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Re: The Path to Carcosa

Posted: Sat Aug 29, 2020 4:48 pm
by Mr. Handy
Image

Turn 5 Investigator Phase

A madman comes out of the infirmary and rushes Mark. Mark kicks him in the groin, unable to punch with his arms in a straitjacket, but the man doesn't even seem to feel it. He lunges for Mark and tries to bite his ear off, but Mark quickly headbutts him and lays him out cold. Shuddering, he hurries down the stairs.
OOC,I'll just have to fight him then, and you can heal my horror later. Next turn I'll have to get rid of the Straitjacket and then play my Shotgun if I don't get ambushed again, so it'll be at least two turns before I can go monster hunting - unless you're allowed to spend two of your actions this turn to remove my Straitjacket, which you should be able to do now that we're in the same location. Action 1: Fight Mad Patient(Combat 5 vs. 2): [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: -2 12: skull 13: skull 14: cultist 15: cultist 16: tentacles 17: elder sign[/spoiler] [dice]0[/dice] -1, success! Take 1 horror. Mad Patient takes 1 damage. Action 2: Fight Mad Patient (Combat 5 vs. 2): [dice]1[/dice] skull, -1, success! Take 1 horror. Mad Patient takes 1 damage and is defeated. Action 3: Move to Basement Hall.

Re: The Path to Carcosa

Posted: Mon Aug 31, 2020 12:48 pm
by Tabs
It seems reasonable that Withers can remove Harrigan's straitjacket.

Image

Action 1 and 2: Discard Image

Action 3: Play Image choose Harrigan

There's one hell of a kerfuffle above, then Harrigan appears at the foot of the basement's steps still wearing the straitjacket.

"You're no Houdini," says a relieved Withers. "I thought I'd freed you from that thing. Here, allow me."

He takes time to carefully unbuckle the straitjacket. He catches sight of a wild glint in Harrigan's eyes, placing his thumbs on Harrigan's temple he looks steadily at him.

"It's alright, you're gonna be alright."

Re: The Path to Carcosa

Posted: Tue Sep 01, 2020 1:06 am
by Mr. Handy
Image

Turn 5 Upkeep Phase

"Thank you," says Mark, exhaling with relief. "It's not so easy to get out of a straitjacket when a maniac's attacking you. Not so easy to fight him, either, but I managed. I wonder which of these cells they've got him in? We may have to resort to the time-honored method of 'Eeny-Meeny-Miney-Moe.'"
OOC,Draw 1 card and gain 1 resource. Discard Physical Training.

Re: The Path to Carcosa

Posted: Thu Sep 03, 2020 12:10 pm
by Tabs
Image

Turn 5 Upkeep Phase

Gain card (Mind Over Matter) and 1 resource (4)

Revealed card Image

"Whichever one we choose it's bound to be nasty. With my potion I'm good for a fight; well, for a while at least."

"Tum-ti-tum." [Sounds of fuss and bustle]

"I knew it was you, sir, I mean, doctor," says Withers. "You're most welcome!"

Re: The Path to Carcosa

Posted: Sat Sep 05, 2020 1:44 pm
by Tabs
Turn 6 Mythos Phase

Place 1 doom (3/7)

Image

Image

Image

Image discard Medical Texts

"Now that you're here, Doctor, I've no need for this heavy and mouldy tome."


Harrigan Image

Re: The Path to Carcosa

Posted: Sat Sep 05, 2020 7:32 pm
by Mr. Handy
Image

Turn 6 Mythos Phase

The orderlies came down the stairs and picked up the discarded straitjacket, which they then forced onto Mark. "Better watch this one, Doc," said one of them to Norman. "He's a dangerous one. He just beat up another guy at the top of the stairs. Good thing you're putting him in confinement down here." With that, the orderlies tramped back upstairs.
OOC,Seriously?! :shock: I just got that thing off! At least I hadn't played my Shotgun yet. I think you should go first. If you can take it off again, I'll be able to ready my shotgun and start poking around.

Re: The Path to Carcosa

Posted: Sun Sep 06, 2020 2:46 pm
by Tabs
Image

Turn 6 Investigator Phase

Action 1 and 2: Remove Straitjacket

Action 3: Play Dr. Christopher, spending 4 resources [Edit: 3 resources (investigator ability)]

Withers nods to the orderly "Much obliged, sir, can't be too careful" and, as they tramp back upstairs "Now get in that cell, you hoodlum!" He grins at Harrigan, unbuckling the straitjacket again.

Revealed card Image

Re: The Path to Carcosa

Posted: Mon Sep 07, 2020 6:29 pm
by Mr. Handy
Image

Turn 6 Investigator Phase

Mark readies his shotgun and enters one of the cells.

Image Image

This cell has a wild-eyed man chained to his bed. He struggles to free himself, growling and screaming. Mark quickly backs out of the cell. "Wrong one," he says.
OOC,Action 1: Play Shotgun, spending 5 resources. Action 2: Move to Patient Confinement, spending 1 clue. Patient Confinement: [dice]0[/dice] Action 3: Move to Basement Hall

Re: The Path to Carcosa

Posted: Thu Sep 10, 2020 12:27 pm
by Tabs
Image

Turn 6 Upkeep Phase

Draw card (Mind over Matter) and gain 1 resource

Revealed card Image

He has a momentary flashback: him as a boy interviewing a passerby about a fire...

Re: The Path to Carcosa

Posted: Thu Sep 17, 2020 3:31 am
by Mr. Handy
Image

Turn 6 Upkeep Phase

Mark hefts his shotgun. "Okay, now I'm ready to kill something," he says.
OOC,Draw 1 card and gain 1 resource.

Re: The Path to Carcosa

Posted: Thu Sep 17, 2020 3:16 pm
by Tabs
Turn 7 Mythos Phase

Place 1 doom (4/7)

Image

Image

Re: The Path to Carcosa

Posted: Sat Sep 19, 2020 2:22 pm
by Tabs
Image

Image Asylum Halls (east)

A clatter and crash sounds above; Withers peers upwards, a look of trepidation on his face "Another one, Mr. Harrigan?"

Harrigan Image

Re: The Path to Carcosa

Posted: Sat Sep 19, 2020 6:19 pm
by Mr. Handy
Image

Turn 7 Mythos Phase

"Could be the same one," says Mark. "I didn't actually kill the guy, just knocked him out."
OOC,Do you want to go first? That way you can explore a new cell. I don't have any clues and can't get any down here. If the monster had spawned in the Basement Halls with us, I could have killed it and gotten one that way. It's in the Eastern Patient Halls, so we'll have to deal with it on our way out of here, but that can wait.

Re: The Path to Carcosa

Posted: Sun Sep 20, 2020 1:29 pm
by Tabs
Sure. I'll probably post tomorrow. What's inside the cells? If we don't find Daniel, it'll be a nasty one, for sure.

Re: The Path to Carcosa

Posted: Sun Sep 20, 2020 9:44 pm
by Mr. Handy
OOC,That's why I have a shotgun. If you open a cell, I think I can go in it without spending a clue of my own if you run into something nasty. The occupied cell I entered didn't spawn a monster.

Re: The Path to Carcosa

Posted: Mon Sep 21, 2020 6:08 pm
by Tabs
Image

Turn 7 Investigator Phase

Action 1: Move to [dice]0[/dice] Image , spending 1 clue.


Note Image that means we don't need to spend a clue?

Also, a turn back I overspent actions, moving to the Basement Hall and forgetting the other Asylum Hall, so Withers has only one action left... Still to reveal Act 2b.

Re: The Path to Carcosa

Posted: Tue Sep 22, 2020 2:50 am
by Mr. Handy
OOC,Nice! 8-) That's right, we don't have to spend any additional clues to advance the Act beyond the one needed to open the door to the cell. Finding [b]Daniel[/b] is all we need to do to advance. Let's reveal it, and then you can take your last action.

Re: The Path to Carcosa

Posted: Tue Sep 22, 2020 2:57 pm
by Tabs
Image

Image er, if Withers comes out of the cell with Daniel, Harrigan can take charge of him in the Basement. Good idea?

Action 3: Move to Basement

"Come on, son" says Harrigan, walking Daniel Chesterfield out of his cell with his arm round his shoulder " 'Nigel' you say--hm, don't you worry, we'll get him."

Image "Release a dangerous patient"--that was the cell Harrigan went into.

Re: The Path to Carcosa

Posted: Wed Sep 23, 2020 2:55 am
by Mr. Handy
Image

Turn 7 Investigator Phase

Seeing that they need to escape, Mark ducks back into the other cell and snaps the bound patient's bonds. He howls like a wolf and flees the cell, which should provide an excellent distraction.
OOC,I can take control of [b]Daniel[/b] for now, provided that doesn't keep me from playing an Ally of my own. If it does, I'll have to give him back to you later. Yeah, I'll go take care of that right now. It's also possible to start a fight among patients in the Yard, once the clues are all taken. There's one left there, but the Shroud is low enough that even I can probably find it. Action 1: Move to Patient Confinement - Occupied Cell. Action 2: Activate Gift of Madness (Misery). Randomly choose 1 enemy from among the set-aside Monster enemies and place it beneath the act deck without looking at it. Discard Gift of Madness (Misery) from my hand. Action 3: Activate Patient Confinement - Occupied Cell. Combat test (Combat 5 vs. 2): [spoiler]1: +1 2: +1 3: 0 4: 0 5: 0 6: -1 7: -1 8: -1 9: -2 10: -2 11: -2 12: skull 13: skull 14: cultist 15: cultist 16: tentacles 17: elder sign[/spoiler] [dice]0[/dice] +1, success! I've released a dangerous patient.

Re: The Path to Carcosa

Posted: Fri Sep 25, 2020 11:23 am
by Tabs
Daniel's an Ally, so one per player, and something that may be a problem: Withers has Dr. Christopher.

Image

Turn 7 Upkeep Phase

Draw card (Seeking Answers) and gain 1 resource

Revealed card Image

Withers thinks back to his enlistment with the U.S. army, 25 years ago in the Philippines, and the one that got away... "Ah! Happy times."