaos token 0 ; success!

The monk rapidly decomposes. Withers stares at the rotting remains, is he fascinated or shocked?

Re: The Path to Carcosa

Posted: Mon Jan 20, 2020 4:20 pm
by Mr. Handy
OOC,No problem. Spires of Carcosa stinks, especially since we were in the Lobby which has 4 Shroud. Fortunately, you're capable of investigating here. I guess you'll have to do it, or the Agenda will advance, and we don't need that. If you have a third action left afterwards, that will allow you to move to a new location, and I can follow you so I'll be ready to shoot the Vengeful Hound. I think you should go first so that I know where you end up at the end of your turn and can join you.

Re: The Path to Carcosa

Posted: Tue Jan 21, 2020 12:12 pm
by Tabs
Image

Turn 4 Investigator Phase

1 Image 5 +1[Dr. Milan] vs. 4, chaos token 0 ; success!

2 Image 5 +1[Dr. Milan] vs. 4, chaos token -1 ; success!

ImageImage

3 ? Take advantage of the Box Offices action, but maybe Harrigan needs these resources more than Withers, in which case he'll just gain 1 resource instead...

The Lobby comes over all gloomy (if that is possible, more like gloomier) as well as the rotting corpse Withers has a nightmare image, a slavering, ravenous dog, so he tells two jokes to lighten the mood--a cheeky student had scribbled them inside an astronomy text book
"Does anyone need an ark? I Noah guy!

How do you make holy water? You boil the hell out of it"


He forgets himself for a moment

Opening a door to the Box Office he feels spots of raindrops upon his face. Ah! how refreshing, and then he realises he's still indoors

Re: The Path to Carcosa

Posted: Wed Jan 22, 2020 4:31 am
by Mr. Handy
OOC,Well done! I don't think either one of us should steal from the box office. There will likely be consequences later, such as adding a bad token to the chaos bag permanently. I think it's best if you move back to the lobby. There's nothing else in the box office, and no clues. I'd rather not waste actions going out of my way and back, so it's better if you come back here and join me. We need to be in the same location at the end of the round so I can take down the Vengeful Hound next turn. I can take all three Actions in the lobby.

Re: The Path to Carcosa

Posted: Wed Jan 22, 2020 11:50 am
by Tabs
You're dead right, an extra token could seriously bite us in the bum.

Image

3 Move to the Lobby

"I was tempted by the candy, but I suppose that'd be stealing--anyway my dentures can't cope with anything chewy"

Re: The Path to Carcosa

Posted: Thu Jan 23, 2020 3:18 am
by Mr. Handy
Image

Turn 4 Investigator Phase

Mark hears a distant, unearthly howl. He readies his revolver and braces himself for what's coming, shoving aside all his doubts.
OOC,Actions 1 and 2: Discard Whispers in Your Head (Doubt) Action 3: Play True Grit, spending 3 resources.

Re: The Path to Carcosa

Posted: Thu Jan 23, 2020 10:31 am
by Tabs
You didn’t kill the hound?—I re-read your comment “next turn” why? ‘cos it’ll attack Withers next phase

Re: The Path to Carcosa

Posted: Fri Jan 24, 2020 3:33 am
by Mr. Handy
OOC,I had thought that the Hound wouldn't be drawn until after this turn, but I looked back at your character card and saw that Weaknesses (and the Vengeful Hound counts as one) are drawn as soon as they're revealed when they're "on deck" for you. When it's drawn, don't you reveal the next card? Since it would have engaged you, you wouldn't have been able to investigate without provoking attacks of opportunity. In that case, I should go first and redo my turn, fighting the Hound. Then you'll be free to do what you did. Is it okay if I save an action by not engaging? I'll only miss on tentacles.

Re: The Path to Carcosa

Posted: Fri Jan 24, 2020 12:18 pm
by Tabs
Yes to everything you said. There's been a combination of misunderstandings, chiefly pbp--the card Vengeful Hound not being on a table to remind me it's in play. The card's text prevents Withers from revealing the next one off his deck.

Image

Re: The Path to Carcosa

Posted: Sat Jan 25, 2020 6:21 am
by Mr. Handy
Image

Turn 4 Investigator Phase

An unearthly beast only superficially resembling a hound charges out of the shadows at Norman, but Mark brings it down with a single shot. Filled with renewed confidence, he shoves aside all his doubts.
OOC,Action 1: Activate .32 Colt. Fight, spending 1 ammo. (Combat 5 vs. 2[Vengeful Hound]): [dice]0[/dice] -1, success! Vengeful Hound takes 2 damage and is defeated. Actions 2 and 3: Discard Whispers in your Head (Doubt)

Re: The Path to Carcosa

Posted: Sat Jan 25, 2020 11:35 am
by Tabs
Well done!

At last I’ve realised that the confusion was caused by not pointing out that Withers’ Investigator Card says

Image

note the “Forced” text, so Vengeful Hound was in play from the moment it was revealed. With it now dead (hooray!) here is my new revealed card

Image

Re: The Path to Carcosa

Posted: Sat Jan 25, 2020 4:44 pm
by Mr. Handy
Image

Turn 4 Upkeep Phase

"What was that thing?" asks Mark.
OOC,Thanks! That's a nice one! Gain 1 resource and draw 1 card.

Re: The Path to Carcosa

Posted: Sun Jan 26, 2020 11:57 am
by Tabs
Image

Turn 4 Upkeep Phase

Gain 1 card (Persuasion) and 1 resource

New revealed card Image

"I thought it was all in my head" says Withers "but there it lies" he points to the blood splattered canine "I cannot answer you, I don't know myself"

Re: The Path to Carcosa

Posted: Mon Jan 27, 2020 12:37 pm
by Tabs
Map

Image Theatre -> Backstage -> Lobby

Image Lobby [Withers/Harrigan] -> Theatre -> Balcony -> Box Office -> ?

Image Backstage -> Theatre -> ?

Balcony -> Theatre -> Lobby

Turn 5 Mythos Phase

Image Image

Place 1 doom on the agenda 4/6

Mark Harrigan Image

Norman Withers Image

The door to the Box Office opens, but oh so slowly, and there is an odd flicker of shadow and light. A dark figure floats towards Withers, its form whips away like sand blown on a beach

Re: The Path to Carcosa

Posted: Tue Jan 28, 2020 4:36 am
by Mr. Handy
OOC,I can handle the rats, and with any remaining actions I can check out that other doorway. I can't do anything about the Poltergeist, so you'll have to handle that one. I think I should go first. That way, if the other doorway doesn't have any clues behind it and you have a third action left, you can head to the Theatre in preparation for going Backstage next turn.

Re: The Path to Carcosa

Posted: Tue Jan 28, 2020 11:03 am
by Tabs
Sounds good. With the location, choose randomly between Green Room and Lightning Box

Re: The Path to Carcosa

Posted: Wed Jan 29, 2020 2:59 am
by Mr. Handy
Image

Turn 5 Investigator Phase

A horde of rats sweeps down the stairs from the balcony, apparently not having learned their lesson the last time. Mark stomps on them again, and once more they flee. Then he pokes his head into the unexplored doorway before coming back. "The lighting box is in there," he reports. "There may be something of interest in there, but it's too dark for me to see a thing."
OOC,Action 1: Fight. (Combat 5 vs. 1[Swarm of Rats]): [dice]0[/dice] +1, success! Swarm of Rats takes 1 damage and is defeated. 1=Green Room, 2=Lighting Box: [dice]1[/dice] Action 2: Move to Lighting Box. [img]https://arkhamdb.com/bundles/cards/03053.jpg[/img] Action 3: Move to Lobby. You should definitely check out the Lighting Box, as you can find the two clues there. It's too dark for me to have any chance. I'll go poke around Backstage if I can.

Re: The Path to Carcosa

Posted: Wed Jan 29, 2020 11:22 am
by Tabs
Image

Turn 5 Investigator Phase

1 Image 5 +1[Dr. Milan] vs. 3, chaos token -1 ; success!

2 Image 5 +1[Dr. Milan] vs. 3, chaos token skull -1 ; success!

3 Gain 1 resource

"There is no need to harm us, we are of no account"

and

"Return from whence you spawned, be gone! go and rest again"

And with those two appeals the poltergeist vanished. Withers, surprised but happy, to say the least, sidesteps an errant rat, the confused animal had dodged behind him when its fellows had fled from Harrigan's stomping

"I'll check it out" says Withers, referring to the Lighting Box



Hopefully next turn I'll get those clues in the Lighting Box--Fieldwork[+2] requires another action after moving

Re: The Path to Carcosa

Posted: Thu Jan 30, 2020 3:29 am
by Mr. Handy
Image

Turn 5 Upkeep Phase

Mark shudders, wondering just what is going on in this place.
OOC,Gain 1 resource and draw 1 card.

Re: The Path to Carcosa

Posted: Thu Jan 30, 2020 11:49 am
by Tabs
Image

Turn 5 Upkeep Phase

Gain 1 card (Reckless Assault) and 1 resource

New revealed card Image

Map

Image Theatre -> Backstage -> Lobby

Image Lobby [Withers/Harrigan] -> Theatre -> Balcony -> Box Office -> Lighting Box

Image Backstage -> Theatre -> ?

Balcony -> Theatre -> Lobby

Turn 6 Mythos Phase

Image Image

Place 1 doom on the agenda 5/6

Mark Harrigan Image

Norman Withers ImageImage

Intellect 5 +1[Dr. Milan] vs. 4, chaos token skull -1 ; success!

Withers to enter the Lighting Box, Harrigan to move Backstage? You first?

Re: The Path to Carcosa

Posted: Fri Jan 31, 2020 6:29 am
by Mr. Handy
Image

Turn 6 Mythos Phase

Mark is starting to get frustrated by the all of the obstacles.
OOC,Discard Guts.
Turn 6 Investigator Phase
Mark's dismay gets even worse when he gets backstage.

Image Image Image
OOC,Action 1: Move to Theatre. Action 2: Move to Backstage. Discard Knife and True Grit. Action 3: Investigate (Intellect 2 + 2[Evidence] = 4 vs. 3 Shroud): [dice]0[/dice] Elder Sign, +0, success! 1 clue gained.

Re: The Path to Carcosa

Posted: Fri Jan 31, 2020 12:24 pm
by Tabs
Well done finding that clue. NB hand size is checked at the end of the Upkeep Phase

Image

1 Move to Image

2 Investigate 5 +1[Dr. Milan] +2[Fieldwork] +1Image vs. 4, chaos token skull -1 ; success! gain 2 clues and 1 resource and 1 victory point (3 in total)

Withers roots around the Lighting Box, finding a ticket to the play's second act.

We now have 6 clues, Withers has 1 action left, advance the act?

Re: The Path to Carcosa

Posted: Sat Feb 01, 2020 5:27 am
by Mr. Handy
OOC,Thanks! If I had known that the discarding didn't happen until Upkeep, I might have considered moving to a new location, but it's still better that I found the clue now. Yes, please advance the act. We need to know what to do next before doing anything else. When Upkeep comes, I'll see if I want to discard the card I draw instead of one of the other ones I chose to discard.

Re: The Path to Carcosa

Posted: Sat Feb 01, 2020 11:36 am
by Tabs
Spend 6 clues to advance the act

Image

Set-aside locations 1-2 Lobby Doorway 3-4 Backstage Doorway [dice]0[/dice] ImageImage

Act 2a [dice]1[/dice] Image

Withers action 3 Move to the Lobby

Re: The Path to Carcosa

Posted: Sat Feb 01, 2020 5:42 pm
by Mr. Handy
Image

Turn 6 Upkeep Phase

Mark catches sight of a shadowy figure in a pallid mask slipping back into the theater and recognizes him as one of the actors. He starts to follow him.
OOC,Gain 1 resource and draw 1 card. I like the card I drew, so my discard choices stand. Nicely done! I can take care of the Man in the Pallid Mask, next turn as long as I don't get intercepted by any nasties or lose any actions. I happen to have dynamite and the resources to use it. With three actions I can move to the Lobby and toss it into the Box Office!

Re: The Path to Carcosa

Posted: Sun Feb 02, 2020 12:51 pm
by Tabs
Image

Turn 6 Upkeep Phase

Gain 1 card (Trench Coat) and 1 resource

New revealed card Image

Withers sees someone flitting about the Box Office

"It's the Stranger! What the hell do I do?" he thinks, then "Where's Harrigan got to?"


Map

Image Theatre -> Backstage -> Lobby

Image Lobby [Withers] -> Theatre -> Balcony -> Box Office -> Lighting Box [The Stranger]

Image Backstage [Harrigan] -> Theatre -> ?

Balcony -> Theatre -> Lobby

Re: The Path to Carcosa

Posted: Mon Feb 03, 2020 11:00 am
by Tabs
Turn 7 Mythos Phase

Image Image

Place 1 doom on the agenda 6/6 ; advance

ImageImage

Image

Mark Harrigan Image

Norman Withers Image

I'm thinking that Harrigan take out the Emissary, then Withers perform the investigate action on the Pallid Mask card?

Re: The Path to Carcosa

Posted: Tue Feb 04, 2020 3:42 am
by Mr. Handy
Image

Turn 7 Mythos Phase
Mark is shocked to stumble over the gruesome remains of one of the actors. It is only his memory of Sophie that enables him to keep his cool.
OOC,Fast Action: Activate [b]Sophie[/b] and take 1 direct damage. Will check (WIll 3 + 2[[b]Sophie[/b]]= 5 vs. 3[Rotting Remains] [dice]0[/dice] -2, success!
Turn 7 Investigator Phase

Mark hears the inhuman music coming from the theater and is horrified by what he sees when he peeks through the curtain. Fortunately, he came prepared. Taking out his stick of dynamite, he lights the fuse, throws it at the enormous creature, and takes cover. There is a deafening blast, and then he emerges and rushes through the remains of the curtain. To his utter shock, the beast is not yet dead, but he finishes it off with a swift kick.
OOC,Action 1: Play Dynamite Blast on Theater, spending 5 resources. Royal Emissary takes 3 damage. Action 2: Move to Theatre. Action 3: Fight (Combat 5 vs. 4[Royal Emissary]): [dice]1[/dice] -1, success! Royal Emissary takes 1 damage and is defeated.

Re: The Path to Carcosa

Posted: Tue Feb 04, 2020 12:05 pm
by Tabs
ImageImage 3/6

Image

Turn 7 Investigator Phase

1 and 2[Frozen in Fear] Move to the Box Office

3 Image 5 +1[Dr. Milan] vs. 2 +2, chaos token -1 ; success!

ImageImage see below

Act
As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. "Where is everyone?" you ask, but he does not respond. "What is going on?" He remains silent and steps back as you approach, until his back is against the corner of the room. You spin in shock as the windows shatter, and a deluge of cold salt water floods the room. You turn back to the Stranger, but he is gone.

Instead of discarding The Man in the Pallid Mask, move him to the Lobby.
Add 2 [squid] tokens to the chaos bag.
Place 1 horror on each Private location. Until the end of the scenario, horror on locations represents flooding water, and each location with horror gains: "Forced - When you would leave this location: Test [Agility](2). If you fail, take 1 damage and cancel the effects of the move. (Limit once per round.)"
Keep this card next to the act deck as a reminder, and advance to act 3a.

Image

Image 4 +1[Persuasion skill] vs. 3, chaos token skull -1 ; success!

A flash of orange light and then kaboom!

Withers shoots a glance back to the Theatre

"Harrigan!" he exclaims. And then, nodding "So this is how it must be. Steel yourself, Withers" and creeps forward towards the Box Office

Re: The Path to Carcosa

Posted: Tue Feb 04, 2020 6:12 pm
by Mr. Handy
Image

Turn 7 Upkeep Phase

Mark collects himself and prepares to head for the lobby to follow the mysterious figure.
OOC,Gain 1 resource and draw 1 card. I'd completely forgotten about [b]Sophie[/b] (I know, bad [b]Mark[/b]! :oops: ). Had I remembered, I would have activated her and taken 1 damage to get +2 to that Will test rather than risk taking horror. Can I go ahead and make that adjustment?

Re: The Path to Carcosa

Posted: Tue Feb 04, 2020 10:32 pm
by Tabs
Sure

Re: The Path to Carcosa

Posted: Wed Feb 05, 2020 5:40 pm
by Tabs
Image

Turn 7 Upkeep Phase

Gain 1 card (Knife) and 1 resource

New revealed card Image

Re: The Path to Carcosa

Posted: Thu Feb 06, 2020 12:16 pm
by Tabs
Map

Image Theatre [Harrigan] -> Backstage -> Lobby

Image Lobby [The Stranger] -> Theatre -> Balcony -> Box Office [Withers] -> Lighting Box

Image Backstage -> Theatre -> ?

Balcony -> Theatre -> Lobby

The 4 Private locations, 2 doors off the Lobby and 2 doors off Backstage, are flooded

Image

The windows smash and water cascades into the Box Office. Withers wades towards the exit but his slightly dicky leg--Philippines, 1900--makes it that much harder.

"Come on, old man, you can do it. This nightmare is almost done"

Re: The Path to Carcosa

Posted: Fri Feb 07, 2020 12:05 pm
by Tabs
Turn 8 Mythos Phase

Image

Image

Place 1 doom on the agenda 4/6

Mark Harrigan Image

Norman Withers Image

Wither's agility is only 1 so he may have trouble getting out of the Box Office... Harrigan first and fight the Stranger?

Re: The Path to Carcosa

Posted: Sat Feb 08, 2020 5:49 am
by Mr. Handy
OOC,Your move can only be canceled once per round, so if your first try fails, you get out on the second. You'd have to take a horror to have a third action, but if you did, you could still investigate this turn and, if successful, resign next turn. I think that's our best bet, as I'm not sure I can bring down the Stranger this turn. If you agree, then you should go first. I'm not sure how Aloof enemies work. Do you have to engage them in order to fight them? Do you have to pass an evade check? I think at the end of last round, 1 horror was placed on the Lobby and Backstage as well. Fortunately, there's none in the Theater yet.

Re: The Path to Carcosa

Posted: Sat Feb 08, 2020 12:05 pm
by Tabs
Phew! that's a relief, and yes re the flooding

Image

Turn 8 Investigator Phase

1 Move to the Lobby [Forced - When you would leave this location: Test [Agility](2). If you fail, take 1 damage and cancel the effects of the move. (Limit once per round.)] Agility 1 +1[Trench Coat skill] vs. 2, chaos token +1 ; success! but take 1 horror[Spirit's Torment]

Re: The Path to Carcosa

Posted: Sat Feb 08, 2020 4:08 pm
by Tabs
2 Image 5 +1 vs. 4 +2, chaos token squid -4 and take 1 horror ; FAIL

3 Image 5 +1 vs. 4 +2, chaos token -1 ; FAIL

Withers easily escapes from the Box Office but to his dismay discovers the Lobby flooded as well. The Man in the Pallid Mask stands in the Lobby's centre, his legs awash with seawater, raising his clenched fists to the heavens

"Indeed it's time" he cries

Re: The Path to Carcosa

Posted: Sun Feb 09, 2020 2:23 am
by Mr. Handy
OOC,Well, that stinks! I can't possibly defeat him this turn, since it takes one or two actions just to move to the Lobby and another to engage him in order to be able to attack. Even if I take a horror to move faster, I still can't finish him in one hit, and then I'll take another horror if still engaged with him, and I might take a third if I draw the wrong token. I really can't afford to take too much horror. I think I should spend two actions to move safely to the Lobby and then a third to equip an asset that will set me up for next turn.

Re: The Path to Carcosa

Posted: Sun Feb 09, 2020 10:28 am
by Tabs
Yes. If Harrigan gets to the Lobby, next turn Withers’ll add an intellect skill to the test and hopefully Harrigan can donate one too.

Re: The Path to Carcosa

Posted: Sun Feb 09, 2020 10:00 pm
by Mr. Handy
Image

Turn 8 Investigator Phase

Mark follows the man back into the lobby, which he finds is awash with chilly water, so he must tread carefully. If there's a way out of here, this man will know it.
OOC,I can manage at most +1 to help you. If you can succeed and have one action left to resign, then I can resign on my turn so that we complete the scenario with the Royal Emissary still in the Victory display. Also, if you get a bad Mythos card (such as an enemy), I can take it onto myself to leave you free to investigate. Action 1: Move to Lobby. Lose 1 action. Action 3: Play Physical Training, spending 2 resources. [img]https://arkhamdb.com/bundles/cards/01017.png[/img]

Re: The Path to Carcosa

Posted: Mon Feb 10, 2020 12:59 pm
by Tabs
Turn 8 Enemy Phase

Image

Withers takes 1 horror (5/8)

The Stranger lifts his mask; it is only for a second but Withers is horrified by what he sees underneath

Image

Turn 8 Upkeep Phase

Gain 1 card (Fingerprint Kit) and 1 resource

New revealed card Image

Re: The Path to Carcosa

Posted: Mon Feb 10, 2020 5:48 pm
by Mr. Handy
Image

Turn 8 Upkeep Phase

Mark shudders, having a flashback to a muddy trench in France, but he quickly recovers.
OOC,Gain 1 resource and draw 1 card. [img]https://arkhamdb.com/bundles/cards/03008.png[/img] Since I have only 1 damage on me, I take no horror. I don't think you have to take the horror as long as you're not engaged, which by default you're not (he's Aloof).

Re: The Path to Carcosa

Posted: Tue Feb 11, 2020 10:38 am
by Tabs
Oh good! Yes of course. We use 1 action to Engage him in order to Fight—I think you asked that in an ooc

Turn 9 Mythos Phase

Image

Image

Place 1 doom on the agenda 5 /6

Mark Harrigan ImageImageImage

Norman Withers Image

Re: The Path to Carcosa

Posted: Tue Feb 11, 2020 11:44 pm
by Mr. Handy
Image

Turn 9 Mythos Phase

Mark can't shake the feeling of impending doom.
OOC,Fast Action: Activate [b]Sophie[/b] and take 1 direct damage. Fast Action: Spend 1 resource on Physical Training to get +1 Will on this test. Will test (3 + 2[Sophie] + 1[Physical Training] + 1[Let me handle this!] = 7 vs. 5): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] I don't need to handle your Mythos card, as all you need to do is Investigate and hopefully Resign after succeeding, so it won't affect you. It would affect me, as I may need to fight if you don't succeed, and I'll need all three actions for that. Instead I'll commit it to the test to try to save my other cards. I think you should go first. Tentacles, automatic failure. I presume I can't lose a hidden peril card. Lost card 1: [dice]1[/dice] Lost card 2: [dice]2[/dice] Discard Sneak Attack and .32 Colt. There goes my Intellect icon. :cry:

Re: The Path to Carcosa

Posted: Wed Feb 12, 2020 1:47 pm
by Tabs
Aw nuts!

Image

Turn 9 Investigator Phase

1 Image 5 +1 +1[Fingerprint Kit] vs. 4 +2, chaos token 0 ; success!

2 Resign

"We have all laid aside disguise, but you" says the Stranger, pointing at Withers, who is at a total loss about what to do next

Withers throws his bag of peanuts at the Stranger, an act of petulant defiance, it bursts, and peanuts rain down upon him (it?) and plop into the seawater. One second, two and it steams and hisses

"What have you done?" whines the Stranger "I'm melting. Melting!" and with that fizzles and then bangs like a firecracker

This scene is too much for Withers, he wades to a smashed window, and, heedless of glass sherds, throws himself outside

Re: The Path to Carcosa

Posted: Wed Feb 12, 2020 9:22 pm
by Mr. Handy
Image

Turn 9 Investigator Phase

Mark's perception of the events that followed is very different from Norman's, and neither of them can make any sense out of them afterwards when they compare notes. He sees the stranger in the mask slip through a door that he was sure hadn't been there before, followed by Norman. He hurries through before it closes, and when he looks back, it is gone. The masked man runs away down the street, and Mark chases him, gun in hand. "Hey, you in the mask!" he shouts. "Stop right there!"

The Stranger stops and turns to face him. "I wear no mask," he says.

"No mask? No mask! What do you call that thing on your face, then?"

Then the Stranger vanishes, and the two moons in the sky become one.
OOC,Woohoo! 8-) Well done! That's at least 5 Victory for us, as the Royal Emissary is still in the Victory display. I think I'll get a Shotgun and Extra Ammunition. :D I actually forgot completely about my ability to draw a card whenever a card I control took damage. I would have done that twice, but I didn't need the cards anyway. I drew them now, and I got an Emergency Cache and Perception, though I couldn't have committed Perception with Whispers in Your Head (Dismay) in my hand anyway. The only other card remaining in my hand was my other Emergency Cache, and I still had 2 resources left over without playing either one. Actions 1 and 2: Discard Whispers in Your Head (Dismay) (just in case there's a penalty for still having it at the end) Action 3: Resign

Re: The Path to Carcosa

Posted: Thu Feb 13, 2020 11:52 am
by Tabs
Withers had 9 resources left--thank God I didn't take those in the Box Office. Yes, 5 XP is great. I'm gonna check Mystic cards out. We may even have more XP...

Image

Image

Withers places his arms akimbo and bends over, panting like a very tired dog

"We made it" he says incredulously "Mr. Harrigan, Mark, what in God's name was all that? I really don't think that the police will believe us"

Re: The Path to Carcosa

Posted: Fri Feb 14, 2020 5:28 am
by Mr. Handy
Image

"I don't rightly know what just happened," says Mark, "but we're in over our heads and we need all the help we can get. People are dead, and the police should be told what's going on. If we don't go to them, they may very well suspect us. I have friends on the force, and I think I can get them to take us seriously."
OOC,Yes, I was thinking we might get additional XP, which would be wonderful. I'd very much like an Elder Sign Amulet, but I don't know if I'll get enough for everything I want. Since you were the lead investigator in the final turn, I think the ultimate decision is yours.

Re: The Path to Carcosa

Posted: Fri Feb 14, 2020 11:53 am
by Tabs
Image

"Very well, then"

Resolution 1: Fleeing from the theatre, you head straight to the police station in Easttown. Bursting through the door, to the stares of onlookers and police officers alike, you demand to see Sheriff Engle, stressing the importance of your visit. The desk sergeant, who is lazily working through a stack of paperwork, shakes his head and raises a finger in silence, then points to a nearby chair. The wait is excruciating. Every moment is an eternity. The hands of the nearby clock crawl. You drum your fingers on the desk. You tap your feet. You constantly peer over your shoulder to make sure the pallid mask of the Stranger is not watching you through the front window. Finally, the desk sergeant puts his pen down and sits up, beckoning you. “Alright, what’s so important now?” You are only halfway through your explanation of the night’s events when he sighs and shakes his head. “Look, if this is some kind of joke, it ain’t funny,” he says. “We had officers downtown all night. Don’t try to feed me some hooey straight to my face.” You insist, but the desk sergeant rises to his feet and opens the door, motioning for you to leave. He raises his voice. “What, you think we’re not busy enough or something? Beat it!” He mumbles about “blind birds” behind your back as he escorts you out of the station.

You know what you saw earlier that night. Frustrated, you head back to the Ward Theatre to find some kind of proof you can take to the police. You are surprised to find that the front door of the theatre is locked. You are about to decide whether or not to break down the door when you see a notice on the wall near the entrance. “Don’t be a wet blanket! Come to The King in Yellow cast party. 8pm, at the home of Constance Dumaine, 1452 Atlantic Avenue. Formal dress only.” You tear the notice from the wall and fold it into your coat pocket, hoping it will lead you to the answers you seek.


Æ Did you really think the police would help you?
Æ In your Campaign Log, record that you tried to warn the police. Mark one Conviction in your Campaign Log.
Æ If you “stole from the box offce,” record in your Campaign Log that the police are suspicious of you.
Æ In your Campaign Log, record that the Stranger is on to you. Add The Man in the Pallid Mask weakness to the lead investigator’s deck (does not count towards deck size). For the remainder of this campaign, any time the bearer of The Man in the Pallid Mask leaves the campaign for any reason, choose a new investigator to become the bearer of The Man in the Pallid Mask weakness, and add it to that investigator’s deck.
Æ In your Campaign Log, under “Chasing the Stranger,” place two tally marks. For the remainder of the campaign, keep a running tally of the number of times e Man in the Pallid Mask is defeated during a game. Each tally will bring you one step closer to the truth.
Æ Each investigator earns experience equal to the Victory X value of each card in the victory display.

No more XP, but 5 is good. The "Lead Investigator" is not the first player on a particular turn but someone who decides for the game group, as well as the recipient of good and bad stuff, like the one who gets the weakness card. Withers? or decide randomly

Re: The Path to Carcosa

Posted: Sat Feb 15, 2020 5:31 am
by Mr. Handy
OOC,I think it should go in your deck. You can possibly defeat him in a single action, whereas it would take me multiple actions and I'd risk taking horror if I tried. That way, if we're separated and he appears, you can investigate and take care of him. I upgraded my deck, going with the Shotgun and Extra Ammunition as planned. You can find it [url=https://arkhamdb.com/deck/view/609534]here[/url].

Re: The Path to Carcosa

Posted: Sat Feb 15, 2020 12:33 pm
by Tabs
The Shotgun is very cool, Harrigan could do some serious damage with it! I've added Image and kept 1 XP

Re: The Path to Carcosa

Posted: Sat Feb 15, 2020 3:45 pm
by Mr. Handy
OOC,[img]https://arkhamdb.com/bundles/cards/01029.png[/img] [img]https://arkhamdb.com/bundles/cards/01026.png[/img] Thanks! Yeah, the shotgun is practically made for him, and if I'm lucky enough to get the Extra Ammunition in my hand, I can reload it. It's a boss monster killer! Mists of R'lyeh is perfect for your character too.

Re: The Path to Carcosa

Posted: Sun Feb 16, 2020 1:14 pm
by Tabs
Scenario II: The Last King

If anyone has the answers to the questions that burn in your mind, it’s the cast and crew of The King in Yellow. With no other leads to pursue, you put on your best clothes and head to 1452 Atlantic Avenue, where a woman named Constance Dumaine is hosting an event in celebration of the play’s one-night engagement in Arkham.

Image Still tough, thank God we haven't got any tablets in our chaos bag

Here's my upgraded deck https://arkhamdb.com/deck/view/609654

Image

"I wore this penguin suit to my wedding--1887, it was" Withers chuckles to himself, remembering times past "and it still fits--well, it's a little tight around the waist"


We should draw our opening hand next

Norman Withers' revealed card Image

Re: The Path to Carcosa

Posted: Sun Feb 16, 2020 9:17 pm
by Mr. Handy
Image

"I wasn't even born yet then," says Mark. He wears his own, much newer tuxedo, with a trench coat over it to keep out the cold and conceal his weapons. The conversation has brought back memories of Sophie again, and it is all he can do to keep from crying.
OOC,I've drawn my hand and like it, so I won't be taking a mulligan.

Re: The Path to Carcosa

Posted: Mon Feb 17, 2020 3:42 pm
by Tabs
Image

Image

MAP

ImageImage Foyer [Withers, Harrigan, 2 clues] -> Courtyard -> Ballroom -> Living Room

Courtyard [Jordan Perry & 3 clues] -> Ballroom -> Dining Room -> Living Room -> Gallery -> Foyer

Ballroom [Sebastien Moreau & 3 clues] -> Foyer -> Courtyard -> Dining Room

Dining Room [Constance Dumaine & 3 clues]-> Courtyard -> Ballroom

Gallery [Ishimaru Haruko & 3 clues] -> Living Room -> Courtyard

Living Room [Ashleigh Clarke & 3 clues] -> Courtyard -> Gallery

Each guest has 3 clues on their card

Re: The Path to Carcosa

Posted: Mon Feb 17, 2020 6:18 pm
by Mr. Handy
OOC,Do you want to go first and get those two clues?

Re: The Path to Carcosa

Posted: Mon Feb 17, 2020 9:48 pm
by Tabs
Okay—I will post tomorrow

Re: The Path to Carcosa

Posted: Tue Feb 18, 2020 2:58 pm
by Tabs
Image

Turn 1 Investigator Phase

1 Investigate. 5 vs. 2, chaos token tentacles ; FAIL

2 Investigate. 5 vs. 2, chaos token -1 ; success! 1 clue gained

3 Investigate. 5 vs. 2, chaos token elder sign ; success! 1 clue gained

Withers does a little snooping around the Foyer; a pink gladioli in a pewter vase looks interesting...and sure enough, he finds clues

"All cleared out, Mr. Harrigan" he says "Lead on, sir"

Re: The Path to Carcosa

Posted: Tue Feb 18, 2020 6:09 pm
by Mr. Handy
Image

Turn 1 Investigator Phase

Pausing only to slip his revolver into his hand, Mark Harrigan ventures into the courtyard.

ImageImage Image
OOC,Action 1: Play .32 Colt, spending 3 resources. Action 2: Move to Courtyard.

Re: The Path to Carcosa

Posted: Tue Feb 18, 2020 11:00 pm
by Tabs
Ha ha—that’s the reverse of the card, flipped after finding the 3 clues

Re: The Path to Carcosa

Posted: Wed Feb 19, 2020 12:08 am
by Mr. Handy
OOC,Oh, I see, there's two different cards. Here's his regular card: [img]https://arkhamdb.com/bundles/cards/03077.jpg[/img] Well, I don't have the resources and won't get them any time soon, nor do I have the Intellect, so I guess that won't be me. I still need to have the next encounter card discarded (and drawn if it's an enemy) as required by entering the Courtyard before I can take my third action.

Re: The Path to Carcosa

Posted: Wed Feb 19, 2020 10:57 am
by Tabs
Discard Image actually, that's a good bit of luck

Withers will try to save up resources to parley with Perry

Re: The Path to Carcosa

Posted: Wed Feb 19, 2020 5:17 pm
by Mr. Handy
Image

Turn 1 Investigator Phase

Strolling into the courtyard, Mark sees a big, imposing man dressed to the nines who exudes obvious extravagant wealth, sipping a drink he holds in his hand. Mark tries to get his attention, but the rich man ignores him as completely beneath his station, perhaps mistaking Mark for the help. Shrugging his massive shoulders, Mark proceeds through an open doorway into the living room, where he sees one of the actresses from the play, a lovely young woman in a sleeveless black dress. He remembers that she had the most wonderful singing voice, and she seems to be warming up to sing now.

ImageImage Image
OOC,Yeah, I'm real glad we avoided that one. Action 3: Move to Living Room. That looks like something I can handle. Maybe next turn you should head to the Ballroom.

Re: The Path to Carcosa

Posted: Thu Feb 20, 2020 12:27 pm
by Tabs
Image

Turn 1 Upkeep Phase

Draw 1 card (Inquiring Mind) and gain 1 resource

New revealed card Image

Re: The Path to Carcosa

Posted: Thu Feb 20, 2020 5:42 pm
by Mr. Handy
Image

Turn 1 Upkeep Phase

Mark begins to relax a little, but he doesn't let down his guard.
OOC,Gain 1 resource and draw 1 card. I can handle your encounter card during the Mythos phase if you want. I'll be away at a convention through Sunday, so I probably won't be able to post until afterwards.

Re: The Path to Carcosa

Posted: Fri Feb 21, 2020 11:28 am
by Tabs
Okay. Which convention?

MAP

Image Foyer [Withers] -> Courtyard -> Ballroom -> Living Room

Image Courtyard [Jordan Perry & 3 clues] -> Ballroom -> Dining Room -> Living Room -> Gallery -> Foyer

Ballroom [Sebastien Moreau & 3 clues] -> Foyer -> Courtyard -> Dining Room

Dining Room [Constance Dumaine & 3 clues]-> Courtyard -> Ballroom

Gallery [Ishimaru Haruko & 3 clues] -> Living Room -> Courtyard

Image Living Room [Harrigan, Ashleigh Clarke & 3 clues] -> Courtyard -> Gallery

Each guest has 3 clues on their card

Re: The Path to Carcosa

Posted: Sat Feb 22, 2020 7:04 am
by Mr. Handy
OOC,I'm at Dreamation, in Morristown, New Jersey.

Re: The Path to Carcosa

Posted: Sat Feb 22, 2020 11:59 am
by Tabs
OOC:   Is there anything like it in the UK? I make a biannual pilgrimage to the Uk Games Expo.  
Turn 2 Mythos Phase

Image

Place 1 doom on the agenda (1/3)

Image

Norman Withers Image takes the hit

Mark Harrigan Image Do you wish to cancel this Treachery card? I'm guessing that you can do so...

Re: The Path to Carcosa

Posted: Mon Feb 24, 2020 6:53 am
by Mr. Handy
OOC,It's a game convention, so I imagine UK Games Expo is similar, though I've never been to that one. I can't cancel an encounter card, but I can take one of yours onto myself instead. However, I can't do that when it's a peril, which this is. You'll have to put the Man in the Pallid Mask into play, but at least he'll be in a room with a low Shroud value, so you should be able to take care of him quickly. You should probably go first this turn.

Re: The Path to Carcosa

Posted: Mon Feb 24, 2020 11:47 am
by Tabs
Image Dining Room

Re: The Path to Carcosa

Posted: Tue Feb 25, 2020 3:14 am
by Mr. Handy
OOC,I'd forgotten that he spawns far away from us. It's up to you whether or not you want to rush to defeat him. If another of those cards that brought him into play pops up, he'll attack us. You should probably go by way of the Ballroom, since I've got the Living Room handled.

Re: The Path to Carcosa

Posted: Tue Feb 25, 2020 10:59 am
by Tabs
Image

Turn 2 Investigator Phase

1 Move to ImageImage

Image

Um--I'll have a go at the Pallid Mask next turn.

2 Parley. Will 4 vs 3, chaos token skull / squid (-4) ; FAIL

3 Parley. Will 4 vs 3, chaos token skull / elder sign ; success! 1 clue gained and 2 resources

"Mr. Moreau, what a delightful production you've staged!" says Withers, but the producer ignores him; he tries again "The Play, it is very--er--dangerous"

"Dangerous, sir?"

"I meant informative--instructive"

"Go on, sir"

"About how we should live our lives, and--and who we should worship"

Again Moreau turns his back on Withers

Re: The Path to Carcosa

Posted: Wed Feb 26, 2020 4:48 am
by Mr. Handy
Image

Turn 2 Investigator Phase

Mark listens appreciatively while Ashleigh sings a haunting love song. The word "Carcosa" is mentioned a few times in the lyrics, and it sends a shiver down his spine. When the song is over, he applauds and approaches her.

"Well, hello there, handsome," she says, smiling and extending her slender hand. "I'm Ashleigh Clarke. What's your name?"

"Mark Harrigan," says Mark, shaking her hand. "I saw you play Cassilda on the stage. You're really good, and that song was very moving."

"Thank you. Have you ever been in love?"

"Yes." Mark's voice is heavy with sorrow.

Ashleigh picks up on this. "Did she leave you?"

"No." Sophie will always be with him. "She died."

"Death is not the end."
OOC,Nice! 8-) I think you can actually do the reaction for each location even if the Parley fails. Soon you'll have enough resources to Parley with [b]Jordan Perry[/b]. Actions 1 and 2: Parley with [b]Ashleigh Clarke[/b]. Gain 1 clue from her and draw 1 card. Action 3: Play True Grit, spending 3 resources.

Re: The Path to Carcosa

Posted: Wed Feb 26, 2020 11:35 am
by Tabs
Be careful, Mark, she looks pretty...!

We've 4 clues so far. Withers has 8 resources, soon to be 9

Image

Turn 2 Upkeep Phase

Draw 1 card(Thermos) and gain 1 resource

New revealed card Image

Re: The Path to Carcosa

Posted: Thu Feb 27, 2020 3:50 am
by Mr. Handy
Image

Turn 2 Upkeep Phase

Mark relaxes while Ashleigh prepares to sing again, but he doesn't let his guard down.
OOC,Gain 1 resource and draw 1 card.

Re: The Path to Carcosa

Posted: Thu Feb 27, 2020 12:26 pm
by Tabs
MAP

Image Foyer -> Courtyard -> Ballroom -> Living Room

Image Courtyard [Jordan Perry & 3 clues] -> Ballroom -> Dining Room -> Living Room -> Gallery -> Foyer

Image Ballroom [Withers, Sebastien Moreau & 2 clues] -> Foyer -> Courtyard -> Dining Room

Dining Room [Constance Dumaine & 3 clues, Pallid Mask] -> Courtyard -> Ballroom

Gallery [Ishimaru Haruko & 3 clues] -> Living Room -> Courtyard

Image Living Room [Harrigan, Ashleigh Clarke & 2 clues] -> Foyer -> Courtyard -> Gallery

Re: The Path to Carcosa

Posted: Fri Feb 28, 2020 11:52 am
by Tabs
Turn 3 Mythos Phase

Image

Place 1 doom on the agenda (2/3)

Image

Withers Image take 1 horror

Harrigan Image

I've got two Inquiring Minds, Withers strength will be 5 vs the Psychopath's 2, so I can take her down ; the 3rd action c/be Parley with Moreau...but there's the Pallid Mask too--not enough actions!

Re: The Path to Carcosa

Posted: Sat Feb 29, 2020 3:43 am
by Mr. Handy
OOC,I could pull the Young Psychopath to me, but I can't afford to take the horror, and I won't have a decent chance to hit if she gets +3 fight. I think your plan to take her down is best. The Man in the Pallid Mask can wait another turn, I think, and Ooze and Filth just makes it that much harder this turn. You should probably go first. That way, if one or both of your attacks miss, I can come in and try to finish her.

Re: The Path to Carcosa

Posted: Sat Feb 29, 2020 11:44 am
by Tabs
Image

Turn 3 Investigator Phase

1 Fight Image 2 +3Image vs 2, chaos token tentacles ; FAIL

2 Fight Image 2 +3Image vs 2, chaos token -2 ; success! 1 damage dealt

Fighting 2 vs 2 is a bit iffy. Maybe you should come over to the Ballroom? And after that we stick together...

"Cocktail, sir?"

The silver tray gleams, and the delicate glasses lined up upon it sparkle most invitingly

"Don't mind if I do" beams Withers, reaching for a concoction containing a cherry skewered by an umbrella

"You're old--I can smell it"

Withers hand freezes "I beg your pardon, young lady. I--"

The Psychopath whips out a knife. Withers picks up the umbrella and jabs it towards her face, it misses her ; he tries again, piercing her eye. The frenzy of their terrible game and her screams seem quite unreal...

Re: The Path to Carcosa

Posted: Sat Feb 29, 2020 4:52 pm
by Mr. Handy
Image

Turn 3 Investigator Phase

Mark hears the woman screaming from across the way and comes running through the courtyard and into the ballroom, where he sees her menacing Norman Withers with a knife. He comes up behind her and lays her out with a solid right hook.
OOC,Action 1: Move to Courtyard Action 2: Move to Ballroom Action 3: Fight Young Psychopath (Combat 5 - 2[Young Psychopath] = 3): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] -2, success! Young Psychopath takes 1 damage and is defeated.

Re: The Path to Carcosa

Posted: Sat Feb 29, 2020 6:28 pm
by Tabs
Image

Action 3 Image will 4 +2Image vs 3, chaos token -2 ; success! 1 clue gained

"I didn't like the look of that one" Moreau says and winks at Withers who is flabbergasted by the whole awful scene. Mark Harrigan stands over the downed girl, his fists still clenched and veins pulsing on his neck

Re: The Path to Carcosa

Posted: Sat Feb 29, 2020 7:09 pm
by Mr. Handy
OOC,Didn't you have to take your third action before I took my three? Even if you did, Parley does not provoke an attack of opportunity, so the results can stand. Don't forget that you also gain 2 resources.

Re: The Path to Carcosa

Posted: Sun Mar 01, 2020 11:30 am
by Tabs
Yes, but I wanted to check with you first and see if you agreed that Withers not fight again. Anyway, as you said, parley doesn’t invoke an attack of opportunity so everything worked well—I did forget about the 2 resources though (11)

Re: The Path to Carcosa

Posted: Mon Mar 02, 2020 4:39 pm
by Tabs
Image

Revealed card (Withers used Inquiring Mind during the Investigator Phase) Image

Turn 3 Upkeep Phase

Draw 1 card (Shortcut) and gain 1 resource

New revealed card Image

Re: The Path to Carcosa

Posted: Tue Mar 03, 2020 3:48 am
by Mr. Handy
Image

Turn 3 Upkeep Phase

"Are you all right?" Mark asks Norman, brushing off his knuckles.
OOC,Gain 1 resource and draw 1 card.

Re: The Path to Carcosa

Posted: Tue Mar 03, 2020 1:08 pm
by Tabs
Image

" I--I think so " says a shocked Withers quietly, looking at the dead girl and then her knife "If you hadn't come running when you did-- And look" he says, surveying the room "the other guests don't seem to have noticed, or simply don't care! What a horrible place"

MAP

Image Foyer -> Courtyard -> Ballroom -> Living Room
,
Image Courtyard [Jordan Perry & 3 clues] -> Dining Room -> Ballroom -> Foyer -> Living Room -> Gallery

Image Ballroom [Withers, Harrigan, Sebastien Moreau & 1 clue] -> Foyer -> Courtyard -> Dining Room

Dining Room [Constance Dumaine & 3 clues, Pallid Mask] -> Courtyard -> Ballroom

Gallery [Ishimaru Haruko & 3 clues] -> Living Room -> Courtyard

Image Living Room [Ashleigh Clarke & 2 clues] -> Foyer -> Courtyard -> Gallery

Re: The Path to Carcosa

Posted: Wed Mar 04, 2020 12:08 pm
by Tabs
Turn 4 Mythos Phase

Image

Image

Place 1 doom on the agenda (3/3)

Image that's Moreau, so Devine spawns in the Ballroom Image

Image

Image

A woman in a gold coloured silk dress enters the Ballroom ; Withers catches Harrigan's eye and, despite his age and very recent experiences, mimes whistling appreciatively

Re: The Path to Carcosa

Posted: Wed Mar 04, 2020 5:52 pm
by Mr. Handy
Image

Turn 3 Mythos Phase

"I see her," says Mark, eyeing the woman. "She's beautiful, but she looks like trouble." Dianne Devine returns his glance and winks at him suggestively.

Re: The Path to Carcosa

Posted: Thu Mar 05, 2020 11:12 am
by Tabs
Norman Withers Image doom 1/3

Mark Harrigan ImageImage

I think, we (you) should defeat Dianne Devine, then we get that last clue off of Moreau?--there's text on his card's flip side and not a monster like Jordan Perry

Re: The Path to Carcosa

Posted: Fri Mar 06, 2020 3:43 am
by Mr. Handy
OOC,I'd thought of that, but it will slow us down by burning my whole turn (more if I miss). Time is critical, and we need to gather as many clues as we can before we have to bug out of here. We don't really need to kill her now, as there are plenty of bystanders, and we can bounce her around until there's only one or two left. Later I may draw dynamite or my shotgun and can just blow her away then if we need to do it. It also feels wrong to just kill her when she hasn't actually [i]done[/i] anything, she's just distracting. I think this turn you should go first and either move to the courtyard and try to get two clues from [b]Jordan[/b] or deal with the Man in the Pallid Mask. Meanwhile, I can head back to [b]Ashleigh[/b]. I don't have enough actions to get a clue from her this turn, but I can get into position and pick up a few more resources with my third action.

Re: The Path to Carcosa

Posted: Fri Mar 06, 2020 4:19 pm
by Tabs
Okay. I'll get 2 of the 3 clues off of Perry--go first this turn if you wish. I think that the text on the bystander's flip side will be a bonus, hence Dianne is trying to stop us doing so

Re: The Path to Carcosa

Posted: Sat Mar 07, 2020 5:41 am
by Mr. Handy
Image

Turn 4 Investigator Phase

The madwoman dealt with, Mark heads back across the courtyard and returns to the living room.
OOC,Action 1: Move to Courtyard Action 2: Move to Living Room Action 3: Play Emergency Cache. Gain 3 resources: [img]https://arkhamdb.com/bundles/cards/01088.jpg[/img]

Re: The Path to Carcosa

Posted: Sat Mar 07, 2020 12:19 pm
by Tabs
Image

Turn 4 Investigator Phase

Action 1: Move to the Courtyard

Action 2: Parley Image 5 vs. 2, chaos token +1 ; success! 1 clue gained

Action 3: Parley Image 5 vs. 2, chaos token elder sign 0 ; success! 1 clue gained (total 6)

"Despite your ancient suit, I see that you are a man of means"

"Thank you, sir. Norman Withers at your service"

"And I'm Jordan Perry"

"More champagne, Mr. Perry?"...

Re: The Path to Carcosa

Posted: Sat Mar 07, 2020 1:10 pm
by Tabs
Turn 4 Enemy Phase

Image she stays in the Ballroom

Re: The Path to Carcosa

Posted: Sat Mar 07, 2020 5:38 pm
by Mr. Handy
Image

Turn 4 Upkeep Phase

"Sorry I got called away," says Mark. "There was trouble in the ballroom."

"Welcome back," said Ashleigh with a smile.
OOC,Gain 1 resource and draw 1 card.

Re: The Path to Carcosa

Posted: Sun Mar 08, 2020 1:36 pm
by Tabs
Image

Turn 4 Upkeep Phase

Draw 1 card (Deduction) and gain 1 resource

Reveal new card Image

Re: The Path to Carcosa

Posted: Mon Mar 09, 2020 12:17 pm
by Tabs
MAP

Image Foyer -> Courtyard -> Ballroom -> Living Room
,
Image Courtyard [Withers, Jordan Perry & 1 clue] -> Dining Room -> Ballroom -> Foyer -> Living Room -> Gallery

Image Ballroom [Sebastien Moreau & 1 clue, Dianne Devine] -> Foyer -> Courtyard -> Dining Room

Dining Room [Constance Dumaine & 3 clues, Pallid Mask] -> Courtyard -> Ballroom

Gallery [Ishimaru Haruko & 3 clues] -> Living Room -> Courtyard

Image Living Room [Harrigan, Ashleigh Clarke & 2 clues] -> Foyer -> Courtyard -> Gallery

Re: The Path to Carcosa

Posted: Mon Mar 09, 2020 5:48 pm
by Tabs
Turn 5 Mythos Phase

Image

Image

Place 1 doom on the agenda (2/3)

Re: The Path to Carcosa

Posted: Tue Mar 10, 2020 11:44 am
by Tabs
Norman Withers Image take 1 horror (5) and 1 damage (4)

Mark Harrigan Image

Re: The Path to Carcosa

Posted: Wed Mar 11, 2020 1:53 am
by Mr. Handy
OOC,I can take care of the roaches, and if I do it in one action, I can still get a clue from [b]Ashleigh[/b]. Do you want to go first? Maybe you can take care of the Man in the Pallid Mask before that encounter card comes up again and we take horror.

Re: The Path to Carcosa

Posted: Thu Mar 12, 2020 10:39 am
by Tabs
I’m really curious to know what it says on Perry’s card flip side. I now realise it’s text and not a monster, those lovelies must be reserved for the agenda advancing. So I wanna take that last clue...

Re: The Path to Carcosa

Posted: Fri Mar 13, 2020 3:43 am
by Mr. Handy
OOC,Go for it! If it doesn't mess things up, you can still have two actions remaining, which may be enough to deal with the Man in the Pallid Mask.

Re: The Path to Carcosa

Posted: Fri Mar 13, 2020 10:40 am
by Tabs
Image

Turn 5 Investigator Phase

Action 1: Parley Image 5 vs. 2, chaos token -1 ; success! 1 clue gained

Image Shroud = 5

Image

Image to Dining Room

ImageImage

Action 2: Investigate Image 5 +1[Deduction skill] vs 4, chaos token squid (-2) ; success! Man in the Pallid Mask defeated

Action 3: Parley Image 5 vs 3, chaos token elder sign (0) ; success! 1 clue gained (8)

"The 'Lost Lamb'?"

"It's a mystery" says Jordan Perry who has a faraway cast to his eyes

"The menu at the cafe in Montparnasse?"

"Sir you are making fun of me, and you should never do that"

Norman Withers nods in acknowledgement "You must excuse me" he says, retreating from the financier. He has other adventures, the Stranger and a negress who surprisingly is the hostess

Re: The Path to Carcosa

Posted: Sat Mar 14, 2020 2:57 am
by Mr. Handy
Image

Turn 5 Investigator Phase

A veritable carpet of disgusting cockroaches swarms across the floor toward Mark. He fires a shot at them, but they pay him no head. A uniformed policeman rushes in upon hearing the shot and starts stomping the roaches while Mark fires again, this time blowing away the largest roach. The survivors scatter.
OOC,Nicely done! 8-) That's three defeats for the Man in the Pallid Mask. Action 1: Activate .32 Colt, spending 1 ammo. Fight Roach Swarm (Combat 5 - 3[Roach Swarm] = 2): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] squid, -3, failure. No clue for me this turn. :cry: Action 2: Play Beat Cop, spending 4 resources. Action 3: Activate .32 Colt, spending 1 ammo. Fight Roach Swarm (Combat 5 + 1[Beat Cop] - 3[Roach Swarm] = 3): [dice]1[/dice] -2, success! Roach Swarm takes 2 damage and is defeated.

Re: The Path to Carcosa

Posted: Sun Mar 15, 2020 3:43 pm
by Tabs
Turn 5 Enemy Phase

Image stays in the Ballroom

Re: The Path to Carcosa

Posted: Mon Mar 16, 2020 12:34 pm
by Tabs
Image Withers' revealed card (Crack the Case was played Turn 5 Investigator Phase)

Image

Turn 5 Upkeep Phase

Draw 1 card (Mists of R'yleh) and gain 1 resource (19)

New revealed card Image drawn and placed in Withers' threat area

Re: The Path to Carcosa

Posted: Mon Mar 16, 2020 8:47 pm
by Mr. Handy
Image

Turn 5 Upkeep Phase

Mark hears an unearthly howl coming from the courtyard. "Looks like I may have to go back," he says.

"That's okay," said Ashleigh, who hadn't even seemed to notice the roaches. "I'll still be here, sweetie."
OOC,Gain 1 resource and draw 1 card. I'll have to go first and take care of that, provided the encounter cards don't interfere. [b]Ashleigh[/b]'s clues will have to wait again.

Re: The Path to Carcosa

Posted: Tue Mar 17, 2020 1:10 pm
by Tabs
MAP

Image Foyer -> Courtyard -> Ballroom -> Living Room
,
Image Courtyard [Jordan Perry] -> Dining Room -> Ballroom -> Foyer -> Living Room -> Gallery

Image Ballroom [Sebastien Moreau & 1 clue, Dianne Devine] -> Foyer -> Courtyard -> Dining Room

Image Dining Room [Withers, Vengeful Hound, Constance Dumaine & 2 clues] -> Courtyard -> Ballroom

Gallery [Ishimaru Haruko & 3 clues] -> Living Room -> Courtyard

Image Living Room [Harrigan, Ashleigh Clarke & 2 clues] -> Foyer -> Courtyard -> Gallery



Turn 6 Mythos Phase

Image

Image

Place 1 doom on the agenda (3/3)

ImageImage

Re: The Path to Carcosa

Posted: Wed Mar 18, 2020 12:54 am
by Mr. Handy
Image

Turn 6 Mythos Phase

Mark is stunned by the hideous transformation. The policeman at his side stares in horror as he sees Ashleigh for what she truly is.
OOC,Well, that stinks. I can probably take her down this turn, at least, but you'll have to handle the Hound on your own. Hopefully you'll be able to grab the rest of [b]Constance[/b]'s clues before she turns awful. Beat Cop takes 1 horror.

Re: The Path to Carcosa

Posted: Wed Mar 18, 2020 1:13 pm
by Tabs
Luckily I have just the card to defeat the Hound

Turn 6 Mythos Phase

Norman Withers Image take 1 horror (4) and 1 damage (3)

Mark Harrigan Image test? or Ashleigh Clarke attacks

Image

Withers pops a canapé into his mouth "Mmmm delicious!" and reaches for another; he gags, seeing a huge yellow grub rising out of a hors d'œuvre

Re: The Path to Carcosa

Posted: Wed Mar 18, 2020 6:48 pm
by Mr. Handy
Image

Turn 6 Mythos Phase

Ashleigh Clarke saunters up to Mark. "May I have this dance?" she asks.

"My dance card is full," says Mark, shuddering in revulsion.

"Don't you think I'm beautiful?"

"Lady, you got ugly real fast."
OOC,Not yet she doesn't... Will test (Will 3 + 2[Unexpected Courage] + 1[Let me handle this!"] - 3[Dance of the Yellow King] = 3): [dice]0[/dice] [img]https://arkhamdb.com/bundles/cards/01093.png[/img][img]https://arkhamdb.com/bundles/cards/03022.png[/img] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] 0, success. Nothing happens.

Re: The Path to Carcosa

Posted: Thu Mar 19, 2020 10:50 am
by Tabs
Ha ha

Image

Turn 6 Investigator Phase

Image spending 1 resource

Action 1: Fight Image 5 vs 2, chaos token -1 ; success!

Action 2: Fight Image 5 vs 2, chaos token -1 ; success! Vengeful Hound defeated

Action 3: Play Image spending 2 resources

Withers swigs from his hip flask, hoping the best Irish whisky will fight the effects of the rotten canapé; and it does, he feels invigorated by its malty goodness. The annoying snapper who's been biting at his heels for ten minutes gets a solid kick from him right upon its snout and then a second up its arse (under its tail); once again, no-one appears to notice or care about the scuffle

He shakes out an ancient macintosh which was stuffed inside his jacket pocket. It's always best to be prepared--one never knows when it'll rain

Re: The Path to Carcosa

Posted: Thu Mar 19, 2020 7:58 pm
by Mr. Handy
Image

Turn 6 Investigator Phase

"I'll swallow your soul!" shrieks that hag that was once Ashleigh Clarke, lunging for Mark with her fingernails outstretched like claws. He fires his trusty Colt twice from the hip, but she somehow keeps coming. Desperately, he punches her right in her twisted nose, and she finally falls.
OOC,Thanks! That was an Army of Darkness paraphrase. There's another one in this post. Action 1: Activate .32 Colt, spending 1 ammo. Fight (Combat 5 + 1[Beat Cop] - 2[[b]Ashleigh Clarke[/b]] = 4): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] -2, success! [b]Ashleigh Clarke[/b] takes 2 damage. Action 2: Activate .32 Colt, spending 1 ammo. Fight (Combat 5 + 1[Beat Cop] - 2[[b]Ashleigh Clarke[/b]] = 4): [dice]1[/dice] 0, success! [b]Ashleigh Clarke[/b] takes 2 damage. Action 3: Fight (Combat 5 + 1[Beat Cop] - 2[[b]Ashleigh Clarke[/b]] = 4): [dice]2[/dice] -1, success! [b]Ashleigh Clarke[/b] takes 1 damage and is defeated.

Re: The Path to Carcosa

Posted: Fri Mar 20, 2020 12:48 pm
by Tabs
ooc,I recognise that last quote. Did I say that as a teen I was a fan of Evil Dead 2 and saw Army of Darkness at the cinema...?
Image revealed card (after Vengeful Hound was defeated)

Turn 6 Enemy Phase

Image stays in the Ballroom

Re: The Path to Carcosa

Posted: Fri Mar 20, 2020 6:12 pm
by Mr. Handy
OOC,I'm not sure if you mentioned it before, but yeah, those are great movies! Is [b]Jordan Perry[/b] still in play? If so, maybe he'd be considered the Bystander asset with the fewest clues, as he has none. Or does it have to have at least one to qualify?

Re: The Path to Carcosa

Posted: Sat Mar 21, 2020 9:15 am
by Tabs
I feel sure it’s the least number of clues and not no clues at all. I reckon Devine is in play to stop us flipping a Bystander card, and Perry’s card has already been flipped

Image

Turn 6 Upkeep Phase

Draw 1 card (Magnifying Glass) and gain 1 resource

New revealed card Imagedrawn immediately

New revealed card Image

Re: The Path to Carcosa

Posted: Sat Mar 21, 2020 8:36 pm
by Mr. Handy
Image

Turn 6 Upkeep Phase

Mark hears a distant scream and readies his weapons.
OOC,Gain 1 resource and draw 1 card. That really bites. Can't those things just leave you alone? I'll never be able to defeat it this turn, as it would take me 2 actions to get there, and I can't do 3 damage in a single hit yet. Hopefully you can just evade it with Mists of R'lyeh.

Re: The Path to Carcosa

Posted: Sun Mar 22, 2020 11:44 am
by Tabs
MAP

Image Foyer -> Courtyard -> Ballroom -> Living Room

Image Courtyard [Jordan Perry] -> Dining Room -> Ballroom -> Foyer -> Living Room -> Gallery

Image Ballroom [Sebastien Moreau & 1 clue, Dianne Devine] -> Foyer -> Courtyard -> Dining Room

Image Dining Room [Withers, Your Worst Nightmare, Constance Dumaine & 2 clues] -> Courtyard -> Ballroom

Gallery [Ishimaru Haruko & 3 clues] -> Living Room -> Courtyard

Image Living Room [Harrigan, 2 clues] -> Foyer -> Courtyard -> Gallery

Re: The Path to Carcosa

Posted: Mon Mar 23, 2020 11:37 am
by Tabs
Turn 7 Mythos Phase

Image

Image

Place 1 doom on the agenda (1/3)

Withers ImageImage spawn in the Gallery

Harrigan Image take 1 horror or YP gets +3 fight?

Re: The Path to Carcosa

Posted: Mon Mar 23, 2020 6:28 pm
by Mr. Handy
OOC,I'll give her +3 Fight. I can't afford to take horror, and I can still almost certainly take her down with one shot. Do you want to go first?

Re: The Path to Carcosa

Posted: Mon Mar 23, 2020 11:39 pm
by Tabs
Can do, but I shan’t post til tomorrow. You go ahead if you want

Re: The Path to Carcosa

Posted: Tue Mar 24, 2020 12:12 am
by Mr. Handy
OOC,I'd like to wait, so that I can see what you manage to accomplish before I go. That way, if I have actions left after dealing with the Young Psychopath, I can decide what to do with them based on that.

Re: The Path to Carcosa

Posted: Tue Mar 24, 2020 11:42 am
by Tabs
Image

Turn 7 Investigator Phase

Action 1 Evade Your Worst Nightmare Image spending 1 charge. 4 +3 vs 2, chaos token -1 ; success!

Action 2 Image 5 vs 3, chaos token -1 ; success! 1 clue gained

Action 3 Image 5 vs 3, chaos token +1 ; success! 1 clue gained (10)

Flipped card

Engram's Oath
Mythos
Story
Remember that you "interviewed Constance."
Flip this card back over to its Bystander asset side.
It doesn't take long for the amiable hostess to open up to you about the play. "Oh yes, my husband and I helped Sebastien produce the whole thing," she explains. "I was a little hesitant at first, but that director - Mr. Nigel Engram - my, what a talented man!" She laughs. "He's so very eccentric! Did you know, before rehearsals even began, he had us recite some kind of… Why, I suppose it was an oath of sorts. A formality, I guess. You know creative types and their silly rituals. But afterward, we were filled with so much spirit!" She smiles, zeal in her eyes. "From that moment on, we had no hesitations. The King in Yellow would be the most successful performance in Arkham history!"
The Path to Carcosa #76.

"Are you okay, Mr. Withers?" asks Constance, looking most concerned when Withers frowns and holds his brow between thumb and forefinger

"Migraine coming on" he explains, then he looks up and smiles thinly "but not yet" He changes the subject "Your Mr. Engram sounds quite a card--I can see that you think so too! I wonder if we could meet?"

Re: The Path to Carcosa

Posted: Tue Mar 24, 2020 4:32 pm
by Mr. Handy
Image

Turn 7 Investigator Phase

With a bloodcurdling scream, a young knife-wielding woman lunges at Mark. He whirls and fires, dropping her with a single shot. "Why do women keep trying to kill me?" he wonders aloud. He hurries toward the distant sound of screaming, through the courtyard and into the dining room.
OOC,Well done! 8-) Action 1: Activate .32 Colt, spending 1 ammo. Fight (Combat 5 + 1[Beat Cop] +2[Overpower] - 5[Young Psychopath] = 3): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] Squid, -3, success! Young Psychopath takes 2 damage and is defeated. Draw 1 card from Overpower. Action 2: Move to Courtyard Action 3: Move to Dining Room

Re: The Path to Carcosa

Posted: Wed Mar 25, 2020 12:52 pm
by Tabs
Image

Withers excuses himself and walks over to the arrival.

"Hungry?" he asks, but then he qualifies that “I'd avoid the canapés, if I were you"


Turn 7 Enemy Phase

Image stays in the Ballroom

Re: The Path to Carcosa

Posted: Thu Mar 26, 2020 11:28 am
by Tabs
Image

Turn 7 Upkeep Phase

Ready Your Worst Nightmare

Draw 1 card ("I've got a plan") and gain 1 resource

New revealed card Image

Re: The Path to Carcosa

Posted: Thu Mar 26, 2020 3:52 pm
by Mr. Handy
Image

Turn 7 Upkeep Phase

A big gorilla of a man in a black suit with a bulge that is obviously a gun comes up to Mark. "Your bill's come due, Mr. Harrigan," he said in a menacing tone. "With interest."

Image
OOC,Gain 1 resource and draw 1 card. I can take care of both of our enemies this turn, provided encounter cards don't get in the way.

Re: The Path to Carcosa

Posted: Thu Mar 26, 2020 4:59 pm
by Tabs
Thanks. I'll go for those clues which Ashleigh dropped

MAP

Image Foyer -> Courtyard -> Ballroom -> Living Room

Image Courtyard [Jordan Perry] -> Dining Room -> Ballroom -> Foyer -> Living Room -> Gallery

Image Ballroom [Sebastien Moreau & 1 clue, Dianne Devine] -> Foyer -> Courtyard -> Dining Room

Image Dining Room [Withers, Your Worst Nightmare, Harrigan, Mob Enforcer] -> Courtyard -> Ballroom

Gallery [Ishimaru Haruko & 3 clues, Pallid Mask] -> Living Room -> Courtyard

Image Living Room [2 clues] -> Foyer -> Courtyard -> Gallery

Re: The Path to Carcosa

Posted: Thu Mar 26, 2020 6:07 pm
by Mr. Handy
OOC,You're welcome. It might be better to interview [b]Ishimaru Haruko[/b] first, before he goes all monstery. Every time one of the bystanders is interviewed, we make a note of it, so it will probably be important later. The Man in the Pallid Mask is there too, so getting rid of him could also help.

Re: The Path to Carcosa

Posted: Fri Mar 27, 2020 11:47 am
by Tabs
Turn 8 Mythos Phase

Image

Image

Place 1 doom on the agenda (2/3)

Withers Image Will 4 vs 2 +2[Pallid Mask] chaos token -1 (I almost, almost committed a +1 skill to this test :? ) FAIL take 2 horror (2)

Harrigan Image engages

Re: The Path to Carcosa

Posted: Fri Mar 27, 2020 6:24 pm
by Mr. Handy
Image

Turn 8 Mythos Phase

A crazed-looking man runs at Mark, screaming incoherently. The policeman accompanying him intercepts the man, only to get punched in the gut.
OOC,Beat Cop takes 1 damage. I draw 1 card. Well, that's too many enemies for me to defeat next turn. I can take care of the other two and just take a hit from the Maniac later. I think I should go first so that I can take down Your Worst Nightmare and leave you free to go get clues and stuff. I won't be able to engage it, or I'll lose an action I'll need, but I'll only miss on tentacles.

Re: The Path to Carcosa

Posted: Fri Mar 27, 2020 7:15 pm
by Tabs
Okay

Re: The Path to Carcosa

Posted: Fri Mar 27, 2020 9:13 pm
by Mr. Handy
Image

Turn 8 Investigator Phase

"I'll be with you in a minute!" shouts Mark to the mob goon. "I'm a little busy!" He shoots the hideous monstrosity that is menacing Norman. It turns to swoop down on him, and he pulls the trigger again, only for the gun to click. Empty. Desperately, he throws the empty gun at the monster. To his amazement, this works, and it dissolves into nothingness.

"You're outta bullets," says the man in the suit, approaching Mark.

"But not money." Mark pulls a wad of cash out of his wallet and hands it him. "Will that cover it?"

"For now," said the man, grabbing the money and running off.
OOC,Maybe you can finish off the Maniac on your turn. You did get "I've got a plan!" If not, I can take the hit with True Grit. Action 1: Activate .32 Colt, spending 1 ammo. Fight (Combat 5 + 1[Beat Cop] - 2[Your Worst Nightmare] = 4): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] -1, success! Your Worst Nightmare takes 2 damage. Action 2: Fight (Combat 5 + 1[Beat Cop] - 2[Your Worst Nightmare] = 4): [dice]1[/dice] Your Worst Nightmare takes 1 damage and is defeated. Action 3: Parley with Mob Enfrocer, spending 4 resources. Mob Enforcer is discarded.

Re: The Path to Carcosa

Posted: Sat Mar 28, 2020 11:03 am
by Tabs
Image

Turn 8 Investigator Phase

Action 1 Fight Maniac Image spending 3 resources. 5 +2[Fingerprint Kit and Magnifying Glass skill] vs Image chaos token -1 success! 4 damage dealt, Maniac defeated

Action 2 Play Image spending 4 resources

Action 3 Spend 1 supply from Thermos and heal 1 horror

Harrigan deals with two of them but that still leaves the Maniac. Withers cannot allow the lunatic to continue with his deadly intent so takes out his trusty wire. He thrusts it into a socket and then wraps it round the Maniac who is wet with his own blood. A flick of the switch and voilà, the Maniac almost literally explodes.

Withers clutches his head, he's suffered an awful lot. He takes up the Thermos which Marg prepared at breakfast that morning and sips the lukewarm malty drink

"Ahhh!"

Re: The Path to Carcosa

Posted: Sat Mar 28, 2020 5:39 pm
by Mr. Handy
Image

Turn 8 Upkeep Phase

"Thanks," says Mark, breathing a sigh of relief.
OOC,Gain 1 resource and draw 1 card. Thank you! I just got my shotgun, which is perfect timing. I can get the resources to play it next turn too!

Re: The Path to Carcosa

Posted: Sun Mar 29, 2020 11:41 am
by Tabs
Image

Turn 8 Upkeep Phase

Draw 1 card (Strange Solution) and gain 1 resource

New revealed card Image

Re: The Path to Carcosa

Posted: Mon Mar 30, 2020 12:02 pm
by Tabs
MAP

Image Foyer -> Courtyard -> Ballroom -> Living Room

Image Courtyard [Jordan Perry] -> Dining Room -> Ballroom -> Foyer -> Living Room -> Gallery

Image Ballroom [Sebastien Moreau & 1 clue, Dianne Devine] -> Foyer -> Courtyard -> Dining Room

Image Dining Room [Withers, Harrigan, Constance Dumaine] -> Courtyard -> Ballroom

Gallery [Ishimaru Haruko & 3 clues, Pallid Mask] -> Living Room -> Courtyard

Image Living Room [2 clues] -> Foyer -> Courtyard -> Gallery


Turn 9 Mythos Phase

Image

Image

Place 1 doom on the agenda (3/3)

ImageImage he is nasty!

Re: The Path to Carcosa

Posted: Mon Mar 30, 2020 4:57 pm
by Mr. Handy
OOC,He sure is, but I can probably one-shot him with my shotgun when I do fight him. Unfortunately, I can't do it this turn, as I have to play an Emergency Cache first before I can play the Shotgun, and that doesn't leave me enough actions to both move and shoot.

Re: The Path to Carcosa

Posted: Tue Mar 31, 2020 11:34 am
by Tabs
Withers Image

Harrigan Image

Withers to move to the Gallery and... Harrigan to go first?

Re: The Path to Carcosa

Posted: Tue Mar 31, 2020 7:25 pm
by Mr. Handy
Image

Turn 9 Investigator Phase

"This way!" calls Mark, heading through the courtyard to the gallery. The vandalized artwork is disturbing, and the Japanese-looking lady does not even seem to notice or care. She is very elegantly dressed, however.

ImageImageImage
OOC,I'll go with you to the Gallery. That way neither of us will be attacked this turn, and we'll be together in case True Grit is needed. Unfortunately, we can't Parley there this turn, and [b]Dianne[/b] will follow us. Next turn I plan to play my shotgun, move to the Courtyard, and blow away [b]Sebastien Moreau[/b] with it. Unfortunately the Shroud value is much higher there, so I hope I don't draw a squid there. Action 1: Move to Courtyard Action 2: Move to Gallery Action 3: Play Emergency Cache. Gain 3 resources. Will test (Will 3 + 1["Let me handle this!] = 4 vs. 2[Gallery]): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] +1, success! No clue is dropped.

Re: The Path to Carcosa

Posted: Wed Apr 01, 2020 10:41 am
by Tabs
Image

Turn 9 Investigator Phase

Action 1 Move to the Courtyard

Action 2 Move to the Living Room

Action 3 Investigate. 5 +1[Seeking Answers skill] vs 3 +1[Ooze and Filth] chaos token tentacles FAIL

"I've changed my mind, Harrigan'" says Withers when the pair enter the courtyard "I'm heading back to the Living Room where we saw that singer, a regular snorter!"--obviously this is his highest form of praise. He nods to Jordan Perry who is sat on a couch and peering stupidly into his empty glass

In the Living Room she is nowhere to be seen, like she'd just disappeared? Anyhow he sets to work finding clues. Usually he's really good at it but in this moment he comes up short, feeling like a wet fish has been slapped in his face


Withers only has 2 cards in hand BTW

Re: The Path to Carcosa

Posted: Wed Apr 01, 2020 7:40 pm
by Mr. Handy
Image

Turn 9 Upkeep Phase

Mark looks around nervously.
OOC,Gain 1 resource and draw 1 card. I have a lot of cards, but we can't interview her anyway with [b]Dianne[/b] blocking us. I still don't have my dynamite, but at least I have my shotgun. Unfortunately, I need it for something else. Maybe you can take care of the Man in the Pallid Mask, though.

Re: The Path to Carcosa

Posted: Fri Apr 03, 2020 11:26 am
by Tabs
Okay, Withers'll defeat the Man in the Pallid Mask; after he'll pick up the dropped clues and then resign (that s/be 13 clues)

Turn 9 Enemy Phase

Dianne Devine moves to the Gallery

Sebastien Moreau moves to the Courtyard

Image

Turn 9 Upkeep Phase

Draw 1 card (Knife) and gain 1 resource

New revealed card Image

Re: The Path to Carcosa

Posted: Fri Apr 03, 2020 3:46 pm
by Mr. Handy
OOC,I'm still at full strength, and I have some cards that can help me investigate and find any further dropped clues. If you have to leave early, I may be able to keep going a little longer and get some more clues, as long as I can take down [b]Moreau[/b] without taking any horror. Otherwise, I'll probably bail too.

Re: The Path to Carcosa

Posted: Fri Apr 03, 2020 4:41 pm
by Tabs
MAP

Image Foyer -> Courtyard -> Ballroom -> Living Room

Image Courtyard [Jordan Perry, Sebastien Moreau] -> Dining Room -> Ballroom -> Foyer -> Living Room -> Gallery

Image Ballroom [1 clue] -> Foyer -> Courtyard -> Dining Room

Image Dining Room [Constance Dumaine] -> Courtyard -> Ballroom

Image Gallery [Harrigan, Dianne Devine, Ishimaru Haruko & 3 clues, Pallid Mask] -> Living Room -> Courtyard

Image Living Room [Withers, 2 clues] -> Foyer -> Courtyard -> Gallery

Re: The Path to Carcosa

Posted: Sat Apr 04, 2020 4:22 pm
by Tabs
Turn 10 Mythos Phase

Image

Image

Place 1 doom on the agenda (1/3)

Image

Withers Image 4 vs 3 chaos token skull (1 doom on Moreau) / squid (-3) FAIL Image moves to the Living Room and attacks Withers (1 health 1 sanity)

It comes crashing into the Dining Room, upending chairs and table

"Want to be in our next performance?"

Withers is terrified, a drop of pee splashes inside his trouser leg "I--I--" he stutters

One of Moreau's pus filled shoulder bubbles pops and a fountain of creamy goo sprinkles the guests. Withers is certain he gets a dose of the stuff in his mouth. He chokes then vomits over himself, and collapses, cracking his head on the marble mantlepiece on his way down



Harrigan Image

Re: The Path to Carcosa

Posted: Sun Apr 05, 2020 12:58 am
by Mr. Handy
OOC,Ouch! :cry: I should have kept one of my "Let me handle this!" cards. I could have taken that on myself with a +2 to my Will test, and another +2 if I had used [b]Sophie[/b]. I think I should go first so I can take [b]Moreau[/b] down. I'll need one action to ready my shotgun, a second to move, and a third to fire. I won't be able to engage it first, though, so I'll just have to hope I don't get tentacles. I have a very good chance of doing enough damage to kill him. Then you should use the Thermos on yourself twice so you're not at death's door.

Re: The Path to Carcosa

Posted: Sun Apr 05, 2020 9:22 am
by Tabs
2 of anything and Withers’ll be finished. It’s time for him to go. He can cast Mists, and then escape; also Moreau’ll be neutralised for a turn

Re: The Path to Carcosa

Posted: Sun Apr 05, 2020 6:37 pm
by Mr. Handy
OOC,Okay, you should go first, then. Alternatively, if you want to stick around a little longer, you can evade and then use the Thermos twice to heal two horror. After that, we can stay together so that my True Grit can absorb the first three damage you would otherwise take.

Re: The Path to Carcosa

Posted: Mon Apr 06, 2020 11:52 am
by Tabs
Thanks, but something unforeseen will happen...

Image

Action 1 Image spending 1 charge. 4 +3 vs 3 chaos token -1 success! Withers evades Sebastien Moreau and moves to the Courtyard

Action 2 Move to the Foyer

Action 3 Resign

Lying in a crumpled heap beside the fire, Withers shakes out his macintosh--it's a comfort to him to inspect its creases and not think about the monster-Moreau who's tearing through the guests in the Living Room--and this motion of his creates an ash cloud, enough to blind the monster and allow Withers to scrabble on his hands and knees away and outside to the Courtyard; then to the Foyer; and escape!

Re: The Path to Carcosa

Posted: Mon Apr 06, 2020 5:10 pm
by Mr. Handy
Image

Turn 10 Investigator Phase

Hearing the commotion in the next room, Mark takes out a shotgun that had been concealing underneath his trenchcoat the whole time. Catching sight of the horrifying monstrosity that had once been Sebastien Moreau, Mark presses the barrel of his shotgun to his head and blows it clean off!
OOC,Okay. You did manage to get a lot of clues and interview two of the guests. Hopefully, I'll be able to get some more clues before I have to bug out. Action 1: Play Shotgun, spending 5 resources and discarding .32 Colt. Action 2: Move to Living Room. Fast Action: Activate [b]Sophie[/b], taking 1 direct damage. Draw 1 card. Action 3: Activate Shotgun, spending 1 ammo. Fight (Combat 5 + 3[Shotgun] + 1[Beat Cop] + 2[[b]Sophie[/b]] - 3[[b]Sebastien Moreau[/b]] = 8): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] Elder sign, +1, success! [b]Sebastien Moreau[/b] takes 5 damage and is defeated.
Turn 10 Upkeep Phase

Mark looks around, smoke still coming from the shotgun's barrel.
OOC,Gain 1 resource and draw 1 card.

Re: The Path to Carcosa

Posted: Mon Apr 06, 2020 5:35 pm
by Tabs
Good luck! BTW Withers collected 10 clues

MAP

Image Foyer -> Courtyard -> Ballroom -> Living Room

Image Courtyard [Jordan Perry] -> Dining Room -> Ballroom -> Foyer -> Living Room -> Gallery

Image Ballroom [1 clue] -> Foyer -> Courtyard -> Dining Room

Image Dining Room [Constance Dumaine] -> Courtyard -> Ballroom

Image Gallery [Dianne Devine, Ishimaru Haruko & 3 clues, Pallid Mask] -> Living Room -> Courtyard

Image Living Room [Harrigan, 2 clues] -> Foyer -> Courtyard -> Gallery

Re: The Path to Carcosa

Posted: Tue Apr 07, 2020 11:24 am
by Tabs
Turn 11 Mythos Phase

Image

Image

Place 1 doom on the agenda (2/3)

Harrigan Image

Re: The Path to Carcosa

Posted: Tue Apr 07, 2020 9:22 pm
by Mr. Handy
Image

Turn 11 Investigator Phase

Another woman seizes a knife and lunges at Mark, screaming maniacally. Not wanting to shoot her, he clubs her with the shotgun and knocks her off of her feet with a leg sweep. He looks around, but the room is too dark for him to make out any details.
OOC,Thanks! I'm not going to waste my only remaining shell on her. I'll just have to spend an extra action and attack her unarmed twice. I have only one clue myself, but I should be able to get some more. I have a Perception and a Flashlight (though I won't equip it until I've used the Shotgun for all it's worth. I just need my Dynamite Blast so I can take down [b]Dianne[/b] and the Man in the Pallid Mask at the same time. Action 1: Fight (Combat 5 + 1[Beat Cop] - 2[Young Psychopath] = 4): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] -2, success! Young Psychopath takes 1 damage. Action 2: Fight (Combat 5 + 1[Beat Cop] - 2[Young Psychopath] = 4): [dice]1[/dice] +1, success! Young Psychopath takes 1 damage and is defeated. Action 3: Investigate (Intellect 2 + 2[Perception] = 4 vs. Shroud 3[Living Room]): [dice]2[/dice] Squid, -3, failure.
Turn 11 Upkeep Phase

Mark hears a commotion in a nearby room.
OOC,Gain 1 resource and draw 1 card.

Re: The Path to Carcosa

Posted: Wed Apr 08, 2020 2:47 pm
by Tabs
MAP

Image Foyer -> Courtyard -> Ballroom -> Living Room

Image Courtyard [Jordan Perry] -> Dining Room -> Ballroom -> Foyer -> Living Room -> Gallery

Image Ballroom [1 clue] -> Foyer -> Courtyard -> Dining Room

Image Dining Room [Constance Dumaine] -> Courtyard -> Ballroom

Image Gallery [Dianne Devine, Ishimaru Haruko & 3 clues, Pallid Mask] -> Living Room -> Courtyard

Image Living Room [Harrigan, 2 clues] -> Foyer -> Courtyard -> Gallery


Turn 12 Mythos Phase

Image

Image

Place 1 doom on the agenda (3/3)

ImageImage

Harrigan Image I hope he has more than 2 sanity

Re: The Path to Carcosa

Posted: Wed Apr 08, 2020 8:18 pm
by Mr. Handy
Image

Turn 12 Mythos Phase

Mark is horrified to discover that he now has a strange yellow tattoo of the Yellow Sign, but his memories of Sophie help him keep his courage.
OOC,I still have all 5, and I'd like to keep it that way. Fast Action: Activate [b]Sophie[/b]. Take 1 direct damage. Draw 1 card. Will test (Will 3 + 2[[b]Sophie[/b]] = 5 vs. 2[Marked by the Sign] + 2[Man in the Pallid Mask] = 4): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] Skull, draw another token (skipping 11): [dice]1[/dice] +1, success! Nothing happens.
Turn 12 Investigator Phase

Mark takes another look around the darkened living room and finds some things of interest - including a stick of dynamite and some matches to light it.
OOC,Action 1: Investigate (Intellect 2 + 2[Perception] = 4 vs. Shroud 3[Living Room]): [dice]2[/dice] -1, success! 1 clue gained. Draw 1 card (just what I wanted! 8-) ) Too bad I'll have to discard a couple of cards, as I can't afford to spend any resources, but that can't be helped. Action 2: Gain 1 resource. Action 3: Gain 1 resource.
Turn 12 Upkeep Phase

Mark hears something coming closer and girds himself.
OOC,Gain 1 resource and draw 1 card (another card I really wanted!). Discard Knife and Manual Dexterity.

Re: The Path to Carcosa

Posted: Thu Apr 09, 2020 12:43 pm
by Tabs
Turn 12 Enemy Phase

Image moves to the Courtyard

MAP

Image Living Room [Harrigan, 1 clue] -> Foyer -> Courtyard -> Gallery


Turn 13 Mythos Phase

Image

Image

Place 1 doom on the agenda (1/3)

Harrigan Image

Re: The Path to Carcosa

Posted: Thu Apr 09, 2020 4:57 pm
by Mr. Handy
Image

Turn 13 Investigator Phase

Hearing the commotion coming from the courtyard, Mark rushes in to find Constance Dumaine charging at him, gripping a broken bottle in her hand. He raises his shotgun and blasts her in the chest with his remaining shell, and the policeman accompanying him finishes her off, but not before she slices his jugular open with the jagged glass bottle. Exhaling with relief, Mark looks into the gallery and sees the masked man again. Lighting the dynamite, he throws it through the archway at him and takes cover. The dynamite explodes, blowing the man to shreds - and also Dianne Devine, who was caught in the blast radius.
OOC,Action 1: Move to Courtyard. Fast Action: Activate [b]Sophie[/b], taking 1 direct damage. Draw 1 card. Action 2: Activate Shotgun, spending 1 ammo. Fight (Combat 5 + 3[Shotgun] + 1[Beat Cop] + 2[[b]Sophie[/b]] + 1[Machete] - 4[[b]Constance Dumaine[/b]] = 8): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] -2, success! [b]Constance Dumaine[/b] takes 5 damage. Fast Action: Discard Beat Cop to deal 1 damage to [b]Constance Dumaine[/b]. [b]Constance Dumaine[/b] is defeated. Action 3: Play Dynamite Blast on Gallery, spending 5 resources. [b]Dianne Devine[/b] and Man in the Pallid Mask take 3 damage each and are defeated (this is his fourth defeat). Boom goes the dynamite! 8-)
Turn 13 Upkeep Phase

Mark readies himself for the next enemy to inevitably attack him.
OOC,Gain 1 resource and draw 1 card. EDIT: I just realized that I forgot about the Young Psychopath's Forced text when I fought her. I took 1 horror now, as otherwise I wouldn't have hit her with that first attack if she'd had the +3. I also realize now that I could have moved back into the Living Room with my third action to avoid taking a horror when one of the two remaining bystanders transforms, and also to have the chance to catch [b]Ishimaru Haroku[/b] in the blast if it's her. However, I'd have had to discard a card in order to keep it, and I'll be better able to take down [b]Jordan Perry[/b] if it's him by staying in the same location and not wasting actions moving.

Re: The Path to Carcosa

Posted: Fri Apr 10, 2020 12:32 pm
by Tabs
Turn 14 Mythos Phase

Image

Image

Place 1 doom on the agenda (2/3 +1[Ancient Evils])

ImageImage

I wonder if we'll gain credit for defeating the flipped Bystander?

Harrigan Image

Re: The Path to Carcosa

Posted: Fri Apr 10, 2020 7:01 pm
by Mr. Handy
Image

Turn 14 Mythos Phase

A crazed man comes out of nowhere and strikes Mark. He shrugs off the blow and backhands him with the butt of his empty shotgun, but the whole thing freaks him out and reminds him of a terrible trench raid during the war.
OOC,I sure hope we get something for beating them. I already know there's 0 Victory points for them, but there should have been something due to their toughness. Without my Shotgun, I'd have had no chance. It's just as well I didn't hold off on the dynamite, as hitting her with it now would have meant an extra encounter card and the Maniac was in my way. I can take her out with one shot from my Shotgun if I'm lucky, though I'd rather have Home Front to do it. True Grit takes 1 damage. Draw 1 card. [img]https://arkhamdb.com/bundles/cards/03008.png[/img] I take 1 horror. Maniac takes 1 damage.
Turn 14 Investigator Phase

Desperately, Mark trips the madman and flees back to the foyer, where he hastily reloads his shotgun.
OOC,Action 1: Evade. Agility test (Agility 3 vs. 1[Maniac]): [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] [dice]0[/dice] 0, success! Maniac is exhausted, and I disengage. Action 2: Move to Foyer Action 3: Play Extra Ammunition, spending 2 resources. Add 3 ammo to Shotgun.
Turn 14 Upkeep Phase

Mark whirls, shotgun at the ready, hearing someone coming.
OOC,Gain 1 resource and draw 1 card. I want [b]Ishimaru Haruko[/b] to move to the Living Room.

Re: The Path to Carcosa

Posted: Sat Apr 11, 2020 11:31 am
by Tabs
Turn 14 Enemy Phase

Image moves to (let's decide randomly) 1 Living Room 2 Courtyard [dice]0[/dice]

Turn 15 Mythos Phase

Image

Image

Place 1 doom on the agenda (1/3)

Harrigan Image

Re: The Path to Carcosa

Posted: Sat Apr 11, 2020 5:40 pm
by Mr. Handy
Image

Turn 15 Investigator Phase

Mark moves into the living room toward the sound he heard and sees the skeletal figure of Ishimaru Haruko approaching him, bony claws outstretched. "Doesn't this dress look gorgeous on me?" she asks, her skull frozen in a grin.

"I think it would look better in red," says Mark, raising his shotgun, pointing it at her, and blowing her away.
OOC,I looked it up in the rules, and they specifically address this situation. Under "Choices and Conflicts," it says: "If the players are required to make a choice between two or more equally valid options (for example, an enemy must move toward "the nearest investigator," and there are two valid options), the lead investigator chooses among those options. Since there are two shortest routes of equal length to reach me, as the lead investigator I get to choose. I want her to go by way of the Living Room because there's not as much Shroud there and the Maniac won't get in my face. I also saw that the Enemy Phase happens before the Upkeep Phase, so she moved and the Maniac readied before I got the resource and card, but that didn't matter last turn. I have a sneaking suspicion that our reward for taking out these baddies is that they won't show up again in later scenarios, which I'll gladly take. This is the fourth one we've downed, and I still have two shells remaining to take out the fifth one. Action 1: Move to Living Room. Fast Action: Activate [b]Sophie[/b], taking 1 direct damage. Draw 1 card. Action 2: Activate Shotgun, spending 1 ammo. Fight (Combat 5 + 3[Shotgun] + 2[[b]Sophie[/b]] + 2[Unexpected Courage] - 6[[b]Ishimaru Haruko[/b]] = 6): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] +1, success! [b]Ishimaru Haurko[/b] takes 5 damage and is defeated. Action 3: Gain 1 resource.
Turn 15 Upkeep Phase

Mark breathes a sigh of relief and readies himself for more trouble.
OOC,Gain 1 resource and draw 1 card. Discard Guard Dog.

Re: The Path to Carcosa

Posted: Sat Apr 11, 2020 7:35 pm
by Tabs
Okay, good to know

Turn 16 Mythos Phase

Place 1 doom on the agenda (2/3)

Harrigan Image

Re: The Path to Carcosa

Posted: Sat Apr 11, 2020 8:08 pm
by Mr. Handy
Image

Turn 16 Mythos Phase

Mark discovers that the spare .32 Colt revolver in his concealed holster has rusted through. He throws it away.
OOC,Discard .32 Colt. At least I didn't lose my Shotgun, and it'll get shuffled back in once my deck is empty, which will be soon.
Turn 16 Investigator Phase

Mark heads onward into the gallery from which the monster had emerged and takes a good look around for clues as to her sudden transformation.
OOC,Action 1: Move to Gallery. Action 2: Investigate (Intellect 2 vs. Shroud 1[Gallery]): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] -1, success! 1 clue gained. Action 3: Investigate (Intellect 2 vs. Shroud 1[Gallery]): [dice]1[/dice] skull, draw second token (skip #11): [dice]2[/dice] -1, success! 1 clue gained. Will test (Will 3 + 2[Guts] = 5 vs. 2[Gallery]): [dice]3[/dice] squid, -1, success! No clues lost. Draw 1 card.
Turn 16 Upkeep Phase

Mark steels himself for the perils ahead.
OOC,Gain 1 resource and draw 1 card.

Re: The Path to Carcosa

Posted: Sun Apr 12, 2020 1:45 pm
by Tabs
Turn 17 Mythos Phase

Place 1 doom on the agenda (3/3)

ImageImage that's all the bystanders used up so next time the agenda advances it is flipped, could be good or bad

Harrigan Image I hope his Shotgun still works

Re: The Path to Carcosa

Posted: Sun Apr 12, 2020 4:10 pm
by Mr. Handy
Image

Turn 17 Mythos Phase

Mark takes out a flashlight only to discover that it is also hopelessly corroded, so he throws it away as well.
OOC,Discard Flashlight. There's only 1 Shroud here, so that's enough, and I can hold onto my Shotgun.
Turn 17 Investigator Phase

In spite of the lack of light, Mark finds what he needs and hurries back to the living room on his way out of this place.
OOC,Action 1: Investigate (Intellect 2 + 1[Flashlight] = 3 vs. Shroud 1[Gallery]): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] skull, draw new token (skip #13): [dice]1[/dice] 0, success! Gain 1 clue. Action 2: Move to Living Room Action 3: Draw 1 card. I only have two cards left in my deck, and one of them is Evidence. I need to make sure I have it for when I fight [b]Jordan Perry[/b].
Turn 17 Enemy Phase

Mark had been beneath Jordan Perry's notice earlier, but he has his full attention now. The monstrous figure charges him from the courtyard, and he barely leaps out of his grasp in time.
OOC,[b]Jordan Perry[/b] moves to Living Room and attacks. Fast Action: Play Dodge, spending 1 resource. Cancel [b]Jordan Perry[/b]'s attack.
Turn 17 Upkeep Phase

Mark raises his shotgun and prepares to do battle.
OOC,Gain 1 resource and draw 1 card. My draw deck is now empty. I'm not sure on the timing of the reshuffle, whether it happens now or whether I wait until I need to draw a card.

Re: The Path to Carcosa

Posted: Sun Apr 12, 2020 6:52 pm
by Tabs
From the rules reference

If an investigator with an empty investigator deck needs to draw a card, that investigator shuffles his or her discard pile back into his or her deck, then draws the card, and upon completion of the entire draw takes one horror.

Turn 18 Mythos Phase

Place 1 doom on the agenda (1/3)


Harrigan Image

Re: The Path to Carcosa

Posted: Sun Apr 12, 2020 7:29 pm
by Mr. Handy
Image

Turn 17 Investigator Phase

Mark is shocked to see the table Jordan Perry grabs to stop himself turn to ash when he touches it. He presses the barrel of his shotgun to Jordan Perry's head and pulls the trigger. While his head is blown clean off, he still whirls around and tries to seize Mark. There isn't time to pump another shell, so Mark clubs him with the stock of the shotgun, and he finally falls. Mark searches the body and finds some very interesting papers in his pockets. Then a massive swarm of roaches rushes him from the dark shadows in the room. He spins and fires, but the blast sails over them.
OOC,Ouch. I didn't know about taking the horror. Well, I hope I can get out of here before I take any more. Action 1: Activate Shotgun, spending 1 ammo. Fight (Combat 5 + 3[Shotgun] + 4[The Home Front] + 1[Vicious Blow] - 2[[b]Jordan Perry[/b]] = 11): [dice]0[/dice] [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: tentacles 15: elder sign 16: squid 17: squid[/spoiler] -2, success! [b]Jordan Perry[/b] takes 5 damage from the Shotgun, plus 1 for Vicious Blow, and I move 1 damage from me to him. He now has taken 7 damage. Action 2: Fight (Combat 5 - 2[[b]Jordan Perry[/b]] = 3): [dice]1[/dice] Elder sign, +3, success! [b]Jordan Perry[/b] takes 1 damage and is defeated. Fast Action: Play Evidence, spending 1 resource. Gain 1 clue from Living Room. I now have 6, and only 1 clue is unclaimed. I don't plan to stick around and try to retrieve it, as advancing the agenda may drive me insane, and I've already gotten rid of my Flashlights. Action 3: Activate Shotgun, spending 1 ammo. Fight (Combat 5 + 3[Shotgun] - 3[Roach Swarm] = 5): [dice]2[/dice] skull, draw new token (skip #12): [dice]3[/dice] tentacles, fail.
Turn 17 Enemy Phase

The cockroaches swarm all over Mark, but he ignores their bites.
OOC,Roach Swarm attacks. True Grit takes 1 damage. Draw 1 card after reshuffling deck. Take 1 horror.
Turn 17 Upkeep Phase

Terrified, and having discovered all he thinks he can, Mark prepares to flee.
OOC,Gain 1 resource and draw 1 card.

Re: The Path to Carcosa

Posted: Mon Apr 13, 2020 10:34 am
by Tabs
Turn 19 Mythos Phase

Place 1 doom on the agenda (2/3)


Harrigan Image can you discard it? otherwise the agenda will advance

Re: The Path to Carcosa

Posted: Tue Apr 14, 2020 2:10 am
by Mr. Handy
OOC,Nuts, that's the one I was hoping wouldn't happen! I don't have any cards in my deck that can cancel an encounter card, only take one from another player if it's a non-Peril (and give myself a +2 on any required test). I looked ahead at the agenda, so I know what happens. At least I won't take mental trauma, which is what I had been trying to avoid most. It's a shame I didn't get out, but at least I killed all the VIPs. That'll be important later, I'm sure. I have a feeling that it was not supposed to be possible, but [b]Mark Harrigan[/b] with a shotgun and extra ammo kicks butt!

Re: The Path to Carcosa

Posted: Tue Apr 14, 2020 11:38 am
by Tabs
Image


Resolution 3: Several days later, you find yourself reminiscing about the party you attended at 1452 Atlantic Avenue. What a roaring good time you had! And yet, your memory is hazy. You can’t help but feel you are forgetting something important. Something about the play you’d watched earlier that night—The King in Yellow. That nagging sensation pursues you in every waking moment. Try as you might to recall the night’s events in full, there remains a gaping hole in your memory. As you strain to remember, your concern grows, almost to the point of obsession. Deciding that you absolutely must know what occurred that night, you head toward the manor of the Historical Society in Southside. Perhaps there you can learn more about The King in Yellow play...

Æ In your Campaign Log, under “VIPs Interviewed,” record the name of each character you “interviewed.” Then, cross off each of those names, since you forgot everything that happened that night.

Jordan Perry and Constance Dumaine

Æ In your Campaign Log, under “VIPs Slain,” record the name of each unique Lunatic enemy in the victory display.

All 5 of 'em

Æ Each investigator earns experience equal to the Victory X value of each card in the victory display.

0 isn't it?

Æ For every 2 clues that were on the act deck when the game ended, choose an investigator to earn 1 additional experience point. Experience from this reward must be divided as evenly among the investigators as possible.

Withers had 10 and Harrigan 6 so that's 8xp each

Æ Remove all cultist, tablet , and squid tokens from the chaos bag. Then, add 1 cultist token,1 tablet token,and 1 squid token to the chaos bag.

Æ Skip Interlude I: Lunacy’s Reward, and proceed directly to Scenario III: Echoes of the Past.

And the Man in the Pallid Mask was defeated twice (total 4 times)

Re: The Path to Carcosa

Posted: Wed Apr 15, 2020 1:45 am
by Mr. Handy
OOC,Yeah, the VIPs were worth 0 Victory, and those were the only cards in this scenario with Victory that I remember. Our only XP come from the clues, so it's a good thing we got so many. Finding that 17th clue wouldn't have mattered after all. I'm not sure if we get credit for all 16, as I did not resign, nor was I defeated. That may mean my 6 clues don't end up on the act deck. Also, for every pair of clues, only [b]one[/b] investigator gets an XP. That means that we either get 5 or 8 XP between us. Still not too shabby. I know I'd like to get an Elder Sign Amulet, but that costs 3 XP. If we only get 5 XP between us, we'll have to decide who gets 3 and who gets 2. The Man in the Pallid Mask was defeated twice in the first scenario and twice in this one, so that's four times total. That was amazing, killing all 5 VIPs! I'm sure glad we did that, even if they don't give us XP. Just not running into them again in the future is worth it.

Re: The Path to Carcosa

Posted: Wed Apr 15, 2020 9:52 am
by Tabs
Yes okay, so that’s 5 or 8 xp between us. I s’pose it s/be 5 as per the “grim rule “... Harrigan take 3 for the Amulet, anyway I haven’t yet thought about what to get for Withers—also Withers kept 1xp from the last scenario. And the Man in the Pallid Mask edited to 4

Re: The Path to Carcosa

Posted: Thu Apr 16, 2020 1:22 am
by Mr. Handy
OOC,I upgraded my deck, replacing one of my two "Let me handle this!" cards. I never seem to use them anyway, and I still have one left. The upgraded deck is [url=https://arkhamdb.com/deck/view/703145]here[/url].

Re: The Path to Carcosa

Posted: Thu Apr 16, 2020 12:47 pm
by Tabs
I think Mists of R'yleh is mega for Withers so I'm gonna save the xp in order to get a second copy

Withers deck https://arkhamdb.com/deck/view/703852

Echoes of the Past

Your head throbs with a dull ache as you drive through the rainy streets of Arkham toward your
next destination. The threat of the Stranger looms in your mind, and you find yourself glancing often at your rear-view mirror, expecting to see the expressionless visage of his mask haunting you. Instead, you see nothing but the misty, starless night, and the deserted road behind you.

Your thoughts once again wander, as they have often in the past few hours, to The King in Yellow and to the city of Carcosa and its inhabitants. What was the message hidden inside that awful play, the meaning within its madness? A lone detail worms its way to the forefront of your thoughts, one made apparent by the discussions you’d overheard at Ms. Dumaine’s estate—that tonight’s performance of The King in Yellow was not the first Arkham had seen of the foul play. There had been at least one other performance, directed by the same man: Nigel Engram.

There is one place in Arkham where records are often kept of important events occuring within the city: the Historical Society’s manor house in Southside. If there are any records of the previous show of The King in Yellow, the Historical Society may have held onto them. Perhaps there you will find answers to the questions that burn in your mind.


Check Campaign Log. If Sebastien Moreau is listed under VIPs Interviewed: Proceed to Sebastien’s Information.
Otherwise, skip to Setup.

Re: The Path to Carcosa

Posted: Fri Apr 17, 2020 3:12 pm
by Tabs
Setup (p10 https://images-cdn.fantasyflightgames.c ... de_eng.pdf)--great for location layout

Æ Gather all cards from the following encounter sets: Echoes of the Past, Cult of the Yellow Sign, Delusions, The Midnight Masks, Locked Doors, and Dark Cult. When gathering The Midnight Masks encounter set, only gather the 5 treachery cards (2x False Lead and 3x Hunting Shadow). Do not gather the location, act, agenda, or scenario reference cards from that set.



Æ Randomly choose one Ground Floor Historical Society location, one Second Floor Historical Society location, and
one third Floor Historical Society location. Remove those locations from the game, without looking at their revealed sides.

Choose from arkhamdb when the investigator enters a location

Æ Put the following locations into play: Entry Hall, both copies of Quiet Halls, and the remaining 6 Historical Society locations. (see below for suggested location placement.) Each investigator begins play in the Entry Hall.

ImageImage

MAP

Entry Hall red square [Harrigan, Withers] -> yellow circle

Ground Floor -> red square

Ground Floor -> red square

Quiet Halls yellow circle -> red square + black star

Second Floor -> yellow circle

Second Floor -> yellow circle

Quiet Halls black star -> yellow circle

Third Floor -> black star

Third Floor [Seeker of Carcosa] -> black star


Æ Set the following cards aside, out of play: Hidden Library, Possessed Oathspeaker, Mr. Peabody, The Tattered Cloak, and Clasp of Black Onyx.

Æ Based on the number of players in the game:

= If there are exactly 2 players in the game, search the gathered encounter sets for 1 copy of Seeker of Carcosa. Spawn it at a Third Floor Historical Society location.

[dice]0[/dice]Image

Æ Check Campaign Log. If you fled the dinner party: You arrive at the Historical Society with time to spare; each investigator can take 1 additional action during their first turn of this game.

Harrigan stayed

Æ Shuffle the remainder of the encounter cards to build the encounter deck.

Re: The Path to Carcosa

Posted: Sat Apr 18, 2020 10:41 pm
by Mr. Handy
OOC,I've drawn my initial hand. This time I had to take a mulligan, as my initial draw was awful and didn't have a single weapon or investigative card. My second draw was much better! 8-) I think we're both counted as having fled the dinner party, as we got Resolution 3, so we both got amnesia.

Re: The Path to Carcosa

Posted: Sun Apr 19, 2020 11:55 am
by Tabs
My first draw is perfect; and here's my revealed card Image

Image

Image

Image

"Someone's already in the building" says Withers with more than a touch of trepidation. He attempts to peer through the doors "Looks like there's no-one on the other side--" and he stops, thinking about the double meaning of what he just said... He grimaces at Harrigan

We have to deal with the Seeker of Carcosa. Volunteers?

Re: The Path to Carcosa

Posted: Sun Apr 19, 2020 7:54 pm
by Mr. Handy
Image

"Leave that to me," says Mark, patting his trenchcoat. "I have a veritable arsenal in here. While I'm doing that, you can do the research."
OOC,Would you like to go first?

Re: The Path to Carcosa

Posted: Mon Apr 20, 2020 11:18 am
by Tabs
Image

Withers nods in agreement. He opens a door off the entrance hall

"Good luck!" he whispers back over his shoulder


Turn 1 Investigator Phase

Action 1 Play Image spending 2 resources

Action 2 Move to Ground Floor [dice]0[/dice] Image

Action 3 Investigate 5 vs 2 chaos token -1 success! 1 clue gained

Action 4 Investigate 5 vs 2 chaos token +1 success! 1 clue gained

Re: The Path to Carcosa

Posted: Tue Apr 21, 2020 4:26 am
by Mr. Handy
Image

Turn 1 Investigator Phase

Mark takes out his shotgun from underneath his trench coat and heads upstairs, having heard a noise up there.

ImageImage ImageImage
OOC,Well done! Are you sure you get a fourth action, though, considering the resolution of the last scenario? Action 1: Play Shotgun, spending 5 resources. Action 2: Move to Quiet Halls (second floor). Action 3: Move to Quiet Halls (third floor).

Re: The Path to Carcosa

Posted: Tue Apr 21, 2020 10:50 am
by Tabs
Righto, action 4 didn't happen for Withers. And here's the Seeker of Carcosa's location [dice]0[/dice]

ImageImage

Re: The Path to Carcosa

Posted: Wed Apr 22, 2020 12:06 am
by Mr. Handy
OOC,Save that token bag draw for next turn. As long as nothing in the Mythos Phase interferes, you can use it then. I can't stop it from eating the first clue, but with luck I can take it down next turn. Also, what is the mix for the token bag, and what do the special tokens do in this scenario?

Re: The Path to Carcosa

Posted: Wed Apr 22, 2020 12:47 pm
by Tabs
Thanks but I forgot to add the new tokens as per setup, so I'll draw again with the correct tokens in the bag. S/be

+1
+1
0
0
0
-1
-1
-1
-2
-2
skull
skull
skull
cultist
tablet
squid
tentacles
elder sign

Image

Turn 1 Upkeep Phase

Withers draws 1 card (Deduction) and gains 1 resource

Revealed card Image

Re: The Path to Carcosa

Posted: Thu Apr 23, 2020 1:48 am
by Mr. Handy
Image

Turn 1 Upkeep Phase

Mark readies his shotgun and prepares to rush through one of the doors in the hall, through which he can hear rummaging.
OOC,Thanks! Glad there's nothing worse than a -2 in those special tokens, unless enemies collect a lot of doom. Draw 1 card and gain 1 resource.

Re: The Path to Carcosa

Posted: Thu Apr 23, 2020 4:57 pm
by Tabs
MAP

Image

Image [Withers, 1 clue]

Ground Floor -> red square

Image

Second Floor -> yellow circle

Second Floor -> yellow circle

Image [Harrigan]

Third Floor -> black star

Image [Seeker of Carcosa, 4 clues]

Re: The Path to Carcosa

Posted: Fri Apr 24, 2020 12:28 pm
by Tabs
Turn 2 Mythos Phase

Image

Place 1 doom on the agenda (1/4)

Image

Harrigan ImageImage spawn?--you choose and 1 doom

Re: The Path to Carcosa

Posted: Sat Apr 25, 2020 4:29 am
by Mr. Handy
OOC,Doom isn't placed on the agenda, as the agenda itself says. Instead, the Seeker of Carcosa takes one of the clues in its room onto itself and turns it into a doom token at the end of the mythos phase. Also, you went first, so you should get False Lead. Since you actually have a clue, it doesn't get surge. That means I still get the Acolyte. I'll put it in the unexplored third floor location. That's the best I can do. I can easily kill it later, but I have to deal with the Seeker first. Shall I go first and kill it with the shotgun, or do you want to finish searching the room for clues first?

Re: The Path to Carcosa

Posted: Sat Apr 25, 2020 11:30 am
by Tabs
Withers Image 5 +1[Preposterous Sketches skill] vs 4 chaos token -2 success!

Acolyte spawns at [dice]0[/dice] Image

Image 1 doom

Yes, Harrigan go first

Re: The Path to Carcosa

Posted: Sat Apr 25, 2020 10:52 pm
by Mr. Handy
Image

Turn 2 Investigator Phase

Hearing rummaging through the door on his right, Mark pushes it open with the barrel of his shotgun and sees a masked figure in a hooded yellow robe cackling gleefully while taking books from the shelves and destroying them. Mark creeps up on him and sticks the barrel of the shotgun in his face. "That's enough of that," he says. "This is a library. You can't go around ruining the books. Also, you're making too much noise." And with that, he pulls the trigger and blows off the masked man's head, the loud boom echoing through the building.
OOC,The Acolyte also has 1 doom. [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: cultist 15: tablet 16: squid 17: tentacles 18: elder sign[/spoiler] Action 1: Move to Historical Library. Action 2: Engage Seeker of Carcosa. Action 3: Activate Shotgun, spending 1 ammo. Fight 5 + 3[Shotgun] = 8 vs. 2[Seeker of Carcosa]): [dice]0[/dice] -2, success! Seeker of Carcosa takes 4 damage and is defeated.

Re: The Path to Carcosa

Posted: Sun Apr 26, 2020 11:55 am
by Tabs
Image

Turn 2 Investigator Phase

Action 1 Investigate Image 5 vs 2 chaos token squid -2 success! 1 clue gained (2 in total)

Action 2 Move [dice]0[/dice] Image

Action 3 Investigate the Record Office 5 vs 2 chaos token skull -1 success! 1 clue gained (3 in total)

Withers finishes up in the museum, finding all that there is to find.

He opens a door, it's to the Record Office. Immediately he begins searching it too; when he opens the filing cabinets he reveals a black sludge which is covering most of the documents, the sludge is so sticky and glutinous that they're unreadable; but then he comes across a letter addressed to Mr. S, Moreau, the erstwhile producer of The King in Yellow. Like the old duffer that he is, he's in a quandary about whether or not to read another's letter... BOOM! ...His 'eyes open' to the horrible predicament he's in; hurriedly, he unfolds the page inside the envelope


Ach! I just noticed that the ground floor Museum is connected to the Entry Hall (red circle) and the second floor Museum (black hourglass) and not to the other ground floor location, the Record Office. But the second floor Museum may have been one of the locations discarded! What do you think?--leave my post as is or have Withers' third action moving back to the Entry Hall.

Re: The Path to Carcosa

Posted: Sun Apr 26, 2020 4:47 pm
by Mr. Handy
Image

Turn 2 Upkeep Phase

Mark hears a noise across the hall and prepares to check out what's causing it.
OOC,You only spent one action in the Historical Museum, so your second action should take you to the Entry Hall and your third to the Record Office. Then next turn, as long as you're still able, you can apply that chaos bag draw to your first investigation there. Draw 1 card and gain 1 resource.

Re: The Path to Carcosa

Posted: Sun Apr 26, 2020 5:47 pm
by Tabs
Okay. So Withers is in the Record Office but hasn't yet investigated it

Turn 2 Upkeep Phas

Withers draws 1 card (Trench Coat) and gains 1 resource

Revealed card Image

MAP

Image

Image

Image [2 clues, Withers]

Image

Second Floor -> yellow circle

Second Floor -> yellow circle

Image [Harrigan]

Image [4 clues, Acolyte and 1 doom]

Image [3 clues, Harrigan]

Re: The Path to Carcosa

Posted: Mon Apr 27, 2020 10:58 am
by Tabs
Turn 3 Mythos Phase

Image

Image

Harrigan Image

Re: The Path to Carcosa

Posted: Tue Apr 28, 2020 1:03 am
by Mr. Handy
Image

Turn 3 Mythos Phase

Mark realizes that he's been diverted down a false trail and turns around.
OOC,I don't have a clue, so I have no choice but to put 1 doom on the agenda.

Re: The Path to Carcosa

Posted: Tue Apr 28, 2020 12:43 pm
by Tabs
Image

Turn 3 Mythos Phase

Image

The monk slinks towards Withers

"Hey! I know you" he says, taking a step backward so that a filing cabinet is between them


What's the plan for this turn? Withers could cast Mists of R'yleh and then investigate

Re: The Path to Carcosa

Posted: Wed Apr 29, 2020 2:35 am
by Mr. Handy
OOC,Sounds good. Don't forget to save an action to get out of the room so he doesn't attack you when he wakes. I'll go try to kill the Acolyte. I'd like to blow away the Agent of the King with my Shotgun, but that'll have to wait. I'm too far away. Eventually, he'll follow you upstairs and I'll be close enough to take him down. Do you want to go first?

Re: The Path to Carcosa

Posted: Wed Apr 29, 2020 1:18 pm
by Tabs
Image

Turn 3 Investigator Phase

Action 1 Evade Agent of the King Image spending 1 charge. 4 +3 vs 2 +1[location] chaos token +1 ; success!

Action 2 Investigate Image 5 vs 2 chaos token squid -2 ; success! 1 clue gained (3)

Action 3 Investigate Image 5 vs 2 chaos token 0 ; success! 1 clue gained (4)

Re: The Path to Carcosa

Posted: Thu Apr 30, 2020 2:58 am
by Mr. Handy
OOC,You do know that the Agent of the King will activate and attack you in the Enemy Phase, right? That's why I said to save your last action to get out of the room. He won't get one of your clues if you spend them now to advance the act, which you should definitely do if you really want to stay in the room with him. He'll still do a lot of damage to you, though, and I can't get there this turn. Otherwise, you should move back to the hall with your third action and just leave that last clue in the room for now. Please let me know what you decide to do, and then I'll take my turn.

Re: The Path to Carcosa

Posted: Thu Apr 30, 2020 10:14 am
by Tabs
Ah no. Once evaded the Agent it is exhausted until readied during the Upkeep Phase, the first step of that phase is to ready all cards—which I rarely type. See Rules Timing and Gameplay https://arkhamdb.com/rules#Upkeep_Phase

Re: The Path to Carcosa

Posted: Fri May 01, 2020 1:20 am
by Mr. Handy
Image

Turn 3 Investigator Phase

Mark creeps across the hall into an office and comes across a man in a hooded robe rummaging through a filing cabinet. Mark smacks him over the head with the barrel of his shotgun, dropping him.
OOC,Oh, that makes sense. The Enemy Phase happens before the Upkeep Phase, after all. In that case, let's advance the Act. We need to know what to do next before my turn, and we need to spend those clues lest we lose them. [img]https://arkhamdb.com/bundles/cards/03124b.jpg[/img] Place 2 clues on Historical Museum, 2 clues on Record Office, and 1 clue on Historical Library. Now there are more clues in your room, so you may want to try to find them next turn. You'll need to draw the Agent of the King out into the hall eventually, though. He's tough enough without the +1 fight and +1 evade. [img]https://arkhamdb.com/bundles/cards/03125.jpg[/img] Action 1: Move to Quiet Halls (Third Floor) Action 2: Move to Peabody's Office Action 3: Fight test (Combat 5 vs. 3[Acolyte]): [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: cultist 15: tablet 16: squid 17: tentacles 18: elder sign[/spoiler] [dice]0[/dice] 0, success! Acolyte takes 1 damage and is defeated. Now there's just 1 doom in play, on the agenda.

Re: The Path to Carcosa

Posted: Fri May 01, 2020 2:20 pm
by Tabs
Turn 3 Enemy Phase

Image exhausted

Re: The Path to Carcosa

Posted: Sat May 02, 2020 12:05 pm
by Tabs
Image

Turn 3 Upkeep Phase

Ready cards

Draw 1 card (Crack the Case) and gain 1 resource (6)

Revealed card Image

The monk spots Withers, who is cowering behind a desk and hoping beyond hope that the evil chap will not see him

"Woohoo!" exclaims the monk "I've got ya now"

"Holy mother of mercy" mutters Withers

Re: The Path to Carcosa

Posted: Sat May 02, 2020 5:23 pm
by Mr. Handy
Image

Turn 3 Upkeep Phase

Mark hears a commotion coming from downstairs and prepares to go check on it.
OOC,That's a great card! Draw 1 card and gain 1 resource.

Re: The Path to Carcosa

Posted: Sun May 03, 2020 12:45 pm
by Tabs
MAP

Image

Image [2 clues]

Image [2 clues, Withers, Agent of the King]

Image

Second Floor -> yellow circle

Second Floor -> yellow circle

Image

Image [4 clues, Harrigan]

Image [4 clues]


Turn 4 Mythos Phase

Image 1 doom

Image

Re: The Path to Carcosa

Posted: Mon May 04, 2020 10:41 am
by Tabs
Withers Image spawn in Peabody's Office?

Harrigan ImageImage


Withers to cast Mists and then grab clues? You first?

Re: The Path to Carcosa

Posted: Tue May 05, 2020 2:47 am
by Mr. Handy
Image

Turn 4 Mythos Phase

A shadowy figure rifling through the bookshelves, previously unseen by Mark, punches him in the gut.
OOC,Sounds good to me. Fanatic Spawns in [b]Peabody[/b]'s Office. 1 clue from that location moves to Fanatic and becomes 1 doom. Hunting Shadow causes [b]Mark[/b] 2 damage. [b]Mark[/b] draws 1 card.
Turn 4 Investigator Phase

Mark quickly kicks him in the groin and then clubs him over the head with the butt of his shotgun, sending him sprawling to the floor, unconscious. Searching the body, Mark finds a book that his assailant had taken from the shelves.
OOC,Action 1: Fight test (Combat 5 vs. 3[Fanatic]): [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: cultist 15: tablet 16: squid 17: tentacles 18: elder sign[/spoiler] [dice]0[/dice] +1, success! Fanatic takes 1 damage. Action 2: Fight test (Combat 5 vs. 3[Fanatic]): [dice]1[/dice] 0, success! Fanatic takes 1 damage and is defeated. I gain 1 clue from Fanatic (I'm assuming I still get it, even though it flipped to its doom side). Action 3: Play Physical Training, spending 2 resources.

Re: The Path to Carcosa

Posted: Tue May 05, 2020 5:07 pm
by Tabs
Image

Turn 4 Investigator Phase

Action 1 Evade Agent of the King Image spending 1 charge (3) 4 +3 vs 2 +1[location] chaos token 0 ; success!

Action 2 Play Image spending 3 resources (-1 Withers' ability)

Action 3 Investigate 5 +1[Dr. Milan] +1Image vs 2 chaos token skull 0 ; success! 1 clue gained +1 clue and 1 resource gained

Fast Play Image move to Entry Hall

The Doctor bustles into the office oblivious to the tension between Withers and the Agent

“Well met my friend! How the devil are you?” says Dr. Christopher

“Milan! Take care old chap, I’ve got a good ‘un here, a right hell raiser and no mistake”

“What? Baldy here?”

The Agent snarls “I’ll gut you next fatso”

Re: The Path to Carcosa

Posted: Wed May 06, 2020 1:26 am
by Mr. Handy
Image

Turn 4 Upkeep Phase

"I hope that's the last of them," says Mark as he prepares to leave the room.
OOC,Well done! 8-) Now we have three clues between us, and we only need one more to advance the act. Draw 1 card and gain 1 resource.

Re: The Path to Carcosa

Posted: Wed May 06, 2020 6:28 pm
by Tabs
Image

Turn 4 Upkeep Phase

Draw card (revealed when Dr. Milan was played) Image and gain 1 resource (5)

Revealed card Image

"I tell you he's not a nice man" says Withers, hurrying into the Entry Hall

"A bit of an oddball, and he was rude about my weight" replies Dr. Christopher

Withers sighs "You still don't get it. That monk was trying to kill us!"

"In America? in Arkham? Ha! Norman old man, that sort of thing doesn't happen in the 20th century!"

Re: The Path to Carcosa

Posted: Thu May 07, 2020 12:34 pm
by Tabs
MAP

Image [Withers]

Image [2 clues]

Image [Agent of the King]

Image

Second Floor -> yellow circle

Second Floor -> yellow circle

Image

Image [3 clues, Harrigan]

Image [4 clues]

Re: The Path to Carcosa

Posted: Fri May 08, 2020 12:19 pm
by Tabs
Turn 5 Mythos Phase

Image 1 doom

Image

Withers Image 2 doom on Agent of the King

Harrigan Image

Re: The Path to Carcosa

Posted: Sat May 09, 2020 3:47 am
by Mr. Handy
Image

Turn 5 Mythos Phase

Mark looks at the book and realizes that it's in a language he can't understand.
OOC,I'll place the clue on the Agent of the King. It flips to the doom side. It will postpone the agenda advancing one turn, but there's no way to prevent it, as I don't have enough actions to both reach and kill him. Still, I think it's better to delay that one turn. Now we need two more clues to advance the act. I think you should go first and try to do that so that I'll see what needs doing on my turn.

Re: The Path to Carcosa

Posted: Sat May 09, 2020 10:15 am
by Tabs
Image

Turn 5 Investigator Phase

Action 1 Move to Historical Museum

Action 2 Play Image spending 4 resources

Action 3 Investigate using Fingerprint Kit, spending 1 charge Image 5 +0[Fingerprint Kit] +0[Dr. Milan] vs. 2 chaos token -1 ; success! 2 clues and 1 resource gained

Spend 4 clues to advance the act Image

Image Harrigan? Image

"Excuse me! Can I help you?"

Withers holds his hands up "You got me.

"I need to find the Hidden Library. I'm already allied with my old pal Dr. Christopher, I wonder if you'd team up with my colleague Mr. Harrigan?"


Image

Re: The Path to Carcosa

Posted: Sat May 09, 2020 8:42 pm
by Mr. Handy
Image

Turn 5 Investigator Phase

Mark looks startled as the door to the office opens and a man says "Excuse me! Can I help you?" Mark instinctively whirls around and raises his shotgun, only to sheepishly lower it when he sees that it's a frail, elderly, bespectacled man.

"Sorry about that," Mark says. "I'm Mark Harrigan. I thought for a second you were another of them. I'm glad I didn't shoot you."

"That makes two of us. I'm Mr. Peabody, curator of the Historical Society. I'll help you find what you are looking for, but only if you tell me what this is all about once we get there."

"Deal. These fellows were obviously looking for something in your office. I need to find out what it was." With Mr. Peabody's help, he begins to search the shelves. Once he finds what he's looking for, he heads out into the hallway, having heard more noise downstairs.
OOC,Yes, I'll take [b]Mr. Peabody[/b]. I'm already in his office, so that will help me investigate there. Action 1: Investigate test (Intellect 2 + 2[Perception] = 4 vs. Shroud 4[Peabody's Office] - 2[Mr. Peabody] = 2): [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: cultist 15: tablet 16: squid 17: tentacles 18: elder sign[/spoiler] [dice]0[/dice] +1, success! Draw 1 card. Gain 1 clue (leaving 3 in the office). Action 2: Play Emergency Cache. Gain 3 resources. Action 3: Move to Quiet Halls (Third Floor)

Re: The Path to Carcosa

Posted: Sun May 10, 2020 1:00 pm
by Tabs
Turn 5 Enemy Phase

Image (3 doom) moves to Entry Hall

Re: The Path to Carcosa

Posted: Tue May 12, 2020 2:06 pm
by Tabs
MAP

Image [Agent of the King]

Image [Withers 2 clues]

Image [2 clues]

Image

Second Floor -> yellow circle

Second Floor -> yellow circle

Image [Harrigan]

Image [3 clues]

Image [4 clues]

Re: The Path to Carcosa

Posted: Tue May 12, 2020 4:46 pm
by Mr. Handy
OOC,We still need to do the Upkeep Phase. You went first this turn, so you'll need to do yours first.

Re: The Path to Carcosa

Posted: Wed May 13, 2020 9:52 am
by Tabs
Yes, oops

Turn 5 Upkeep Phase

Withers draws 1 card (Inquiring Mind) and gains 1 resource (3)

Revealed card Image threat area Image

Re: The Path to Carcosa

Posted: Thu May 14, 2020 3:20 am
by Mr. Handy
Image

Turn 5 Upkeep Phase

Image

Mark has a flashback to the Great War, and he feels he is being hunted by something. Fortunately, he knows he isn't alone.
OOC,I can't do anything about the Nightmare this coming turn, but as long as I can take down Agent of the King, I'll set myself up to do it the turn after. Draw 1 card and gain 1 resource. [b]Mr. Peabody[/b] takes 1 horror.

Re: The Path to Carcosa

Posted: Thu May 14, 2020 5:53 pm
by Tabs
Turn 6 Mythos Phase

Image 1 doom + 3 doom on Agent ...advance...

Image

Image


TO BE CONTINUED

Re: The Path to Carcosa

Posted: Fri May 15, 2020 12:56 pm
by Tabs
Image

Withers Image spawns at Historical Library

Harrigan Image

Image Image

So...if Harrigan exhausts Peabody and chooses Hidden Library, Withers can slip in via a Passageway location? Just checked and at the mo. the two 3rd floor locations have the Passageway trait

Re: The Path to Carcosa

Posted: Sat May 16, 2020 3:16 am
by Mr. Handy
OOC,The Fanatic should spawn in the Hidden Library, which has 6 clues, not the Historical Library. I don't know if you still want to go there this turn given that, but you can also get to the third floor locations. If you do, I have one action to spare this turn, as I can no longer take down the Agent of the King. Please let me know if you still want me to open the Passageway. If you do, I'll go first and do it. I hadn't realized that the third floor locations had them, or I'd have stayed in the office. I thought I had to go all the way down the stairs, but I could have opened a door from there. It's too late now, though. At least I can later get back up there quickly. If you're planning to get more than one clue this turn, please let me know. I need to know which way the Agent of the King will move so I can hunt him down.

Re: The Path to Carcosa

Posted: Sat May 16, 2020 10:09 am
by Tabs
The Fanatic, yes spawn in Hidden Library

One FAQ I read says that once in the Hidden Library we’re safe from Hunter monsters...so let’s both go there the turn after next. This turn Withers can escape to the 3rd floor using Mists, and he’ll be safe there because in the Enemy Phase the Agent ‘ll move to the 2nd floor Hallway

Harrigan first?

Re: The Path to Carcosa

Posted: Sat May 16, 2020 8:55 pm
by Mr. Handy
Image

Turn 6 Investigator Phase

Mr. Peabody tells Mark about some of the secret passageways in this building, including one in the museum downstairs.
OOC,I don't think we're safe in there. Hidden Library has Passageway while enemies are moving, so Hunters can still follow us there if they reach the third floor. I plan to kill Agent of the King next turn anyway, but I planned to kill him this turn, and that didn't work out for me. I'd have been able to do it if I had remained in [b]Peabody[/b]'s Office. If you have an action to spare between Mists and moving to the third floor, you can investigate. You can even get both clues in the Historical Museum with the Fingerprint Kit, which will help. Agent of the King will then move toward you into the Historical Museum in that case, but then the passageway will close behind you and he'll have to turn around and take the stairs. If he does that, I won't be able to kill him next turn, but that's all right. It'll take him so long to reach the Hidden Library anyway that it doesn't matter, and it frees me up to do other things. Action 1: Activate and exhaust [b]Mr. Peabody[/b], choosing Historical Museum. Historical Museum gains -1 Shroud and Passageway until he readies. Actions 2 and 3: Activate Whispers in Your Head (Dread). Discard it.

Re: The Path to Carcosa

Posted: Sun May 17, 2020 9:18 am
by Tabs
Ahh! I puzzled over that “Hidden Library gains Passageway whilst enemies are moving” and how our investigators would find it--that was before I reread Mr. Peabody's card

...I’m losing track of what’s to be done... Don’t forget I’ve got Worst Nightmare to Evade too, also Hunter monsters attack after they've moved

Image

Turn 6 Investigator Phase

Action 1 Evade Image cast Mists of R'yleh, spending 1 charge (2) 4 +3 vs. 2 chaos token -2 ; success! move to Entry Hall

Action 2 Evade Image cast Mists of R'yleh, spending 1 charge (1) 4 +3 vs. 2 chaos token squid -2 ; success! but discard card (Trench Coat) move to Quiet Halls 2nd floor

Action 3 Move to Quiet Halls 3rd floor

At the top of the stairs Withers makes a welcome discovery

"Mr. Harrigan!"

Re: The Path to Carcosa

Posted: Sun May 17, 2020 10:46 pm
by Mr. Handy
Image

Turn 6 Upkeep Phase

"I'm over here!" calls Mark from the hallway.
OOC,I think there's been a mistake. You can't evade and move in the same action. You would have to spend the first two actions evading and the third moving. Fortunately, I opened up a passageway for you on my turn so you could escape. All locations with Passageway are connected to each other, so you can move directly from the Historical Museum to either [b]Peabody[/b]'s Office or the Historical Library, next to me. I recommend the office, as I can move in there on my turn and [b]Peabody[/b] can help you find the clues with your actions, provided nothing else gets in the way. Agent of the King and Your Worst Nightmare will lose the Enemy Phase, as they are exhausted. They'll ready on the Upkeep Phase, but at the same time so will [b]Mr. Peabody[/b], and the Passageway will close behind you. It will take them a further four turns to reach the office, and by then we should be in the Hidden Library and probably have already advanced the act. Draw 1 card and gain 1 resource.

Re: The Path to Carcosa

Posted: Mon May 18, 2020 9:05 am
by Tabs
Oh I see, by using the Passageway...yes, okay. However Mists allows Withers to move after evading so what he did is legal

Image

Once in the Hidden Library he can quickly hoover up those clues using Fingerprint Kit, and we'll get those 2 victory points! I'm sorry that Harrigan wasted his actions but I really didn't follow what you intended--maybe Harrigan can redo that action? anyway both monsters are now exhausted

Turn 6 Enemy Phase

Your Worst Nightmare exhausted

Agent Of the King exhausted

Image

Turn 6 Upkeep Phase

Withers draws 1 card (Dr. Milan) and gains 1 resource

Revealed card Image

Re: The Path to Carcosa

Posted: Tue May 19, 2020 1:34 am
by Mr. Handy
OOC,Oh, I didn't know about that ability of Mists. Still, if we're going to redo actions, I think it would be better to redo your second and third actions. It will work out better for us, and I went first, after all. Had we been around a table, I could have made my intentions more clear before you proceeded with your actions. If you remain in the Historical Museum after using Mists the first time, you can then investigate using the Fingerprint Kit to get the two clues, giving us a total of three, as your second action. You can just use the chaos bag draw you would have used for your second activation of Mists, and you get to keep the Trench Coat as well. Then for your third action, you can move through the Passageway to [b]Peabody[/b]'s office. Alternatively, you can go through the Passageway as part of your first action and still have two actions left at your destination. However, I think it's better to get the clues now. We want to advance the act before the agenda advances again, or there will probably be really bad consequences. Next turn I should be able to join you, and the turn after we can go to the Hidden Library and advance the act. If we wait longer, doom can pile up pretty quickly. We're already at 1/4. I don't think we can count on getting all six clues in the Hidden Library, as the Fingerprint Kit has limited uses, and it would take a while to collect them all, but if we still have the opportunity to investigate after advancing the act, we can do it then. If you get the two clues and we have three between us, next turn you should be able to get the three remaining clues in [b]Peabody[/b]'s Office, bringing us to the six we need. I can move in there to reduce the Shroud by 2, and I can reduce it by 1 more if I activate [b]Peabody[/b]. If you'd rather let your actions stand, I guess I can play First Aid to replace my first action, but I really think it's better the other way. The Agent of the King will also move to the Historical Museum if you go through the Passageway with one or more clues, which would then close, leaving him several turns away from us.

Re: The Path to Carcosa

Posted: Fri May 22, 2020 6:36 pm
by Tabs
So Evade using Mists Your Worst Nightmare, Investigate using Fingerprint Kit--2 clues, and Move to Peabody's Office

Re: The Path to Carcosa

Posted: Sat May 23, 2020 3:24 am
by Mr. Handy
OOC,Yes, that's right.

Re: The Path to Carcosa

Posted: Sat May 23, 2020 11:42 am
by Tabs
MAP

Image

Image [Your Worst Nightmare Agent of the King]

Image [2 clues]

Image

Second Floor -> yellow circle

Second Floor -> yellow circle

Image [Harrigan]

Image [3 clues Withers]

Image [4 clues]

Image [5 clues Fanatic + 1 doom]


Quickly check the clue count

Re: The Path to Carcosa

Posted: Sat May 23, 2020 4:56 pm
by Mr. Handy
OOC,Everything looks correct to me, except that there should only be 5 clues in the Hidden Library, as the Fanatic picked one up when it spawned. You now have 2 clues, and I have 1. Also, Fanatic has 1 doom, as the clue flipped over.

Re: The Path to Carcosa

Posted: Sun May 24, 2020 9:30 am
by Tabs
Edited

Turn 7 Mythos Phase

Image 1 doom on the Fanatic

Image

Withers has 6 health, 8 sanity, 2 clues, and 4 resources

Re: The Path to Carcosa

Posted: Mon May 25, 2020 5:36 pm
by Tabs
WithersImage Hidden Library

Harrigan ImageImage

Re: The Path to Carcosa

Posted: Mon May 25, 2020 7:48 pm
by Mr. Handy
OOC,That locked door is a pain, but I can break it down later if it's necessary. It'll just slow us down. However, we can get 6 clues before even setting foot in the library. I'll add a doom to the agenda. We need all the clues we can get, and this won't advance the agenda immediately. I think I should go first. I can enter the office to reduce the Shroud to 2. That should be good enough for you to find all three clues remaining there, though I could always use [b]Mr. Peabody[/b] on his own office to drop its Shroud to 1. I don't think it's needed, though, which leaves me a couple more actions to gear up for next turn.

Re: The Path to Carcosa

Posted: Tue May 26, 2020 12:25 pm
by Tabs
Okay

Re: The Path to Carcosa

Posted: Wed May 27, 2020 2:44 am
by Mr. Handy
Image

Turn 7 Investigator Phase

Mark hurries back into the office with Mr. Peabody in tow. "It's good to see you're all right, Mr. WIthers," he says. "I see you've found one of the hidden passageways. Mr. Peabody here is the curator."

"There are other passages, including one leading to the hidden library you're seeking," said Peabody. "I'll show you the way there once you have everything you need from my office."
OOC,Action 1: Move to [b]Peabody[/b]'s Office. Action 2: Play Elder Sign Amulet, spending 2 resources. Action 3: Play First Aid, spending 2 resources.

Re: The Path to Carcosa

Posted: Fri May 29, 2020 5:38 pm
by Tabs
Image

Turn 7 Investigator Phase

Action 1 Investigate Image using Fieldwork (final supply) 5 +1 +1 [Dr. Milan] vs. 4 chaos token -1 ; success! discover 2 clues and gain 1 resource

Action 2 Investigate Image 5 +1 [Dr. Milan] vs. 4 chaos token skull (-1) ; success! discover 1 clue and gain 1 resource

Withers has 5 clues now, and Harrigan 1? so advance the agenda? Oh right, we need to enter the Hidden Library first Image

Fast play Image that's 4 resources. I already have 6, you can have 'em if you wish

Action 3 Play Image spending 4 resources

"Looks like this office is cleared out, he-he" laughs Withers, patting his clue-filled jacket pockets "Now, to the Hidden Library!'

Re: The Path to Carcosa

Posted: Sat May 30, 2020 4:26 am
by Mr. Handy
Image

Turn 7 Enemy Phase

Footsteps can be heard in the distance downstairs.
OOC,Your Worst Nightmare and Agent of the King move to Entry Hall.
Turn 7 Upkeep Phase

"I'll go first," says Mark, "in case there's trouble." He readies his shotgun.
OOC,Thanks, I could use the resources! Next turn I'll have to go first and open the passageway to the Hidden Library, then go through it and take down the Fanatic, provided the encounter cards don't interfere. Once you follow me, we can advance the act. Draw 1 card and gain 1 resource.

Re: The Path to Carcosa

Posted: Sat May 30, 2020 6:44 pm
by Tabs
Turn 7 Upkeep Phase

Withers draws Fieldwork and gains 1 resource

Revealed card Image one of the ground floor locations?

Image

Re: The Path to Carcosa

Posted: Sat May 30, 2020 7:28 pm
by Mr. Handy
OOC,Yes, it'll have to be. It's up to you which one. The Records Office has clues in it, which is more convenient, but it makes him tougher if we decide to fight him later. However, if you're just investigating, it won't matter. We don't otherwise need to ever go to the Historical Museum again.

Re: The Path to Carcosa

Posted: Sun May 31, 2020 6:53 pm
by Tabs
MAP

Image [Your Worst Nightmare Agent of the King]

Image

Image [2 clues Man in the Pallid Mask]

Image

Second Floor -> yellow circle

Second Floor -> yellow circle

Image

Image [Harrigan Withers]

Image [4 clues]

Image [5 clues Fanatic + 1 doom]


Quickly check the clue count

Re: The Path to Carcosa

Posted: Sun May 31, 2020 9:44 pm
by Mr. Handy
OOC,The clue count looks correct to me.

Re: The Path to Carcosa

Posted: Mon Jun 01, 2020 11:46 am
by Tabs
Turn 8 Mythos Phase

Image 1 doom on the Fanatic

Image

Re: The Path to Carcosa

Posted: Sun Jun 07, 2020 12:26 pm
by Tabs
Withers Image so the Hidden Library again [ move 1 clue -> doom ]

Harrigan Image where do you want it?

Image

Withers raises an eyebrow and says apologetically "Seems like there's lots of new work for you, Mr. Harrigan"

Re: The Path to Carcosa

Posted: Sun Jun 07, 2020 5:20 pm
by Mr. Handy
OOC,Well, that bites. I guess the best bet is to put it in the Historical Library on the third floor. That's the closest we can get it to me, but I can't kill it this turn. It will eat one of the clues and turn it into a doom right now, as the Mythos Phase is ending. I think our best chance is to go advance the act and hopefully win the scenario this turn. I should go first. I can activate [b]Mr. Peabody[/b] to open a passageway to the Hidden Library, go through it, and kill one of the Fanatics. Then you can follow me and advance the act, which will still leave you two further actions. The second Fanatic will be engaged with me and leave you alone, and I can take the hit if we don't win quite yet and you can't kill it.

Re: The Path to Carcosa

Posted: Sun Jun 07, 2020 5:38 pm
by Tabs
Yeah, do it! Maybe we’ll finish

Re: The Path to Carcosa

Posted: Sun Jun 07, 2020 6:11 pm
by Mr. Handy
Image

Turn 8 Investigator Phase

Mr. Peabody guides Mark through a secret passage to the hidden library, where he encounters two men in hooded robes rifling through the books. Mark slips up behind one of them and lays him out with a single punch, snatching up the book the man had been holding. Then the other one spots him and turns on him...
OOC,Action 1: Activate [b]Mr. Peabody[/b] on Hidden Library, exhausting him Action 2: Move to Hidden Library Action 3: Fight test (Combat 5 + 4[The Home Front] = 9 vs. 3[Fanatic]): [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: skull 12: skull 13: skull 14: cultist 15: tablet 16: squid 17: tentacles 18: elder sign[/spoiler] [dice]0[/dice] cultist, -2, success! Fanatic takes 1 damage. 1 damage is moved from me to Fanatic. Fanatic is defeated. 1 clue gained from Fanatic.

Re: The Path to Carcosa

Posted: Mon Jun 08, 2020 6:20 pm
by Tabs
Image

Turn 8 Investigator Phase

Action 1 Move to the Hidden Library

Action 2 Spend 6 clues to advance Act

As you study the hidden library, you find a few pieces of information that stand out. As with the recent production, the previous performance of The King in Yellow came to Arkham from overseas, and was performed by a French acting troupe. You don't recognize any of the cast members' names, and of course the actor who played the role of the Stranger is anonymous. However, it seems that a member of the Historical Society has done some of your work for you; there are several old newspaper clippings gathered together along with information about the play. Headlines include: Cedar Playhouse Closes Due To Fire, Experts Baffled Over Freak Floods, and the like. Hidden amongst this information, you also find a strange object - A clasp of onyx with an alien inscription.

The investigators must decide (choose one):
- This is an important discovery! We should take it with us. (→R1).
- It's just a silly trinket, and it would be wrong to steal from the Historical Society. Leave it behind. (→R2)

"I say take it ; what do you say, Mr. Harrigan?"

Re: The Path to Carcosa

Posted: Tue Jun 09, 2020 1:53 am
by Mr. Handy
Image

"I agree," says Mark. "It's not really stealing, anyway. Mr. Peabody here is the curator, and if he gives permission to take the thing, then we're covered."

Mr. Peabody nods agreement, perhaps knowing better than to argue with an obviously crazy man with a shotgun.

Re: The Path to Carcosa

Posted: Tue Jun 09, 2020 8:02 pm
by Tabs
Resolution 1: There are no coincidences when it comes to The King in Yellow. There is no doubt in your mind that the object you’ve found is important. You decide to take it with you before continuing your investigation. The last record you find related to the original production of The King in Yellow is a psychiatric evaluation of one Daniel Chesterfield, a stagehand who lost his wits after the final show. It seems he was admitted to the asylum after the production ended. Perhaps he’s still there...

Æ In your Campaign Log, record that you took the onyx clasp. Mark one Conviction in your Campaign Log. For the remainder of the campaign, one investigator must include the Clasp of Black Onyx weakness in his or her deck. This card does not count toward that investigator’s deck size.

Who's it to be? Image

Æ Each investigator earns experience equal to the Victory X value of each card in the victory display.

That's 0 isn't it?

Æ If Sebastien Moreau (Savage Hysteria) is in the victory display, record his name in your Campaign Log, under “VIPs Slain.”

Æ Remove all cultist, tablet, and squid tokens from the chaos bag. Then, add 2 cultist tokens to the chaos bag.

Re: The Path to Carcosa

Posted: Tue Jun 09, 2020 8:07 pm
by Tabs
Resolution 1: There are no coincidences when it comes to The King in Yellow. There is no doubt in your mind that the object you’ve found is important. You decide to take it with you before continuing your investigation. The last record you find related to the original production of The King in Yellow is a psychiatric evaluation of one Daniel Chesterfield, a stagehand who lost his wits after the final show. It seems he was admitted to the asylum after the production ended. Perhaps he’s still there...

Æ In your Campaign Log, record that you took the onyx clasp. Mark one Conviction in your Campaign Log. For the remainder of the campaign, one investigator must include the Clasp of Black Onyx weakness in his or her deck. This card does not count toward that investigator’s deck size.

Who's it to be? Image actually Withers often has lots of resources...

Æ Each investigator earns experience equal to the Victory X value of each card in the victory display.

That's 0 isn't it?

Æ If Sebastien Moreau (Savage Hysteria) is in the victory display, record his name in your Campaign Log, under “VIPs Slain.”

Æ Remove all cultist, tablet, and squid tokens from the chaos bag. Then, add 2 cultist tokens to the chaos bag.

Re: The Path to Carcosa

Posted: Wed Jun 10, 2020 1:07 am
by Mr. Handy
OOC,I don't remember getting any victory points. I think you should have the clasp due to your special ability to have a card revealed but not counted as in your hand, which if revealed itself can be played for 0 resources. Plus, i have a lot of expensive cards in my deck, and the last thing I want is to make them more expensive, and you do tend to have a lot of resources.

Re: The Path to Carcosa

Posted: Wed Jun 10, 2020 12:46 pm
by Tabs
Okay--Withers' deck

I'd like a break. PM you in a month or so?

Re: The Path to Carcosa

Posted: Thu Jun 11, 2020 3:14 am
by Mr. Handy
OOC,Sure, that sounds good.

Re: The Path to Carcosa

Posted: Fri Jul 17, 2020 6:48 pm
by Tabs
Here's the resolution to

CURTAIN CALL

Resolution 1: Fleeing from the theatre, you head straight to the police station in Easttown. Bursting through the door, to the stares of onlookers and police officers alike, you demand to see Sheriff Engle, stressing the importance of your visit. The desk sergeant, who is lazily working through a stack of paperwork, shakes his head and raises a finger in silence, then points to a nearby chair. The wait is excruciating. Every moment is an eternity. The hands of the nearby clock crawl. You drum your fingers on the desk. You tap your feet. You constantly peer over your shoulder to make sure the pallid mask of the Stranger is not watching you through the front window. Finally, the desk sergeant puts his pen down and sits up, beckoning you. “Alright, what’s so important now?” You are only halfway through your explanation of the night’s events when he sighs and shakes his head. “Look, if this is some kind of joke, it ain’t funny,” he says. “We had officers downtown all night. Don’t try to feed me some hooey straight to my face.” You insist, but the desk sergeant rises to his feet and opens the door, motioning for you to leave. He raises his voice. “What, you think we’re not busy enough or something? Beat it!” He mumbles about “blind birds” behind your back as he escorts you out of the station.

You know what you saw earlier that night. Frustrated, you head back to the Ward Theatre to find some kind of proof you can take to the police. You are surprised to find that the front door of the theatre is locked. You are about to decide whether or not to break down the door when you see a notice on the wall near the entrance. “Don’t be a wet blanket! Come to The King in Yellow cast party. 8pm, at the home of Constance Dumaine, 1452 Atlantic Avenue. Formal dress only.” You tear the notice from the wall and fold it into your coat pocket, hoping it will lead you to the answers you seek.


Æ Did you really think the police would help you?

Æ In your Campaign Log, record that you tried to warn the police. Mark one Conviction in your Campaign Log.

CONVICTION I

Æ If you “stole from the box offce,” record in your Campaign Log that the police are suspicious of you.

Æ In your Campaign Log, record that the Stranger is on to you. Add The Man in the Pallid Mask weakness to the lead investigator’s deck (does not count towards deck size). For the remainder of this campaign, any time the bearer of The Man in the Pallid Mask leaves the campaign for any reason, choose a new investigator to become the bearer of The Man in the Pallid Mask weakness, and add it to that investigator’s deck.

Æ In your Campaign Log, under “Chasing the Stranger,” place two tally marks. For the remainder of the campaign, keep a running tally of the number of times The Man in the Pallid Mask is defeated during a game. Each tally will bring you one step closer to the truth.

CHASING THE STRANGER II

Æ Each investigator earns experience equal to the Victory X value of each card in the victory display.

I'll add the next resolution tomorrow.

Re: The Path to Carcosa

Posted: Mon Jul 20, 2020 12:21 pm
by Tabs
THE LAST KING

If anyone has the answers to the questions that burn in your mind, it’s the cast and crew of The King in Yellow. With no other leads to pursue, you put on your best clothes and head to 1452 Atlantic Avenue, where a woman named Constance Dumaine is hosting an event in celebration of the play’s one-night engagement in Arkham.

...

Image


Resolution 3: Several days later, you find yourself reminiscing about the party you attended at 1452 Atlantic Avenue. What a roaring good time you had! And yet, your memory is hazy. You can’t help but feel you are forgetting something important. Something about the play you’d watched earlier that night—The King in Yellow. That nagging sensation pursues you in every waking moment. Try as you might to recall the night’s events in full, there remains a gaping hole in your memory. As you strain to remember, your concern grows, almost to the point of obsession. Deciding that you absolutely must know what occurred that night, you head toward the manor of the Historical Society in Southside. Perhaps there you can learn more about The King in Yellow play...

Æ In your Campaign Log, under “VIPs Interviewed,” record the name of each character you “interviewed.” Then, cross off each of those names, since you forgot everything that happened that night.

Jordan Perry and Constance Dumaine

Æ In your Campaign Log, under “VIPs Slain,” record the name of each unique Lunatic enemy in the victory display.

All 5 of 'em

Æ Each investigator earns experience equal to the Victory X value of each card in the victory display.

0 isn't it?

Æ For every 2 clues that were on the act deck when the game ended, choose an investigator to earn 1 additional experience point. Experience from this reward must be divided as evenly among the investigators as possible.

Withers had 10 and Harrigan 6 so that's 8xp each

Æ Remove all cultist, tablet , and squid tokens from the chaos bag. Then, add 1 cultist token,1 tablet token,and 1 squid token to the chaos bag.

Æ Skip Interlude I: Lunacy’s Reward, and proceed directly to Scenario III: Echoes of the Past.

And the Man in the Pallid Mask was defeated twice (total 4 times)

CHASING THE STRANGER IIII


CONVICTION I

Re: The Path to Carcosa

Posted: Wed Jul 22, 2020 4:24 pm
by Tabs
Echoes of the Past

Your head throbs with a dull ache as you drive through the rainy streets of Arkham toward your
next destination. The threat of the Stranger looms in your mind, and you find yourself glancing often at your rear-view mirror, expecting to see the expressionless visage of his mask haunting you. Instead, you see nothing but the misty, starless night, and the deserted road behind you.

Your thoughts once again wander, as they have often in the past few hours, to The King in Yellow and to the city of Carcosa and its inhabitants. What was the message hidden inside that awful play, the meaning within its madness? A lone detail worms its way to the forefront of your thoughts, one made apparent by the discussions you’d overheard at Ms. Dumaine’s estate—that tonight’s performance of The King in Yellow was not the first Arkham had seen of the foul play. There had been at least one other performance, directed by the same man: Nigel Engram.

There is one place in Arkham where records are often kept of important events occuring within the city: the Historical Society’s manor house in Southside. If there are any records of the previous show of The King in Yellow, the Historical Society may have held onto them. Perhaps there you will find answers to the questions that burn in your mind.

...

Resolution 1: There are no coincidences when it comes to The King in Yellow. There is no doubt in your mind that the object you’ve found is important. You decide to take it with you before continuing your investigation. The last record you find related to the original production of The King in Yellow is a psychiatric evaluation of one Daniel Chesterfield, a stagehand who lost his wits after the final show. It seems he was admitted to the asylum after the production ended. Perhaps he’s still there...

Æ In your Campaign Log, record that you took the onyx clasp. Mark one Conviction in your Campaign Log. For the remainder of the campaign, one investigator [Withers] must include the Clasp of Black Onyx weakness in his or her deck. This card does not count toward that investigator’s deck size.

CONVICTION II

CHASING THE STRANGER IIII



Æ Each investigator earns experience equal to the Victory X value of each card in the victory display.

That's 0 isn't it?

Æ If Sebastien Moreau (Savage Hysteria) is in the victory display, record his name in your Campaign Log, under “VIPs Slain.”

Æ Remove all cultist, tablet, and squid tokens from the chaos bag. Then, add 2 cultist tokens to the chaos bag.

+1
+1
0
0
0
-1
-1
-1
-2
-2
-2
skull
skull
cultist
cultist
tentacles
elder sign


The Unspeakable Oath

Check Campaign Log. If the followers of the sign have found the way forward: Read Intro 1.
Otherwise, skip to Intro 2.


Intro 2: Over the course of the next few days, you delve into the evidence you’ve collected, hoping to find any information regarding Daniel Chesterfield, a stagehand during the previous production of The King in Yellow. As far as you can tell, he is the only surviving member of that production’s cast and crew. The rest of them—that is, those for whom you can find any records at all—disappeared or died soon after opening night in a variety of fashions connected only by their morbidness. Freak accidents. Suicides. Vanishings.

It would seem that Daniel is your only lead, if you are to investigate further. According to the records you found, he was admitted to Arkham Asylum many years ago. All documentation about Daniel’s treatment seems to end there. You’re unsure if he’s even still alive. Perhaps he was cured and released. You were hoping to avoid this, but there seems to be only one way to find out. You collect your belongings and head downtown, towards Arkham Asylum.

Continue to Intro 3.

Intro 3: As you enter the asylum, you stop to speak with the receptionist, though you feel your body urged to step deeper into the clutches of this madhouse. He gives you a confused expression as you tell him of The King in Yellow and of Daniel. But at your insistence,
he pores through his file cabinet, eventually pulling out a stark white folder. Inside is a wealth of information about the patients admitted
to the asylum—medical records, psychiatric evaluations, and the like. You recognize a few of the faces as he flips through the pages. “Daniel... Daniel Chesterfield, yes? He is admitted under the special care of Doctor Mintz. But you can’t see him; his level is restricted to staff only.” You argue and insist to be let into the patient wing, knowing that Daniel must hold the key to understanding what is really going on.
The receptionist gives a pitying smile and relents, nodding to the security guards nearby. “Oh, of course, of course,” he says with all the honesty of a street peddler. “I will schedule a meeting for you
with Doctor Mintz so you can speak with him about Daniel. These gentlemen will see you in.” Relieved that you will soon get the answers you seek, you are escorted into the patient wing of Arkham Asylum...


Check Campaign Log. If Constance Dumaine is listed under VIPs Interviewed: Proceed to Constance’s Information.

Re: The Path to Carcosa

Posted: Thu Jul 23, 2020 3:53 pm
by Tabs
Setup
Æ Gather all cards from the following encounter sets: The Unspeakable Oath, Hastur’s Gift, Inhabitants of Carcosa, Delusions, Decay & Filth, and Agents of Hastur.

Æ Set each Monster enemy among the gathered encounter sets aside, in a separate pile. ( There should be 7 Monster enemies, in total.)

Æ Set each Lunatic enemy among the gathered encounter sets aside, in a separate pile. ( There should be 7 Lunatic enemies, in total.)

Æ Randomly choose 1 copy of Asylum Halls (Eastern Patient Wing) and 1 copy of Asylum Halls (Western Patient Wing). Remove those copies from the game. Put the remaining Asylum Halls into play. Each investigator begins play at an Asylum Halls of his or her choice.

Æ Set the following cards aside, out of play: Daniel Chesterfield, and each copy of Patient Confinement.

Æ Put the following locations into play: Mess Hall, Kitchen, Yard, Garden, Infirmary, and Basement Hall (see suggested location placement). p. 15 https://images-cdn.fantasyflightgames.c ... de_eng.pdf

Æ Based on your difficulty level, add the following chaos token to the chaos bag, for the remainder of the campaign:
= Easy: –2. = Hard: –4. = Standard: –3. = Expert: –5.

Æ Check Campaign Log. Depending on the following circumstances, a different version of Act 2 should be used in this scenario. Each other version of Act 2 is removed from the game.
= If you took the onyx clasp, use Act 2—” The Really Bad Ones” (v. I)
= Otherwise, use Act 2—” The Really Bad Ones” (v. II)

Æ Shuffle the remainder of the encounter cards to build the
encounter deck.

Image

Image

"I spoke to someone at the party, I'm sure I did, Connie something... It was important, but I can't quite remember. How annoying!"

I'll post the Act and Agenda to start, probably this weekend; also, we choose East or West Asylum Hall to begin together or separate. Together and choose randomly?

Re: The Path to Carcosa

Posted: Fri Jul 24, 2020 4:32 am
by Mr. Handy
OOC,Do we get to see the Act, Agenda, and our starting hands before we choose? It might be best to wait until then before deciding where we start if so.

Re: The Path to Carcosa

Posted: Sun Jul 26, 2020 4:42 pm
by Tabs
Image

Image

Image

Draw your hand, and decide where to start

ImageImage

Withers' revealed card Image

Re: The Path to Carcosa

Posted: Sun Jul 26, 2020 10:01 pm
by Mr. Handy
Image

"All I remember is I had a great time," says Mark, trying the door. "Somehow, I always knew I'd end up locked up in one of these places."
OOC,I got a good starting hand. I'll arbitrarily choose to start in the Western Patient Wing. I'm okay with starting apart, as both starting locations are next to each other, and we can cover more ground and get clues faster if we split up (I might be able to help a little). However, if you'd rather start together, that's okay too.

Re: The Path to Carcosa

Posted: Mon Jul 27, 2020 11:40 am
by Tabs
Image

Withers gives a little amused chuckle.

So deciding he says "I'll head to the east wing, then. You're still close by if needed for any--ah--work"

ImageImage

Re: The Path to Carcosa

Posted: Tue Jul 28, 2020 3:45 am
by Mr. Handy
OOC,Would you like to go first? That way, if you run into any trouble, I can come and possibly help.

Re: The Path to Carcosa

Posted: Tue Jul 28, 2020 10:39 am
by Tabs
OOC:   Yep, will do. Probably tomorrow--still need to find and shuffle the encounter cards, which I'll do now  

Re: The Path to Carcosa

Posted: Wed Jul 29, 2020 1:03 pm
by Tabs
Image

Turn 1 Investigator Phase

1 Play Image spending 4 resources

Withers unclasps the catch of his Fingerprint Kit's lid, revealing powder in a glass pot, brushes, cellophane, and other bits and bobs.

2 Move ImageImage

He runs his finger tips along the Infirmary's scratched plaque before pushing open its door, briefly imagining the many lost souls who'd found themselves within.

3 Investigate using Fingerprint Kit, spending 1 supply. 5 +1 vs. 3, chaos token tentacles ; poo!

Although the place looks ripe for clues all he achieves is a depletion of his precious powder; cursing silently, he takes a quiet moment in a most comfortable chair, ignoring its leather straps.

Re: The Path to Carcosa

Posted: Thu Jul 30, 2020 4:38 am
by Mr. Handy
Image

Turn 1 Investigator Phase

Mark draws his pistol and tries one of the doors and makes his way into the mess hall. He looks around and finds some interesting writing scratched into one of the tables...as well as another gun. "Can't have too many of those," he says.

ImageImage
OOC,Action 1: Play .45 Automatic, spending 4 resources. Action 2: Move to Mess Hall Action 3: Investigate (Intellect 2 + 2[Perception] = 4 vs. 2 Shroud): [spoiler]1:+1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: -2 12: skull 13: skull 14: cultist 15: cultist 16: tentacles 17: elder sign[/spoiler] [dice]0[/dice] +1, success! Gain 1 clue. Draw 1 card. Discard Guts.

Re: The Path to Carcosa

Posted: Fri Jul 31, 2020 12:48 pm
by Tabs
Well done with that clue!

Image

Turn 1 Upkeep Phase

Gain card (Seeking Answers) and 1 resource

Withers' new revealed card Image

He sees a glint from something metallic which had been stuffed between the seat cushion and the arm rest, cautiously he prises it out, a Knife!

Re: The Path to Carcosa

Posted: Sat Aug 01, 2020 3:56 am
by Mr. Handy
Image

Turn 1 Upkeep Phase

Now loaded for bear, Mark prepares to keep moving.
OOC,Draw 1 card and gain 1 resource.

Re: The Path to Carcosa

Posted: Sat Aug 01, 2020 11:50 am
by Tabs
Turn 2 Mythos Phase

Image

Place 1 doom on the agenda (1/2)

Image

Withers, as the Lead Investigator, will always draw his encounter card first...card instructs "Hidden"

Harrigan Image

Re: The Path to Carcosa

Posted: Sat Aug 01, 2020 8:40 pm
by Mr. Handy
OOC,I can live with that for a while. I'm not going to be able to find any more clues any time soon, but I can continue to poke around. Would you like to go first again?

Re: The Path to Carcosa

Posted: Mon Aug 03, 2020 11:17 am
by Tabs
Image

Turn 2 Investigator Phase

ImageImage

Action 1: Investigate using Fingerprint Kit, spending 1 supply (2/3) 5 +1 vs. 3, chaos token +1 ; success! Gain 2 clues, and Victory 1

"At last!"

Action 2: Move to Asylum Halls (Eastern Patient Wing)

Action 3: Move to Image

Withers tries the doorknob but it won't turn at all. He feels a chill air seeping round the door, and he guesses that there are cold stone steps leading beneath the asylum; he shivers.

Asylum Halls (Western Patient Wing)

Instead he goes looking for Harrigan but cannot find him in the halls where they parted.

Re: The Path to Carcosa

Posted: Tue Aug 04, 2020 2:24 am
by Mr. Handy
Image

Turn 2 Investigator Phase

Image ImageImage

Mark tries the kitchen door, only to find it locked, so he returns to the hall, where he meets Norman Withers. "I found some interesting things in the mess hall. You might want to look around in there. The door to the kitchen was locked, though. I'm going to check out this other door." He heads through it and into the yard, where patients are milling around, and begins to poke about for clues.
OOC,Well done finding the clues and earning the Victory point! 8-) Note that you've spent two supplies from the Fingerprint Kit so far, as you tried last turn and got Tentacles. Action 1: Move to Asylum Halls (Western Patient Wing) Action 2: Move to Yard Action 3: Investigate (Intellect 2 vs. 1 Shroud): [spoiler]1:+1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: -2 12: skull 13: skull 14: cultist 15: cultist 16: tentacles 17: elder sign[/spoiler] [dice]0[/dice] 0, success! 1 clue gained.

Re: The Path to Carcosa

Posted: Tue Aug 04, 2020 11:35 am
by Tabs
MAP

Image -> AH (W) -> INFIRMARY [ Victory 1 ] -> BASEMENT HALL

Image -> ASYLUM HALLS (EAST) -> ?

Image [ Withers ] -> AH (E) -> MESS HALL -> YARD

Image [ 3 clues ] -> ASYLUM HALLS (WEST) -> KITCHEN

Image

Image [ 1 clue Harrigan ] -> ASYLUM HALLS (WEST) -> ?

Re: The Path to Carcosa

Posted: Thu Aug 06, 2020 3:21 am
by Mr. Handy
OOC,I think those are the wrong Asylum Halls versions are in the above post. The ones we started in had no clues. By the way, I finally got around to reading [u]Ire of the Void[/u], the Arkham Horror novel featuring [b]Norman Withers[/b]. It was pretty good. I started on the Carolyn Fern one, [u]To Fight the Black Wind[/u], but I put it on hold today because my collector's edition of Lone Wolf Book 26, [u]The Fall of Blood Mountain[/u], arrived.

Re: The Path to Carcosa

Posted: Thu Aug 06, 2020 8:37 am
by Tabs
I’ll change those cards.

I’d like to read it too! I wonder if I can find it online?

Must say this, back in the 80s I was into Fighting Fantasy but my friend Lone Wolf, so I’ve read the first few way back when.

Image

Turn 2 Upkeep Phase

Gain card (Knife)and 1 resource

New revealed card Image

Re: The Path to Carcosa

Posted: Fri Aug 07, 2020 4:32 am
by Mr. Handy
Image

Turn 2 Upkeep Phase

Mark steels himself for what's ahead.
OOC,Draw 1 card and gain 1 resource. I know it can be ordered from Fantasy Flight Games, but shipping may be expensive. I don't know if they have an eBook version. There may be retailers in the UK that carry it, though. I've also been reading Fighting Fantasy since the 1980s, though most of them weren't available in the States. I managed to fill out my collection from the republished editions on various trips to London. I enjoy them both, but I do prefer Lone Wolf. The early adventures were excellent! Some people say [u]Fire on the Water[/u] is too linear and anticlimactic, but it's one I really enjoy due to its epic story.

Re: The Path to Carcosa

Posted: Fri Aug 07, 2020 10:48 am
by Tabs
It's £10.50 in online shops, too much for something I'm interested to read but have no desire to possess. BTW I've got FF 1-17 plus a D&D type book which uses the simple FF rules--and got me into AD&D.

Re: The Path to Carcosa

Posted: Sat Aug 08, 2020 11:57 am
by Tabs
Turn 3 Mythos Phase

Place 1 doom (2/2)Image

Image

Re: The Path to Carcosa

Posted: Tue Aug 11, 2020 12:43 pm
by Tabs
Image

Turn 3 Mythos Phase


Image

4 vs. 2 chaos token tentacles ; FAIL take 2 horror

Withers grabs hold of a rusty radiator because the wall opposite seems to be closing in, and then the radiator itself pushes him forwards, inch by inch, he's going to be squashed for sure! He cries out, cradling his head as he collapses; one second, two pass by, and he doesn't feel the expected cracking of his bones. He peers confusedly, from where he's sprawled upon the dirty floor tiles, down the hall but all seems as it should? He picks himself up and self-consciously brushes his knees.

Harrigan Image

Re: The Path to Carcosa

Posted: Wed Aug 12, 2020 3:23 am
by Mr. Handy
Image

Turn 3 Mythos Phase

Suddenly, one of the patients in the yard rushes at Mark, screaming "Get out of my head!" He wraps his hands around Mark's neck and starts to throttle him, until Mark knocks him back with a well-placed punch.
OOC,Take 1 damage. Draw 1 card. Deal 1 damage to Maniac. We now have four clues between us (two each). If you can get two more in the Mess Hall with the Fingerprint Kit, we'll have six, and we can spend them as a group and advance the act. I think you should go first, especially since I probably won't be able to post until tomorrow evening. I can handle the Maniac. It's a good thing he came after me and not you.

Re: The Path to Carcosa

Posted: Wed Aug 12, 2020 2:32 pm
by Tabs
Image

Turn 3 Investigator Phase

Action 1: Move to Image

Action 2: Investigate using Fingerprint Kit, spending 1 supply (3/3) 5 +1 vs. 2 chaos token -2 ; success! Gain 2 clues

Action 3: Investigate 5 vs. 2 chaos token skull (-1) ; success! Gain 1 clue and Victory 1

Withers enters the Mess Hall and begins investigating; he uses up his remaining fingerprint powder, but successfully discovers somethings of interest beneath a plate of half-eaten bolognaise. He decides to do extra searching and this time discovers a curious pearl-backed cockroach.

So that's 7 clues now!

Re: The Path to Carcosa

Posted: Thu Aug 13, 2020 2:00 am
by Mr. Handy
OOC,Nicely done! 8-) Let's advance the act now before I take my turn, so that we know what we have to do. How about you spend 5 clues and I spend 1? It's not so easy for me to gain clues as it is for you, and we may need to discard them for various purposes. [img]https://arkhamdb.com/bundles/cards/03163b.jpg[/img] I suggest you take the Intellect (4) test. If that doesn't work, I'll try to intimidate her. I'd rather not take the keys by force if we can help it. [b]Dr. Mintz[/b] is in the Carolyn Fern novella. He's not a nice man!

Re: The Path to Carcosa

Posted: Thu Aug 13, 2020 3:24 pm
by Tabs
Okay

Image

Intimidate away... Ah, to advance the act does't require an action, so 5 vs. 4 chaos token -1 ; success!

Withers affects a limp. "War wound playing up again" he gasps to the nurse "Philippines '99. I don't suppose Dr. Mintz has medical training, does he?"

"Oh! let me take a look" says the battle-axe.

"Dr. Mintz?" he pursues.

The nurse reluctantly hands over the key to the basement. "Maybe it'd be best to see the Doctor."

Re: The Path to Carcosa

Posted: Fri Aug 14, 2020 2:53 am
by Mr. Handy
Image

Turn 3 Investigator Phase

Image

The madman rushes at Mark again, shrugging off the injury. He has to shoot him in the chest, but still the man does not fall. Finally, he clubs the guy over the head with his pistol and drops him. Then he beats a hasty retreat.
OOC,Well done! You'll have to discard two cards for investigating successfully twice in the Mess Hall if you haven't already done it. Action 1: Activate .45 Automatic, spending 1 ammo. Fight Maniac (Combat 5 + 1[.45 Automatic] = 6 vs. 3): [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: -2 12: skull 13: skull 14: cultist 15: cultist 16: tentacles 17: elder sign[/spoiler] [dice]0[/dice] -2, success! Maniac takes 2 damage. Action 2: Fight Maniac (Combat 5 vs. 3): [dice]1[/dice] -2, success! Maniac takes 1 damage and is defeated. Action 3: Move to Asylum Halls: Western Patient Wing.

Re: The Path to Carcosa

Posted: Fri Aug 14, 2020 9:42 am
by Tabs
No I didn’t discard, so I‘ll do that now

Re: The Path to Carcosa

Posted: Sun Aug 16, 2020 2:13 pm
by Tabs
Image

Turn 3 Upkeep Phase

Draw card (Logical Reasoning) and gain 1 resource (4)

New revealed card Image

Nurse Adkins hands a weighty tome to Withers. "Give this to Dr. Mintz when you see him" and, after a perceptible pause, she adds "please."

Re: The Path to Carcosa

Posted: Sun Aug 16, 2020 6:21 pm
by Mr. Handy
Image

Turn 3 Upkeep Phase

Mark prepares to head for the basement now that they have the keys.
OOC,Draw 1 card and gain 1 resource.

Re: The Path to Carcosa

Posted: Mon Aug 17, 2020 12:31 pm
by Tabs
Turn 4 Mythos Phase

Place 1 doom (1/7)

Image

Image

Re: The Path to Carcosa

Posted: Wed Aug 19, 2020 3:35 pm
by Tabs
Image

Image

Discard Fingerprint Kit

The wood case containing his Fingerprint Kit becomes spongy, like it's rotten with decay, he drops it in disgust and then scuffs it under a table.


Harrigan Image Image

Re: The Path to Carcosa

Posted: Thu Aug 20, 2020 2:15 am
by Mr. Handy
Image

Turn 4 Mythos Phase

A pair of burly orderlies burst out of the yard in pursuit of Mark and wrap their arms around him. "That's far enough, mister!" says one of them. "You can't go around assaulting your fellow patients!"

"But he attacked me!" insists Mark. "And I'm not a patient, I'm a visitor!"

"Nice try," says the other orderly. "We've had more than one patient try to escape that way."

Mark struggles, but they soon have him wrapped up in a straitjacket, after which they return to the yard. At least they hadn't found his gun, as he had put it away,
OOC,Ouch! At least I don't lose the gun permanently, but I wasted the resources I spent putting it into play. If I play it again after I get out of this thing, I'll have my ammo back, but I'd rather play the Shotgun I drew later. Unfortunately, I'm a resource short. I also have nine cards in my hand (soon to be ten), which means I'll lose something if I don't unload two cards this turn. I think you should go first, as I won't be doing much this turn (and possibly not next turn either), and you'll be able to post before I can tomorrow night.

Re: The Path to Carcosa

Posted: Thu Aug 20, 2020 11:02 am
by Tabs
MAP

Image -> AH (W) -> INFIRMARY [ Victory 1 ] -> BASEMENT HALL

Image -> ASYLUM HALLS (EAST) -> ?

Image [ Harrigan ] -> AH (E) -> MESS HALL -> YARD

Image [ Withers Victory 1 ] -> ASYLUM HALLS (WEST) -> KITCHEN

Image

Image [ 1 clue ] -> ASYLUM HALLS (WEST) -> ?


Yeah, maybe those card draws weren't too bad after all, just wasted our time. Right, Withers will head for the basement.

Image

Turn 4 Investigator Phase

Action 1: Move to Asylum Halls (West)

Withers meets up with Harrigan, but before he greets him with a halloo! he notes a strange constriction about his torso and utters "Huh?" it's a straitjacket. He busies himself unbuckling its straps.

"What the hell happened to you?

"I've got the keys to the basement. I'm going there now, catch up with me when you can."


Action 2: Move to Image

Patient Confinement 1 2 3 4

Action 3: Investigate Basement Hall. 5 vs. 4 chaos token skull (-1) ; success! Gain 1 clue

Fast play Image Gain 1 clue and Victory 1

Looked at the map just now and realised that Withers should’ve moved to Asylum Halls (east), so I’ll put off his 3rd action above.

Re: The Path to Carcosa

Posted: Fri Aug 21, 2020 4:30 am
by Mr. Handy
Image

Turn 4 Investigator Phase

Mark hobbles after Norman, but the straitjacket is slowing him down.
OOC,You actually probably could have removed my straitjacket, but it would have taken you two actions. Better that you get into the basement and start looking for [b]Daniel[/b]. I want to keep from losing cards, and I want to get my Shotgun into play, so I'll wait until next to turn to do that when I'll have 5 resources and hope that I don't get ambushed again. Actions 1 and 2: Discard Whispers in your Head (Doubt) Action 3: Move to Asylum Halls: Eastern Patient Wing.

Re: The Path to Carcosa

Posted: Sun Aug 23, 2020 12:33 pm
by Tabs
Image

Turn 4 Upkeep Phase

Draw card (Medical Texts) and gain 1 resource (5)

Revealed card Image

Withers wrinkles his nose, the noisome odour of old urine drifts from a collection of kidney dishes, but amongst them he notices a glass bottle containing something a little unusual...

Re: The Path to Carcosa

Posted: Sun Aug 23, 2020 9:22 pm
by Mr. Handy
Image

Turn 4 Upkeep Phase

Mark struggles with the straitjacket.
OOC,Draw 1 card and gain 1 resource. Discard .32 Colt.

Re: The Path to Carcosa

Posted: Tue Aug 25, 2020 1:14 pm
by Tabs
Turn 5 Mythos Phase

Place 1 doom (2/7)

Image

Image

Re: The Path to Carcosa

Posted: Fri Aug 28, 2020 9:45 am
by Tabs
Image

Image Asylum Halls (east)

A cackle echoes in the hall. Withers, in the basement, cranes his neck round and peers into the dark behind him, afraid that there's only one way back and dreading what might be loose above.


Harrigan Image

Re: The Path to Carcosa

Posted: Sat Aug 29, 2020 2:59 am
by Mr. Handy
OOC,Ouch! :shock: I can't afford to go crazy. It'll cost me 2 horror to kill him, more if I get tentacles. I don't suppose you can do anything about him? Otherwise, I'll try to evade him and run downstairs. At least he's not a Hunter. Either way, I think you should go first.

Re: The Path to Carcosa

Posted: Sat Aug 29, 2020 10:32 am
by Tabs
‘Cos of a Treachery card in my hand Withers can’t fight Lunatics, he can heal 2 horror though, so Harrigan first? Also those cells will contain monsters, I reckon, and that will need some firepower, so Withers should wait for Harrigan to join him.

Re: The Path to Carcosa

Posted: Sat Aug 29, 2020 4:48 pm
by Mr. Handy
Image

Turn 5 Investigator Phase

A madman comes out of the infirmary and rushes Mark. Mark kicks him in the groin, unable to punch with his arms in a straitjacket, but the man doesn't even seem to feel it. He lunges for Mark and tries to bite his ear off, but Mark quickly headbutts him and lays him out cold. Shuddering, he hurries down the stairs.
OOC,I'll just have to fight him then, and you can heal my horror later. Next turn I'll have to get rid of the Straitjacket and then play my Shotgun if I don't get ambushed again, so it'll be at least two turns before I can go monster hunting - unless you're allowed to spend two of your actions this turn to remove my Straitjacket, which you should be able to do now that we're in the same location. Action 1: Fight Mad Patient(Combat 5 vs. 2): [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: -2 12: skull 13: skull 14: cultist 15: cultist 16: tentacles 17: elder sign[/spoiler] [dice]0[/dice] -1, success! Take 1 horror. Mad Patient takes 1 damage. Action 2: Fight Mad Patient (Combat 5 vs. 2): [dice]1[/dice] skull, -1, success! Take 1 horror. Mad Patient takes 1 damage and is defeated. Action 3: Move to Basement Hall.

Re: The Path to Carcosa

Posted: Mon Aug 31, 2020 12:48 pm
by Tabs
It seems reasonable that Withers can remove Harrigan's straitjacket.

Image

Action 1 and 2: Discard Image

Action 3: Play Image choose Harrigan

There's one hell of a kerfuffle above, then Harrigan appears at the foot of the basement's steps still wearing the straitjacket.

"You're no Houdini," says a relieved Withers. "I thought I'd freed you from that thing. Here, allow me."

He takes time to carefully unbuckle the straitjacket. He catches sight of a wild glint in Harrigan's eyes, placing his thumbs on Harrigan's temple he looks steadily at him.

"It's alright, you're gonna be alright."

Re: The Path to Carcosa

Posted: Tue Sep 01, 2020 1:06 am
by Mr. Handy
Image

Turn 5 Upkeep Phase

"Thank you," says Mark, exhaling with relief. "It's not so easy to get out of a straitjacket when a maniac's attacking you. Not so easy to fight him, either, but I managed. I wonder which of these cells they've got him in? We may have to resort to the time-honored method of 'Eeny-Meeny-Miney-Moe.'"
OOC,Draw 1 card and gain 1 resource. Discard Physical Training.

Re: The Path to Carcosa

Posted: Thu Sep 03, 2020 12:10 pm
by Tabs
Image

Turn 5 Upkeep Phase

Gain card (Mind Over Matter) and 1 resource (4)

Revealed card Image

"Whichever one we choose it's bound to be nasty. With my potion I'm good for a fight; well, for a while at least."

"Tum-ti-tum." [Sounds of fuss and bustle]

"I knew it was you, sir, I mean, doctor," says Withers. "You're most welcome!"

Re: The Path to Carcosa

Posted: Sat Sep 05, 2020 1:44 pm
by Tabs
Turn 6 Mythos Phase

Place 1 doom (3/7)

Image

Image

Image

Image discard Medical Texts

"Now that you're here, Doctor, I've no need for this heavy and mouldy tome."


Harrigan Image

Re: The Path to Carcosa

Posted: Sat Sep 05, 2020 7:32 pm
by Mr. Handy
Image

Turn 6 Mythos Phase

The orderlies came down the stairs and picked up the discarded straitjacket, which they then forced onto Mark. "Better watch this one, Doc," said one of them to Norman. "He's a dangerous one. He just beat up another guy at the top of the stairs. Good thing you're putting him in confinement down here." With that, the orderlies tramped back upstairs.
OOC,Seriously?! :shock: I just got that thing off! At least I hadn't played my Shotgun yet. I think you should go first. If you can take it off again, I'll be able to ready my shotgun and start poking around.

Re: The Path to Carcosa

Posted: Sun Sep 06, 2020 2:46 pm
by Tabs
Image

Turn 6 Investigator Phase

Action 1 and 2: Remove Straitjacket

Action 3: Play Dr. Christopher, spending 4 resources [Edit: 3 resources (investigator ability)]

Withers nods to the orderly "Much obliged, sir, can't be too careful" and, as they tramp back upstairs "Now get in that cell, you hoodlum!" He grins at Harrigan, unbuckling the straitjacket again.

Revealed card Image

Re: The Path to Carcosa

Posted: Mon Sep 07, 2020 6:29 pm
by Mr. Handy
Image

Turn 6 Investigator Phase

Mark readies his shotgun and enters one of the cells.

Image Image

This cell has a wild-eyed man chained to his bed. He struggles to free himself, growling and screaming. Mark quickly backs out of the cell. "Wrong one," he says.
OOC,Action 1: Play Shotgun, spending 5 resources. Action 2: Move to Patient Confinement, spending 1 clue. Patient Confinement: [dice]0[/dice] Action 3: Move to Basement Hall

Re: The Path to Carcosa

Posted: Thu Sep 10, 2020 12:27 pm
by Tabs
Image

Turn 6 Upkeep Phase

Draw card (Mind over Matter) and gain 1 resource

Revealed card Image

He has a momentary flashback: him as a boy interviewing a passerby about a fire...

Re: The Path to Carcosa

Posted: Thu Sep 17, 2020 3:31 am
by Mr. Handy
Image

Turn 6 Upkeep Phase

Mark hefts his shotgun. "Okay, now I'm ready to kill something," he says.
OOC,Draw 1 card and gain 1 resource.

Re: The Path to Carcosa

Posted: Thu Sep 17, 2020 3:16 pm
by Tabs
Turn 7 Mythos Phase

Place 1 doom (4/7)

Image

Image

Re: The Path to Carcosa

Posted: Sat Sep 19, 2020 2:22 pm
by Tabs
Image

Image Asylum Halls (east)

A clatter and crash sounds above; Withers peers upwards, a look of trepidation on his face "Another one, Mr. Harrigan?"

Harrigan Image

Re: The Path to Carcosa

Posted: Sat Sep 19, 2020 6:19 pm
by Mr. Handy
Image

Turn 7 Mythos Phase

"Could be the same one," says Mark. "I didn't actually kill the guy, just knocked him out."
OOC,Do you want to go first? That way you can explore a new cell. I don't have any clues and can't get any down here. If the monster had spawned in the Basement Halls with us, I could have killed it and gotten one that way. It's in the Eastern Patient Halls, so we'll have to deal with it on our way out of here, but that can wait.

Re: The Path to Carcosa

Posted: Sun Sep 20, 2020 1:29 pm
by Tabs
Sure. I'll probably post tomorrow. What's inside the cells? If we don't find Daniel, it'll be a nasty one, for sure.

Re: The Path to Carcosa

Posted: Sun Sep 20, 2020 9:44 pm
by Mr. Handy
OOC,That's why I have a shotgun. If you open a cell, I think I can go in it without spending a clue of my own if you run into something nasty. The occupied cell I entered didn't spawn a monster.

Re: The Path to Carcosa

Posted: Mon Sep 21, 2020 6:08 pm
by Tabs
Image

Turn 7 Investigator Phase

Action 1: Move to [dice]0[/dice] Image , spending 1 clue.


Note Image that means we don't need to spend a clue?

Also, a turn back I overspent actions, moving to the Basement Hall and forgetting the other Asylum Hall, so Withers has only one action left... Still to reveal Act 2b.

Re: The Path to Carcosa

Posted: Tue Sep 22, 2020 2:50 am
by Mr. Handy
OOC,Nice! 8-) That's right, we don't have to spend any additional clues to advance the Act beyond the one needed to open the door to the cell. Finding [b]Daniel[/b] is all we need to do to advance. Let's reveal it, and then you can take your last action.

Re: The Path to Carcosa

Posted: Tue Sep 22, 2020 2:57 pm
by Tabs
Image

Image er, if Withers comes out of the cell with Daniel, Harrigan can take charge of him in the Basement. Good idea?

Action 3: Move to Basement

"Come on, son" says Harrigan, walking Daniel Chesterfield out of his cell with his arm round his shoulder " 'Nigel' you say--hm, don't you worry, we'll get him."

Image "Release a dangerous patient"--that was the cell Harrigan went into.

Re: The Path to Carcosa

Posted: Wed Sep 23, 2020 2:55 am
by Mr. Handy
Image

Turn 7 Investigator Phase

Seeing that they need to escape, Mark ducks back into the other cell and snaps the bound patient's bonds. He howls like a wolf and flees the cell, which should provide an excellent distraction.
OOC,I can take control of [b]Daniel[/b] for now, provided that doesn't keep me from playing an Ally of my own. If it does, I'll have to give him back to you later. Yeah, I'll go take care of that right now. It's also possible to start a fight among patients in the Yard, once the clues are all taken. There's one left there, but the Shroud is low enough that even I can probably find it. Action 1: Move to Patient Confinement - Occupied Cell. Action 2: Activate Gift of Madness (Misery). Randomly choose 1 enemy from among the set-aside Monster enemies and place it beneath the act deck without looking at it. Discard Gift of Madness (Misery) from my hand. Action 3: Activate Patient Confinement - Occupied Cell. Combat test (Combat 5 vs. 2): [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: -2 12: skull 13: skull 14: cultist 15: cultist 16: tentacles 17: elder sign[/spoiler] [dice]0[/dice] +1, success! I've released a dangerous patient.

Re: The Path to Carcosa

Posted: Fri Sep 25, 2020 11:23 am
by Tabs
Daniel's an Ally, so one per player, and something that may be a problem: Withers has Dr. Christopher.

Image

Turn 7 Upkeep Phase

Draw card (Seeking Answers) and gain 1 resource

Revealed card Image

Withers thinks back to his enlistment with the U.S. army, 25 years ago in the Philippines, and the one that got away... "Ah! Happy times."

Re: The Path to Carcosa

Posted: Sat Sep 26, 2020 3:24 am
by Mr. Handy
Image

Turn 7 Upkeep Phase

Mark prepares to head upstairs and deal with the mad patient there.
OOC,Draw 1 card and gain 1 resource. Discard Flashlight. The problem is that the act card said only someone in [b]Daniel[/b]'s cell could take control of him, which suggests you could no longer have [b]Dr. Christopher Milan[/b] at that point, as I wasn't in the cell with you when you found him. I've taken [b]Daniel[/b] for now (he'll help absorb the horror I take from the Mad Patient upstairs).

Re: The Path to Carcosa

Posted: Sat Sep 26, 2020 9:24 am
by Tabs
Aw, nuts! It’d be a waste to discard Dr. Christopher? Would you be willing to have Harrigan come into the cell and pick up Daniel?

Re: The Path to Carcosa

Posted: Sat Sep 26, 2020 4:49 pm
by Mr. Handy
OOC,Unfortunately, it's too late for that. [b]Daniel[/b] automatically came under your control as soon as you entered the cell according to the card. Only you could have entered it first, as I have no clues left. You also couldn't have known in advance which cell you would find. I think you have a second copy of him in your deck, though it may not come up for a while, and you did waste the resources.

Re: The Path to Carcosa

Posted: Wed Sep 30, 2020 11:53 am
by Tabs
The card does say to choose an investigator...

Re: The Path to Carcosa

Posted: Thu Oct 01, 2020 2:29 am
by Mr. Handy
OOC,I wish I could have taken him, but the exact words of the card were "Choose an investigator at Patient Confinement ([b]Daniel[/b]'s Cell)." Since you were the only one in the cell at the time (the act advanced and the card was revealed as soon as you entered and flipped the cell, which was a Forced effect), you were the only choice.