Re: Brow of Y'mer (Alrik, Weoulf, Orm and Berger)
Posted: Thu Nov 12, 2009 10:11 pm
OOC- If anyone wants to say or do something before Alrik finishes identifying the Viking relics found in the tomb of Tyr, then now is the time.
Alrik examines the items taken from the tomb of Tyr.
Alrik
Huscarl, - +3 damage. Cleaving. When you take down an opponent you get an immediate extra attack.
White fur cape with gold trim – Immunity to cold effects. Magical or Natural. Hide 85% while standing still in winter environments. 45% while moving. 85% while moving during snowfall. 98% while in a Blizzard.
White fur boots - Allows the wearer to walk on snow ice or frigid water as if he were stepping on solid ground.
one pair of bone glasses with a narrow slit down the middle to see through, -heat vision up to 200 feet.
Drinking horn carved from bone and lined with hide and gold trim – healing 3 HP per glass. Sanity cost 1 per drink.
1 set of white hide gloves – climbing 85%
1 golden scepter shaped like the Fenris Wolf with a ruby the shape of a hand set in its mouth – summon wolves, 1d6 wolves, sanity cost, 1x/day. Animal friendship wolves. 1x/day.
scroll tubes - see ooc at end of this post
Sigfurd
Throwing axe – returning, hurts mythical creatures
Throwing Axe – armor piercing. Ignores Damage reduction and armor. +3 damage when thrown.
scramasax and belt – eversharp. +20% to hit +3 damage
chain boots – gives the wearer a damage reduction of 5
balck fur tunic – invisibility at night.
shield with a matching picture of an ancient family crest. – roll two parries and take the best roll.
Berger
one of the golden goblets – unlimited fill of whatever liquid was last in it.
silver skull – similar to crystal ball. Focus on an area or item or person, Sanity cost. 1d6.
Helm – Automatic dodge.
sword with three dark red stones set in its hilt. – +5 damage to mythos creatures
long brown bushy fur robe. – Hunter’s Hides - allows wearer to blend in and assume the shape of whatever animals/creatures are nearby. (sight)
Weoulf
helmet. – comprehend languages.
sword "embroidered in cloudy silver – blade can harm magical creatures. +3 damage. Become ethereal 1x/day.
rope. – unbreakable cannot be cut.
Orm
Shield – arrow biter. Enemies firing arrows must first pass a sanity check or be forced to fire at the holder of this shield. Only critical strikes make it past the wearer of this shield and those strikes count as normal hits.
Alrik examines the items taken from the tomb of Tyr.
Alrik
Huscarl, - +3 damage. Cleaving. When you take down an opponent you get an immediate extra attack.
White fur cape with gold trim – Immunity to cold effects. Magical or Natural. Hide 85% while standing still in winter environments. 45% while moving. 85% while moving during snowfall. 98% while in a Blizzard.
White fur boots - Allows the wearer to walk on snow ice or frigid water as if he were stepping on solid ground.
one pair of bone glasses with a narrow slit down the middle to see through, -heat vision up to 200 feet.
Drinking horn carved from bone and lined with hide and gold trim – healing 3 HP per glass. Sanity cost 1 per drink.
1 set of white hide gloves – climbing 85%
1 golden scepter shaped like the Fenris Wolf with a ruby the shape of a hand set in its mouth – summon wolves, 1d6 wolves, sanity cost, 1x/day. Animal friendship wolves. 1x/day.
scroll tubes - see ooc at end of this post
Sigfurd
Throwing axe – returning, hurts mythical creatures
Throwing Axe – armor piercing. Ignores Damage reduction and armor. +3 damage when thrown.
scramasax and belt – eversharp. +20% to hit +3 damage
chain boots – gives the wearer a damage reduction of 5
balck fur tunic – invisibility at night.
shield with a matching picture of an ancient family crest. – roll two parries and take the best roll.
Berger
one of the golden goblets – unlimited fill of whatever liquid was last in it.
silver skull – similar to crystal ball. Focus on an area or item or person, Sanity cost. 1d6.
Helm – Automatic dodge.
sword with three dark red stones set in its hilt. – +5 damage to mythos creatures
long brown bushy fur robe. – Hunter’s Hides - allows wearer to blend in and assume the shape of whatever animals/creatures are nearby. (sight)
Weoulf
helmet. – comprehend languages.
sword "embroidered in cloudy silver – blade can harm magical creatures. +3 damage. Become ethereal 1x/day.
rope. – unbreakable cannot be cut.
Orm
Shield – arrow biter. Enemies firing arrows must first pass a sanity check or be forced to fire at the holder of this shield. Only critical strikes make it past the wearer of this shield and those strikes count as normal hits.