4 vs. 2 chaos token tentacles ; FAIL take 2 horror
Withers grabs hold of a rusty radiator because the wall opposite seems to be closing in, and then the radiator itself pushes him forwards, inch by inch, he's going to be squashed for sure! He cries out, cradling his head as he collapses; one second, two pass by, and he doesn't feel the expected cracking of his bones. He peers confusedly, from where he's sprawled upon the dirty floor tiles, down the hall but all seems as it should? He picks himself up and self-consciously brushes his knees.
Harrigan
Re: The Path to Carcosa
Posted: Wed Aug 12, 2020 3:23 am
by Mr. Handy
Turn 3 Mythos Phase
Suddenly, one of the patients in the yard rushes at Mark, screaming "Get out of my head!" He wraps his hands around Mark's neck and starts to throttle him, until Mark knocks him back with a well-placed punch.
OOC,Take 1 damage. Draw 1 card. Deal 1 damage to Maniac.
We now have four clues between us (two each). If you can get two more in the Mess Hall with the Fingerprint Kit, we'll have six, and we can spend them as a group and advance the act. I think you should go first, especially since I probably won't be able to post until tomorrow evening. I can handle the Maniac. It's a good thing he came after me and not you.
Re: The Path to Carcosa
Posted: Wed Aug 12, 2020 2:32 pm
by Tabs
Turn 3 Investigator Phase
Action 1: Move to
Action 2: Investigate using Fingerprint Kit, spending 1 supply (3/3) 5 +1 vs. 2 chaos token -2 ; success! Gain 2 clues
Action 3: Investigate 5 vs. 2 chaos token skull (-1) ; success! Gain 1 clue and Victory 1
Withers enters the Mess Hall and begins investigating; he uses up his remaining fingerprint powder, but successfully discovers somethings of interest beneath a plate of half-eaten bolognaise. He decides to do extra searching and this time discovers a curious pearl-backed cockroach.
So that's 7 clues now!
Re: The Path to Carcosa
Posted: Thu Aug 13, 2020 2:00 am
by Mr. Handy
OOC,Nicely done! 8-) Let's advance the act now before I take my turn, so that we know what we have to do. How about you spend 5 clues and I spend 1? It's not so easy for me to gain clues as it is for you, and we may need to discard them for various purposes.
[img]https://arkhamdb.com/bundles/cards/03163b.jpg[/img]
I suggest you take the Intellect (4) test. If that doesn't work, I'll try to intimidate her. I'd rather not take the keys by force if we can help it.
[b]Dr. Mintz[/b] is in the Carolyn Fern novella. He's not a nice man!
Re: The Path to Carcosa
Posted: Thu Aug 13, 2020 3:24 pm
by Tabs
Okay
Intimidate away... Ah, to advance the act does't require an action, so 5 vs. 4 chaos token -1 ; success!
Withers affects a limp. "War wound playing up again" he gasps to the nurse "Philippines '99. I don't suppose Dr. Mintz has medical training, does he?"
"Oh! let me take a look" says the battle-axe.
"Dr. Mintz?" he pursues.
The nurse reluctantly hands over the key to the basement. "Maybe it'd be best to see the Doctor."
Re: The Path to Carcosa
Posted: Fri Aug 14, 2020 2:53 am
by Mr. Handy
Turn 3 Investigator Phase
The madman rushes at Mark again, shrugging off the injury. He has to shoot him in the chest, but still the man does not fall. Finally, he clubs the guy over the head with his pistol and drops him. Then he beats a hasty retreat.
OOC,Well done! You'll have to discard two cards for investigating successfully twice in the Mess Hall if you haven't already done it.
Action 1: Activate .45 Automatic, spending 1 ammo. Fight Maniac (Combat 5 + 1[.45 Automatic] = 6 vs. 3):
[spoiler]1: +1
2: +1
3: 0
4: 0
5: 0
6: -1
7: -1
8: -1
9: -2
10: -2
11: -2
12: skull
13: skull
14: cultist
15: cultist
16: tentacles
17: elder sign[/spoiler]
[dice]0[/dice]
-2, success! Maniac takes 2 damage.
Action 2: Fight Maniac (Combat 5 vs. 3):
[dice]1[/dice]
-2, success! Maniac takes 1 damage and is defeated.
Action 3: Move to Asylum Halls: Western Patient Wing.
Re: The Path to Carcosa
Posted: Fri Aug 14, 2020 9:42 am
by Tabs
No I didn’t discard, so I‘ll do that now
Re: The Path to Carcosa
Posted: Sun Aug 16, 2020 2:13 pm
by Tabs
Turn 3 Upkeep Phase
Draw card (Logical Reasoning) and gain 1 resource (4)
New revealed card
Nurse Adkins hands a weighty tome to Withers. "Give this to Dr. Mintz when you see him" and, after a perceptible pause, she adds "please."
Re: The Path to Carcosa
Posted: Sun Aug 16, 2020 6:21 pm
by Mr. Handy
Turn 3 Upkeep Phase
Mark prepares to head for the basement now that they have the keys.
OOC,Draw 1 card and gain 1 resource.
Re: The Path to Carcosa
Posted: Mon Aug 17, 2020 12:31 pm
by Tabs
Turn 4 Mythos Phase
Place 1 doom (1/7)
Re: The Path to Carcosa
Posted: Wed Aug 19, 2020 3:35 pm
by Tabs
Discard Fingerprint Kit
The wood case containing his Fingerprint Kit becomes spongy, like it's rotten with decay, he drops it in disgust and then scuffs it under a table.
Harrigan
Re: The Path to Carcosa
Posted: Thu Aug 20, 2020 2:15 am
by Mr. Handy
Turn 4 Mythos Phase
A pair of burly orderlies burst out of the yard in pursuit of Mark and wrap their arms around him. "That's far enough, mister!" says one of them. "You can't go around assaulting your fellow patients!"
"But he attacked me!" insists Mark. "And I'm not a patient, I'm a visitor!"
"Nice try," says the other orderly. "We've had more than one patient try to escape that way."
Mark struggles, but they soon have him wrapped up in a straitjacket, after which they return to the yard. At least they hadn't found his gun, as he had put it away,
OOC,Ouch! At least I don't lose the gun permanently, but I wasted the resources I spent putting it into play. If I play it again after I get out of this thing, I'll have my ammo back, but I'd rather play the Shotgun I drew later. Unfortunately, I'm a resource short. I also have nine cards in my hand (soon to be ten), which means I'll lose something if I don't unload two cards this turn. I think you should go first, as I won't be doing much this turn (and possibly not next turn either), and you'll be able to post before I can tomorrow night.
Yeah, maybe those card draws weren't too bad after all, just wasted our time. Right, Withers will head for the basement.
Turn 4 Investigator Phase
Action 1: Move to Asylum Halls (West)
Withers meets up with Harrigan, but before he greets him with a halloo! he notes a strange constriction about his torso and utters "Huh?" it's a straitjacket. He busies himself unbuckling its straps.
"What the hell happened to you?
"I've got the keys to the basement. I'm going there now, catch up with me when you can."
Action 2: Move to
Patient Confinement 1 2 3 4
Action 3: Investigate Basement Hall. 5 vs. 4 chaos token skull (-1) ; success! Gain 1 clue
Fast play Gain 1 clue and Victory 1
Looked at the map just now and realised that Withers should’ve moved to Asylum Halls (east), so I’ll put off his 3rd action above.
Re: The Path to Carcosa
Posted: Fri Aug 21, 2020 4:30 am
by Mr. Handy
Turn 4 Investigator Phase
Mark hobbles after Norman, but the straitjacket is slowing him down.
OOC,You actually probably could have removed my straitjacket, but it would have taken you two actions. Better that you get into the basement and start looking for [b]Daniel[/b]. I want to keep from losing cards, and I want to get my Shotgun into play, so I'll wait until next to turn to do that when I'll have 5 resources and hope that I don't get ambushed again.
Actions 1 and 2: Discard Whispers in your Head (Doubt)
Action 3: Move to Asylum Halls: Eastern Patient Wing.
Re: The Path to Carcosa
Posted: Sun Aug 23, 2020 12:33 pm
by Tabs
Turn 4 Upkeep Phase
Draw card (Medical Texts) and gain 1 resource (5)
Revealed card
Withers wrinkles his nose, the noisome odour of old urine drifts from a collection of kidney dishes, but amongst them he notices a glass bottle containing something a little unusual...
Re: The Path to Carcosa
Posted: Sun Aug 23, 2020 9:22 pm
by Mr. Handy
Turn 4 Upkeep Phase
Mark struggles with the straitjacket.
OOC,Draw 1 card and gain 1 resource. Discard .32 Colt.
Re: The Path to Carcosa
Posted: Tue Aug 25, 2020 1:14 pm
by Tabs
Turn 5 Mythos Phase
Place 1 doom (2/7)
Re: The Path to Carcosa
Posted: Fri Aug 28, 2020 9:45 am
by Tabs
Asylum Halls (east)
A cackle echoes in the hall. Withers, in the basement, cranes his neck round and peers into the dark behind him, afraid that there's only one way back and dreading what might be loose above.
Harrigan
Re: The Path to Carcosa
Posted: Sat Aug 29, 2020 2:59 am
by Mr. Handy
OOC,Ouch! :shock: I can't afford to go crazy. It'll cost me 2 horror to kill him, more if I get tentacles. I don't suppose you can do anything about him? Otherwise, I'll try to evade him and run downstairs. At least he's not a Hunter. Either way, I think you should go first.
Re: The Path to Carcosa
Posted: Sat Aug 29, 2020 10:32 am
by Tabs
‘Cos of a Treachery card in my hand Withers can’t fight Lunatics, he can heal 2 horror though, so Harrigan first? Also those cells will contain monsters, I reckon, and that will need some firepower, so Withers should wait for Harrigan to join him.