Setup
Æ Gather all cards from the following encounter sets: The Unspeakable Oath, Hastur’s Gift, Inhabitants of Carcosa, Delusions, Decay & Filth, and Agents of Hastur.
Æ Set each Monster enemy among the gathered encounter sets aside, in a separate pile. ( There should be 7 Monster enemies, in total.)
Æ Set each Lunatic enemy among the gathered encounter sets aside, in a separate pile. ( There should be 7 Lunatic enemies, in total.)
Æ Randomly choose 1 copy of Asylum Halls (Eastern Patient Wing) and 1 copy of Asylum Halls (Western Patient Wing). Remove those copies from the game. Put the remaining Asylum Halls into play. Each investigator begins play at an Asylum Halls of his or her choice.
Æ Set the following cards aside, out of play: Daniel Chesterfield, and each copy of Patient Confinement.
Æ Put the following locations into play: Mess Hall, Kitchen, Yard, Garden, Infirmary, and Basement Hall (see suggested location placement). p. 15
https://images-cdn.fantasyflightgames.c ... de_eng.pdf
Æ Based on your difficulty level, add the following chaos token to the chaos bag, for the remainder of the campaign:
=
Easy: –2. = Hard: –4. = Standard: –3. = Expert: –5.
Æ Check Campaign Log. Depending on the following circumstances, a different version of Act 2 should be used in this scenario. Each other version of Act 2 is removed from the game.
= If you took the onyx clasp, use Act 2—” The Really Bad Ones” (v. I)
= Otherwise, use Act 2—” The Really Bad Ones” (v. II)
Æ Shuffle the remainder of the encounter cards to build the
encounter deck.
"I spoke to someone at the party, I'm sure I did, Connie something... It was important, but I can't quite remember. How annoying!"
I'll post the Act and Agenda to start, probably this weekend; also, we choose East or West Asylum Hall to begin together or separate.
Together and choose randomly?