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Re: Midnight Masks

Posted: Tue Apr 11, 2017 6:21 pm
by Mr. Handy
OOC,I think we should keep playing. I doubt we'll get both of the remaining Cultists, but I think we can at least get one of them. Plus, I'm sure I can find the remaining clues in Northside and score a victory point for that. The Wizard and the Acolyte we killed will have to go back into the encounter deck when it's reshuffled.

Re: Midnight Masks

Posted: Wed Apr 12, 2017 2:56 pm
by Tabs
OOC:   Okay; there's a good chance Daisy'll clean up the clues in Northside. I'm enjoying this, but I need a break. Next Tuesday I'll post turn 9 Upkeep Phase.  

Re: Midnight Masks

Posted: Wed Apr 12, 2017 7:27 pm
by Mr. Handy
OOC,Sounds good to me.

Re: Midnight Masks

Posted: Tue Apr 18, 2017 6:44 pm
by Tabs
Turn 9 Enemy Phase

Hunting Nightgaunt moves to Miskatonic U.

Turn 9 Upkeep Phase

Skids: Image and gain 1 resource.

Daisy:Image and gain 1 resource.

Rivertown [Obscuring Fog] <-> Southside, Miskatonic U. [4 clues, Locked Door], Graveyard [2 clues], Easttown

Downtown [Acolyte] <-> Northside, Easttown

St. Mary's <-> Miskatonic U. [Hunting Nightgaunt], Southside [Locked Door, Acolyte]

Northside [2 clues] DAISY, SKIDS <-> Miskatonic U., Downtown

Re: Midnight Masks

Posted: Wed Apr 19, 2017 4:46 am
by Mr. Handy
OOC,I believe that the Acolyte Downtown has a doom token from when it spawned. It might be worth killing it next turn.

Re: Midnight Masks

Posted: Wed Apr 19, 2017 4:23 pm
by Tabs
Turn 9 Mythos Phase

Place 1 doom on the agenda [5/8].

(1 doom on Acolyte Downtown and 1 doom on Acolyte Southside).

Skids: Image

Daisy: Image
OOC:   Ha ha!--worst possible draw.  
Image

"But... but, I just killed the Wizard!"

Re: Midnight Masks

Posted: Thu Apr 20, 2017 3:51 am
by Mr. Handy
OOC,Our only chance to have another turn after this one is if you can kill the wizard (again). A lucky shot from the Derringer could do it, but you only have one bullet left. You should go first, as the wizard is engaged with me. If you fail, I'll use the book and investigate twice (unless the book gives me a better option), then resign. It might be best if you engage the wizard with your first action, as you only have one attack with much chance of hitting anyway, and that leaves me free to act without getting hit.

Re: Midnight Masks

Posted: Thu Apr 20, 2017 9:55 am
by Tabs
Turn 10 Investigation Phase

Image

Action 1: Spend 1 ammo .41 Derringer Fight. Strength 3 +2[.41 Derringer] vs. 4, Chaos token [dice]0[/dice] [-4], missed!
OOC:   1 damage to Daisy.  
Action 2: Evade Hunting Nightgaunt. Agility 4 vs. 1, Chaos token [dice]1[/dice] [skull -1], success.

Action 3: Move to Miskaytonic U.

Action 4: Evade Hunting Nightgaunt. Agility 4 vs. 1, Chaos token [dice]2[/dice] [0], success.

Skids' last bullet hit Daisy. He couldn't stomach another miss, and its tragic repercussion, so he dodged the faceless thing instead.

"Run!"
OOC:   Daisy has 3 Health remaining. Investigate twice and then Resign?  

Re: Midnight Masks

Posted: Thu Apr 20, 2017 6:02 pm
by Mr. Handy
Image

Turn 10 Investigation Phase

Daisy looks in horror as the robed figure rises from the dead and stands, chasing after her once more. "Die!" he screeches.

Daisy flees, searching for more leads as she does so, but a stray bullet and the man's blows nearly finish her. Giving up, she runs for her life.
OOC,That means I can't afford to use the book. Action 1: Investigate (Intellect 5 + 1[Magnifying Glass] = 6 vs. 3 Shroud): [dice]0[/dice] Success! 1 clue gained. Doom token placed on Wizard of the Order. 1 damage taken. Action 2: Investigate (Intellect 5 + 1[Magnifying Glass] = 6 vs. 3 Shroud): [dice]1[/dice] Automatic failure. 1 damage taken. Action 3: Resign

Re: Midnight Masks

Posted: Fri Apr 21, 2017 6:37 pm
by Tabs
Ruth Turner 1, Herman Collins 1, Victoria Devereux 1, The Masked Hunter 2.

If no resolution was reached (each investigator resigned or was defeated): Read Resolution 1.

Resolution 1: You've managed to obtain some useful information about the cult and its plans. You can only hope it's enough.

In your Campaign Log, under "Cultists We Interrogated," record the names of each unique Cultist enemy in the victory display.
In your Campaign Log, under "Cultists Who Got Away," record the name of each unique enemy still remaining in the Cultist deck or in play. If it is Agenda 1, record "The Masked Hunter" here as well.
If the Ghoul Priest is in the victory display, cross out "the Ghoul Priest is still alive" in your Campaign Log.
Each investigator earns experience equal to the Victory X value of each card in the victory display.

Those who got away: Peter Warren and "Wolf-Man" Drew.

Re: Midnight Masks

Posted: Sat Apr 22, 2017 4:54 am
by Mr. Handy
OOC,I didn't realize we both had to resign. In that case, that could be your fourth action, as there's no reason for you to evade when the scenario is ending. I'll take Magnifying Glass (upgrade), Encyclopedia (replacing Arcane Initiate), and Blinding Light (upgrade). As much as I like Cryptic Research, I really need better ways of hurting enemies, and I can't get both.

Re: Midnight Masks

Posted: Sun Apr 23, 2017 12:20 pm
by Tabs
Hey. I want to take a good, long break from pbp. When I return I'll send you a PM to see if you feel like playing another scenario.

Re: Midnight Masks

Posted: Sun Apr 23, 2017 6:04 pm
by Mr. Handy
Okay, take care. I'll be ready to play another scenario whenever you are.