Page 1 of 1

IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jan 09, 2009 3:32 am
by Mr. Handy
Z-Day - 6:58 PM Mountain Time - SaveMart Convenience Store, 2 miles south of Ogallala, Nebraska
Outside the store-
Emily Montose made a quick U-turn and steered her pickup truck back to the turnoff and onto the parking lot. There were a couple of gas pumps, a small garage, and a SaveMart convenience store there. The store was directly opposite the road, its wide glass storefront facing west. The pumps were between it and the road, and the garage was on the south side of the lot. A few other vehicles were parked there: an old gray Ford F-150 pickup truck, a white Chevy Nova, a blue Toyota Camry, and, looking rather out of place, a silver Lincoln town car. A tall Hispanic man, Victor Gonzalez, had just emerged from the store's front door, revolver in hand. On the roof were an old Asian man and a huge, young, black man. Through the store's windows a man and two women were visible.

Lauren Montrose, the young lady in the pickup's middle seat, looked around with hope. "People!" she said. "Living people!" She glanced at her mother on her left and at Kathryn McCoy, the blonde woman on her right. In the bed of the pickup was Kyle Perkins, a young man with blond hair who was actually a bit bigger than Marcus. He carried an M-4 carbine, but the barrel was lowered. "Hey, mister!" he said to Victor, a smile on his face.

Behind them, to the west, the sun continued its descent. It was now an orange semicircle on the horizon.

On the roof-
Ho Nguyen stood up and faced the new arrivals. "Hello!" he called down to them. "How I can help you?" Then he turned to Marcus. "Good idea about the paint. There some in the storeroom in back of store. Problem is, we can't see out of painted windows easily. Maybe leave a few spots unpainted to look out."

In the store-
Rich watched the three women and one man arrive in the parking lot from his position at the window. Cynthia stood at his side, breathing a sigh of relief. "It's so good to see someone else," she said. "I was worried we might be the last people on earth who hadn't gone crazy."

"Hah!" snorted Helen. "What makes you think we haven't gone crazy?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jan 09, 2009 4:03 am
by beertender
***Rich noticed the time***

"its getting later, we really need to do something to secure this place up"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jan 09, 2009 4:27 am
by Mr Zombie killer
Victor nodded and said, "Hello. Who are you all?" He looked up and shouted to Ho, "Sir can they come inside for now? They may be able to help us defend the place for the night!"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jan 09, 2009 5:14 am
by ImpInTraining
Marcus climbed down the ladder to the ground and headed inside. As the newcomers entered, Marcus nodded with a friendly smile, "Good to see some more uninfected. It gives us hope that things aren't as bad as they seem."

When Ho comes in, Marcus asks him to reconsider the idea about the access to the roof from inside. If necessary, Marcus would take the ladder and an ax (if available) and hack his way through to the roof. When anyone asks about the idea, he explains, "The infected are stupid. If they manage to get in here, we could climb to the roof and pull up the ladder. We might be stuck up there, but at least we won't be lunch."
edited,removed the multiple actions to slow things down. :P

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jan 09, 2009 5:19 am
by Mr. Handy
OOC,Slow down there! Remember that you can only do so much between major updates. You have enough time to climb down the ladder into the parking lot this turn and talk to people there, but you'll have to wait before you can go inside the store, let alone get to the storeroom, gather what you need, and return.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jan 09, 2009 8:22 am
by Dave Syrinx
"Yes...but hold it just a minute! Let´s stay together. They outnumber us and we don´t know their intentions yet." The situation with infected people seemed to bring out the worst in human nature. Karhryn McCoy waited for Emily Montrose to do the introductions. "Let´s stay friendly. Together we stand a better chance of sitting out a siege and we do need to get more gas." Kat, evaluated the balance of guns and raised her palms in a saluting gesture to the Hispanic looking man in the store´s entryway. She kept the 9mm gun in her lap, within reach.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jan 09, 2009 8:07 pm
by ryansommer
Emily stopped the pick up truck, put it in part, and exited the vehicle.
"Thank god!" she said. "It's great to see there are more suvivors. My name is Emily and this is my daughter, Lauren. In the passenger seat is Kat, and that is Kyle in the back." She walked around to the other survivors and extended her hand. "Nice to meet you all."

"You know, we should save the instroductions for later. It's getting late and we could sure use a safe place to crash tonight."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jan 09, 2009 9:34 pm
by ImpInTraining
The big black guy shook everyone's hand, responding, "Marcus..." so they at least knew what to call him. "'Scuse me, I gotta get some paint for the windows before it gets dark."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jan 09, 2009 9:59 pm
by ryansommer
"Nice to meet you, Marcus. How can we help?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 10, 2009 3:57 am
by Mr Zombie killer
"Hi I am Victor. My friends and I are crashing here for the night. We could use the help. Come inside?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 10, 2009 5:22 am
by Mr. Handy
OOC,The pickup truck started with a full tank, and it still has enough fuel to reach its intended destination. It couldn't hurt to have more, of course.
On the roof-
"I Ho Nguyen," the old man on the roof called down to the new arrivals. "This my store, and you welcome to stay here. But there are rules. First rule, no stealing. You want anything, you trade for it. Second rule, everyone helps out to defend store. You, young man." He pointed a crooked finger at Kyle. "You have rifle. Maybe you come up on roof and help me shoot? You good with that rifle? What can rest of you do? Marcus, maybe we do make hole in roof. Sledgehammer in storeroom too. But if we make hole, it should be in back room. I think about it while you paint."

Outside the store-
"I'm pretty good, mister," said Kyle loudly, climbing out of the back of the truck. "Until today I've mostly been shooting rabbits and varmints, but I never had a rifle like this before. I gave my .22 to my friend Lauren. I'm strong as an ox, and I can also fix stuff...sometimes."

"Uh, I'm not such a good shot," said Lauren nervously as she stepped out and joined her mother. "I don't know how much help I'll be."

Kyle smiled at Marcus, pleased to meet someone his own age. "Nice to meet you, Marcus. Do you work here too?"

The sun sank further, and was now just a small red sliver.
OOC,Anyone currently outside the store can enter the main part of the store this round, but it will take [b]Marcus[/b] longer than that to reach the back rooms. Someone can climb the ladder to the roof, but only one person can use it per round. [b]Marcus[/b], if you want to try to convince [b]Ho[/b] to agree to making a hole in the roof, roll Persuade. The base skill level is 15%. You've been talking to him long enough that you can try this, and you may still enter the store this round after you finish speaking to him.
In the store-
"Well, they look friendly enough," said Cynthia.

"We'll see," said Helen.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 10, 2009 8:58 am
by Dave Syrinx
McCoy stepped out of the car and hurried over to Marcus and inside the store. The kevlar vest and helmet made her feel reasonably comfortable in the midst of all strangers. She held the Beretta in her right hand and the shotgun slung over her left shoulder by a string of rope from the truck. Her two belts held the crowbar and extra ammo clips. "Hi Marcus, Vic!" She lifted her hand in a salute to Ho up top.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 10, 2009 3:47 pm
by Mr Zombie killer
Vic nodded back and holsting his pistol in his waistband again he walked back into the store. He walked up to Helen and putting down $5 in quarters said, "Can i get the snickers bar and a pack of Camels?"
Mr Handy,is the snickers bar a huge king size bar or is it just Ho being a tightwad and charging $1.25 for one? In the midwest one costs like 75 cents if that!

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 10, 2009 5:29 pm
by Mr. Handy
OOC,He's actually charging $1.49 for it. Normal prices do not apply during a zombie apocalypse! You can expect that the price of everything has at least doubled, and you're lucky he's accepting cash at all.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 10, 2009 6:24 pm
by ImpInTraining
In regards to the hole in the ceiling, Marcus looked up at Ho and said, "Whatever you say... you the boss. If you don't want easy access to the roof without having to risk your ass every time you leave the store, that's your decision." Marcus nodded to Kyle, "Ah-yup. I work here, although its beginning to seem like a dead-end job." He shot a quick glance up to Ho after saying that, then started in and looked over his shoulder toward Emily, "Yeah, sure. I'll grab some extra paint brushes... try to find some index cards and tape. We'll tape them up to the windows and use those for peek-holes after we've painted over them."

Persuade (15%) (1d100=73)

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 10, 2009 9:57 pm
by ryansommer
"I think making a hole in the roof sounds like a great idea, personally. Mr. Ho, may me, my daughter and our friends stay the night on the roof tonight?"
Turning to Lauren, "Honey, why don't you grab some supplies from the back. Food, water, and any warm clothes we have. We'll take them up to the roof so we are safe tonight."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jan 13, 2009 3:37 am
by Mr. Handy
Outside the store-
"Sure, Mom," said Lauren. She started gathering supplies from the truck.

"Can I help, Lauren?" said Kyle, excitedly bounding up to her.

"Um, okay. Thanks!"

Kyle strapped one of the five-gallon containers of water to his back while Lauren collected some food and blankets.

"Yes, you can stay on roof!" Ho called from up above. "Good idea. As for hole...I still thinking about it."

Lauren scaled the ladder first, while Kyle waited his turn below.

The sun finally dipped below the horizon. It was still possible to see without difficulty, but it wouldn't stay that way for long.
OOC,[b]Emily[/b], roll Persuade if you want to try to convince [b]Ho[/b] to make a hole in the roof.
On the roof-
Lauren easily reached the top of the ladder and clambered onto the roof. "Hi," she said to Ho Nguyen.

"Where you come from?" he asked. "Ogallala?"

"No, I'm from Chicago - but we weren't there when this started. We were traveling around the Midwest in an RV."

In the store-
Kathryn and Marcus entered the store, where Richard, Helen, and Cynthia were standing near the window. Helen looked the gorgeous blonde up and down. The military-grade Kevlar vest and helmet contrasted sharply with her black miniskirt. "Hiya, hon," she said to Kathryn. "I'm Helen Stafford, and I work in this fine establishment." She turned back to Victor. "That's not enough. It's ten bucks for a pack of cigs, and $1.49 for the Snickers."

"I'm Cynthia," said the young woman standing nearby.

Marcus proceeded down one of the aisles toward the back. The shop's main area was ninety feet across, and the front was composed of plate glass. The entrance was a set of glass double doors in the center. The ten aisles stretched back sixty feet. Between each pair of aisles were two long, double-sided rows of shelves stocked with all the goods one might find in a convenience store. There were snack foods, bottles of soda and water, books, magazines, over the counter medications (the SaveMart did not have its own pharmacy), diapers, beauty products, DVDs, school supplies, and plenty of other stuff. At the counter were the impulse buying items, including the gum that Helen was sampling. Behind the counter were boxes and boxes of cigarettes, along with a "We Card" sign stating that you had to be 18 to buy them. At the very back of the store, in the center of the rear wall, was a door labeled "Employees Only."
OOC,[b]Marcus[/b], you can go through the door at the back and reach the storeroom this turn.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jan 13, 2009 3:50 am
by Mr Zombie killer
Victor sighed and grabbed his money back except for the $1.49. He snarled a curse word under his breath at Helen in Spanish and then said to Marcus, "Dude, can I help you out?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jan 13, 2009 3:51 am
by beertender
***Richard scratched his head as he watched the sun set. A slight look of worry on his face***

"I really think we need to do something about this window."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jan 13, 2009 3:19 pm
by ImpInTraining
Marcus ducked through the doors marked "Employees Only" and looked around for some paint and paint brushes. He also kept his eyes open for a little AM/FM radio he saw back there a while back... they usually listened to music while cleaning up. It would be handy to be able to hear what the government was doing about all of this.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jan 13, 2009 6:08 pm
by ryansommer
Emily pocketed the keys to the truck, grabbed the weapons in the cab, and started up the ladder. As she did, she spoke to Ho; doing her best to persuade him but made little progress. "I know this is your store, Mr. Ho, but being able to access the store without having to go outside would be so much safer for everyone. Believe me, those plate glass windows will not last for more than 5 seconds if they attack us. We've been attacked several times already and solid wood doors don't last for more than a few seconds against them."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 17, 2009 11:51 pm
by Dave Syrinx
"Hi, Helen...Cynthia!" She eyed the store´s interior. Maybe if they shifted the shelves to make a barrier to ward off the dead on the rise. By interlocking the shelves they might not be able to dislodge them and fail to get to the back of the store? She thought about it for a while. Then it struck her. If they stayed here, with only the roof as refuge. They might be sitting ducks. "So we´re setting camp here, right? What if we need to exit quickly? Is there a basement with sewer exit? If so I´d like to see if it can be used as a get away. If not only to use as a distraction to make the zombies look the other way?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 18, 2009 12:37 am
by Mr. Handy
OOC,[b]Ho Nguyen[/b] is now a PC, though his player has yet to start posting. Social skills like Fast Talk and Persuade no longer influence him, and the decision about making a hole in the roof now belongs to Imported_Goods. [b]Lauren[/b]'s player has also returned, so she is now a PC once again.
Outside the store-
At the base of the ladder, Kyle stood aside to let Emily climb up first, then held the ladder for her.

On the roof-
Lauren and Ho paused in their conversation and turned when they saw Emily climb onto the roof.

In the store-
"Yeah, I wouldn't want to go anywhere tonight," said Helen, putting the change in the register and letting Victor take the Snickers bar. "Unless, of course, you like getting eaten alive. If we need to get out quickly, we'll have to take the vehicles in the parking lot. Going anywhere on foot is a real bad idea. The only place close enough to reach that way is Ogallala, and that's where the bulk of them have been coming from. We'll have to hunker down for the night and then see what's what in the morning. The only cellar is a storm cellar out back. We sometimes get tornadoes in these parts. There's no other way out of it, though, and I don't know of any way of getting into the sewers. We're probably too far from the city for the sewers to reach out this far. The store has its own septic tank. I wouldn't want to get trapped below ground anyway. There is a fire exit in the back, if we need another way out. So, who are you and where'd you get that vest? You in the military or something?"

"It's nice to meet you," Cynthia said to Kathryn. "Where are you from?" She looked back toward Richard. "Yeah, we can move those big shelves in front of them to block them off, but we need to get permission from Helen's boss up on the roof first."

In the storeroom-
Marcus went through the door and found himself in a short hallway. At the far end of the hall was a fire door that led out behind the store. To the left was the door to the large storage room, and to the right were doors leading to the employees' bathroom and Ho's office. Marcus went into the storeroom and quickly found a bucket of black paint, a couple of brushes, and a stack of index cards. He also found the radio, but when he turned it on all he got was static, no matter which station he tried to pull in. Was it not working, or was nobody broadcasting from any of the nearby stations?

Finally, he was able to receive an AM station, but it was just playing a recording in a loop: "This is not a test. A state of emergency is currently in effect. Do not panic, and do not attempt to go anywhere. Remain in your homes and await rescue. Martial law has been declared and government help is on the way. You are advised to seal all doors and windows, and avoid contact with anyone outside. Stay tuned to this station for further announcements."
OOC,[b]Marcus[/b], you can return to the main area of the store this turn. On the turn after you'll be able to start painting.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 18, 2009 3:01 am
by Imported_Goods
Ho Nguyen:

Still eyeing Emily clambering onto the roof Ho asks Lauren "How long will take to put hole in roof?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 18, 2009 5:28 am
by ImpInTraining
Marcus exits the storeroom with his hands full with stuff. He carries a bucket of black paint, and two paint brushes in one hand. The other carries a stack of index cards and a radio. The radio is on at a low level playing some public service announcement loop. "Thought this might come in handy," he said as he sets the radio down on the counter next to the cash register. He looked over to Emily and asked, "Did you have any luck finding that tape? We need to tape up the index cards before we paint over the entire window. Don't need many, I suppose."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 18, 2009 5:58 am
by Mr. Handy
OOC,[b]Emily[/b] is on the roof. [b]Helen[/b], [b]Cynthia[/b], [b]Richard[/b], [b]Victor[/b], and [b]Kathryn[/b] are inside the store with [b]Marcus[/b]. There was tape in the storeroom too, and [b]Marcus[/b] can be assumed to have brought it with him.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 18, 2009 6:23 am
by Mr Zombie killer
Victor said, "You want help painting the windows up Marcus?"
Spoiler:
Mr Handy,
is the employee bathroom the only bathroom for the store or is there one for customers as well. Also is this like a gas station that has a cooking area/kitchen to sell hamburgers and stuff like? That would be way cool!

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 18, 2009 7:19 am
by Mr. Handy
OOC,There is a bathroom for customers at the back right of the store's main area, but it is locked. [b]Helen[/b] keeps a key behind the counter for them, and [b]Ho[/b] and [b]Marcus[/b] have keys too. There is no cooking or kitchen area.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 18, 2009 4:30 pm
by ImpInTraining
ooc,What about a little microwave oven and microwavable food like burritos and cheeseburgers? Of course, with no power, don't expect that much would matter. :P
Marcus nodded, "Sure would appreciate it, kind folks. Only got a couple brushes available, but if some of us put up the cards while others painted, it would go a mite quicker."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 18, 2009 6:33 pm
by Iam477
"Mr. Ngyuen I don't know how long this is gonna take but we need to start now. God knows when those monsters will find us and if were not ready then we are going to die. Just one of those things nearly killed all of us. Please Mr. Ngyuen you must listen to us." Lauren said this glancing over to her mother hoping that if she couldn't convince the man that her mother could.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 18, 2009 11:02 pm
by Dave Syrinx
To Cynthia, Kat replied, "Kearney, the airfield just outside the city. Now we´re heading for the Warren base." She looked at Marcus and Helen, "Get that permission to ward off a perimeter ASAP, then!" She checked her 9mm and looked out the windows for movement.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jan 19, 2009 2:19 am
by beertender
***Richard looks around at everyone***

Im really dont think a glass house is going to give us must protection.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jan 19, 2009 4:41 am
by ryansommer
"Lauren is right, Mr. Ho" Emily said. "They will find us and we need to get that hole in the roof ASAP. So we have the tools to do it? Let's get started if we do. If we don't cut the hole, we will be cut off from the store below once they arrive."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jan 19, 2009 5:29 am
by Mr. Handy
On the roof-
Kyle climbed up onto the roof and set down the 5-gallon container of water. "I could help knock a hole in the roof, Mister," he said. "I'm real strong. Marcus is strong too."
OOC,[b]Ho[/b] knows that there is a sledgehammer in the storeroom at the back of the store that could be used to knock a hole in the roof. It wouldn't take too long for [b]Kyle[/b] or [b]Marcus[/b] to do it - probably a few minutes.
In the store-
OOC,There is a microwave. The power is still on, by the way.
Marcus brought the paint, brushes, index cards, duct tape, and radio to the front of the store.

"Warren Air Force Base?" mused Helen. "Yeah, that's only seventy or so miles away. Too dangerous to travel at night, but we could set out for it in the morning. It has to be safer there. Cynthia, can you go out and ask the boss if it's okay to move the shelves to barricade the front of the store?" She looked at Richard and Victor. "Why don't you two lend Marcus a hand in the meantime painting those windows and taping up the cards?"

Cynthia nodded and went outside.

Outside the store-
Cynthia emerged and called up to Ho Nguyen: "Is it okay if we move those shelves to block off the windows and door at the front of the store?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jan 19, 2009 7:33 am
by Imported_Goods
Ho Nguyen:

After thinking about the decision of putting a hole in the roof Ho gives in to the barrage of pressure from Lauren "Lauren, go to Kyle or Marcus put hole in roof. But remember they fix once this over"

Ho steps towards to side of the roof nearest Cynthia and grunts disapprovingly. "Do it, break something you pay"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jan 19, 2009 1:48 pm
by Mr Zombie killer
Victor said, "I can help put up cards. Where is the tape and where do you want them?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jan 19, 2009 2:50 pm
by ImpInTraining
Marcus pointed at several spots on the window and said to Victor, "You can tape them up there, there, there... basically, spread them around. Don't need more than a half-dozen at most but stagger them so we ain't trippin' over each other when we look out. Tape only one side so we can lift them up to see out, like a vertical shutter." He pops open the paint bucket and sinks a brush down, not caring too much about spilling on the floor. Marcus, being tall, starts at the top and paints across working his way downward.

He shouts over to Ho, "If we start busting that hole in the roof, it's gonna make some noise. We need to get some people top-side ready with the rifles while we're working. Why don't someone find a central area that is a good ways away from windows or doors and mark it on the roof."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jan 19, 2009 5:01 pm
by Mr Zombie killer
Victor began to put cards up where it would be efficient.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jan 19, 2009 6:00 pm
by ryansommer
"Kyle is god with a rifle, but he is also as strong as an ox and is a good worker. I will help with the roof while Kyle keeps an eye out with the rifle."
Moving to the edge of the roof: "Kyle,can you go to the store room in store and get an axe or soemthig to cut through the roof of the store?"
After speaking to Kyle, Emily scans the surrounding area for signs of trouble.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jan 21, 2009 3:51 pm
by ImpInTraining
Marcus said, "If someone else wants to take over paintin', I can get started with Kyle's help we can take turns watchin' and makin' that hole and get a roof-top access right quick."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 24, 2009 3:59 am
by Mr. Handy
On the roof-
"Okay!" said Kyle. "I'll go down now and get something. Lauren and Mr. Ho both have rifles too." He returned to the ladder and climbed back down to the parking lot.

Emily surveyed the store's surroundings. The terrain was flat and open, so it would normally be possible to see threats coming a mile away. However, it was already starting to get dark, which would soon limit visiblity. The store was surrounded by lampposts which provided some light, but only about thirty yards out. The area looked deserted, with no other buildings close to the store.
OOC,[b]Emily[/b], roll Spot Hidden. The base skill is 25%.
Outside the store-
"Thanks!" Cynthia called up to Ho Nguyen. "I'll go in and let them know!" She rushed back inside as Kyle reached the base of the ladder.

In the store-
"Good news, guys!" said Cynthia as she breezed inside. "The old guy said we can move the shelves and knock a hole in the roof. Kyle's on his way to get something. I can take over painting for someone, since I'm not too good at moving heavy stuff." She glanced over at Kathryn. "Wanna help?"

Marcus, with Helen's help, had already painted about one fifth of the front windows so far, and Victor had finished taping up the cards.
OOC,If you want to move a set of shelves to block the windows off, roll STR x 3, as they are very heavy. Two or more of you may work together, in which case you get to roll against the total of your STR scores. It is also possible to move more than one row of shelves at a time if you split into teams. [b]Helen[/b] will be available to help too if [b]Kathryn[/b] takes over painting. Failing the STR roll means you don't make any progress, but you'd be able to try again next round. If you succeed, then you'll start moving it. It will take about five minutes to get each row of shelves into place with a successful roll, but you won't have to roll again for that particular row. Very good successes will shorten the amount of time required. It will take four rows of shelves to block the windows off completely.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 24, 2009 5:01 am
by Mr Zombie killer
"Yo Richard, can you help me move this section of shelves?"
Mr handy,Since Richard is a NPC I will need to know his and Vic's STR x 3 score to be able to roll

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 24, 2009 5:07 am
by Mr. Handy
Victor Gonzalez,[b]Richard[/b] is a PC, played by beertender. All STR scores are listed in the Character Sheets thread. [b]Richard[/b] has STR 10, and [b]Victor[/b] has STR 12. If [b]Richard[/b] agrees to help, his player should make the roll. If he posts without rolling, you can roll. If he doesn't post at all by the time I update, I'll roll. [b]Helen[/b] has STR 10, and she'll be willing to help too if [b]Kathryn[/b] takes over painting. With all three of you moving it, that gives you a 96% chance.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 24, 2009 4:32 pm
by ryansommer
OOC: I am traveling today and will not be able to link a roll until tonight as I am posting with my phone now. Handy, you are welcome to roll spot for me.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 24, 2009 4:42 pm
by Dave Syrinx
"Sure!", Kat stared painting the bits covering the windows.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 24, 2009 5:01 pm
by Mr. Handy
On the roof-
Emily looked carefully around while the fading daylight lasted. There was no sign of movement in any direction within about a mile of the store. That didn't mean nothing was out there, but at least they had time to prepare.

In the store-
"Thanks!" said Cynthia, handing Kathryn a brush. "I'm glad you and your friends showed up. It's good to meet other women besides Helen. Too much testosterone isn't good, you know. Geez, what happened to your arm?"

Helen went over to the shelves to help Victor move one.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 24, 2009 5:35 pm
by Dave Syrinx
"I got hurt in an explosion down at a farm, rooting out some low life! He got what he deserved." Kathryn commenced painting. The 9mm was holstered haphazardly between her two belts. The shotgun wagged back and forth in the string across her shoulder.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 24, 2009 7:54 pm
by ImpInTraining
Marcus says, "Ya'll make sure to wait til the windows are painted before ya go and cover it." Then he heads back to find the sledgehammer for the roof work.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 25, 2009 4:13 am
by Mr Zombie killer
MR Handy,Since Helen is a NPC what is her and Vic's combined STR x 3 roll?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 25, 2009 4:21 am
by Mr. Handy
Victor Gonzalez,As I said, [b]Victor[/b] has STR 12 and [b]Helen[/b] has STR 10. This adds up to 22, which is 66 when multiplied by 3. I'll wait until Monday to give beertender a chance to post for [b]Richard[/b]. If he doesn't post by then, you may assume he helps and roll. He has STR 10, which when added to yours and [b]Helen[/b]'s gives a total of 32. This is 96 when multiplied by 3. Note that everyone who helps will have to continue to help for however long it takes. If someone breaks off and does something else, you can either wait until the person returns or make a new roll against the reduced STR x 3 total.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 25, 2009 1:37 pm
by beertender
***Richard nods to Vic and helps him***

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 25, 2009 2:45 pm
by Mr Zombie killer

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jan 25, 2009 5:51 pm
by ryansommer
Spoiler:
let me know if and when I can make another spot check

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jan 26, 2009 6:13 pm
by Iam477
Lauren relaxed a bit with the knowledge that they would be safe up on the roof. "Thank you Mr. Ho." She looked out across the area then clutched the rifle thinking about what happened to her father.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jan 26, 2009 6:36 pm
by Mr. Handy
On the roof-
Ho Nguyen, Emily Montrose, and her daughter Lauren remained on the roof, looking around. So far everything was quiet. The twilight sky was starting to get a little darker, though for now there was still enough light to see.
OOC,Each of you may make one Spot Hidden roll after each major update. For now you get to use your full skill, but as time passes there will be penalties. Once it starts getting darker, your skill will be halved. Eventually it will get so dark that the penalty will get so bad that you'll have little chance of being able to see at all beyond the range of the light from the lampposts. The effective range of your vision will also decrease. Don't forget that [b]Emily[/b] has a -5 penalty to all her Spot Hidden rolls due to her helmet. This penalty will be applied after your skill is divided when it's time for that.
Outside the store-
Kyle hurried inside.

In the store-
Marcus headed off through the door at the rear to go find a sledgehammer. Cynthia and Kathryn continued to paint, and they were now more than halfway done.

"Wow," said Cynthia to Kathryn, obviously impressed. "I hope it gets better soon. It doesn't seem to stop you from painting. You work that brush like a pro!"

Kathryn did in fact feel at ease with a brush in her hand, though she much prefered painting something artistic rather than tedious but necessary work.

"I came to get something to knock a hole in the roof," said Kyle.

"Marcus is grabbing a sledgehammer from the back room," said Helen as she helped Richard and Victor move one of the rows of shelves toward the front windows. "If you want, you can try pushing another of these shelves to block the front windows while you wait for him."
OOC,It will take two more minutes to finish painting the front windows, and it will also take only two more minutes to finish moving the first row of shelves up to them. You'll move them in front of one of the windows that has already been completely blackened, at one corner of the store. The index cards are high enough that the shelves won't block you from seeing out of them, but you will need to climb up in order to do so once the shelves are all in place.
In the storeroom-
Marcus made his way to the back room once again and quickly found the sledge. He hefted it in his mighty arms.
OOC,The sledgehammer also counts as a large club and does 1d8+db damage when used in combat.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jan 26, 2009 7:47 pm
by ryansommer
Emily takes off the cumbersome helmet and scans the area for trouble.
As she scans the area, she asks Mr. Ho: "Are their flashlights in the store? We should probably get all the light sources we can in the event that the power goes out or something."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jan 26, 2009 8:59 pm
by ImpInTraining
ooc,Ooooh, I feel like Mark Henry!
Marcus returns from the storage room, sledge hammer resting on his shoulder and heads for the door outside to go up the ladder and to the roof.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jan 28, 2009 10:45 pm
by Iam477
While waiting for the hole to get knocked through the roof Lauren decided to <look out and get a better bearing of her surroundings.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jan 28, 2009 11:02 pm
by Mr Zombie killer
As Victor helped move the shelf he grunted and said to Helen, "So whats your problem with me anyway?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jan 31, 2009 1:28 pm
by Imported_Goods
Ho Nguyen:

Ho looks over the surrounding area.
OOC question,Are there any flashlights in the store?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Feb 01, 2009 1:34 am
by Mr. Handy
OOC,This post encompasses two minutes instead of the usual one, as most of the characters are in the middle of activities that will take them that long to finish. There are two flashlights in the storeroom. With the lamps lit outside and the store lights on inside, you won't currently need them to see.
On the roof-
Emily, Lauren, and Ho Nguyen all kept a careful watch as the twilight slowly deepened. There was absolutely no movement as far as they could see in any direction, which was about a mile, though with the spreading darkness it would soon become impossible to see that far. The moon was already up, and a few stars were starting to appear in the eastern sky.

In the store-
"You mean aside from the fact that you're a male chauvinist pig who treats women like dirt?" Helen said to Victor as Richard helped them move the shelf. "Other than that, I haven't got anything against you at all."

"Okay, I'll give it a try," said Kyle. He easily began shifting one of the shelves, his thick muscles bulging. While he was doing so, Marcus emerged from the back with the sledgehammer and walked outside. "Hey, Marcus! You need my help up on the roof, or should I keep moving the shelf?"

Cynthia and Kathryn finished painting the glass windows and doors black, except for the areas covered by the index cards. "That's that," said Cynthia, putting her brush down and grinning at Kathryn. "We make a pretty good team, huh?" Just as they finished, the others slid the first row of shelves into place against the northwest section of the front window. It would take another three to fully block it.
OOC,Everyone inside the store is currently available to move shelves. [b]Kyle[/b] is moving one by himself, and he'll finish in another three minutes unless he stops in the middle. Every other set of shelves will take five minutes, barring another extraordinary success. You may divide into teams again and roll STR x 3 against the sum of the STR stats of everyone in the team. [b]Helen[/b] and [b]Cynthia[/b] can both help out. [b]Kathryn[/b], [b]Richard[/b], and [b]Victor[/b], you may do as you wish.
Outside the store-
Marcus emerged from the front door and reached the base of the ladder.
OOC,You may climb up to the roof this round, but only if nobody already on the roof climbs down. Only one person can climb the ladder per round.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Feb 01, 2009 2:11 pm
by Dave Syrinx
"Yeah, Cynthia, we do! Let´s haul another of them shelves in place too." Kat moves to begin shifting a shelf. (45 in combined str x 3! Against what score?)

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Feb 01, 2009 4:09 pm
by Mr Zombie killer
Victor smiled at Helen and said, "Well do you want to help me move another shelf to the window?" He walked over to one of shelves that held personal care products and said to Richard, "Hey Richard help me out ok?" As he waited for Richard he began to dump the stuff off the shelves and onto the floor in a neat pile.
Mr Handy,I am taking it that Richard and Helen help so I need to hit 96 again on the IC right?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Feb 01, 2009 4:42 pm
by Mr. Handy
In the store-
"Not particularly, no," said Helen to Victor. She made her way over to Kathryn and Cynthia. "All right, ladies, let's get to work!"

"Sure!" said Cynthia.
OOC,[b]Kathryn[/b], [b]Helen[/b] and [b]Cynthia[/b] will both help you move a row of shelving. What you need to do is add up the STR scores for all three of you, then multiply the sum by three to get your target number. It would have been 15 x 3 = 45, but now that [b]Helen[/b] is helping you that makes it (7+8+10) x 3 = 75, so you need to roll a 75 or less. Sorry, [b]Victor[/b], but you've pissed [b]Helen[/b] off and she'd rather work with the other women. Beertender hasn't posted in a while, so you may assume that [b]Richard[/b] will help you. Go ahead and roll. You need (10+12) x 3 = 66 or less to succeed.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Feb 01, 2009 5:16 pm
by Mr Zombie killer
Victor snarled at Helen, "You better remember that your life depends on me the man defending you. At this point I have half a mind to let a creature eat you."

He looked at Richard and said, "Lets go buddy." He got near one end of the shelves and saw Richard at the other end. They counted to 3 and just managed to lift it. They began to walk it toward where it was needed.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Feb 01, 2009 6:23 pm
by Dave Syrinx
The shelf moved effortlessly as the women lugged it towards the windows.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Feb 01, 2009 6:29 pm
by ImpInTraining
Marcus called back to Kyle with a smile, "When you're done playin' around with those shelves, come on up and give me a break."

He headed up the ladder towards the roof, holding the sledge in one hand, and using the other hand for grabbing onto the rungs.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Feb 05, 2009 11:53 pm
by Mr. Handy
On the roof-
Marcus climbed up onto the roof, where his boss and the Montrose women were keeping watch.
OOC,[b]Marcus[/b], decide where you want to make the hole. You're familiar enough with the store that you can make it over any part of the interior you wish. The main area of the store is huge and takes up two-thirds of it. There are also the short corridor leading to the back door, the storeroom, the office, and the bathrooms. Once you've decided, roll STR x 5. If you fail, you waste a minute and will have to try again later. If you succeed, it will take three minutes to make the hole big enough on a normal success. Exceptional and critical successes will reduce the time required.
In the store-
Kyle moved his shelf closer to the front. Behind him the other men started moving theirs, and the three women made equal progress on their own shelf.
OOC,[b]Kyle[/b] will finish moving his shelf into position in two minutes. The other shelves will be in place in four minutes.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 06, 2009 12:03 am
by ryansommer
Emily moved to her daughter and put her arm around her and hugged her tightly as she looked out on the horizon. So much has changed in the last 10 hours. The enormity of the day nearly brought Emily to her knees. In silence, she stood there holding Lauren and silently wept for her husband.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 06, 2009 10:30 pm
by ImpInTraining
Marcus walked over to where he wanted to punch the whole through the roof and went to work. He resisted the urge to sing a chain-gang song in the process. Strength x5 (85%) (1d100=54)
ooc,I want to put the hole either in the office, or the bathroom, or the storeroom. I want to pick whichever one is furthest from both doors and behind a sturdy door of its own. Basically, I want those still in the store to have a fighting chance to make it into the room with access to the roof, close the door and bar it with a chair or bolt lock (whatever is available) to afford them some time to climb up the ladder and give us an opportunity to pull the ladder up before the zombies break down the door.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 06, 2009 10:41 pm
by Mr. Handy
OOC,All three of those rooms are off of that short corridor leading to the back door, so they're all pretty close to it. Of the three, the storeroom has the sturdiest door. It also goes back the deepest. There is also the customers' bathroom at the rear right of the store's main area. It is far from any entrances, but the door is flimsy and the bathroom is tiny. If you want that one, make a Luck roll to see if you positioned the hole over it. Otherwise it'll end up being over the main area of the store or the office.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 07, 2009 6:16 pm
by ImpInTraining
ooc,Nah- lets stick with the storeroom.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Feb 08, 2009 8:52 pm
by Mr. Handy
OOC,This post encompasses three minutes instead of the usual one.
On the roof-
Marcus swung the sledgehammer mightily, creating a hole in the roof above where he knew the storeroom to be. After several swings with his muscular arms, he managed to create a hole big enough even for him or Kyle to comfortably pass through. The storeroom was visible below, fragments of concrete and plaster dust littering the floor beneath the new hole.

Emily stood hugging her daughter Lauren as they watched the twilight deepen. It was getting harder to see, and night was setting in. But would they survive to see the sunrise?

Ho Nguyen also stood watching silently, his rifle at the ready.
OOC,It is now dark enough that visibility is greatly reduced. Spot Hidden rolls are now at half skill when looking into unlit areas (i.e., everything not within 30 yards of the store). Also the maxmium visual range is now just half a mile. These will continue to worsen as it gets darker.
In the store-
Kyle Perkins finished sliding his set of shelves into place along the southern end of the front windows. Having finished, he stepped out through the still unblocked front doors since the others had the remaining shelves well in hand. They had almost reached the front.
OOC,It will take one more round for everyone left inside the store to finish blocking off the front windows.
Outside the store-
Kyle emerged from the store and walked over to the base of the ladder. "We're just about done blocking the windows!" he called up as he prepared to climb.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 09, 2009 4:15 pm
by ImpInTraining
Marcus called down to Kyle, "Why don't you take that ladder down and move it to the storeroom. We should be able to barricade the doors now too."

He looked to Ho and said, "With everyone walkin' along this roof, it may leak this spring after the snow melts. We might need to put another coat of tar on it just to patch up the seams."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Feb 11, 2009 4:55 am
by ryansommer
"If Kyle want to come up, he should, then we can pull the ladder up behind him and put id down into the hole you created" Emily said as she said after scanning the area for signs of trouble.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 13, 2009 7:37 pm
by ImpInTraining
Marcus nodded, "Yeah, that's a good idea. Come on up, Kyle."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 14, 2009 2:22 am
by Mr. Handy
Oustide the store-
"Okey dokey," said Kyle. He climbed up the ladder to the roof.

On the roof-
Kyle climbed onto the roof and waved sheepishly. "H-hi, Lauren," he said. Then he noticed the hole. "Hey, Marcus! That must have been fun, smashing that hole in the roof. Want me to bring the ladder over now?"

The roof was very sturdy, as it had been built to withstand the tornadoes that plagued the flat plains of Nebraska. It could support the ten people here with ease. The only part of the roof that looked like it would leak in the near term was the hole and the area immediately around it, but the rest of the roof would be good for a while. Luckily it wasn't raining now, though that could always change.

In the store-
The two groups, one of men and one of women, pushed their shelves into place against the front windows at the same time. They were now completely barricaded. The paint on the windows was still wet, but it would dry in time. The index cards could be lifted by anyone wishing to look outside, but it would be necessary to climb up the shelves to reach them. The front doors were now blocked off, so the only ways out were the back door or the newly created hole in the roof above the storeroom, both of which were accessible from the short hall through the door at the rear of the store.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 14, 2009 3:34 am
by Mr Zombie killer
Victor sighed and wiped some sweat off his forehead. He then walked over to the fridge and opened it a bit to get cool.
Mr Handy,Can Victor use conceal to grab a bottle of beer or something and not be seen or would he use hide or sneak instead? The book is not clear.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 14, 2009 3:40 am
by Mr. Handy
Victor Gonzalez,Roll Conceal if you want to swipe a beer. Hide is for hiding yourself, and Sneak is moving silently.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 14, 2009 4:43 am
by Mr Zombie killer
As he stood at the fridge Victor reached in and grabbed two beers which he then conceled in his coat. He walked up to Rich and whispered, "Buddy I snagged a beer for you. Here you go!"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 14, 2009 12:40 pm
by beertender
***Richard took the beer and a small smile crossed his face***

"Its amazing how you can miss the simpler things in life"

***He clanked bottle with Vic and took a swig***

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 14, 2009 2:21 pm
by ImpInTraining
Marcus smiled at Kyle, "Yeah, got my aggressions out on something. Boss said I can't get a raise." With this last statement, he shot a glance at Ho really quick, then looked back to Kyle. "Let's get this ladder down the hole and let the others know we're done with the renovations. I want to take a better look at the back door, anyway... just to make sure we've done all we can to prevent those things from breaking it down."
Mr. Handy,Do we only have one ladder? If we have another, I would bring it up to the roof so we could have one handy in the event we needed to climb down to the streets rather than have to move the ladder we have going down into the store.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 14, 2009 6:34 pm
by Mr. Handy
OOC,Yes, there's only one ladder. [b]Ho Nguyen[/b] is cheap that way. ;)

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 16, 2009 12:31 am
by ryansommer
Emily scanned the area for trouble again, before tuning to Lauren: "Are you hungry, sweetie? I think we have a few things in the sack we brought up to eat."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 16, 2009 12:44 am
by Mr. Handy
On the roof-
"Yeah, we brought up some food," said Kyle, easily lifting up the ladder and carrying it over to the hole. "We did eat dinner during the ride here, but we can always eat more. This is hungry work." He placed the ladder in the hole, leaning it against the edge. "All done!"

Peering out into the growing darkness, Emily could not see anything moving out there.
OOC,One person may climb down the ladder and into the storeroom each round. Each of you on the roof may also roll Spot Hidden if you look around, but remember that your effective skill is halved due to the twilight conditions. The base skill of 25% is therefore reduced to 12.5%, so you'd need a 12 or less to succeed in that case. If you climb down the ladder, you cannot also look around.
In the store-
Helen did not notice Victor swiping the beer, as she was busy looking over the barricade. "Okay, looks good," she said, rubbing her hands.

"Great!" said Cynthia, smiling at Kathryn. "So, what do we do now?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 16, 2009 12:49 am
by ryansommer
"You're right, Kyle. We should save our food. Who knows how long until we'll be able to resupply."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 16, 2009 2:28 am
by Mr Zombie killer
Victor smiled secretly at Rich and said, "Maybe me and Rich will go up and spell some of the roof watchers." He headed for the storeroom where the hole had been cut.
Mr Handy,Would Victor actually know where the hole was cut since he was in the front part of the store and if so can he climb to the roof this round?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 16, 2009 2:33 am
by Mr. Handy
OOC,Yes, you know where the hole is because you heard the banging and could tell where it was coming from. You cannot climb the ladder this round, but you can at least get into the storeroom.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 16, 2009 3:30 am
by Mr Zombie killer
Victor headed into the storeroom and called up the hole, "Hey I will be coming up to spill anyone who wants it."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Feb 17, 2009 4:17 am
by ImpInTraining
ooc,What does that mean? Spill us? Spell us? Either way, I'm not sure what you're saying. Sorry.
Marcus climbs down the ladder and says to those up top, "I'll let the others know how they can get up then check out the back door."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Feb 17, 2009 5:28 am
by Mr Zombie killer
Imp,It means I will come up and take over giving people a break if they want. It is an old millitary term

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Feb 17, 2009 8:02 pm
by ImpInTraining
ooc,must be an old British military term. Cuz, I'm kinda old, and used to be in the U.S. Army, but never heard of it. Thanks for explaining it to me though. Now I'm curious though and will have to go look up the origin of the phrase.
Once at the bottom, Marcus smiles to Victor, "It's all yours. I wasn't really keepin' watch... but it couldn't hurt to have some extra eyes up there cuz its so dark. Wish we had some of them night-vision goggles they use in the military."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Feb 18, 2009 12:01 am
by Iam477
Lauren cocked her head at Kyle. " Hi Kyle. How are things going down below?" She felt chilly as the sun started disappearing but she felt safer on the rooftop.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Feb 18, 2009 2:11 am
by Mr Zombie killer
(Victor will climb at the next major update)

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 20, 2009 12:47 am
by Mr. Handy
OOC,I haven't had a post for [b]Ho Nguyen[/b] in quite a while, so I rolled Spot Hidden for him and temporarily took him over as an NPC.
On the roof-
Kyle smiled at Lauren. "Things are going great downstairs!" he said. "They painted over the front windows, but they taped these cards on them first so they can still see out. Then we moved a whole bunch of shelves in front of the windows to block them. Everyone else had to move them in twos and threes, but I moved a row of shelves all by myself! Kathryn made a new friend, a girl named Cynthia." He saw Lauren shiver and picked up a blanket, offering it to her. "Here you go, Lauren." He was so distracted that he didn't even think to look around.

Ho Nguyen peered off into the darkness and gasped when he saw something in the distance to the north. "I see someone running this way - fast! He about a few hundred yards off."
OOC,Everyone currently on the roof may attempt a Spot Hidden roll at half skill. Those who have not yet arrived may not.
In the storeroom-
Marcus started walking across the storeroom as Victor reached the base of the ladder.
OOC,[b]Marcus[/b] may check out the back door now. [b]Victor[/b] may climb up to the roof this round.
In the store-
Cynthia grinned at Richard, putting a hand on his arm. "I guess we can finally relax," she said. "We should be safe for the night now."

"This must be some strange new definition of the word 'safe' I've never heard before," said Helen, popping her gum.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 20, 2009 12:57 am
by Mr Zombie killer
Victor called from the storeroom, "Hey Richard why don't you and Cynthia come up to help guard as well?" He then climbed the ladder to the roof.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 20, 2009 1:28 am
by ryansommer
Hearing Mr Ho mention the person running towards the store, Emily, slightly worried, scanned the area herself.
"We should warn the others downstairs." She said.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 20, 2009 2:33 am
by ImpInTraining
Marcus heads to the back door and studies it carefully, opening it to check the strength and quality of the hinges and lock and door. He looks outside for the dumpster wondering how hard it would be to move it into position in front of the back door.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 21, 2009 3:41 pm
by Dave Syrinx
Having hauled the shelf, Kat backs away from the shelves and looks for errors in the frame work. "That should make it harder to cross..." She looks at Cynthia and says, "Let´s step away from the windows, we´d better hold up further in to the store."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Feb 22, 2009 8:26 pm
by Iam477
Lauren clutched at Kyles hand and squeezed. She looked out trying as hard as she could to make out what the store owner saw. She couldn't see much of anything however.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Feb 22, 2009 9:44 pm
by Mr. Handy
On the roof-
Kyle squeezed Lauren's hand back, making sure to be gentle about it. He felt a tingle when her hand touched his. "Don't be afraid, Lauren," he said. "I'll protect you." He peered out into the darkening purple sky. "Who is it, mister?" he asked Ho Nguyen. "I can't see nothin'!"

Victor Gonzalez climbed through the hole and onto the roof.

Ho Nguyen gasped as the figure rushed closer, but he did not panic in the slightest. "It one of them!" he shouted, raising his rifle to his shoulder and taking aim at its head. It was difficult to aim properly in the gathering darkness, and his first shot missed as a result. He drew back the bolt and chambered a second round before taking another shot. This time his bullet struck home and blew his target's brains out. "Got him!"

In the back hall-
Marcus examined the back door. It was made of solid metal, and it and the hinges seemed very sturdy. Still, he'd rather not have to put them to the test. He unlocked and opened the door and looked outside. The dumpster wasn't far from the door, and he might be able to move it into place to blockade the door himself. With help it would be a lot easier. As he looked around, he heard the rifle shots and his boss calling out "Got him!" on the roof.
OOC,[b]Marcus[/b], if you want to try to move the dumpster by yourself to block off the back door, roll STR x 3.
In the store-
"Yeah, let's get away from the front doors," said Cynthia, walking arm in arm with Kathryn to the back of the store. "You coming, Richard?"

Helen also moved out from behind the counter and joined the other women at the rear of the store, her shotgun resting on her shoulder.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 23, 2009 2:21 am
by Mr Zombie killer
Mr H,One) Can Victor roll Spot Hidden this round and if so Two) What would be the score he would have to hit in the gathering darkness. His current score is 45 in daylight.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 23, 2009 2:25 am
by Mr. Handy
OOC,Yes, you may roll Spot Hidden at half skill. Shooting at anything would also halve your weapon skill, and that's before any -5 for shooting at the head. That would mean you'd hit on a 17 or less. If you succeed at your Spot Hidden roll, wait until I tell you what you see before reacting to it.
OOC,EDIT: Actually, your Rifle skill is 45%, but you have no rifle. Your Handgun skill is 60%, so you'd hit on a 25 or less with it. However, its range is limited. Anything within 30 yards of the store will be fully visible, so you'd get to use your full skill if anything ever gets that close.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 23, 2009 2:33 am
by Mr Zombie killer
Victor saw Ho fire and went to the edge of the roof to look around and see if he saw anything else. In the gathering darkness he thought he saw something move. "What the heck is that? Hey Ho do you have an extra rifle that I can use. My handgun is pretty useless but I want to help defend the store."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 23, 2009 2:40 am
by Mr. Handy
OOC,You really needed 22 or less to succeed, since half of your skill is 22.5% and you need less than or equal to your skill. I leave fractions in place in this situation instead of rounding them.
On the roof-
What Victor saw wasn't moving - not any more. He followed the trajectory of Ho's rifle with his eyes and saw the dead body lying a mere 40 yards from the store, a large bullet hole in its head. There was no movement out there as far as he could see, which was a little under half a mile.

"This my only rifle," said Ho. "Marcus have one too, but it his. Revolver not useless, anyway. Anything close enough to see, close enough to hit with that. That .44 Magnum, so if you hit, it probably die."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 23, 2009 6:35 pm
by ImpInTraining
ooc,How close would someone standing on top of the dumpster be to climbing up to the roof if it were next to the building?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 23, 2009 7:37 pm
by ryansommer
Emily cringed and wanted to curl up into a ball and just get away from all of this when she heard the rifle shots. The reality that she would probably never be able to keep Lauren completely safe filled her with despair... but only briefly. She snapped back to reality and knew she had to act like a lioness guarding her cub if she were to keep Lauren safe. She stood up and walked over to Mr. Ho. "Mr. Ho, are there flashlights in the store down stairs? If so, I think we could use them up here to spot our enemies. Those gun shots are sure to bring more of them running and I fear we are in for a long night."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Feb 23, 2009 11:10 pm
by Iam477
Lauren cringed when she heard the shot. Her heart started pumping and the fear started melting. "Thanks Kyle. Thanks for everything. I'm gonna give the rifle to Victor if you don't mind, I would only shoot one of us if i tried using it." She looked over at Victor. "You can use this rifle I've got. I've got some bullets for it too. I wouldn't mind trading you for that pistol of yours."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Feb 24, 2009 12:57 am
by Mr. Handy
OOC,The dumpster is about four feet high, and the roof is a little over twelve feet high. It is possible to get up there from the dumpster with a successful Climb roll. Using the ladder is easier, and no roll is required unless there's a zombie right behind you or something. Before you go trading weapons, just a note on their capabilities. The base skill for Rifle is normally 25%, but in this game we've been allowing everyone to have the base skill in Rifle at 30%. The base skill for Handgun is only 20%. Further, that .44 Magnum [b]Victor[/b] is carrying has a lower base skill due to severe recoil, only 15%. [b]Victor[/b]'s actual Handgun skill is 65%, but it's effectively 60% with his gun. Thus, [b]Lauren[/b] would have a much harder time using it than the .22 rifle. The base range for both weapons is the same: 30 yards. The .22 rifle only does 1d6+2 damage, while the .44 Magnum does 1d10+1d4+2 damage. [b]Victor[/b] probably won't want to trade anyway.
On the roof-
"You're welcome, Lauren," said Kyle, smiling. "I'm real glad you're my friend. Um, it's okay if you want to trade him the rifle for now, but make sure you trade back before we leave. That...that was Pa's rifle, and I want you to have it. I can show you how to shoot better. Pa always said I was a pretty good shot with it."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Feb 24, 2009 2:19 am
by Mr Zombie killer
Victor smiled at Lauren and said, "Lauren right? Thanks for the offer but this .44 would be harder to use for you and the range is the same. Tell you what though, I think that if you stayed up on the roof we both could kill double the creatures. Maybe your boyfriend could stay also?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Feb 24, 2009 4:29 am
by ImpInTraining
ooc,Wasn't thinking about me... was thinking about the Zed-mongers. If we could climb up there, so can they. I presume the dumpster is by default a distance away from the roof. Are there any other structures that might create a means for the creatures to get up to the roof that we need to be concerned about? Oh, btw... my image apparently no longer exists for Marcus. You can use this one instead. It's a little smaller: http://www.joblo.com/images_movie_reviews/green_mile.jpg - I'm hoping it allows external viewing.
Marcus looked up toward the roof hearing the shot, back at the dumpster, and scanning the surrounding area for movement, but it was too dark to make anything moving out there.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Feb 24, 2009 5:00 am
by Mr. Handy
OOC,Thanks, I've replaced the picture. The dumpster is actually against the back wall of the store right now, near the southeast corner. There is nothing else nearby that could be used to climb up on the roof. The vehicles in the parking lot are parked far enough from the store that this isn't an issue. [b]Marcus[/b] has never seen zombies climb before, and they tend to lack coordination, but that doesn't mean they can't do it.
On the roof-
"Yes, there a couple flashlights inside," said Ho Nguyen to Emily. "Good thinking."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Feb 24, 2009 6:06 am
by ryansommer
"Where are the flashlights? I'll have someone down below gather them up for us."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Feb 24, 2009 6:16 am
by Mr. Handy
On the roof-
"In storeroom," said Ho. "Unless Marcus already got them."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Feb 24, 2009 6:22 am
by ryansommer
Emily shouted down into the store: " Marcus, did you grab the flashlights from the store room? If so, could you bring them up here? You should probably keep at least one down there in the event the power goes out here."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Feb 24, 2009 9:03 pm
by ImpInTraining
Marcus doesn't respond, not wishing to draw any attention to himself when he is so vulnerable. He grabs an empty paint can sitting next to the door and props the door open so he doesn't get locked out, then rushes over to the dumpster intent on pushing it away from the building at least a couple feet.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Feb 24, 2009 9:35 pm
by ryansommer
OOC: Does Emily see of hear this? Is there anyone on his side of the building on the roof covering him?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Feb 25, 2009 2:31 am
by Mr. Handy
OOC,[b]Emily[/b] and [b]Marcus[/b] can hear each other. [b]Victor[/b] just climbed up through the hole in the storeroom's ceiling, so he's close enough to cover [b]Marcus[/b]. [b]Marcus[/b], roll STR x 3.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Feb 25, 2009 4:39 pm
by ryansommer
Emily moves from the hole in the roof and peeks over the edge of the roof to keep an eye on Marcus.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Feb 25, 2009 8:28 pm
by Iam477
Lauren look at Victor and blushed. She looked at her hand and withdrew it quickly. "Your right. I just don't feel comfortable with the gun. And I'm sorry Kyle I didn't know it was your dads... I'll try to take care of it, the best that I can." She looked back out across the parking lot trying to see if anything moving caught her eye.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Feb 26, 2009 12:34 am
by Mr Zombie killer
Victor, while keeping an eye on marcus, said, "I am sure that Kyle and i can help you out with the gun Lauren."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Feb 26, 2009 2:49 am
by ImpInTraining
Marcus rushed over to the dumpster... and looked rather funny doing so. He didn't have the body of one accustomed to 'rushing'. Once he got there, he threw his shoulder against the dumpster and tried to push it away from the building... but it didn't budge. He was thinking there might be wheels on the bottom side, but apparently not.
ooc,Any sense trying again?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Feb 26, 2009 2:51 am
by Mr. Handy
OOC,You will be able to try again, but wait until after the next major update. I'm going to wait another day or two to give [b]Kathryn[/b] and [b]Richard[/b] a chance to act.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Feb 26, 2009 8:30 pm
by Dave Syrinx
Hearing the shots from the roof, Kat gets her 9mm out and spins around, facing the now blocked store front. She keeps her other hand guardingly in front of Cynthia, "Can you manage to squeeze a trigger? Here..:" Kat lets the shotgun slide down from her shoulder in the strap as she spins towards the windows. She tries to see what they are targeting from above... "Just wait till your target is close... really close - can´t miss, then..."
The words come out fleetingly and Kat feels her confidence rise when she´s protecting her new friend. We´re not trapped and unarmed...we´re fortified and well stocked. The thought started with a negation. Had she really felt assured of the situation, she would have skipped that and only stuck to the last bit. Neglecting the pessimistic/optimistic analysis in her head she flips the 9mm´s safety off.

Let them come!
Spoiler:
Yikes, sorry for holding up the scene! If the above action is too time consuming for one update, let´s stick with readying the gun. She can pass the shotgun next turn ;)

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 27, 2009 1:58 am
by Mr. Handy
OOC,No, it's not too time consuming, and you're not holding up the game. You weren't the only one who hadn't posted, and I would have moved forward before long. I didn't have time to update last night anyway. I just didn't know if you weren't posting because there was nothing you wanted to do, or if it was because you were busy.
In the store-
"Thanks!" said Cynthia, accepting the shotgun from Kathryn. "I'm better with a pistol, but I guess anyone can use a shotgun."

"Yeah," said Helen, "but it helps if you know what you're doing with one like I do." She patted her own shotgun. "I can give you a few pointers, kid. Tricks of the trade, like pointing the other end of the barrel away from yourself and anyone you care about."

"Uh, right. I feel a lot safer now, Kathryn. Those...people out there are only part of it. Victor really gives me the creeps, you know." She glanced over at Richard. "At least his friend is very nice."

With the windows covered with black paint and blockaded by shelves, Kathryn couldn't see outside from here. There were index cards taped to the window that could be lifted to peek out, but she would need to climb up the shelves to reach them. If there were other windows, they weren't in the main area of the store.
OOC,[b]Kathryn[/b], roll Climb if you want to climb the shelves. The base skill is 40%. You won't risk injury unless you get a critical failure (96 or higher). If that happens, roll Jump to avoid getting hurt. If you succeed at the Climb roll, roll Spot Hidden.
Behind the store-
Marcus strained at the dumpster, but it stubbornly refused to move. There were no wheels on it, and it was also nearly full. Trash collection was supposed to be tomorrow, he recalled. It wasn't likely to happen now.
OOC,[b]Marcus[/b], you may roll STR x 3 again to try to move the dumpster.
On the roof-
"Yeah, I'll help you with the rifle," said Kyle eagerly. "Pa always told me you've gotta adjust for the wind, 'cause it can throw off your aim. It is kinda picking up," The wind was gusting fairly strongly, sending a chill through everyone's bones at night set in. The area around them seemed deserted, and nobody could detect any more movement nearby. "I'll be happy to stay up here with you and show you how to aim, Lauren. Only don't actually shoot it unless there's something to shoot at, 'cause there's only so many bullets and I don't know when we'll get more. You gotta think of the rifle as part of your arm, and relax your muscles. Hold it gently in both hands and extend the barrel as far as it goes, and look through the sights. When you're ready to shoot, just gently squeeze the trigger. That rifle only works good up close, so don't shoot at anything that's far away, or you'll never hit it." He hefted his M-4. "This one can shoot a lot farther off, and it's pretty nice. I never held a rifle this good before."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 27, 2009 2:34 am
by Mr Zombie killer
Victor patrolled the roof and smiled. Keeping his eyes on the world outside, but failed to see anything, he said, "Yeah Lauren Kyle is a keeper. He is right and you should listen. A man who only has so many "bullets" so you can hold the rifle but do not shoot. Think of it as part of your arm and stroke it gently as the barrel is extended as far as it goes. And when you want to shoot gently squeeze the trgger and it fires away."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 27, 2009 5:04 am
by ryansommer
Emily stands up, having heard enough: "Hey...Vicky!" she says sternly and approaches the man with a stare that could kill. When she is within a few feet of him she leans in slightly and says so that only he can hear: "Why don't ya keep your eyes on the horizon and your mouth shut. You speak to my daughter or Kyle like that again and rip out your tongue and shove it up your fucking ass. Are we clear?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 27, 2009 11:37 am
by Mr Zombie killer
Victor smiled at Emily and said, "Woman, step back. I am just saying what Kyle is thinking. Do not tell me you think Kyle is dumb. He is like any other guy and wants in your daughter's pants. Me personally I am not intersted in your daughter. i can protect her so back off once again."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 27, 2009 2:43 pm
by Dave Syrinx
Kat moves over to climb the newly built structure, she can´t find a good spot to start and decides to take a step back again. Maybe it´s as good... "We built it well! At least it will make the process of getting in here harder for hostiles."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 27, 2009 4:18 pm
by ryansommer
"I'm not for one second saying Kyle is dumb. I'm saying you're an prick. Kyle meant what he said and any inuendo you THINK you detected came from that pile of shit you call your brains. I'll reiterate for you: Keep your mouth shut and your eyes open." She slowly turned form the poor excuse for a man and returned to Lauren and Kyle: "Are either of you cold? I think we've got some blankets and jackets around here."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 27, 2009 4:22 pm
by Mr Zombie killer
Victor stared at her and muttered "bitch" and then turned his attention back to the outside world.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Feb 27, 2009 4:41 pm
by ImpInTraining
Marcus turned his back to the dumpster, bending at the knees and grabbing at the bottom of it. Using a powerful squat thrust motion that he used to perform routinely in the weight-lifting room, he lifted the dumpster on its corner like a lever and flipped it to its side - with a loud crash and spilling garbage in the process.
ooc,most dumpsters are taller than they are wide... so if this thing is on its side, it should be now a couple or three feet shorter and probably 3 to 4 feet further away from the building - taking care of any fears anyone might have of the Zombies using it to climb to the roof.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 28, 2009 12:50 am
by beertender
***Richard makes his way to the roof***

ooc-sorry been busy in RL life...will try and get caught up of all the going ons tonight and tommorrow

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 28, 2009 2:45 am
by Mr. Handy
OOC,Don't worry about it, real life comes first. If you know you're going to be absent for a while, you can let me know in the OOC thread if you don't want me to wait. Knocking the dumpster onto its side works well. This post encompasses two minutes of time, which is enough for [b]Richard[/b] to get up to the roof.
In the store-
"Yeah, you're right, Kathryn," said Cynthia with a grin. "Hey, I bet I can climb up there! I'm really flexible." She tried to scamper up the shelving, but couldn't find purchase. "Oomph! Guess not."

"Marcus could probably get up there too," said Helen. After Richard had left the room and was well out of earshot, she went on talking.
Kathryn McCoy and Helen Stafford and Cynthia Louise,"[b]Cynthia[/b], I wouldn't trust [b]Richard[/b] either if I were you," said [b]Helen[/b]. "I know his type. He's no better than his buddy." "No, you're wrong!" said [b]Cynthia[/b]. "[b]Richard[/b]'s a kind man, a good man. He really cares about me." "Sister, take it from someone who knows. I've been there, done that, married the bastard, been divorced, and gotten the T-shirt. [b]Richard[/b] doesn't care for anyone but himself, and once he's gotten what he wants from you, he'll ditch you for some other pretty young thing and move on. Get over him now before you get hurt. That guy's as phony as a three-dollar bill, and I can spot 'em a mile away." [b]Cynthia[/b] shook her head. "Stop saying those things. You don't even know him!" [b]Helen[/b] shrugged. "I've said my say. Don't say I didn't warn you."
On the roof-
"Thanks, Mrs. Montrose," said Kyle. "I already gave Lauren one of the blankets, but I could use one too. It is kind of cold." He laughed. "Vicky's a girl's name!" He glanced over at Victor. "My Ma always said if you can't say something nice about someone, don't say nothin' at all...but I don't like that guy either."

Richard climbed up the ladder and emerged onto the roof through the hole in the storeroom's ceiling.

Behind the store-
Marcus easily toppled the dumpster, pushing it well away from the roof. Nothing would be able to climb up to the roof from it now.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 28, 2009 2:54 am
by Mr Zombie killer
Mr Handy,Since Mrs Montrose was whispering to Victor I figured I was whispering back so how did Kyle hear what was said unless he rolled Listen?
When Richard came up through the hole, Victor walked over to him and grabbed him aside taking him to a corner of the roof where no one was near.
He whispered to him,
Richard Saxon,"[b]Richard[/b], are you going to dump that bitch [b]Cynthia[/b] soon or not? Cause tommorow morning I am going to go get my money I stashed away. You want a share you need to come with me, if not then we part ways tommrow morning. But my cell mate for many years who supported me in the various fights in prison deserves a little something. So get over the bitches quickly cause [b]Cynthia[/b] does not go with us tommorow. And if I get a chance that bitch there [b]Emily[/b] will not be seeing the sun set tommorow either. She dared threaten me when all I was doing was pointing out how much [b]Kyle[/b] is a retard."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 28, 2009 3:09 am
by Mr. Handy
OOC,He didn't hear [b]Emily[/b] except for her initial shout, but you didn't say [b]Victor[/b] was whispering in his response. He [url=http://invisiblecastle.com/roller/view/1957935/]failed his Listen roll[/url], so I'll edit out the part where he referred to what [b]Victor[/b] said. If you want to whisper something to [b]Richard[/b], you can use a spoiler button with his name on it. The other players aren't allowed to read it.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 28, 2009 6:03 am
by ImpInTraining
Marcus saluted to Helen, preferring not to let anything that might be sneaking around in the darkness get a bead on him. He rushed back toward the door, kicking the empty paint can out of the way and shutting the door, locking all the locks available.
ooc,Does this back door open in or out?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 28, 2009 6:07 am
by Mr. Handy
OOC,The back door opens outward.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 28, 2009 2:16 pm
by Mr Zombie killer
Mr Handy,I tried to use the spoiler button to say what I was going to say to Richard but everytime I did so it would refuse to allow me to click on it. Did I do something wrong? I pmed Richard with what I was saying to him.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 28, 2009 4:04 pm
by Mr. Handy
Victor Gonzalez,You managed to get the other spoiler buttons to work. Maybe there was some special character or BBCode in there that it was having trouble displaying. I'd like to know what you said to him too. Can you try putting the text in a spoiler button directed at me? I can always edit it into your post and get it to work.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Feb 28, 2009 4:28 pm
by Mr Zombie killer
Mr Handy,Richard,are you going to dump that bitch Cynathia soon or not? Cause tommorow morning I am going to go get my money I stashed away. You want a share you need to come with me, if not then we part ways tommrow morning. But my cell mate for many years who supported me in the various fights in prison deserves a little something. So get over the bitchs quickly cause Cynathia does not go with us tommorow. And if I get a chance that bitch there Emily will not be seeing the sun set tommorow either. She dared threaten me when all I was doing was pointing out how much Kyle is a retard

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Mar 01, 2009 8:50 am
by Dave Syrinx
Cynthia - men,[color=#0000FF]"I know what you´re saying...I´ve had my share of a-holes...should it come to ugliness, I´ll deal with it accordingly..."[/color][b] Kat [/b] squeezes the grip of the 9mm, the calm state of mind now races, more from the discussion on men and their motives than the things outdoors.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 06, 2009 3:55 am
by Mr. Handy
In the store-
Helen grinned at Kathryn. "You've got the right attitude," she said. "Wish I'd had someone to give me this advice when I was your age." She looked up as Marcus entered the main area of the store from the back hall. "Hey, Marcus, what's going on outside and up top?"

On the roof-
"I don't understand it," said Kyle. "Why can't people just all get along with each other? We all have to work together now."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 06, 2009 5:09 pm
by ryansommer
{Mr.Handy},{Do Emily, Lauren or Kyle get a listen check to hear anything being said by the other men?}

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Mar 07, 2009 1:58 am
by Mr. Handy
OOC,Go ahead and roll Listen. I'll roll for the NPCs when I update.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Mar 07, 2009 3:00 am
by ImpInTraining
Marcus shrugged his large shoulders, "Beats me. Them men's a shootin' up top. Suppose they see some of them crazy people runnin' about. I was just out there an' I didn't see none of 'em." He looked around the store to see what else was left that he could pile up before the shelves to make those shelves harder to topple.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Mar 07, 2009 3:24 am
by Mr. Handy
In the store-
The shelves were massive. The only things Marcus could put behind them that would effectively reinforce them were more shelves.
OOC,Go ahead and roll STR x 3 to move one by yourself. If [b]Kathryn[/b] is willing to help you, you can add her STR to yours or have her work on a separate set of shelves. [b]Helen[/b] and [b]Cynthia[/b] can help either one of you. Each row of shelves can reinforce one of the four rows already up against the front windows, and it takes five minutes to move one on a normal success.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Mar 07, 2009 12:22 pm
by Dave Syrinx
Kat throws a question at Marcus, "So, what did you find out there?" She lets her gun arm rest at her side, convinced she´ll be prepared should someone uninvited enter the shop...

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Mar 07, 2009 3:00 pm
by ImpInTraining
Marcus responded "I didn't see nothin'. Knocked over the dumpster, is all... so those infected can't climb up to the roof so easily." He headed over to the shelves and said, "Someone want to give me a hand with these?"
ooc,Marcus will accept the help if it is available. Please, someone roll for me - I'm leaving shortly for my trip.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Mar 07, 2009 3:25 pm
by Dave Syrinx
Kathryn puts the 9mm in the gap between her belts and helps Marcus shift a shelf.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Mar 07, 2009 10:01 pm
by ryansommer
Emily listens intently as she stands on the roof with Kyle and Lauren. She then remembers the flashlights and approaches the hole in the roof. "Marcus? Kat? Can you hear me?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Mar 08, 2009 12:23 am
by Mr. Handy
OOC,[b]Marcus[/b] and [b]Kathryn[/b] are in the front area of the store, so they'd need to roll Listen to hear [b]Emily[/b]. [b]Kathryn[/b] has a -5 penatly to her roll because she's still wearing her helmet. However, [b]Emily[/b] can use her own helmet's radio to speak with [b]Kathryn[/b] directly.
Emily Montrose,[b]Emily[/b] could hear some snatches of speech as [b]Victor[/b] whispered to [b]Richard[/b]: "[b]Richard[/b]...dump that bitch [b]Cynthia[/b]...tomorrow...go get my money...want a share...come with...not...we part ways...my cell...years who...various fights...deserves a little...get over...[b]Cynthia[/b] does not...if I get a chance...bitch there [b]Emily[/b]...sun set tomorrow...dared threaten me...pointing out...[b]Kyle[/b] is a retard."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Mar 08, 2009 9:55 am
by Dave Syrinx
Kat responds to Emily´s question, "Yeah, what´s happening up there?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Mar 09, 2009 6:29 pm
by ryansommer
"Mr. Ho says there are some flashlights in the store room. Did you happen to see any of them down there? We could probably use some of them up here in the event the power goes out. I can come down and get them if you can round them up?" Emily said to Marcus.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 10, 2009 12:24 am
by Dave Syrinx
Mr Handy:
Spoiler:
Did Kat see some flashies while moving shelves?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 10, 2009 12:37 am
by Mr. Handy
OOC,[b]Kathryn[/b], roll Spot HIdden to see if you noticed anything. [b]Marcus[/b] found a couple of flashlights in the storeroom which he can share. I'm running him as an NPC until Imp gets back.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 10:28 pm
by Mr. Handy
OOC,It will take four more rounds to finish moving the row of shelves.
In the store-
"I've got the flashlights," said Marcus as he and Kathryn started moving a set of shelves. "We should have one for inside the store just in case, but Emily is welcome to come down here and get the other one. I noticed you both have those military-style helmets. If they've got radios, you can probably talk to her directly through them."

"We also sell some flashlights here," said Helen. "They're on the shelves somewhere, but now that we've moved them around I'm not sure where. They aren't as good as the ones from the back room, though." She and Cynthia tried to move another set of shelves, but it was proving stubborn.

On the roof-
Lauren was too distracted to hear anything, and so was Kyle. Ho, however, managed to hear every word. His nostrils flaring, he slung his rifle on his back and drew his pistol. He turned on Victor, pointing the gun at him. "You!" he shouted furiously. "You get out of my store now! You troublemaker, and you not welcome here!"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 10:55 pm
by ryansommer
Startled but Mr. Ho, Emily jumped a bit and backed away from the hole in the roof and backed towards Kyle and Lauren. Remembering the helmet she wore, she keyed the mic and spoke quietly into the mic: "Kat. This is Emily here, these guys up here are bad news and Mr. Ho is pointing his gun at them. Shit is going to go down. We need help!"
OOC: How close are Victor and Philip from teh hole? Are Kyle and Lauren closer to the hole than they are?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 11:00 pm
by Mr. Handy
OOC,[b]Emily[/b] is carrying her helmet at the moment, not wearing it, but she can still use the radio. [b]Victor[/b] and [b]Richard[/b] are close to the hole, but everyone else on the roof is further away from it.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 11:13 pm
by ryansommer
{Handly},{Okay,Emily will put on the helmet and talk to Kat. She will move over to Kyle and Lauren as described above.}

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 11:13 pm
by Dave Syrinx
Not bothering about any flash lights Kat listens to Emily´s words. Trouble? "I´m coming up!" She says in to the helmet mike, to Cynthia and Marcus she explains, "Gotta go topside and help out!"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 11:17 pm
by Mr Zombie killer
Victor kept his pistol in the open and said, "Whoa old man. We have not done a darn thing to you except protect this store. We intend to move on once morning comes anyway as it is. So keep your temper in check. After all you may need us tonight. We can keep your store protected so you can go right on charging high prices for a second day. Victor knew that he had not managed to talk Ho down but he would be dammed if he was forced to leave the store in the middle of the night. He kept his pistol pointed causually at the group and stood with his back to the edge of the store with the hole in front of him.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 11:25 pm
by ryansommer
OOC: Note, Emily and the kids are away from Ho, I believe. If Victor aims the gun at Emily and the kids, she raises her pistol and aims at him.
Into the mic again but very quietly so Victor cannot hear: "Careful, Kat. He has a gun and is aiming it at Mr. Ho. He is right near the hole in the roof."
To the group on the roof: "Mr.Ho, please listen to me, please. I don't like these guys either, but Victor is right. There are things out there far worse than us. We need to stick together and put aside our differences so we can work together and survive for as long as he can. It's the infected out there that are trying to kill us, not those two." The terror and anger in Emily's voice prevented her from being very persuasive.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 11:29 pm
by Mr Zombie killer
(occ-Actually I am not aiming the gun at anyone. But if I need to I will fire at Ho and not at the others. Oh and I am at the edge of the roof right at the edge. So the hole is however many feet in front of me.)

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 11:31 pm
by ryansommer
OOC: I just read that you siad you were aiming at the 'group' and wanted to make it clear that I was not with Ho. Also, I edited my most above to try and talk Ho 'off the ledge' if you will.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 11:36 pm
by Mr. Handy
OOC,Beertender hasn't posted in a while, so I'll take over [b]Richard[/b] temporarily.
On the roof-
"How dare you!" shouted Ho. "Don't act innocent, I heard what you say! You and your friend were cellmates in prison. Normally that not problem, but you say you going to kill Emily. She guest here. You break rules, and you no longer guest. Now you trespasser. Like the sign say outside: 'Trespassers will be shot.' Now you leave my store!"

"Sir, please calm down," said Richard. "I'm sure he didn't mean it."

Ho Nguyen frowned, but he seemed to unwind slightly. "I not so sure." He gestured at Richard with his free hand. "You, you not do anything, you not cause trouble. You can stay if you want, or you go with him. Your choice. But he leaving."

"Where my friend goes, I go." Richard looked at Victor. "I don't think this is worth it, man. Maybe we should just get out of here."

In the store-
"Hey, wait up!" said Marcus, rushing after Kathryn. "Trouble? What kind of trouble?" Helen was right behind him, her shotgun at the ready.

"Don't leave me all alone," said Cynthia, following the others through the door at the back.

In the back hall-
Kathryn rushed into the short back hall and into the storeroom to the left, followed by the other three.

In the storeroom-
Kathryn entered the room, where she saw the ladder sticking up through the hole in the roof. Marcus came in a few seconds later. "We don't know what's going on up there," he whispered. "Maybe you'd better let me go first."
OOC,Only one person can climb the ladder this round. [b]Kathryn[/b] will get there first, so she can go up first if she wants.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 11:53 pm
by ryansommer
Emily keyed the mic so Kat could hear her down below: "Everyone please be calm. I've seen enough bloodshed to last me a lifetime. Mr. Ho, please lower your gun. Victor, please do the same. Let's all relax." Looking to Victor: "Victor, did you really sayd that you were going to kill me? Is me telling you that I didn't like the way you spoke to the kids enough to kill me?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 11:57 pm
by Mr. Handy
OOC,I think you mean [b]Victor[/b], not [b]Marcus[/b].

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 11, 2009 11:59 pm
by ryansommer
edited above

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Mar 12, 2009 12:07 am
by Mr Zombie killer
Victor lowered his gun and said, "Look everyone has had a bad day. Yes i was in prison. I did some bad things. i stole some money from a bank. I did it for fun. I stashed the money out in the world and I want it back. i am not a killer and I will not kill you unless you tried to kill me first. But I have protected this store with my gun today and for you to kick me out for being a former prisoner is wrong."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Mar 12, 2009 2:08 am
by ryansommer
Emily keyed the mic again so those below could continue to hear what was going on up stairs: "Victor, I could give a shit about you being a prisoner or a bank robber. None of that means anything now, in this fucked up world. What I do care about is you saying you were going to kill me. However, I don't believe you meant it. You were probably pissed at me and said it in anger. I am sorry I got in your face earlier. A mother lion does a whole lot of growling when her cubs are in danger and I am no different when it comes to Lauren and Kyle. Appology accepted?" she said as she walked up to Victor with her hand extended for a hand shake.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Mar 12, 2009 3:01 am
by Mr Zombie killer
Victor nodded and shook her hand but kept his eye on Mr. Ho. "Who knows. Maybe tommorow we can make a run for the money all of us together. We could all buy something nice with the $5 million or so that I stole."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Mar 12, 2009 4:14 am
by ryansommer
Emily held Victors hand firmly and said: "Now that we have made up, I would like to ask you to please leave the kids out of any of this, okay?" She released his hand and said, "I hate to break it to you, buddy, but I don't think that money will buy you anything. If all this shit is happening everywhere, money is barely going to be worth the paper it is printed on. Well....except for here." she said with a wink.
Turning to Mr. Ho: "Mr. Ho, what Victor said, he said in anger. He didn't mean it, and I forgave him for it. We could use their help here for the night. We will need as many hands as we can get tonight. In the morning, they plan on heading out and they will not be in you stores. So could you please lower your weapon? Please? We need each other. We have enough to fight out there," she said, pointing into the darkness, "we don't need to be fighting each other here. Now please lower your gun. Let's get ready for the long night, okay?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Mar 12, 2009 7:48 am
by Iam477
Lauren didn't know what to do. The sight of the guns and the yelling were terrifying but Lauren couldn't hold it in any longer. "Everyone just shut up. This is so damn stupid. Did you all just forget we just SHOT A MAN. Mom dad just died... Kyle's parents are dead. Did we forget this has all just happened? Let Victor say his stupid remarks and who cares if he was in prison. We are all going to die just like my dad. Whats the point anymore." Lauren trailed off. Her eyes started to blur with tears as she sat back.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Mar 12, 2009 7:53 am
by Dave Syrinx
Listening in on the conversation above, Kat decides to stand down and hold up in the storeroom, "Copy that, Em! We stay down here and make sure no one gets up to the roof...as long as we´re able to... Let me know if you need aid again. Good resolution up there. We´re just below, heading back out to the store front."
To the pursuing three she explains, "There was some disagreement up there....solved now...let´s get back to the store font. Sorry for bolting like that, but my friends were in a pickle and I´d be damned if I didn´t do my best to help them. I´ll do the same for you Cynthia, don´t worry."

Waiting for the others to turn around and head back Kat makes sure the 9mm is operational.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Mar 12, 2009 4:19 pm
by ryansommer
Emily moved to her daughter and embraced her. "We're not going to die until we're old, alright? I know things look bad, but I'm not going to let anything happen to you. I promise." Emily hugged her daughter tightly and reached out to Kyle to embrace him as well.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Mar 12, 2009 6:18 pm
by Mr. Handy
On the roof-
Ho Nguyen nodded and put his pistol away. "I not kick you out because you criminal," he said to Victor. "I kick you out because you threaten someone. She say she forgive you, so you can stay tonight - unless she change mind or you break more rules." With that, he unshouldered his rifle again and went back to scanning the store's increasingly dark surroundings.

Kyle folded his arms around Emily and Lauren. "I won't let anything happen to you, either," he said. "You're my family now."
OOC,It is now even darker. All Spot Hidden rolls looking more than 30 yards away from the store are now at 1/3 skill, as are firearms rolls shooting at targets in the dark. Visibility is now limited to 1/3 of a mile.
In the storeoom-
"Thanks, Kathryn!" said Cynthia with a sigh of relief and a huge grin. She and Helen followed her back to the main area of the store.

"I'm leaving one of the flashlights down here, by the bottom of the ladder!" called Marcus as he placed it on a nearby shelf. "Anyone who wants can come down and get it. If you'll excuse me, I've got more shelves to move." With that, he rejoined the others.

In the store-
The four people returned to the store proper. Everything was just as they had left it.
OOC,[b]Kathryn[/b] and [b]Marcus[/b] may go back to moving that shelf now. There is no need to roll again since you already succeeded. You can just pick up where you left off, with four rounds remaining to finish moving it.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Mar 12, 2009 6:35 pm
by Dave Syrinx
Then Kat and Marcus will continue doing just that. "You seem like a good bloke, Marcus, better be for real...or I´ll be disappointed." She sighs, "...and this better be worth the effort!" the sentence ends in a nervous laughter as she remembers the RV back at the ranch...
The things will tear through these like tissue paper...

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Mar 12, 2009 6:41 pm
by ryansommer
Quietly, Emily said: "We're all family now. We've got each other and that is all that matters." After hugging Lauren and Kyle for a moment, Emily gives them a final squeeze and says: "Okay, lets get that flashlight. Keep your eyes peeled, you two. We need to make sure we are prepared if any of those things come at the store." Emily turned back toward the others as she moved towards the hole in the roof. "Thank you, Mr. Ho. I'm going to grab the flashlight, anyone need anything while I am down there?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 13, 2009 12:43 am
by Mr Zombie killer
"If Mr Ho says we can maybe something to set on fire like matches and a atlas or something. Then I can go down and out into the woods at the edge of where we can currently see and set this on fire giving us more access to the area. What you all think?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 13, 2009 2:37 am
by ryansommer
"Honestly, I think it sounds dangerous. It's a big risk for you and it may end up drawing those things towards us." Emily says

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 13, 2009 6:42 am
by Mr Zombie killer
"Yeah but i am just a common crimminal and will end up to no good anyhow. Just a spic who will end up on welfare one day you know."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 13, 2009 4:18 pm
by ryansommer
"Victor, all of that is in the past. Government, prisons, welfare...all of them are gone" Emily replied to Victor as she climbed down the ladder. " We are back to basics: survival. Pure and simple. Besides, no one is beyond redemption."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Mar 16, 2009 3:49 am
by ImpInTraining
Marcus looked to Kathryn at her last words and shrugged, "I am little more than what you see on the cover, ma'am. A good mechanic, strong as an ox. I don't like all the fighting going on, and killin' those poor sick people... but its us or them at this point. What I do know is that fighting against each other is a bad idea. We need to pull together, and don't need to be a-worryin' who got our backs." He continued moving the shelves, and it didn't seem too strenuous to him, what with some help. He looked like he could go at it all night long if need be.

As they continued to move shelves, Marcus asked Kat, "So... don't you think shinin' that flashlight all over the place up top might be drawing more attention than what its worth?" He shrugged again and added, "Guess we'll find out soon enough."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Mar 16, 2009 4:18 am
by Mr. Handy
OOC,This update encompasses two minutes. Whoever uses the flashlight gets to double their skill for Spot Hidden rolls (and Handgun rolls if shooting at something while holding the lit flashlight in the off-hand). This is cumulative with the darkness penalties. Since the current penalty reduces your skill to 1/3 of its normal value, using the flashlight means your skill is effectively at 2/3. Only the person holding the flashlight gets this benefit.
On the roof-
"Yes, Emily right," said Ho, reloading his rifle. "Fire too dangerous, and could spread too."

Emily went down the ladder and picked up the flashlight that Marcus had left for her. Then she climbed back up the ladder and onto the roof. Kyle peered out into the deepening darkness, but without light he couldn't see much.

In the store-
Marcus and Kathryn continued to move the shelving toward the front of the store and were now most of the way there. Helen and Cynthia tried to move another set of shelves again, but it only budged a little. They rested for a moment before making another attempt, this time with better results.
OOC,It will take [b]Marcus[/b] and [b]Kathryn[/b] two more minutes to finish moving their shelves. [b]Helen[/b] and [b]Cynthia[/b] will be done in four more minutes.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Mar 16, 2009 6:30 pm
by Dave Syrinx
Smiling at Marcus´ comment Kat suggests, "Sure! Strap a flashie on to some poor sod and send him running! Sure will draw attention to him. That´s what we don´t want, right? Painting the windows and lighting the place up are kinda contra productive. I would vote for a situation where we draw attention to another location... Somehow... For now, let´s stick to this plan: If someone or something gets in through these doors or windows, we send them to kingdom come. The shelves will stall them at best not stop them. We may get a few shots extra to finish them off. I´ve encountered infected on a couple of occasions and it´s starnge...Anyone who die gets some weird energy and rises with the infection. Must be something airborne...So let´s stay alive! Marcus...If I by some misfortune end up at the angels make sure I don´t turn on you guys...Shoot my brains out - then I won´t come after for them kisses... I promise I do you in if fate gives you a fast ball to hell, fair?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Mar 16, 2009 10:49 pm
by ImpInTraining
Marcus nodded, "Sure. Figure as I'll be dead in the head... it won't matter much no how." The big man shuffled along carrying the heavy shelves and said "Kathryn, just so you knows... I gots a car nearby. Its in the garage across the way. Keys in my pocket. The tank is full, and I keep her in good shape."

He considered the idea of drawing attention elsewhere, then asked, "If we gets surrounded, I wonder how good those infected can see in the dark. Maybe we could camouflage somebody and send them off to draw attention. But I don't know how they'd get out of here without being seen. Can't go through the front door no more. Back door will probably be covered. Jumpin' off the roof is pretty out in plain sight."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Mar 16, 2009 11:42 pm
by Mr Zombie killer
Victor said, "I will go be bait when the time comes. Nothing I can do to advance society as a crook anyway."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 17, 2009 12:49 am
by Dave Syrinx
"We brought our wheels as well, Marcus...Better stay together and sit this out. Then we go in caravan to some base ahead and see what goes from there. Don´t want to be cut off from the others now. Could be friendly fire that kills ya. If you keep cool we all be fine. But, thanks for sharing a secret." To Cynthia Kat offers some reassurance, "We´ll get away from here when the morning comes, don´t worry. One way or the other..." She glances at Helen, "Won´t we?" Thinking of the kids up top and Emily, Kat says in the helmet comm, "Things alright topside?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 17, 2009 2:34 am
by ImpInTraining
Marcus exclaimed, "I wasn't suggestin' we go run off in the night - lessin we have no choice in the matter. Just lettin' you know in case somethin' happened to me and your other vehicle is compromised."

He looked at the shelves on the front wall and shook his head wondering how anything could make short work of getting through their blockade. It should take them a good long while to knock the shelves over, providing they could get enough weight and leverage behind the shove. Crawling through didn't seem like an option unless they managed to break the shelves backings first. He felt rather safe with them in place. The only concern he had was if the infected managed to crawl to the top of the shelves and over them. "I think we should do somethin' to defend the top of the shelves. Maybe we can find some razor blades or nails or somethin' and have them pointy-side out up on top. That way if any of those infected try to crawl on over, they'll cut their hands up but good."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 17, 2009 6:26 pm
by ryansommer
Emily scans the darkness for infected before replying into the mic: "Yeah. Things are okay now, thankfully. They were a little tense for a while, though. I think we should be okay up here for now. How are things down there?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 17, 2009 9:03 pm
by Dave Syrinx
"We´re making sure all shelves ward off the posterior store from the front. It´s tough but Marcus is a great asset." She smiles at her shelf-hauling wingman. The therapy of doing something that appeared to be with purpose - and trusting the one you did it with, was making Kat feel better at ease with the new acquaintances. However the topside arrangement with the shop keeper and the two men...was another matter. How serious the matter should prove to be has to be determined in the future.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 20, 2009 9:02 am
by Laraqua
"This is tricky," Cynthia says, pouting.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 20, 2009 3:25 pm
by ryansommer
With the darkeness making seeing an threats difficult, Emily stood at the side of the building, closed her eyes, and tried to listen to the darkness surrounding her much like she used to do as a kid in a dark house. After a few moments she quickly opened her eyes, feeling slightly emberassed.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Mar 21, 2009 1:59 am
by ImpInTraining
Marcus was beginning to take his mind off all the mahem outside, and he knew it was largely because he was talking with someone. Ho hardly ever talked to him unless it was to bark orders or complain about something undone. And Kathryn was a darn sight better looking than the old coot. He asked Kat, "So, what do you do... I mean, outside of here when it's all normal like?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Mar 22, 2009 7:22 pm
by Mr. Handy
OOC,This update also encompasses two minutes. [b]Emily[/b] had put her helmet back on earlier, so she has a -5 penalty to Spot Hidden and Listen rolls. This means her Listen roll above is a failure. The -5 to Spot Hidden rolls is applied after the skill is divided, which doesn't leave her much chance. Spot Hidden rolls are currently at 1/3 skill when looking beyond 30 yards from the store, or 2/3 for the person using the flashlight. I'm assuming this is [b]Emily[/b], since she has it and hasn't given it to anyone else. This means that she gets 2/3 of her base skill of 25%, which would normally mean she succeeds on a 16 or less. With her helmet on, she succeeds on an 11 or less.
On the roof-
Emily could see nothing in the darkness even with the aid of the flashlight, and she heard nothing but the growing howl of the wind. Kyle still couldn't make anything out either. Ho Nguyen was equally blind.

In the store-
Marcus and Kathryn shoved the shelving up against the row already in place at the northwest corner of the store, reinforcing it further. Helen and Cynthia made further progress with their shelves, and they were now most of the way to the front of the store.
OOC,[b]Marcus[/b] and [b]Kathryn[/b], you may start moving another row of shelves now if you wish. If you do, make another STR x 3 roll using your combined STR scores. [b]Helen[/b] and [b]Cynthia[/b] now have two more minutes before their own row of shelves is in place. Raziel, you can start posting for [b]Helen[/b] whenever you're ready.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Mar 22, 2009 7:45 pm
by Dave Syrinx
"I say we rest with this and help the women with that last shelf. Eh, normally I´m painting and doing some photography... And I keep my day job. I´m no Picasso... I´m a air traffic controller at a strip. My aim is to get to a major airport and do their interior design. That, while doubling as chief traffic controller. That´s about my life goals in two sentences." Kat wipes the sweat from her hands, looking for oranges on display somewhere in the store.

Mr Handy:
Spoiler:
The oranges will be used to improve grip and hinder sweat from impairing vision. She´ll rub the orange in her palms and then on the forehead.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Mar 22, 2009 7:51 pm
by Mr. Handy
OOC,The store doesn't sell any fresh fruit, but you can probably find something that could be used instead. If the two of you want to help [b]Helen[/b] and [b]Cynthia[/b] move their shelf, the four of you together can finish putting it in place in one minute. No need to roll anything in that case.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Mar 22, 2009 8:05 pm
by Dave Syrinx
Mr Handy:
Spoiler:
Go for the 1 minute move of the shelf. Ditch the orange idea.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Mar 22, 2009 10:16 pm
by Laraqua
"Yeah, help us," said Cynthia. "If something comes up here, better we have another shelf up already than be halfway there with two shelves. It'll be a lot quicker!"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Mar 22, 2009 10:20 pm
by ImpInTraining
Marcus nods obediently and heads over to help with the shelves that the ladies have been 'man-handling' thus far.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Mar 23, 2009 5:26 pm
by ryansommer
Emily sets the flashlight down on the floor of the roof for anyone to use: "Here is a flashlight if we need it. I suggest we don;t go shining it around too much so we don't draw unwanted attention to ourselves."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Mar 23, 2009 8:17 pm
by Dave Syrinx
Kat moves closer to Cynthia to make room for Marcus. "Are you alright? The night will be over in no time, then we´ll drive on to the air base."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Mar 23, 2009 9:47 pm
by Laraqua
Cynthia gives a little shrug. "It'll be okay," she says optimistically. "It has to be."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Mar 23, 2009 11:28 pm
by Mr Zombie killer
Up on the roof Victor said, "Anyone see anything out there?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 24, 2009 3:46 pm
by ryansommer
"I can't see anything. I even tried to listen and couldn't hear anything." Emily said. "What about the rest of you?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 25, 2009 2:35 am
by Mr. Handy
OOC,There's been an update since the last time you rolled, so those of you on the roof may again roll Spot Hidden at 1/3 skill and Listen at full (with an additional -5 for [b]Emily[/b] unless she takes off her helmet).

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 25, 2009 3:56 pm
by ryansommer
As the darkness deepened, Emily could not see anything of the surrounding landscape.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Mar 25, 2009 11:10 pm
by Mr Zombie killer

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Mar 26, 2009 7:30 pm
by ImpInTraining
Marcus couldn't see anything, for he was too preoccupied moving a large shelf. The big man made it look somewhat easy by taking one side by himself, allowing the two other women to lift the other side. Seemed to be going a little quicker, anyway. He started singing a gospel tune quietly:
"Lord, he thought he'd make a man - dem bones gonna rise again.
Made him out of clay and sand - dem bones gonna rise again.

I knowed it, knowed it, indeed, I knowed it, brother!
I knowed it. WHEE!!!! Dem bones gonna rise again.

Thought he'd make a woman too - dem bones gonna rise again.
He didn't know just what to do - dem bones gonna rise again.

I knowed it, knowed it, indeed, I knowed it, brother!
I knowed it. WHEE!!!! Dem bones gonna rise again.

Took a rib from Adam's side - dem bones gonna rise again.
For to make Miss Eve, his bride - dem bones gonna rise again."

...

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Mar 26, 2009 8:40 pm
by ryansommer
Emily sat down next to Lauren and leaned her back against the low wall surrounding the roof. Speaking to Victor: "So, Victor, we kind of got off on the wrong foot earlier. Let's start over, shall we?" She said warmly. "My name is Emily Montrose. This is my daughter, Lauren. That there is Kyle. We three are all each of us has, so we are family. What about you? What's your story?...I mean, otehr than what you've told us. Any family before all of this happened?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 27, 2009 12:06 am
by Mr Zombie killer
Victor sat down next to the girls and said, "My name is Victor Gonzalez. How do you two do? I am sorry bout eariler as well. Got no excuse except for the usual ones...you know dad ran away when I was young and ma took it out on me and my sister. My sister died when I was a teenager and left me alone. Every girl I have ever loved has broken my heart. Joined a gang when I was young back in Chicago where I lived on the South Side. Was arrested at 14 for marking a wall with graffitti. Was given 3 years probation for that act and when I was picked up at the police station by my mother she waited until we got home before whipping me. I ran away shortly afterwards. When I was 15 i was arrested for arson. I was simply trying to get warm in an closed building and started a fire that got out of control. I was given 1 year for that as well as serving my other 2 years for violation of probation. I got out and tried to put my life together. Did not work out. When I was 21 I met this girl whom I thought would be mine forever. We had a kid together but she dumped me for another low life loser. So when she came back to get her stuff i grabbed her and beat her. I served 3 years for that crime. When I got out I knew I was going to always be a crimminal so a week later went out and stole that money truck, hid the money, and was arrested. That is where I met Richard. He is the only family i got. How pathatic is that?" Victor lowered his head and began to quietly cry.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 27, 2009 12:55 am
by ryansommer
Emily leaned towads Victor and put an arm around him as he cried: "It's a pleasure to meet you, Victor. I don't think your life has been pathetic at all. You were delt a bad hand and did the best that you could. So many people are given everything in life and just squander it. That is pathetic in my book. You've made some bad choices in bad circumstances that were out of your control. That is in the past, though. There is nothing that can be done about the past working towards redemtion in the future. In a weird way, this fucked up day has given you a second chance. All of your past is whiped away and all that matters is the here and now. Now is the chance to make the right choices. I, for one, am glad to be here with you."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 27, 2009 4:42 am
by Mr. Handy
On the roof-
"Wise words, ma'am," said Richard. "I'm Richard Saxon, Victor's best friend. I'm glad you're here too, Emily. I know Victor can be a little abrasive sometimes, but he's a great guy. You can't ask for anyone better to watch your back - especially in jail. Thanks to him, I didn't have to deal with the problems that most good-looking guys have to face in prison. Nobody messed with me for fear he would kick their ass."

Kyle kept scanning the darkening horizon. "I still don't see nothin'," he said. "Maybe...maybe that's because there's nothin' to see!" He smiled at the prospect.

Ho Nguyen picked up the flashlight and turned it on, waving the beam back and forth. As he looked to the north, he gasped as he spotted something - several somethings! "Not nothing!" he said, pointing and focusing the light on the shambling figures approaching from the north, a few hundred yards from the store. "Too far away to shoot, even with rifle. Waste of bullets. Wait until they closer."

"I can't see them yet," said Richard. "It's just too dark."
OOC,Everyone on the roof may roll Spot Hidden at 1/3 skill again to try to see them.
In the store-
WIth the help of Marcus and Kathryn, the other women were able to finish moving the second row of shelves into position next to the first row in the second rank. It would take another two sets of shelves to complete the second layer of defenses.
OOC,The four of you should work out amongst yourselves how you want to divide into teams. Raziel, who is playing [b]Helen[/b], hasn't posted yet, but hopefully will soon. Each team should add up the STR scores of all of its members and then roll STR x 3 against the total. Any team that has a total STR of 34 or higher will automatically succeed and does not need to roll, but you should anyway since exceptional successes will shorten the time required to finish moving the shelves. On a normal success, it will take five minutes to move a row of shelves into place. A failure wastes one minute.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 27, 2009 7:55 am
by Dave Syrinx
"OK, there´s obviously something quite close by, if I interpret the anxious discussion upstairs." Kat says to her store friends. "Eerie lullaby, Marcus. Now hush baby, let´s see what they have to report upstairs... It´s quite cumbersome to shift those shelves... Lets preserve our strength and find a good spot to hold up at!"

"Emily, any incoming hostiles?", she speaks to the helmet´s comm.

Awaiting a reply, she suggests, "Now, we´ve made it a trifle more difficult to barge in here. If we retreat to the corridor down back, the hsotiles have to climb the first set of shelves, divert their path to cross the store - giving us a line of sight. Then if we hunker up in the corridor, only one at the time, tops two, can assail us. We pick 'em out one at the rime. The back being partially barricaded and within seeing distance should be a plus too. The way up top is close by too. That oucht to be our best tactical move."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 27, 2009 8:57 am
by ryansommer
Hearing Mr. Ho's words, Emily stood up and scanned the area. While she could not see the threats, she took Mr. Ho's words to be truth. The keyed the radio on her helmet: "Roger that. Mr. Ho reports several incomming hostiles from the north. Be prepared, everone."
Emily turned to Kyle: "Kyle, get the rifle ready and be ready to start shooting once they are in range. Okay?"
Turning to Mr. Ho, Emily said: " How far off are they? Perhaps I should hold the flashlight so you can shoot the rifle?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 27, 2009 4:20 pm
by Mr Zombie killer
Victor stood up and wiped his eyes. He looked toward where Mr. Ho was pointing but could not see anything out there.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Mar 27, 2009 10:16 pm
by ImpInTraining
Marcus shrugs, looking in the direction that Kat was suggesting they hole up.
ooc,Any access to the sewers within the store?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Mar 28, 2009 5:26 am
by Mr. Handy
OOC,No, there isn't. The store is off the beaten path and isn't connected to Ogallala's sewer system. It has a septic tank out back instead.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Mar 29, 2009 2:09 am
by Laraqua
"No, we should set up as many shelves as we can, as quickly as we can, unless... Are there any other windows in any of the offices? How is the back door secured?" asks Cynthia.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Mar 29, 2009 6:53 am
by ImpInTraining
ooc,Strengths: Kat=7, Marcus=17, Cynthia=8, Helen=10 ... if we're moving shelves, then Marcus will help. Feel free to make the roll, anyone.
Marcus looks around for something to use as a weapon while the women decide if they're moving more shelves... anything large, heavy, and club-like would suffice. In fact, if he finds more than one object, he'll grab them all up and take them to the position where Kat suggested they make a stand. "I don't mind movin' some more shelves, if ya'll want to do just that. Just let me know," he said scooping up a broom.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Mar 30, 2009 3:11 am
by Mr. Handy
OOC,[b]Marcus[/b] and [b]Helen[/b] know that there is a window in the back office. The back door is made of metal and fairly sturdy, and it is currently locked. However, it is probably easier to break through than the shelves. If you're looking for large blunt objects, that will take up the whole round and you won't also be able to move shelves. Since everything has been moved around, you'll need to make a Spot Hidden roll to find them. Note that rifles and shotguns can be used as large clubs too. If you're moving shelves, divide up into teams and make the rolls as described above. Currently the front layer of shelves covers the entire west side, but the second layer only covers half of it so far. This means that the southern half of the storefront only has one row of shelves blocking it off at the moment.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Mar 30, 2009 10:19 am
by Dave Syrinx
Listening to the others Kat goes back to hauling shelves. She and Marcus grab one set making good progress, leaving another set for Cynthia and Helen to shift.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 31, 2009 1:36 am
by Laraqua
Cynthia helps with the shelf they've got going. "Better to get this one there quicker and work on the last one after, then to have two of them halfway there. What's that saying? Better a bird in the hand than two in the bush?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 31, 2009 1:38 am
by Raziel
Helen helps move the shelves with Kat and Marcus. She thinks to her self whether there is a filling cabinet or something similar to block the back door and window.

"Hey Marcus we should worry about the back room after this."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 31, 2009 2:31 am
by Mr. Handy
OOC,The number needed for success on that STR roll was actually 72, since the total STR was 17+7=24. Now that everyone is helping, the total STR is 42 and the target number is 126. Since the number rolled is less than or equal to 1/5 of that, it will take all four of you only three minutes to move this shelving unit. That includes the minute that just passed, so it will take two more.
On the roof-
"Yes, good idea," said Ho, handing Emily the flashlight. "Here. They a few hundred yards away, closing slowly but still closing. They be here in a few minutes. I count nine of them." He held his rifle in both hands and took aim at one of their heads, but held his fire for now.

"I'm ready," said Kyle, gripping his M-4. He peered out into the twilight. "I thought I saw something moving out there, but it's too dark to be sure exactly where. I can't shoot 'em if I can't see 'em. Are you okay, Lauren?"

Richard also looked to the north where the old shopkeeper had indicated, clutching his .357 Magnum revolver. "It does look like something's moving out there, but I can't pinpoint anything either."
OOC,[b]Emily[/b], [b]Lauren[/b], and [b]Victor[/b], you may try another Spot Hidden roll at 1/3 skill. [b]Emily[/b] has the flashlight, so she uses 2/3 skill, but there is a -5 penalty because of her helmet applied after that. She only has Spot Hidden at the base level of 25%, so she succeeds on an 11 or less.
In the store-
Marcus and the women were able to make better progress now that all of them were pushing the same row of shelves. They had already cleared about a third of the distance to the front of the store. Both Marcus and Helen knew that there was a filing cabinet in the back office, but only one. Ho was too cheap to spring for more. The cabinet could be used to block the back door or the office window, but not both. It also wasn't wide enough to block the entire width of the window.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 31, 2009 3:09 am
by ImpInTraining
ooc,Dang, if I knew there was a window in the office, I'd have painted that sucker too. Is it ok to look for large blunt objects as I'm hauling the shelf?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 31, 2009 3:17 am
by Mr. Handy
OOC,Yes, go ahead and roll Spot Hidden to see if you can spot any blunt objects, but you won't be able to pick them up or move them while moving the shelf. The lights are currently out in the back office, so it doesn't matter that the window isn't painted. If you get a chance, you can paint it later. There's still paint left in the bucket, and that window is much smaller than the front windows, so it'll only take one person one minute (once that person has reached the office).

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 31, 2009 3:45 pm
by ryansommer
Holding the flashlight and peering into the darkness, Emily is still not able to see anything. "I can't spot them, but I'll take your word for it, Mr. Ho. Keep me updated with regard to their position,okay?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Mar 31, 2009 9:24 pm
by Mr Zombie killer
Victor tried to peer out into the darkness to see what everyone else saw but "I still do not see anything. Can someone help guide me?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Apr 01, 2009 1:04 am
by ImpInTraining
As Marcus was carrying the shelf, something caught his eye. "That'll make a good weapon," he said casually eyeballing the object. But he didn't stop looking. His eyes continued to wander looking for anything else that might work well to bash someone's brain in.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Apr 01, 2009 4:13 pm
by ryansommer
" I wish I could, Victor" Emily said as she also tried in vain to locate the enemy. "I can't see shit either."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Apr 03, 2009 5:09 am
by Iam477
Griping the rifle, Lauren felt a surge of adrenaline at hearing there may be more monsters coming. The time for being sad was over. The words of all those around her wiped her misgivings and fears away. "I'm okay Kyle. I know you and my mom and even Victor are here to protect me. Heck.. *chuckle* maybe I can even protect you." She punched Kyle in the shoulder then turned her eyes back to the area scanning for monsters. She still couldn't pick out what Mr. Ho had seen.
Spoiler:
SORRY guys. School has been positively kicking my ass. Just two weeks of tests and papers. Im pulling an all nighter and figured I need to get my ass into gear and post. Again Sorry for delaying anything..

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Apr 04, 2009 2:33 am
by Mr. Handy
OOC,Welcome back, and thanks for posting! You weren't delaying anything, and you're far from the only player who hasn't posted yet.
On the roof-
"I'll keep you updated," said Ho, keeping an eye - and his rifle - trained on the slowly approaching undead. "They less than two hundred yards away now." He remained calm but continued to hold his fire. "They maybe close enough to shoot, but still not likely to hit. Best to wait until they get into the light and save bullets."

Kyle smiled back at Lauren. "We'll protect each other," he said, squinting. "Still can't make 'em out good enough to shoot, but they're out there."

Richard still couldn't see anything either.
OOC,[b]Emily[/b], [b]Lauren[/b], and [b]Victor[/b], you may each try another Spot Hidden roll at 1/3 skill. If you succeed, roll Sanity for seeing the zombies at a close enough distance. Sanity loss is 0/1d10.
In the store-
As Marcus and the ladies continued to move the shelf, he spotted some cleaning supplies on one of the rows of shelving they had already placed in the second layer. There were four brooms there that could be used as blunt objects. The four of them had now closed most of the distance to the storefront.
OOC,It will take one more minute to finish moving the shelf.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Apr 04, 2009 2:30 pm
by Mr Zombie killer
Victor again tried to peer into the darkness but still did not see anything. "This is why we needed a fire out there to help us see."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 06, 2009 3:30 am
by ImpInTraining
"Remind me to grab them brooms. Play a little stick-ball with the crazies later, maybe." He keeps looking for other objects that might work as weapons.
ooc,Should I roll again or was that one roll it for the time being?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 06, 2009 3:33 am
by Mr. Handy
OOC,That roll was it for the main area of the store. You saw everything there was within sight. If you ever search another room, you can roll again at that point. The brooms count as large clubs, and don't forget that you've still got the sledgehammer.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 06, 2009 4:24 pm
by ryansommer
"Kat, Emily here. I am taking off the helmet for now as it is making it hard to spot the inbound infected. Shout if you need anything." Emily said into the radio before taking off the helmet. Emily flicked on the flashlight she had taken from Mr. Ho and used it to help her scan the area for the infected Mr. Ho has spotted.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 07, 2009 9:28 am
by Dave Syrinx
"yeah, will do! Watch out up there..." Kat replies through the comm. "They are spotting a lot of sounds and movement from up there...Better be ready down here...push!" she says to the rest of the moving crew.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 07, 2009 5:01 pm
by ImpInTraining
Marcus suggested, "Maybe we should keep our voices down. Those things out there are none too smart. They mightn't think of entering if all the action is topside."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 09, 2009 4:11 am
by Mr. Handy
On the roof-
Emily was also able to see movement in the shadows north of the store, but not well enough to be able to shoot at anything with a decent chance of hitting. Lauren couldn't see anything out there, and neither could Kyle. Richard peered into the gloom some more, and this time he was finally able to see the zombies. He wished he hadn't, but he was able to keep calm. "They can't get us up here," he said, "but we can get them. Look sharp, they're almost here!" He took aim at one of the zombies' heads, but he held his fire as he had little chance of hitting until they came into the light.

And then they did - all nine of them. They shambled into the light from the north, just 30 yards from the store. Only three of them were nearer to the front of the store - the other six were closer to the back. Kyle was used to the sight, and he did not panic.
OOC,[b]Emily[/b], [b]Lauren[/b], and [b]Victor[/b], roll Sanity. Sanity loss is 0/1d10. If you do not go temporarily insane, you have four combat rounds to fire before the zombies reach the store. Remember the -5 penalty for shooting at the head, but there is no other penalty for range or lighting. The streetlamps around the store provide plenty of light this close. [b]Richard[/b] and [b]Victor[/b] are on the east side of the store, near the back. Everyone else is closer to the west side. I'll roll the attacks for [b]Richard[/b], [b]Kyle[/b], and [b]Ho Nguyen[/b]. When shooting, specify whether you're shooting at the zombies heading for the front or the ones heading for the back. You can shoot at any of them regardless of where you are during these four rounds, but once they reach the store you can only shoot at the ones on your side. [b]Emily[/b]'s pistol has a rate of fire of 2, so she can get up to 8 shots. However, the two shots in each combat round must be at the same target. If the first shot kills your target, you do not get the second one in that particular round. [b]Lauren[/b] may fire once per round. Her skill with Rifle is 30%, but the -5 penalty reduces that to 25% for a head shot.
Emily Montrose,[b]Lauren[/b] is safe on the roof with you, so you don't get the +20 bonus.
Kyle Perkins,[b]Lauren[/b] is safe on the roof with you, so you don't get the +20 bonus.
In the store-
The four people inside pushed the row of shelves into place in the second layer. The makeshift wall was now three-quarters complete, and one more set of shelving would finish it.
OOC,You may move that last row of shelves. If all four of you participate, success is automatic and you will succeed in no more than five minutes. However, you should roll STR x 5 against your combined STR score anyway. If you get 1/5 or less of the number required (STR x 1 or less), it will take less time. All four of you together have a STR score of 42, so you would need a 42 or less.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 09, 2009 3:25 pm
by ryansommer
Emily draws her pistol and takes a knee to steady her shaking hands as she squeezes off two rounds at the nearest infected. Both rounds strike the dirt at the feet of the shambling corpses. "Damit!" She says. "I'm no good with this damn thing!"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 09, 2009 5:39 pm
by Mr. Handy
OOC,[b]Emily[/b], go ahead and shoot for the remaining three combat rounds. I'm processing all four combat rounds between major updates. Everyone else should also take all of their shots at this point too.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 09, 2009 8:11 pm
by ryansommer
Taking aim once again, Emily let loose another barage of bullets. Luckily, two of her six rounds struck home. The first round struck the infected cleanly between the eyes, blowing the back of its skull off and dropping the creature to the ground.
{Handy},I rolled for an impale on this one because it looked like it might be one. If it is not, the first dice I rolled was a 10, so that should drop the zed anyways.
The second hit severely wounded the creature but did not drop it.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 09, 2009 8:35 pm
by Mr. Handy
OOC,The first hit would be an impale if your skill is 40%. I believe you only have the 20% base skill with Handgun, so it's just a normal hit. Either way, it's a kill. You also save a bullet, since you got a kill with the first shot and wouldn't be firing a second shot in that combat round. Which zombies were you shooting at: the ones heading for the front or the ones heading for the back? If you're aiming at the nearest ones, those would be the ones at the front.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 09, 2009 8:37 pm
by ryansommer
OOC: Since I cannot figure out the spoiler button, I will do it the old fashioned way.. :) She would have been aiming for the closest of the infected.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 09, 2009 8:38 pm
by Mr. Handy
OOC,Okay, thanks. That leaves two standing zombies heading for the front (one with 7 damage to the head) and six heading for the back.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 09, 2009 9:25 pm
by ImpInTraining
Marcus moves to the last shelving and grabs hold of one side awaiting the ladies to grab the others to give it the old heave-ho.
ooc,[url=http://invisiblecastle.com/roller/view/2016341/]Strength check (42%) (1d100=66)[/url] :P

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Apr 10, 2009 6:22 pm
by Dave Syrinx
Kat helps out as always...the gunshots from above distracts her but she pushes even harder to get the row finished.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Apr 11, 2009 4:14 am
by Mr Zombie killer
Handy,So how many zombies are left now?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Apr 11, 2009 4:41 am
by Mr. Handy
OOC,After [b]Emily[/b]'s shots are taken into account, there are eight remaining zombies. Two are heading for the front of the store (one with 7 damage to the head), and six more are heading for the back. Go ahead and make your Sanity roll, then take your four shots (if you remain sane).

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Apr 11, 2009 5:28 pm
by Iam477
Seeing the monsters left Lauren unfazed. Lauren gripped the rifle as she took aim on the zombies coming for the front of the store. She aimed for the one that had been hurt already and let loose with a shot. She nailed the monster in the head. "Thats for my father you bastards!" She yelled out after the shot hit home.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Apr 11, 2009 5:41 pm
by Mr. Handy
OOC,[b]Lauren[/b], go ahead and roll 1d6+2 for damage. You may target the same zombie [b]Emily[/b] wounded and finish it off automatically, as it only needs 3 more damage to the head. Then roll your remaining three shots.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Apr 11, 2009 9:52 pm
by Mr Zombie killer
Victor stared at the creatures emerging from the cornfield. After what he had seen in prison the sight did not faze him. He snarled and raised his pistol.

Victor took aim at one of the creatures heads.
Handy,How many bullets do I have in the gun currently?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Apr 12, 2009 6:55 am
by ImpInTraining
Marcus says somewhat worriedly as they continue to work the last shelf into place, "I hope them gunshots don't bring no more a-runin'."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Apr 12, 2009 5:31 pm
by Iam477
She saw her shot drop the monster her mom had hit earlier. She turned to the other one heading towards the front of the store. Her first shot went wide as well as her third, but her second shot reached the target. The shot barely nicked the monsters head and it seemed relatively unfazed.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Apr 12, 2009 5:44 pm
by Mr. Handy
OOC,Sorry, I must have missed putting the number of bullets in [b]Victor[/b]'s .44 Magnum in the Locations and Weapons thread. It's there now. It holds 6 bullets and it's currently fully loaded. You get four shots now, so go ahead and take them. Remember the -5 penalty for a head shot. There is one zombie left near the front of the store with 3 damage to the head so far. The other six zombies heading for the back are unharmed.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 13, 2009 12:26 am
by Mr Zombie killer
Victor took aim at the zombie heading to the front of the store that had already been shot in the head. He aimed for the head and fired. The bullet hit its target. Victor saw the zombie's head explode in gore.

He then turned his attention to 3 zombies at the back of the store firing 3 more times, one at each zombie and again aiming for the head all three times. The first two bullets hit their mark while the third bullet went wild. Victor saw the zombie's that he had hit drop dead with nothing left of their head. Taking a breather he said to Emily, "Glad I stayed around?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 13, 2009 1:04 am
by Laraqua
Cynthia looks around as she hefts the shelf, looking for any bags of dog food or potato, or anything otherwise heavy that could be stacked in front of the back door so that the filing cabinet can be shoved in front of the window.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 13, 2009 1:34 am
by Mr. Handy
On the roof-
Ho Nguyen got off two shots at the zombies closing in on the rear of the store. The first shot didn't miss by much, but the second was solid. The ghoul was destroyed.

Richard Saxon opened fire, hitting another in the head, wounding it moderately. His next two shots missed, but his last two were accurate, grievously wounding another zombie. It fell to its hands and knees, but it continued to drag its crippled carcass across the pavement. He then started to hurriedly reload.

"Good shooting, Lauren!" cheered Kyle. His first bullet struck home, but his second jammed the weapon. "Oh, fiddlesticks! At least that one won't get up again." He set to work trying to clear the jam, but it was taking him a while.

Only two zombies had survived the fusilade. One reached the store's back door and pounded on it heavily. The other was crawling and hadn't quite reached the door, but it was only a couple of yards away and could only be seen from the eastern edge of the roof now that the building was in the way. The door still held, but it now had some serious dents.
OOC,At this point we'll go to single combat rounds per update. Only those on the east side of the roof ([b]Victor[/b] and [b]Richard[/b]) may shoot at the zombies this round. The range is now point blank. The others on the roof may begin moving to the east, and they may reload or unjam their weapons as they do. [b]Emily[/b] and [b]Lauren[/b] each only have one bullet left in the chamber, and they can load in a full magazine in addition to that. Only two zombies remain. The zombie hitting the door has taken 5 damage to the head, so 5 more will finish it. The crawling one has 9 damage to the head, so any hit will kill it. If nobody shoots it, it will reach the back door and be able to hit it.
In the store-
Marcus and the women began moving the shelf. They had only cleared about a fifth of the distance when they heard the pounding on the back door.
OOC,It will take 4 more minutes to finish moving the shelf if you want to keep doing so. [b]Cynthia[/b], roll Spot Hidden to see if you can find the items you're looking for.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 13, 2009 1:40 am
by Raziel
Helen grits her teeth and as she hears the gun shots. "Don't let them get around the back or we will be in real trouble." She then continues helping with the shelves.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 13, 2009 1:42 am
by Laraqua
Cynthia can't see anything from where she's standing but decides to go search around the store later on. Then she realizes she's standing here with someone who works here. "Hey, Helen, do you know if there's any bags of fertilizer or potatoes or anything big and heavy we could pile up in front of the back door?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 13, 2009 2:01 am
by Mr. Handy
OOC,Everything has been moved around, so [b]Helen[/b] would need to roll Spot Hidden too in order to see what you're looking for. She does know that they do sell big bags of dog food, but the shelves are no longer where they were. Fortunately, you can roll Spot Hidden while you move the shelves to see if you notice them. However, you'd need to stop moving the shelves in order to actually take the bags anywhere.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 13, 2009 4:49 am
by Laraqua
Oh,I know. I don't mean for her to know where they are. Just to know if they had them. We can get them once the shelving is done. Advanced planning and all that, [b]Cynthia[/b] is smarter than she seems.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 13, 2009 5:10 am
by Mr. Handy
OOC,That was more for [b]Helen[/b]'s benefit than for [b]Cynthia[/b]'s, so her player knows what the character does.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 13, 2009 4:26 pm
by ryansommer
"Hell yes, I am." Emily said to Victor as she began to reloadher pistol.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 13, 2009 8:37 pm
by ImpInTraining
ooc,Would it still take 4 rounds to complete moving the shelves if one of us was watching the back door leaving only 3 to do the work? Also, can I make a spot hidden as I'm moving the shelf to see if I notice where the dog food has been moved to?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 14, 2009 3:16 am
by Mr. Handy
OOC,[b]Emily[/b] is too far from the eastern edge of the roof to be able to shoot at the zombie this round. Like I said, only [b]Victor[/b] and [b]Richard[/b] can fire, so both zombies are still viable targets. The one bullet left in your pistol is the one that you didn't need to fire earlier because you killed a zombie with the first hit out of two in one of the combat rounds. That bullet is in the chamber, so you may reload your pistol with a full magazine while you move. It will take 4 [i]minutes[/i] to finish, not necessarily four combat rounds. I think the zombies will be finished this round anyway. Yes, if one of you guards the back door, the other three can finish moving it as long as they have a combined STR of at least 22 (since you rolled a 66). In fact, [b]Marcus[/b] and any one of the women can manage since they'll be strong enough together. [b]Marcus[/b] and anyone moving the shelf may roll Spot Hidden at the same time, but in order to actually carry the dog food to the back means you can't move the shelf at the same time.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 14, 2009 3:16 pm
by Raziel
Helen looks around the store trying to get a bearing on what has been moved were. "Over there on the shelf to the left."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 14, 2009 3:45 pm
by ryansommer
OOC: Okay, thanks. Post edited above.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 14, 2009 4:30 pm
by Iam477
"I can't believe i hit them!" Lauren was beaming with pride. She heard the banging of fists and at that started to reload her rifle.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 14, 2009 11:46 pm
by Mr Zombie killer
Victor aimed his pistol at the zombie banging at the door. He aimed for the head and hit the zombie in the head. He saw the bullet had failed to do enough damage to drop the zombie however.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Apr 15, 2009 1:50 am
by ImpInTraining
Marcus suggests as he continues to do his part with the shelf, "I don't think we need all four of us preoccupied. Why don't two of you keep a watch on the back door... just incase they manage to get through. I don't want to be caught with my pants down."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Apr 15, 2009 2:18 am
by Laraqua
"I'll move the filing cabinet in front of that door," says Cynthia, racing off into the back office.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Apr 17, 2009 2:55 am
by Mr. Handy
On the roof-
"I knew you could do it, Lauren!" said Kyle, beaming at her. He continued trying to clear his jammed rifle. Ho Nguyen hurried over to the east side of the roof to get a clear shot at the zombies there. Richard blew apart the head of the zombie at the door, but the other one crawled the rest of the way to it and clawed feebly at it. It still held, but it was damaged further.
OOC,Anyone on the roof may now shoot at the last zombie's head. The range is point blank, so double your skill before applying the -5 to hit. It has already taken 9 damage to the head, so any hit will finish it. I hadn't expected the .44 Magnum to do minimum damage, but luckily for you the zombie did minimum damage too!
In the store-
Marcus, Helen, and Kathryn continued moving the shelf closer to the front.
OOC,It will take three more minutes to finish moving it.
In the back office-
Cynthia hurried through the short hall at the back and into the office. The pounding on the rear door was even louder from here, and she could see it vibrate as new dents were formed. The office was unfamiliar to her, but there was no missing the filing cabinet. It wouldn't be easy for her to move it by herself, however.
OOC,[b]Cynthia[/b], roll STR x 5 if you want to move the filing cabinet.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Apr 17, 2009 2:06 pm
by Mr Zombie killer
Victor smiled and aimed at the creatures head firing his last bullet before needing to reload. The bullet flew staight and true shattering the zombie's head. "Please no thanks needed. I am the greatest. Flout like a butterfly and sting like a bee my mama always said before she beat me that is."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Apr 17, 2009 4:43 pm
by ryansommer
"Well, let's reload and hope we haven'tattracted more of them. How are all the vehicles out there doing? Are they fueled up? Emily looks around at the roof of the store. She's looking for something tall and sturdy to tie a rope to create a zip line style escape route to the vehicles.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Apr 19, 2009 12:07 am
by Mr. Handy
OOC,There is an antenna on the roof, but it's toward the rear, on the east side. The vehicles are parked in the lot on the west side of the store, though they could be moved behind the store. The pickup truck has not been refueled since it arrived at the store, but it has enough fuel to make it to Warren AFB. The other vehicles are fully fueled.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 20, 2009 10:03 pm
by ryansommer
"You know, we could think about making a escape line down to the cars if things get hairy here." Emily said. "She looked from teh antenae to the parked cars. Although, we'd need to move the cars to do it. That could be dangerous for whom ever is doing it. Thoughts?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 21, 2009 7:52 am
by Mr Zombie killer
"I can move one car as long as I got someone to watch my back. You up for it Kyle?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Apr 22, 2009 9:19 pm
by Dave Syrinx
Kat registers the pounding on the rear door and runs drops her hold on the last shelf, runs over to the back office and helps Cynthia shifting the cabinet.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 23, 2009 3:44 am
by Laraqua
The two try to shift the cabinet.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 23, 2009 3:57 am
by ryansommer
OOC: Is anyone up top able to shoot at the zombie at the door?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 23, 2009 4:03 am
by Mr. Handy
OOC,The zombie at the door is already destroyed. [b]Cynthia[/b] is trying to move the cabinet alone this round, so she fails. [b]Kathryn[/b] spent this round moving to the office. In the following round, they may attempt it together and pool their STR scores.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 23, 2009 4:40 pm
by ryansommer
OOC: Okay, I thought so.
"Well, hopfully that is the last of them" Emily says as she scans the area with the flashlight.
"Before we get down there and start moving cars, do we even have a rope to make the zip line with?" Emily says to Victor and Mr. Ho.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Apr 24, 2009 1:01 am
by Mr Zombie killer
"I don't but Mr Ho may have something at this store of his. Well?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Apr 24, 2009 1:43 am
by Mr. Handy
On the roof-
"Yeah, I'm up for it," said Kyle. "Let me just finish fixing my rifle." He struggled with it some more and soon had the jam cleared.

"Yes, we have rope," said Ho Nguyen, exchanging his magazine for a full one. "It in storeroom, down there." He pointed to the ladder.

The sky had darkened further, and the wind was whistling eerily, having gotten stronger in the last several minutes. Emily could see nothing out there.

"I can go with you, Victor," said Richard, reloading his revolver. "I'll move vehicles too if someone gives me the keys."
OOC,Spot Hidden rolls (and firearms rolls aimed at anything in the darkness) are now at 1/4 skill, or 1/2 skill for somone with a flashlight. Now that the combat is over, [b]Victor[/b] can fully reload his revolver, provided he does not also leave the roof.
In the store-
Marcus and Helen continued pushing the shelving unit closer to the front of the store. They were most of the way there now, and they only needed a couple more minutes to finish up. Kathryn disappeared through the door at the back.
OOC,It will take two more minutes to finish moving the shelves.
In the back office-
Kathryn was relieved that the banging on the back door had stopped, but as she made her way through the hall she could tell that it was very badly damaged. The bottom hinge had been ripped out, the metal was bulging inwards in places, and it looked like another good hit could bring it down. She entered the office, where she found Cynthia struggling in vain with the heavy filing cabinet.
OOC,[b]Cynthia[/b] and [b]Kathryn[/b], you may now work together to move the cabinet. Your total STR is 15, so that gives you a 75% chance. Even if you had both been able to try it last round the roll still would have failed. Either of you may make and post the roll. Let me know whether you want to block the window in the office or the back door in the hall.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Apr 24, 2009 2:13 am
by Mr Zombie killer
Victor said, "I need to reload my gun. Can someone go get the rope please?" He grabbed six bullets from his pocket and reloaded.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Apr 24, 2009 4:49 am
by ryansommer
"I'll go grab it," Emily said. She moved to the ladder and began to climb down it.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Apr 24, 2009 6:57 pm
by Dave Syrinx
Kat struggles beside Cynthia and manages to give the cabinet a push. "To the window or the back door in the hall?" she asks Cynthia as she watches the exit door and the window in the back office.

Handy:
Spoiler:
The office has an exit door. There´s a window there too. The hallway leads to the corridor with the ladder...And that´s where we should place the cabinet. The exit door is badly beaten and if we block that, they could get in through the window. Drag the cabinet and block the hall door.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Apr 25, 2009 3:20 am
by Mr. Handy
OOC,There is only one back door, the damaged one in the short hall that leads to the main area of the store. The office is on one side of the hall (as is a bathroom) and has a window. The storage room is on the opposite side of the hall and has the ladder leading up to the roof through the hole.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Apr 25, 2009 3:38 pm
by Laraqua
"We can block the interior door with the filing cabinet maybe?" asks Cynthia. "Buy us time?" She considers the feasibility of the idea.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Apr 25, 2009 3:42 pm
by Mr. Handy
OOC,Yes, the filing cabinet will be able to reinforce the back door. There's other furniture in the office you can use to block the window later, perhaps by turning the desk on its side to stand it up.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Apr 25, 2009 4:57 pm
by Mr. Handy
OOC,This update encompasses two minutes.
On the roof-
Emily climbed down the ladder and into the storeroom. It did not take her long to find the rope that Ho had told her about. She looped it around her waist and climbed back up to the roof. By this time Victor and Richard had finished reloading their revolvers.

"At least one of us will have to go down to the ground and outside to anchor the bottom of the rope to one of those lampposts," said Richard. "While we're down there we can start moving the cars. I'll go. Victor already has the keys to the car we came in."
OOC,Only one person can climb down the ladder this turn.
In the back office-
Kathryn and Cynthia struggled with the filing cabinet. It took every ounce of strength they had to move the thing, but they finally got it through the door and into the hall.

In the back hall-
Kathryn and Cynthia pushed the cabinet down the hall, sweating with the effort. Finally they pressed it up against the bulging back door. It probably wouldn't hold long, but it would buy a little time if the door were attacked again.
OOC,If you two want to go back into the office and try to use the desk to block the window, roll STR x 5. You may again pool your STR total, giving you a 75% chance.
In the store-
Marcus and Helen shoved the last of the shelves into position. Finally, both layers of defenses were complete.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Apr 26, 2009 1:14 am
by Mr Zombie killer
Victor climed down the ladder into the showroom.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Apr 26, 2009 9:09 pm
by Dave Syrinx
Heading back to the office to move that desk, Kat (and Cynthia) make good effort at pushing the furniture to barricade the door.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 27, 2009 2:38 am
by ImpInTraining
Marcus thanked Helen and wiped off his hands admiring their hard work. "Looks great. I think it should hold a good deal." He walked over to the cooler and grabbed a Coke, then headed into the office. "There's a winder in here we need to cover too. Think maybe if we tip the desk up on its side and swing it around, that might cover it?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 27, 2009 3:41 pm
by ryansommer
As Victor climbed down the ladder, Emily picked up the helmet radio and talked to Kat: "Kat, we are going to move the cars and create a zip line for escape. We could use all of the eyes and guns on the roof that we can to keep everyone safe. Can you all come up here?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Apr 27, 2009 8:09 pm
by Dave Syrinx
As they are about to move the desk, Kat gets the message from above. "Guys! We should get topside, all of us! Some of the guys are trying to move the cars to arrange a fast escape route! I guess they cleared the immediate threat.... So bring your guns and head up the ladder!"
Someone must have a debt tp pay to some entity somewhere... In the comm she says, "We´ll bring some fire power up there!" To Cynthia and Marcus as well as Helen further away she asks, "Are you fine with heading up? Or do anyone want to stick around to provide back up? I could, should they accept it."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 28, 2009 3:28 am
by Mr. Handy
OOC,So you're not moving the desk after all? And if you are, are you using it to block the window or add it to the barricade on the back door? It's the only other piece of furniture left in the office that's big enough to block the window.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 28, 2009 6:58 am
by Laraqua
Cynthia goes for the desk. "Kat, help me, your shotgun won't mean squat at range."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 28, 2009 1:58 pm
by Dave Syrinx
"Yeah, I guess we´ll have tine for that." They get a great momentum and start to flip it to cover the window.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 28, 2009 3:44 pm
by ImpInTraining
With the desk in place, Marcus wiped his hands off and smiled with a nod to Kat, "Ok Miss. Let's go a-help those fools up top."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 28, 2009 9:09 pm
by Dave Syrinx
Kat gets the 9mm out and waits for Marcus to climb the ladder, letting the ones already on the ladder going down, get down. "You´ll guard the ladder Cynthia? If things go wrong shoot and come up after us..."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Apr 28, 2009 9:24 pm
by ryansommer
Emily says to Kyle before he goes with Victor to move the cars: "Here are the keys. Be careful, okay, Kyle?" He hugs Kyle before asking: "Can you use a pistol at all Kyle? If so, your rifle may be put to better use up here where we are further away from the action. If not, take it with you and be safe."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Apr 29, 2009 3:21 am
by Mr. Handy
On the roof-
"I'm no good with a pistol," said Kyle, pocketing the keys. "I'll have to hold onto the rifle. It's too dark to see far anyway, so it won't help as much up top." He moved over to the top of the ladder with Richard, who finished tying the rope around the antenna and dangled it from the roof.

In the storeroom-
Victor reached the bottom of the ladder. The only other exit from the room was the door leading to the back hall.

In the store-
Helen stood where she was in the main part of the store, apparently uncertain of what she should be doing.

In the back office-
Kathryn and Cynthia moved everything from the top of the desk to the floor before turning the desk on its side and shoving it against the window. It wasn't the best barricade, but it was certainly better than nothing. Marcus walked in just as they finished.
OOC,There was no need to roll a second time, as your first roll was good enough to move the desk. Now the filing cabinet is blocking the back door, and the desk is now blocking the office window. Of course, this means that all of the exits downstairs have been blocked off and [b]Victor[/b] and the others cannot get outside easily. One person on the roof may try to climb down the rope per turn by making a Climb roll. If the roll fails, roll Jump to avoid getting hurt when falling. Alternatively, [b]Victor[/b] may attempt to move the filing cabinet out of the way to get out through the door. Those in the office may help. It's a STR x 5 roll, against the total STR of everyone moving it. If the STR total is 20 or more, success is automatic and you don't need to roll, but it will take the rest of the round. One more person on the roof may climb down the ladder to the storeroom this turn. Those downstairs may move into the storeroom, but they'll have to wait until the turn after to climb up. Raziel, are you still there? You haven't posted for [b]Helen[/b] in quite some time. Iam477, you also haven't posted for [b]Lauren[/b] in a while.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Apr 29, 2009 6:20 am
by Raziel
Helen heads over to the dog food bags and begins to stack them against the upturned desk to provide extra support. Its a shame this shotgun ain't a rifle right about now, she thinks to her self. But I'm sure I'll be glad of it if they start bust'in down the door.
Sorry,I have not been posting for a while I have been swamped with Uni work

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Apr 29, 2009 12:48 pm
by Mr Zombie killer
Victor called from the bottom of the ladder. "Okay I am down. Whoever is coming with me lets go before they block all the exits up for us."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Apr 29, 2009 2:28 pm
by Dave Syrinx
Handy:
Spoiler:
My intention for Kat was not to ward off all exits for the others on the roof. The point was to head up the ladder once the girls had moved the desk. Leaving an exit to the main store room and the way up the hole in the ceiling... I guess I´ve been reading the lay of the land wrongly. Now, the girls and Marcus are trapped in the office, right? Not the best of plans. Well my intention was to head upstairs to help out with the shooting. So, a gap has to be left to squeeze out. Then it will be easily pushed shut if need be. Fair?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Apr 29, 2009 3:57 pm
by Mr. Handy
OOC,That's okay, Raziel. If you're ever too busy to post, all you need to do is let me know and I can NPC your character. Real life comes first. [b]Helen[/b] can carry one bag of dog food automatically. If you want to try to carry two, roll STR x 5. Failure means you can only carry one after all. Extreme successes may allow you to carry more than two bags. You haven't blocked yourselves into the office. All interior doors are unblocked. The door between the main area of the store and the back hall is wide open, and [b]Helen[/b] is on her way through it now. The doors from the back hall to the storeroom, the office, and the bathroom are all unblocked as well. The only blocked door is the exterior fire exit that leads outside, to the back (the damaged door). This is blocked off by the filing cabinet. The window is also blocked by the desk now. If you leave a gap to squeeze through, it defeats the purpose of having a barricade, as zombies can still get in. My point was simply that someone downstairs cannot get outside (or vice versa) without shifting one of the barriers, which will then need to be shifted back after whoever is out there returns. Of course, while the barricade is moved aside, zombies could still get in if they reach the store. Still, as long as there's someone out there for them to munch on, they probably won't be as interested in getting inside.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Apr 29, 2009 8:15 pm
by ImpInTraining
Marcus takes his sledge hammer with him as he starts to climb up, explaining to the others, "Why bother with rope? Can't we just use this ladder? Pull it up, put it down on the outside, and put it back when we's done."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Apr 29, 2009 8:21 pm
by Mr. Handy
OOC,Good thinking. :) That will work just fine, but you may want to wait until everybody gets up on the roof before pulling it up. [b]Marcus[/b] will reach the bottom of the ladder this round, as he started in the office. [b]Victor[/b] can climb back up to the roof in the current round if he wishes, but everybody else will have to wait their turn. If you can decide amongst yourselves what order you're climbing in, I can speed up this process. [b]Victor[/b] would need to go first, as nobody else can get up the ladder until the following round. [b]Helen[/b] is bringing bags of dog food to shore up the back door, so she may want to keep doing that while she waits for her turn to climb.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 30, 2009 2:18 am
by Mr Zombie killer
Victor sighed and climbed back up the ladder

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 30, 2009 7:57 am
by Laraqua
Cynthia helps grab bags of dog food.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 30, 2009 11:25 am
by Dave Syrinx
Kat gets ready to get up the ladder, after Marcus, then the other girls can bring up the rear.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 30, 2009 6:12 pm
by Mr. Handy
In the store-
Helen grabbed two bags of dog food and made her way into the back hall, passing Cynthia as she entered and made her way to the dog food.
OOC,I went ahead and rolled for [b]Helen[/b], who wants to shore up the desk in the office, not the filing cabinet at the back door. [b]Cynthia[/b], roll STR x 5 to see how many bags you can carry. Even on a failure, you'll still be able to carry one.
In the back office-
Kathryn and Marcus left the office and crossed the hall, while Helen entered with a large bag of dog food in each arm.
OOC,[b]Helen[/b] will need to spend the rest of this round placing the bags of dog food. In the following round, she can make it to the storeroom, and in the round after that she can climb the ladder.
In the storeroom-
Victor scaled the ladder to the roof as Kathryn and Marcus entered.
OOC,One of you can climb up this round, and the other can climb up in the following round.
On the roof-
"What's going on down there?" asked Richard when Victor came back up.

"Why'd you come back?" asked Kyle, scratching his head.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 30, 2009 7:11 pm
by Dave Syrinx
Kat waits for Marcus to get topside. She secures the 9 mm in her double belt and checks left and right to make sure there is no problem in the store areas visible from the ladder.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Apr 30, 2009 11:13 pm
by Mr Zombie killer
Victor said, "They are all coming up. Once up their going to bring the ladder up and then put it on the side of the building for us to climb down and then when we are done bring it back up and put it down the hole once again."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 01, 2009 1:17 pm
by ImpInTraining
Marcus climbs, his large hands engulfing each rung. The ladder groans with reluctance to bear his weight, but he climbs up anyway. It is aluminum after all. It should hold just fine.
ooc,At least I think it's aluminum.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 02, 2009 6:09 am
by Laraqua
Cynthia fails to take up two bags of dog food and instead only manages to grab hold of one.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon May 04, 2009 5:31 pm
by Dave Syrinx
After Marcus reached the roof, Kat starts to climb up too.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 05, 2009 1:26 am
by Mr. Handy
OOC,This update encompasses four minutes. I presume everyone wanted to go up to the roof once they finished shoring up the barricades. Yes, the ladder is aluminum.
In the store-
Cynthia couldn't even lift the single bag of dog food. Instead, she had to drag it across the floor and through the door into the back hall.

In the back office-
Helen placed the two bags of dog food strategically to shore up the upturned desk that was blocking the window, then left the office.

In the back hall-
Straining with the effort, Cynthia pulled the heavy bag over to the back door and pressed it up against the filing cabinet, helping to reinforce the damaged door. While she did this, Helen emerged from the office and headed into the storeroom. Cynthia followed her.

In the storeroom-
While Marcus scaled the ladder, Kathryn looked around nervously, but there were no threats in the storeroom. She went up to the roof after him, and then Helen and Cynthia climbed next.

On the roof-
Once Cynthia reached the top of the ladder and got out of the hole, everyone was now on the roof. Beyond the store and lit lampposts surrounding it, it was very dark. Night had fallen, and the wind gave off an eerie howl.
OOC,From now on, Spot Hidden rolls are at 1/5 skill when looking more than 30 yards from the store, and so are firearms attacks on anything past that point. Also, visibility is now limited to a maximum of 1/5 of a mile (or 352 yards). Twilight is over, and this is as dark as it's likely to get. It will take one turn to move the ladder to lean against the outside of the store, and another for [b]Victor[/b] to climb down. I'll compress both turns into a single update if that's what you want to do.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 05, 2009 3:18 am
by Mr Zombie killer
Victor said, "Anyone coming with me?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 05, 2009 3:32 am
by Mr. Handy
On the roof-
"Yeah, I'm with you," said Richard.

"I'll come too," said Kyle.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 05, 2009 4:08 am
by Laraqua
"Only those without rifles should go, people with rifles are much more useful up here. I could probably move a car, I'm not with a gun, so I might as well," says Cynthia.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 05, 2009 12:26 pm
by Dave Syrinx
Kat readies the 9mm. "It´s no rifle, but it bites well, should we get roof-visitors." She stays at the centre of the roof waiting for the ladder to be moved. Kat will escort the people moving the ladder to make sure they are not assaulted when they climb down.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 05, 2009 1:36 pm
by Raziel
Well I got a shotty so i guess I'm with those headen down. Got no use up here and they'll need some up close cover fire. says Helen. She will move to the ladder trying to make sure she is towards the head of the group.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 05, 2009 9:12 pm
by ImpInTraining
Marcus said, "I'll go... but what we doin'?" He had missed the whole plan. "Ya'll jumpin' down to do what exactly?"

Once the team clued him in, he nodded, "Yeah sure. I'll go down an' keep a look out for ya'll." He hefted his sledge hammer up and tightened his grip on it, which actually made noise like the wooden handle was begging for mercy.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 06, 2009 1:28 am
by Mr Zombie killer
Victor helped move the ladder from the hole to the edge of the roof and then put it against the building. He then turned to Helen and said, "Ladies first."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 06, 2009 11:28 am
by Dave Syrinx
Kat follows Victor and the others to the roof´s end and trains the 9mm out the darkness to stand ready if something happens. The darkness stands like a wall of pitch against anything further away than she can actually reach, scary considering the norm of illuminated reality she had gotten used to all her life.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 09, 2009 5:08 pm
by Mr. Handy
OOC,This update encompasses two minutes.
On the roof-
Victor removed the ladder from the hole and placed it against the wall of the building at the rear so that people could climb down. Cynthia reached it first and climbed down while the others covered her.

"Here," said Ho to Marcus, handing him the keys to his pickup truck. "Move it to back, but be careful. Rifles not as much use up here now. Too dark to see far anyway."

Kyle looked confused, holding the keys to his pickup truck. "Well, if you guys don't want me to go down there, who's going to move our truck?"
OOC,One person may descend the ladder this turn. Decide amongst yourselves who it will be. If you can't, the person with the highest DEX who wants to go down will get there first.
Behind the store-
Cynthia reached the bottom of the ladder. The rope that had been tied to the antenna dangled from the roof, the bottom coiled up in a pile nearby.
OOC,[b]Cynthia[/b], this round you may tie the bottom of the rope to one of the lampposts to complete the zipline if you wish. You may instead begin moving around the store to the front, where the vehicles are all parked. Note that you do not actually have keys for any of them, though. If you do circle the store, decide whether you're going around the north side or the south side.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 09, 2009 5:50 pm
by Dave Syrinx
Kat hears the distress in Kyle´s voice and see Cynthia disappear down the ladder. "Heck, I´ll go down, I´ll borrow the keys, Kyle." She accepts the keys from Kyle and starts down towards Cynthia. "No good being alone down there, Cynthia." She pockets the keys and holds the 9mm while descending. Using her right arm to get balance toward the rungs and holds on to the side of the ladder with her left hand. The left hand clutching the 9mm to be able to shoot while holding the ladder with her left hand should she need to fire. During the time it takes to get the keys from Kyle and start down the ladder someone might stop her if they for any reason should go instead. She is protected fairly well and should be able to defend herself and Cynthia.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 09, 2009 6:12 pm
by Mr. Handy
On the roof-
"But, Kathryn, it's dangerous..." said Kyle.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 09, 2009 7:33 pm
by Dave Syrinx
"I´m a big girl, Kyle. Besides, I´ve got protection..." She pats her kevlar and the helmet. "And that girl needs someone to cover her ass, 'scuse the language."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 09, 2009 11:07 pm
by Mr. Handy
On the roof-
"I know, but you're hurt," said Kyle, pointing to her arm, "and it's my truck, so I should move it. I'd feel terrible if anything happened to you because you went down there instead of me. And that helmet didn't protect the last guy who wore it."

"Victor and I are going down too, remember," said Richard. "I'll cover Cynthia's ass, don't you worry. You should stay up here where it's safe, miss."

"I just...I don't want to lose anyone else. If you go, promise me you'll be real careful, okay?" Kyle allowed Kathryn to take the keys from him if she wanted to, but his concern was evident.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun May 10, 2009 1:19 am
by Dave Syrinx
"OK, Kyle..." She lets him keep the keys and says, "You go, and get that truck moved. I´ll keep things up here straight. Take my helmet, though. It protects some at least." Kat feels torn between going and staying but realize that four people are willing to go so she´ll stay up.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun May 10, 2009 2:56 am
by ImpInTraining
Marcus took Ho's keys and nodded to the man obediently before taking his sledge hammer and descending the ladder to the ground, where he stood at the ready looking around for anything that might be moving about. He waited there until the others got down before heading for Ho's truck.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun May 10, 2009 3:13 am
by Laraqua
Cynthia goes to tie the zip line. Helen will head down the ladder, too.

OOC: Adam's B-Day today so sorry the post is combined and abrupt.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun May 10, 2009 7:18 pm
by Mr Zombie killer
Vincent said, "I got you covered Marcus" and he stood ready at the top of the roof with his revolver drawn.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun May 10, 2009 7:37 pm
by Mr. Handy
OOC,Only one person can climb down the ladder at a time, and [b]Marcus[/b] got there first this round. After the next update, one person can climb down the ladder and another person will be able to use the zipline, but you'll have to wait your turn until then to do so.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun May 10, 2009 10:41 pm
by Mr Zombie killer
Handy,Sorry. I will edit my post above

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 12, 2009 2:18 am
by Mr. Handy
OOC,Until and unless Iam477 returns, I'll be running [b]Lauren[/b] as an NPC.
On the roof-
Kyle strapped the helmet onto his head and waited his turn to go down the ladder. Lauren went over to him. "You're very brave, Kyle," she said, "but you be careful too. I don't want to lose anyone else either."

"I will, Lauren," he said.

"And you can use the radio in the helmet to talk to Mom while you're down there, and she can talk to you too."

"Okay."
OOC,Everyone on the roof, roll Listen at full skill and Spot Hidden at 1/5 skill. Go ahead and do whatever it is you're going to do before you find out what if anything you see or hear. This roll is in advance for next turn, and you won't detect anything until then. One person can climb down the ladder this round without rolling anything, and another can slide down the zipline. If you use the zipline, roll DEX x 5, and if that fails, roll Jump to avoid the possibility of injury (the base skill is 25%).
Behind the store-
Cynthia tied off the end of the rope to one of the lampposts behind the store, completing the zipline. At the same time, Marcus reached the bottom of the ladder.
OOC,[b]Marcus[/b] and [b]Cynthia[/b], roll Listen.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 12, 2009 2:29 am
by Mr Zombie killer
Victor climbed down the ladder

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 12, 2009 3:02 am
by Mr. Handy
OOC,I'll still need a Listen roll for [b]Victor[/b], as well as for whoever goes down the zipline, but you don't need to roll Spot Hidden.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 12, 2009 3:08 am
by Mr Zombie killer

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 12, 2009 5:59 am
by Laraqua
Cynthia hears nothing and stares around the darkness in vain. She heads back to the ladder. "What should I do now?" she whispers.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 12, 2009 8:08 am
by Raziel
Helen gets ready to begin her decent down the ladder, keeping an ear out for any movement and thinks she hears something. She takes a look around but couldn't see anything.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 12, 2009 11:30 am
by ImpInTraining
Marcus kept shifting left and right looking out into the darkness, ready at a moments notice to let the hammer drop (literally). He was happy that he didn't see or hear anything. But he tried to keep quiet all the same.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 15, 2009 1:57 am
by Mr. Handy
OOC,Since I haven't had any posts for [b]Kathryn[/b] or [b]Emily[/b], I'm going ahead and rolling for them.
On the roof-
Kyle took off his jacket and looped it over the zipline, gripping it with both hands as he stepped off the roof and slid down.

A sudden noise caught Kathryn's attention, but she couldn't see its source. Emily didn't hear nor see a thing.

"You're so much braver than me," Lauren said to Kathryn. "I could never have offered to go down there. I don't know how you do it. I still can't believe my dad is gone, and I'll always miss him, but I know I'll be safe with mom and you and Kyle." She paused, a sound catching her attention, and she looked around, but she only saw a distant blur.

Ho Nguyen couldn't quite hear anything, and it was a bit too dark to see. Richard might as well have been deaf and blind.
Kathryn McCoy and Lauren Montrose,You hear the sound of a vehicle approaching on the road from the north. From the sound of it, it is larger than an average car, but nowhere near as big as a truck.
OOC,[b]Helen[/b], you may now climb down the ladder or use the zipline. If you use the zipline, roll DEX x 5, and if that fails roll Jump. [b]Richard[/b] will go down by whichever route you do not use.
Behind the store-
Kyle lost his grip when he was partway down and fell to the parking lot, but he landed on his feet, doing exactly what he had seen Lauren do when she fell from the attic window back at his house. "I'm okay!" he shouted up, waving. He was distracted by his fall and was not paying attention. "What do we do now?" he asked Victor and Cynthia.
OOC,If you want to move around the store, decide whether you're going around the north side or the south side.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 15, 2009 7:07 am
by Dave Syrinx
"The really brave ones, are the one actually down there...", Kat whispers. "There´s a truck from the north. Do you have one of the flashllights, Lauren? If we signal towards that direction, whoever coming here will see there´s someone here." She tries her comm to contact the car if it´s a military vehicle they might be using the same frequency and be in range...
"This is Kathryn McCoy calling, we´re stranded 2 miles south of Ogallala at a SaveMart. To vehicle approaching from the north. We have people working on the ground. Put your headlights on so we can confirm you´re position."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 15, 2009 3:23 pm
by ImpInTraining
Marcus waited for all the others to reach the ground before making a move for Ho's vehicle.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 16, 2009 5:33 am
by Mr Zombie killer
Victor said, "Lets get the cars moved and get back up to safety."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 16, 2009 5:03 pm
by Mr. Handy
Helen Stafford,I'm sorry, I forgot to post this for you in the update above. This is what you hear: You hear the sound of a vehicle approaching on the road from the north. From the sound of it, it is larger than an average car, but nowhere near as big as a truck.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon May 18, 2009 4:11 pm
by kouchpotato
Richard takes a deep breath, taking off his jacket and looping it over the rope, as Kyle did. He takes a run and leaps, hoping the rope holds. Unfortunatly, his hands slip halfway down. He manages to tuck and roll, coming to a safe rest on the pavement below without injury.
OOC,Hey everyone, I'm new to this so if I do something wrong don't hesitate to let me know. Thanks!

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon May 18, 2009 8:44 pm
by Dave Syrinx
Kat watches the others descend and waits for a response over the comm. "You a'right, Richard?" she whispers down to the rolling man.
Yeah - Welcome to the carnage!,Save the best rolls for a critical moment! Welcome!

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 19, 2009 1:36 am
by Mr. Handy
OOC,You did everything right, kouchpotato. Welcome to the game!
On the store's roof-
"It's not a truck, it's smaller," said Lauren to Kathryn. "Still no headlights. I don't have a flashlight, but Mom does." She looked back at Emily. "Mom?"

"Maybe best not to signal them anyway," said Ho Nguyen. "These strangers maybe not so friendly."

"Oh, don't be such a Gloomy Gus," said Lauren. "I'm sure they'll help us." She felt a droplet of water land on her head and looked up. It was starting to drizzle.

Helen climbed down the ladder to the rear of the store.

The sound of the vehicle got louder, and now everyone could hear it. Then a black 2008 Cadillac Escalade with tinted windows turned off of the road and into the parking lot. The SUV came to a halt in front of the store.

Behind the store-
Helen reached the bottom of the ladder, and Richard rejoined her, Kyle, Marcus, Victor, and Cynthia at the back of the store. They all heard the vehicle pull up in front of the store, but they couldn't see it.
OOC,All of your vehicles are parked in front of the store. If you want to head for the front of the store, state whether you're going around the north or the south side. You won't get all the way to the front this round.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 19, 2009 3:52 am
by kouchpotato
Richard draws his handgun, pulling back the hammer and readying it to fire. Someone follow me!. He breaks off towards the new arrivals, heading north.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 19, 2009 5:09 pm
by ImpInTraining
Marcus follows Richard and cautions, "Don't go runnin' up on 'em like a mad-man. They're likely ta shoot ya in the head first, and shake your hand after."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 19, 2009 6:16 pm
by Dave Syrinx
Kat starts to walk across the roof to get a visual of the car at the front. She keeps a low point of gravity to avoid being spotted.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 19, 2009 7:21 pm
by Mr. Handy
OOC,[b]Kathryn[/b], roll Hide.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 20, 2009 12:13 am
by Dave Syrinx
Forgetting to stay low enough, Kat leaves a sillhouette against the surrounding blackness and starts.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 20, 2009 3:22 am
by Mr Zombie killer
Victor kept his weapon in his hand and went around the south side of the building.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 20, 2009 2:26 pm
by ImpInTraining
ooc,Not meaning to tell you your business, Mr. Handy... but shouldn't Kat get a bonus for being in the dark?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 20, 2009 3:07 pm
by Mr. Handy
OOC,She would - if she were actually in the dark. However, the streetlamps surrounding the store are bathing the roof in light. While there are shadows and you can minimize visibility by staying low, it isn't easy to hide up there. I just need posts for [b]Cynthia[/b] and [b]Helen[/b], and then I can update. I'd prefer a post for [b]Emily[/b] too, but her player hasn't posted in this thread for quite some time.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 20, 2009 4:31 pm
by ryansommer
OOC: Sorry guys. I was not getting updates from this post for some reason.
"Lauren, catch!" Emily says as she tosses one of the flashlights to Lauren. Looking around, she is some what concerned about all the people on the street level. 'They will never get up in time if they have to retreat' she thinks to herself.
"Mr. Ho, can I have the other flashlight over here. I'd like tosignal this other car that just pulled up" Emily says to Mr. Ho. "Keep an eye on our asses, Mr. Ho, we don't want this new car pulling our attention away from bad guys creeping up from our six"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 20, 2009 8:26 pm
by ImpInTraining
ooc,why would streetlights be bathing a rooftop? Isn't that a waste of street light? They'd be focused to shine down on the travelled areas... wouldn't they? I mean, they're called streetlights, not rooflights.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 20, 2009 8:29 pm
by Mr. Handy
OOC,Streetlamps probably isn't the right word. There are a dozen lampposts surrounding the store on the edges of the parking lot, about fifteen yards away from the building. The light shines in all directions, which is why you can see clearly within 30 yards of the store, but it also means that you can be seen in turn.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu May 21, 2009 4:04 am
by Laraqua
Cynthia crept closer to the building, unsure as to what to do.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu May 21, 2009 4:38 am
by Raziel
Helen checks her shotgun to insure its loaded. She then begins her decent down the ladder. Once she reaches the bottom she keeps the gun in hand.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu May 21, 2009 5:14 am
by Mr. Handy
OOC,Don't worry about it, the automatic notification doesn't always work, and others have had problems with it. I've never used it; I always check the boards manually.
On the roof-
Lauren caught the flashlight. "Marcus has the other one, Mom," she said. "He's down there."

Kathryn crouched low at the front of the roof and got a good view of the Escalade. The front doors opened simultaneously and two men got out, both of them about forty years old with Italian features. The driver was a little chubby with an ugly, scarred face. He had a rifle on his back and a pistol in a belt holster. The other man, in contrast, was tall and good-looking, with smooth, straight black hair. He had a pistol on his belt too. He looked around carefully. "Is anyone up there?" he called. "I thought I saw movement for a second, but I'm not sure. Alfredo, you see anyone?"

"Yeah," he grunted. "There's people up there. There's a lady up at the front, real beautiful."

The other man smiled. "Good evening, bellissima! Can we please come inside? We need a place to stay the night."

Ho Nguyen joined Kathryn on the west side of the roof. "This my store!" he called down. "I Ho Nguyen. Who you?"

"My name's Joey, Mr. Nguyen."

Ho nodded. "Doors are all blocked off. Drive around back and park there, climb ladder to roof. You stay here, you obey the rules and we all get along fine."

Behind the store-
While Helen and Cynthia remained at the back of the store, Victor went around the south side alone. Kyle went around the north side with the others.
Helen Stafford,[b]Helen[/b] had already reached the bottom of the ladder, so she could have moved either to the north or south side last round. If you like, you can assume she's already there. She can thus reach the front of the store this round, or return to the back or stay where she is. [b]Cynthia[/b] can go around the north side, the south side, or stay where she is (or go back up the ladder).
South of the store-
Victor headed around the south side of the store. As he got closer to the front, he heard the conversation between the new arrivals and Ho.
Victor Gonzalez,[b]Victor[/b] felt a chill run down his spine when he recognized the men's voices. One of them was [b]Joey Milano[/b], the notorious mob boss he had been imprisoned with. The other was his loyal hitman, [b]Alfredo Bocelli[/b], also known as [b]Icepick[/b] due to his favorite method of assassination. He had also been locked up with him after several members of the [b]Milano[/b] crime family had been convicted of various crimes. I advise you to review your secrets to see the signifcance of [b]Joey Milano[/b] to you personally.
North of the store-
Kyle tagged along with Marcus and Richard as they headed around the north side of the store. When they got closer to the front, they overheard the conversation too.
Richard Saxon,[b]Richard[/b] recognized the men's voices. One of them was [b]Joey Milano[/b], the notorious mob boss he had been imprisoned with. The other was his loyal hitman, [b]Alfredo Bocelli[/b], also known as [b]Icepick[/b] due to his favorite method of assassination. He had also been locked up with him after several members of the [b]Milano[/b] crime family had been convicted of various crimes.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu May 21, 2009 7:51 am
by Dave Syrinx
"Welcome, gentlemen!" Kat says as she´s being made. "You better do as Ho says, it´s unsafe out there." She waits to see their actions.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu May 21, 2009 2:26 pm
by ImpInTraining
ooc,Oh - they're like isotropic mercury lights. We had one of those at my house when I was growing up. Had to be home before the light came on else I'd be in big trouble. ;) Oh, and Marcus has the other what, exactly?
Marcus leaned in and whispered to Richard and Kyle, "I don't know 'bout these guys. Somethin' don't seem right with them." It was just a gut instinct, perhaps he had watched one too many episodes of The Suppranos.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu May 21, 2009 8:13 pm
by ryansommer
"Lauren, stay close to the ladder, okay?" Emily said to her daughter with clear concern on her face.
She scanned the area for threats as everyone went about moving the vehicles.
OOC: Who all has what keys and is moving what cars?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu May 21, 2009 9:02 pm
by kouchpotato
Richard looks back at Marcus. He nods quickly. They sound like 20's mobsters. What do you think they're really after? He runs a hand through his hair. What do you think we should do?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu May 21, 2009 9:21 pm
by Mr. Handy
OOC,[b]Marcus[/b] has the other flashlight. The following vehicles in the parking lot in front of the store need to be moved: [b]Kyle[/b]'s pickup truck ([b]Kyle[/b] has the keys) [b]Ho Nguyen[/b]'s Ford F-150 pickup truck ([b]Marcus[/b] has the keys) [b]Helen[/b]'s Chevy Nova ([b]Helen[/b] has the keys) [b]Marcus[/b]'s Toyota Camry ([b]Marcus[/b] has the keys) [b]Victor[/b] and [b]Richard[/b]'s Lincoln Town Car ([b]Victor[/b] has the keys) [b]Marcus[/b] may want to give one of his sets of keys to [b]Richard[/b] or [b]Cynthia[/b] so both vehicles can be moved at once.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 22, 2009 2:39 am
by Mr Zombie killer
Victor cursed under his breath. "Shit." He scurried back to the back of the store trying to make it back up to the ladder and push it away before the mob boss saw him.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 22, 2009 2:57 pm
by ImpInTraining
ooc,I do? Uh... ok. I don't remember grabbing it, since I had my sledgehammer in hand. But sure... must have missed where it was passed over.
Marcus fishes out Ho's keys and tosses it to Cynthia, "Ho's vehicle is right there," he says pointing it out. "I'm goin' for my car." Looking to Richard he shrugged, "They's been invited. Nothin' to do but keep an eye on 'em."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 22, 2009 11:11 pm
by Mr. Handy
OOC,[b]Ho[/b] gave you the keys to his truck right before you went down the ladder, when he asked you to move it to the back for him. I believe you strapped the hammer to your back in order to climb down the ladder. [b]Cynthia[/b] was still behind the store, but if she moves to the north side this turn you can easily give her the keys. I'm still waiting for posts for her and [b]Helen[/b] before I update. All the vehicles are currently in front of the store, on the west side.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 23, 2009 1:34 am
by Laraqua
Cynthia heads towards the north to take the keys and looks over at the vehicle. "Helen, can you cover me? I don't have a gun."
Hey,I had to wait and find out what other people were doing as Cynthia doesn't have a whole lot of anything she can do at this point. Good thing I did! :P

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 23, 2009 1:45 am
by Raziel
"All right im right behind ya" Helen moves up behind her trying to keep low and keeping an an eye out.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 23, 2009 2:22 am
by Mr. Handy
OOC,There was no rush. The last update was only two days ago, but the sooner everyone posts, the sooner I can update.
In front of the store-
"Okay, thanks!" called Joey. He and Alfredo got back in the Escalade and closed the doors. Alfredo drove around the building to the south.

North of the store-
"They seem nice enough," said Kyle with a shrug. He walked around the corner to the front of the store and headed for his truck.
OOC,[b]Richard[/b], [b]Marcus[/b], [b]Cynthia[/b], and [b]Helen[/b] are on the north side of the store. They can move around to the front this turn if they want, and the following turn they'll be able to move the vehicles.
South of the store-
Victor ran back around the southeast corner as he heard the Escalade moving behind him.

Behind the store-
Victor rushed for the ladder, but the Escalade was faster. It pulled up in back just as he reached the base of the ladder, and one of the rear doors opened. A bald HIspanic man with tattoos on his arms stepped out. He carried a shotgun and had a revolver on his belt. "Hey, it's cool, man!" he said to Victor. "Don't be afraid, I worked everything out. Joey just wants to talk to you."
Victor Gonzalez,[b]Victor[/b] recognized the man as [b]Hector Salazar[/b]. The two men were members of the same gang in prison, and they were decent enough friends. [b]Salazar[/b] had been locked up for taking part in a brutal home invasion robbery and was serving 20 years to life. He'd been in the joint for five years so far.
On the roof-
Emily could see no other threats and nothing of interest other than the new arrivals. Lauren stood at the top of the ladder, looking down. Ho Nguyen began walking across the roof to join her.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 23, 2009 3:24 am
by Mr Zombie killer
Victor looked up and said, "Lauren keep an eye on me please. I will explain later why." He then kept his pistol in plain sight and walked near the car saying, "You come out Joey and let me see you if you want to talk."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 23, 2009 3:47 am
by kouchpotato
Richard looks over at Cynthia. Get to the truck, than pull around and get Victor. Helen, if those guys so much as look at us funny feel free to ventilate them. He makes a break for the truck, keeping an eye out for the newcomers.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 23, 2009 7:44 am
by Dave Syrinx
Knowing the bulk of the defenders of the store are on the ground dealing with the new arrivals, Kat stays at the front part of the roof. The Escalade might have drawn attention to the store again... Estimating that the most dangerous part of moving the cars would be to secure the vehicles, making sure no one lies waiting inside. The actual effort of getting inside a car posed as a dangerous procedure, giving the fact that you´re basically falling your way in to the seat. With this in mind she tries to make the cars out in the darkness and the assigned valets of Ho Nguyen´s shop.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 23, 2009 9:49 pm
by ImpInTraining
ooc,Not the keys... I remember getting those, but you said Marcus had the flashlight. that's what I don't remember getting. But I don't care... I'll take a flashlight. Sure will come in handy when I have to splatter some heads with the sledge.
Marcus reaches into his pocket and fiddles with his keys, finding the right one, then rushes over to his vehicle to unlock the door. He shines the flashlight around quickly to make sure nothing is approaching him, then shines it on the others getting into the other vehicles to make sure nothing is coming at them either.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun May 24, 2009 4:02 am
by Laraqua
Cynthia makes her way to the car, careful not to move too far in front of Helen. She did feel an awful lot safer with a shotgun nearby and wished she could provide the same protection for Helen.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun May 24, 2009 5:14 am
by Mr. Handy
OOC,[b]Marcus[/b] picked up the flashlight way back when he retrieved both of them in the storage room. He gave one to [b]Emily[/b] and kept the other for himself. [b]Cynthia[/b] does have a shotgun too. It's the one [b]Kathryn[/b] lent her. Of course, [b]Helen[/b] is actually a good shot with one.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun May 24, 2009 5:33 pm
by ImpInTraining
ooc,Oh... that was some time ago then. No wonder I forget. Had I remembered, I might have handed it over to those on the roof so they could actually hit something. No matter...

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue May 26, 2009 4:08 pm
by ryansommer
"Mr. Ho," Emily said, "Keep your eyes peeled. I don't what's going on down there with Victor one bit." She moved up closer to Mr. Ho, "If they start shooting it out don't get involved. We don't need a gun battle with these guys down there."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 2:45 am
by Mr. Handy
On the roof-
Ho Nguyen nodded. "You very smart," he said to Emily with a smile. "If they fight, it not our fight. No sense risking our necks in someone else's battle."

"Um, okay," said Lauren uncertainly. She watched the proceedings in the parking lot. Ho arrived at the back of the roof and stood beside her.

At the front of the store, Kathryn watched the parking lot below. She could see some of the others walk around into the parking lot from the north side of the building and get into their vehicles. She saw Kyle, Cynthia, Helen, Marcus, and Richard - but not Victor.

In front of the store-
Marcus shone the flashlight around, but the parking lot was empty except for him, his friends, and their vehicles. He got into his car and started it, while Cynthia started up Ho's F-150. Kyle got behind the wheel of his pickup truck and turned the key, and Helen reached her own car and started the engine. Richard arrived too, but he realized that he didn't have the key to the Lincoln. Victor did, and he was nowhere to be seen.
OOC,I didn't see a separate post for [b]Helen[/b], so I assume she went with [b]Cynthia[/b]. [b]Richard[/b] can get into the back of the Ford F-150 if he wishes. Everyone can drive around to the back of the store and park there this turn.
Behind the store-
The other doors of the Escalade all opened, and five men emerged. In addition to Alfredo and Joey, there were a handsome man in his mid-forties, a short, nervous-looking man in his thirties with curly brown hair and glasses, and a huge young man with a baseball bat strapped to his back. All of them had handguns on their belts, but they did not reach for them. "You wanted to see me?" said Joey. "Here I am." He walked up to Victor and leaned in close, whispering to him while Alfredo stood nearby, watching.
Victor Gonzalez,[b]Victor[/b] recognized the other three men from prison as well. The handsome one was the notorious serial killer [b]Duncan Jergens[/b], also known as the Lincoln Slasher. He had terrorized Lincoln, Nebraska back in the 1990's, murdering six women before he was finally caught. He had been convicted and sentenced to death, and he had been on death row awaiting his execution after having finally exhausted all of his appeals. The nervous man was [b]Harvey Bennish[/b], an accountant who was in for embezzlement. Though an obvious target for the usual predators in jail, nobody messed with him because he had been under the protection of the [b]Milano[/b] brothers. He was rumored to still be helping them run their operations from inside. The big guy was [b]Bruno Sturgis[/b], an arsonist with repeat offenses. The firebug did not seem to be able to control his impulses to start fires. "I know, [b]Victor[/b]," whispered [b]Joey[/b], "you think I'm going to whack you because you killed my brother, right? Well, to be honest with you, I was going to. You can thank your friend [b]Salazar[/b] for convincing me not to. If it weren't for him, you'd already be sleeping with the fishes. He told me you only killed [b]Mike[/b] because he had turned into one of those crazy cannibals, but that didn't cut any ice with me. But then he said something that persuaded me you're worth more to me alive than dead. You were in the big house for an armored car heist and made off with a cool half a million dollars. Only they never did find the money. That leads me to believe you've got it stashed somewhere. You're going to take me to the money, and you're going to give it all to me. Then I'll call it even and we go our separate ways. Capische?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 3:26 am
by kouchpotato
OOC,Richard was going for the truck to begin with.
Richard runs to/is at the truck, he climbs into the cab and leans down to talk to Cynthia. Cynthia, those guys were in jail with me and Victor. One of them is a hitman, the other is a mob boss. Pass me the shotgun, and drive around back.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 3:51 am
by Raziel
Helen starts her car follows the others keeping the shotgun on her lap and pointed at the window just in case they try something funny.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 4:00 am
by Mr Zombie killer
Handy,If Victor makes a false moves and gets killed are the five new characters going to be possible new choices for us to play?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 4:05 am
by Laraqua
Cynthia ponders whether to do so. The last thing she wanted was a firefight. "I dunno..."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 5:03 am
by Mr. Handy
Victor Gonzalez,There are six new characters, counting [b]Hector Salazar[/b]. No, they won't be available to play, at least not currently. Best not to make a false move in the first place. [b]Victor[/b], roll Psychology (base skill of 5%). If that fails, roll Idea.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 11:36 am
by Dave Syrinx
Kathryn stays put at the front part of the roof and continues to keep an eye open for further incoming cars or ´walkers' as she just started to refer the walking dead as. In the comm she whsipers to Emily who stands at the other end of the roof with Ho, "Better not kill any of the two newconers...if it comes to a battle, just make sure they´re unconscious. Then we can tie them up. Otherwise they will rise up again and get at us with a vengance... But then again. Better to kill than being killed. Aim for the frame of the targets and keep the head shots for the 'walkers', right.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 12:37 pm
by kouchpotato
Cynthia, they're probably gunna fucking kill him. We can't just do nothing!

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 1:31 pm
by ImpInTraining
Marcus, oblivious to all the crime/drama going on somewhere in the darkness, starts his vehicle and pulls it around back. He backs into position with a clear shot to the alley, then shuts his lights out and car off, looking through the glove compartment for anything he felt might be useful. Once done there, he'd check the trunk.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 3:40 pm
by Mr Zombie killer
Victor thought for a minute. He could not read the group well but did come up with an idea. "Well let me think on that. I have to go help move my car. I will be right back." He moved away from the SUV but did not turn his back on it as he walked back toward the front of the store.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 3:53 pm
by ryansommer
Emily moves towards where the ladder is on the roof and looks to the new comers.
OOC: Can they see the ladder from where they are?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 7:20 pm
by Mr. Handy
In front of the store-
Kyle pulled out and followed Marcus and Helen as they drove around to the rear. Cynthia did not move the F-150, and it stayed where it was, idling.

Behind the store-
"Make sure you are," said Joey to Victor. "Trying to head off into the night would be...dangerous. We'll all be here when you get back." He led his companions to the ladder while Victor headed back around the south side of the store. "Alfredo, you go up first." The disfigured man nodded and climbed the ladder while Marcus, Kyle, and Helen parked nearby.

Marcus knew there was another flashlight in his car's glove box, which would be useful. In the trunk there was a tire iron, though his sledgehammer and rifle far outclassed it as a weapon. In addition to that and a spare tire, there was also an air pump and a puncture repair kit. He still had his own tool kit that he used on the job (though it was technically Ho Nguyen's property).

South of the store-
Victor walked around the south side of the building, not taking his eyes off of the SUV until the corner of the store blocked it from view.
Victor Gonzalez,[b]Victor[/b] couldn't read [b]Joey[/b], but one thing was very clear to his cunning mind: once [b]Joey[/b] had the money, he'd have no reason to keep [b]Victor[/b] alive any longer. [b]Victor[/b] can reach the front of the store this round.
On the roof-
Kathryn watched over the parking lot as the others began moving their vehicles and driving them around back. Cynthia was in the driver's seat of Ho's pickup truck, and Richard was in the back. For whatever reason, she hesitated and remained where she was with the engine running. There was no sign of any incoming threats.

Lauren smiled at her mother, reassured when she joined her and Ho at the back of the roof. Alfredo reached the top of the ladder. He smiled at them. "Evening, ladies," he said. "Sir."
OOC,Remember that you can always roll Spot Hidden at 1/5 skill to try to see beyond 30 yards from the store (up to 1/5 of a mile). Since you're wearing a helmet, that gives you a -5 penalty, however, which means [b]Kathryn[/b] would have only a 1% chance. Yes, the ladder is visible from the rear of the store.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 8:10 pm
by Dave Syrinx
Distracted by the cars Kathryn sees nothing through the veritable wall of darkness. Still waiting for a reply from Emily, she stays put, pistol in hand...waiting for a reason to use it.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 8:28 pm
by ryansommer
Keeping Lauren by her side, Emily says: "Hello. Welcome to the roof" Emily says with a smile.
Emily then moves towards the opposite side of the roof, scans the area, and talks into the mic so everyone can hear: "Kat, this is Emily over. I'm not seeing any movement down there. Best get moving and get back up here."
Then quietly she continues into the mic: "Roger that. Said the same thing to Mr. Ho. Best not to get involved if the lead starts flying."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed May 27, 2009 10:19 pm
by Dave Syrinx
Realizing the men from the ground had got a visual of her when she spoke to them earlier, Kat abandons the front edge of the roof and moves towards the centre, where the hole in the roof is. Failing to see anything she uses her ears to locate any odd signs of out of the ordinary.Her keen ears will be able to pick something up... "I´m coming over to the hole - they´ve already made me from below..." She reports in a barely audible whisper in the comm.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu May 28, 2009 2:28 pm
by ImpInTraining
Marcus tucks the tire iron through his belt loop, and puts the flashlight in his pocket, then shuts the trunk and makes his way for the ladder.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu May 28, 2009 9:27 pm
by Mr Zombie killer
Victor walked around to the front of the store and made a sign to Richard to wait as he walked up to the car.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 29, 2009 2:30 am
by kouchpotato
Richard grins as he sees Victor. He hops out of the back of the truck, running to meet his friend. Man, is that who I think it is? We should jet.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 29, 2009 2:51 am
by Mr Zombie killer
Victor said, "Joey wants me to lead him to the money and then plans to take it all. However he also said if we try to leave without him in the darkness he will chase us down and we will be hurt or killed. I am not sure what to do. I mean I am not taking him to that money that I spent years in prison for but then again maybe the girls are right and money no longer matters. Maybe if we are going to leave we should take a few of them out first but Ho would shoot at us if we did that! What do you think we should do?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 29, 2009 3:54 am
by kouchpotato
Richard shakes his head. Victor, even if you get them the money there's no guarantee you'll be let go. They're psychopaths. And, unfortunatly, nooone is gunna help us it seems, not even Cynthia. Did you see how many of them there were? I'm thinking out best bet would be for me to walk over, waste the drive and we book it. He shakes his head. I don't wanna just leave these people behind, they're in danger too. If only we could convince them...

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 29, 2009 3:27 pm
by Laraqua
Seeing Richard walk off, Cynthia follows the others.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 29, 2009 4:08 pm
by ryansommer
OOC: Can Emily scan the area again or do an assesment on the body language of Victor and the new comers? I have already scanned the area since the last update so I am not sure if I can do it another time.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri May 29, 2009 10:35 pm
by Mr Zombie killer
Victor said, "If we could only convince the others of the bad intentions of these guys then I know that they would help but the only thing that would get Ho on our side would be Joey doing something to him or one of his employees. Maybe we can get Emily or Lauren to help us out?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 30, 2009 3:01 am
by kouchpotato
Mr. Ho is a cheap bastard. If we convince them that Joey and his ilk are thieves, he'll order them out. But I doubt that would go over well with them, and we'd be in a firefight anyways.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat May 30, 2009 5:21 am
by Mr. Handy
OOC,The hole is near the back of the roof, not in the middle. You can only make one Spot Hidden roll between updates. Anyone may roll Psychology to try to get a read on the new arrivals. The base skill is 5%. [b]Victor[/b] already tried and failed his roll.
Behind the store-
"Go on ahead of us," Joey said to Marcus. He and the men parted to let him through and up the ladder. Kyle and Helen were nearby, waiting for their turns to ascend. Cynthia parked the pickup truck and got out to join them.

On the roof-
"Thanks," said Alfredo.

"Hi," said Lauren.

"My name's Alfredo. I'll go to the front and keep an eye out in that direction." He took his rifle in his hands, the barrel pointed upwards, as he strode across the roof, meeting Kathryn halfway. He bowed to her. "A pleasure to make your acquaintance, Miss."

All Kathryn could hear was the noise of the vehicles as they circled around the store and parked, the howl of the wind, and the patter of raindrops as they struck the roof's surface. The drops were coming a bit more frequently now.

Marcus reached the top of the ladder and climbed onto the roof.

In front of the store-
Victor and Richard stood in the parking lot discussing their plans.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 01, 2009 1:39 am
by Mr Zombie killer
Victor said, "So man what do you want to do then?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 01, 2009 3:16 am
by kouchpotato
Richard runs a hand through his hair. Man, there's safety in numbers but not with these mobsters. How many of them were there? What were they armed with? Running is probably our best bet.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 01, 2009 2:25 pm
by Mr Zombie killer
Victor said, "Well there is Joey, Alfredo, Duncan Jergens, Harvey Bennish, and Bruno Stergis. Bruno has a baseball bat and all five of them have handguns. If we run we need more people and more firepower."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 01, 2009 3:33 pm
by ryansommer

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 01, 2009 5:05 pm
by ImpInTraining
ooc,forgive me, I don't know who has the flashlight, and who has firearms. So...
Marcus takes out his extra flashlight and hands it over to someone in the group who was standing guard from the rooftop, but not to one of the two newcomers - which he didn't quite trust at the moment. He tosses the tire iron to the roof for whomever might find need of it. He says to those gathered, "I'm heading down to get some garbage bags. We can use them as ponchos if we cut head and arm holes."

If no one objects, he moves over to the hole in the roof, grabs on to the ceiling beam, then dangles himself from it, and lets go to drop safely to the floor.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 01, 2009 8:07 pm
by Dave Syrinx
"Sir...get a perch on the front. Watch for dead walkers, cap 'em if you see 'em. You can call me Ms McCoy." When Kat reaches the hole at the back of the roof, she nods to Marcus, "What´s happening? Are we under new pressure here?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 01, 2009 8:53 pm
by kouchpotato
Richard curses. Man, I really don't like those odds. The way I see it, we stay and they rob and kill everyone, or we run and they maybe don't kill us. I don't wanna run out man, but shit, we don't have much of a choice.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jun 02, 2009 1:31 am
by Mr. Handy
OOC,[b]Marcus[/b], roll Climb. If that fails, roll Jump. Even if both rolls fail, you won't be hurt too badly (if at all), as you don't have all that far to fall.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jun 02, 2009 8:20 pm
by ImpInTraining
The wooden beam supporting Marcus' weight was wet, but he managed to hold on long enough for a controlled drop. He looked up to Kat and said, "No sense in everyone gettin' soaked to the bone on account of us being up top. Figured I'd do somethin' about it." He started heading into the store looking for the large garbage bags.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 15, 2009 7:54 pm
by Dave Syrinx
Kat nods to Marcus and wipes the brim of the helmet which provides some water resistance. "I´ll keep watch up here!", she says and walks back to the front of the store roof. Getting to where Alfredo stands, she asks, "So, what´s you guys doing in a dump like this?" She makes a clearing manoeuvre with the 9mm and keeps it pointed at the roof below her, slightly angled at Alfredo´s direction but not at him...yet.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jun 17, 2009 7:14 am
by Raziel
Helen when she can moves up the ladder keeping an eye trained on the two new comers. She keeps a hand on the handle of the shot gun as she moves up just in case.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jun 21, 2009 2:04 am
by Mr. Handy
OOC,There are six newcomers, actually.
Behind the store-
Helen scaled the ladder with ease, leaving Cynthia, Kyle, and the new arrivals in the rear of the store.

In the storeroom-
Marcus found the garbage bags easily enough, as they were kept in the storeroom. He collected them, but getting back up to the roof would not be as easy as getting down. He could move shelves or boxes and use them to help him climb up to the hole, beneath which a puddle had already formed on the floor from the rainwater dripping inside.
OOC,[b]Marcus[/b], roll Climb to try to get back out. Failure will not result in injury (unless it's a critical failure), only wasted time.
On the roof-
Lauren took the flashlight from Marcus before he dropped through the hole. "I need both hands to use the rifle," she said, "and you've already got a flashlight, Mom." She looked toward the front of the roof. "I'll go give it to Kathryn. She's got a pistol, so she still has a hand free." She hurried west across the roof, reaching the midpoint.

"Just remember it mine!" called Ho after her.

Emily could see nothing out there beyond the obvious. She focused on the new arrivals and observed their mannerisms while Helen reached the top of the ladder.
Emily Montrose,[b]Emily[/b] could see that [b]Joey[/b] carried himself confidently. He was a man used to getting what he wanted, but he had also known hardship recently. There was also a loneliness about him. [b]Alfredo[/b] seemed to be a hard, serious man, with an intense loyalty to [b]Joey[/b]. The Latino man with the tattoos definitely knew [b]Victor[/b], and the two of them were apparently friends. He acted tough and hid his fear well, but not well enough that [b]Emily[/b] couldn't detect it. The handsome man was very charming on the surface, and he smiled up at her and [b]Lauren[/b], but there also seemed to be a darkness within him. The man with the glasses was indeed extremely nervous, and he clearly seemed out of his depth. The big man looked more lost than anything else, and he was somewhat jumpy.
Alfredo went with Kathryn to the front of the roof, looking around. "My name's Alfredo, Ms. McCoy," he said. "Well, we was driving around hoping to find people. I mean people who don't want to eat us. It got dark, and we needed someplace safe to stay the night. We saw those lights and figured someone might be home. How 'bout you, Ms. McCoy? What's your story?" He looked her up and down. "Where did you get that nice body armor? You in the National Guard?"
OOC,[b]Kathryn[/b], roll Listen if you want to hear what [b]Richard[/b] and [b]Victor[/b] are saying in the parking lot. Otherwise, you have no knowledge of anything they say. Remember that the helmet gives you a -5 penalty.
In front of the store-
As Richard and Victor discussed their plans in the parking lot, they saw Alfredo and Kathryn reach the front of the roof. The two of them were talking to each other.
OOC,If you want to hear what they're saying, roll Listen. Otherwise, your character won't have knowledge of their conversation.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jun 21, 2009 12:47 pm
by Dave Syrinx
Kathryn heard the beginning of the sentence, "Nice body..." That´s what her uncle had said, all those years ago... She clenches the grip of the automatic and then hears the phrase National Guard. The man smiling in front of her, Gardner!
She pushes the trigger twice at the center of the man beside her.

Mr Handy:
Spoiler:
What rolls are required for this rather un-metagame action? It´s in-character, though.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jun 21, 2009 3:54 pm
by Mr. Handy
Kathryn McCoy,[b]Kathryn[/b]'s Listen roll was to see if she hears whatever [b]Victor[/b] and [b]Richard[/b] dicsuss, which she does not because the roll failed. She hears everything [b]Alfredo[/b] has said, in context, since they are right next to each other. Keep in mind that [b]Kathryn[/b]'s temporary insanity is completely suppressed thanks to [b]Emily[/b]'s successful Psychoanalysis roll, and it will remain so for at least another 21 hours. It's possible that the temporary insanity will have worn off by that point anyway. She is thinking rationally at the moment. She does not have to act in this way, and doing so is likely to get her killed, especially considering that she's already wounded. It will also probably get others killed as well. You may want to reconsider shooting him. If you still want to go through with it, the range is point blank. Roll your first shot now. Since your Handgun skill is 45%, you have a 90% chance to hit. If you hit, roll 1d20 for the hit location and 1d10 for damage (2d10 on an impale, which happens on an 18 or less). You will have surprise, but [b]Alfredo[/b] has DEX 15, which beats your DEX of 14. If your first shot does not take him down, he will get to act before you can fire your second shot, and his rifle is already in his hands. He's at point blank range too. The bullet will still probably hurt you even if your armor catches it, and if it hits an arm or leg it will mean almost certain death. Everyone else will be surprised too, so nobody will be able to intervene before [b]Alfredo[/b] acts.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jun 21, 2009 4:52 pm
by Dave Syrinx
Mr Handy:
Spoiler:
I´m aware of the listening bit. Just wanted to act according to Kat´s memories. Since 'nice body' and 'national guard' may be triggers to her temporary insanity, this was my choice of action. And I think I´m a bit too careful as a player. So, I´ll roll the first shot and then we take it from there. She has been through a lot and the tension is getting tighter. Darker. More unknowns. Other motives. She won´t need much to get back to her jumpy state.

As a player, I can see the fault in this action. As a character, Kat will have mixed emotions. Anyways, as you put it I might ruin the game for other players by going in-character here. As you say, she is free of delusions and will think straight. If she was indeed unstable atm she would fire the shit out of Alfredo for even smiling at her.
I´ll play nicely and save the slugs for later. ;)
The bullets hit the man in the belly and he topples off the roof. Her hand shivers as her vision gets back to the dark night, replacing the ever so bright memory. Her mind was playing one of its tricks on her. Looking at Alfredo, blushing, Kat replies, "Eh...what? National guard? No, my friend was wearing this... I..had to kill him. He had turned into a walker.. Like them." She waves at the front area of the store and the darkness beyond. She looks at his midsection and sees he´s unhurt. She points her gun away from him and makes a safety move with the firing mechanism. "There, now I´m ready. Come you bastards!"
"My story? I got abducted by a swine for national guard´s man and have seen more die today than I wish for a lifetime. I´m with some people heading for a military base and then we´ll see what gives. This is just a pit stop for the night. You guys better play nicely or there will be trouble. Ya´here me, Fredo?" She almost sees Gardner smile beside her. She shakes her head and Gardner is replaced by Alfredo.
The conversation will be heard over the radio as she has the comm on.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 22, 2009 12:18 am
by kouchpotato
Richard looks back once at the building, and than turns to Victor. We need to make a decision, the longer we stand out here the more likely it is we're gunna attract the infected.
OOC,Disregard it than, thought Helen just got some bad rolls =P

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 22, 2009 12:30 am
by Mr. Handy
OOC,There were no actual gunshots. [b]Kathryn[/b] decided not to shoot after all, and that whole thing was just a fantasy in her head. Nothing has changed since last round.
Kathryn McCoy,You're not being too careful. Being careful is what has kept [b]Kathryn[/b] alive all this time, while other characters have acted recklessly and paid with their lives. You're playing her well. If the situation gets worse, she may yet have good reason to open fire even without going insane again. She is highly traumatized and messed up, but she's also a very resilient person and usually very sensible. She started with 85 Sanity and is currently only down to 73, which is still nearly the highest of anyone in this section.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 22, 2009 3:41 pm
by ryansommer
OOC: Sorry, it's been a while. Can I get an update on who is up on the roof?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 22, 2009 5:08 pm
by Dave Syrinx
OOC:
Spoiler:
Lauren (heading to the front with a flashlight), Emily, Ho (Rear) Kathryn, Alfredo (Front)
Helen (Back ladder), Marcus (climbing up, hole)
Down below, by the ladder are Kyle, Cynthia wait with Joey (and four other guys, I guess)

Mr Handy might shed more light on this, but this is how I interpret things.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jun 23, 2009 12:49 am
by ImpInTraining
"Heads up!" Marcus calls up through the hole in the roof, ignoring the water coming down on his face. He tosses the garbage bags up to land on the roof, then attempts to climb up. With a leap up, his large hands wrap around an exposed 2x4 used as part of the roof support and pulled himself up through the hole, throwing his leg over when he can to keep from falling back down.
climb check,[url=http://invisiblecastle.com/roller/view/2131593/]Climb (60%) (1d100=40)[/url]

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jun 23, 2009 4:02 am
by Mr. Handy
OOC,Welcome back, ryansommer! Syrinx has it pretty much right, though [b]Helen[/b] is at the back of the roof and may act. I'm sorry if that wasn't clear. I'll edit that into the post above. [b]Lauren[/b] is currently in the middle of the roof, and [b]Marcus[/b] has just climbed up through the hole this turn and is at the back of the roof with the others. The Locations thread tells you where everyone is.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jun 23, 2009 3:22 pm
by Mr Zombie killer
Victor cursed in Spanish a bit and then said, "Well our decision is made for us since they can see us now. Damm it. Last chance go back up there and try to take them out one at a time or flee into the night now? Your choice."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jun 23, 2009 3:59 pm
by ryansommer
Emily walked over to the hole in the roof and helped Marcus up. "Thanks, Marcus. These will help a whole lot."
She took the kitchen knife out of her back pocket to cut a hole in garbage bags for herself and Lauren. She paused. Looking at the knife she thought back to just earlier in the day. The trip with her family. The attack. How valiantly Jack had deended them at the RV. The heroic Flynn and Avarez. All of them now gone. Dead. Emily looked around the roof: How many of these kind people would be dead by sun up? Would she or...... Lauren be among them? Tears began to silently stream down her face, mixing with the drops of rain that were falling.
'No! God Damn it!' Emily thought to herself. With a grunt of determination, Emily wiped the tears and rain from her face and began to cut head and arm holes in a bag for Lauren.
"Here you go, sweetie" she said as she passed to bag to Lauren. Emily began work on making a poncho for herself.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jun 23, 2009 4:36 pm
by ImpInTraining
ooc,Funny ... in my game (elsewhere) I'm always boggled at how no one seems to recall friends and family who have likely died in the apocalypse that transpired. I find myself doing the same thing here with my characters. Thanks ryansommer for helping me keep it real. Now all I got to figure out is if my characters had family.
Marcus saw Emily crying, though it was hard to tell with the rainfall. He put a hand on her shoulder, softly patting. He considered saying "It'll be ok," but how stupid would that be? Nothing was ok. Nothing would ever be the same. He wondered about his mother who lived alone on the outskirts of town. She was probably gone, easy prey to these sick, twisted fiends. It was just easier not to think about all the ties in his life that had been severed. When the dust settled, he would find out who was left and then he could mourn properly.

"Can I use your knife?" he asked Emily when she was done, grabbing a garbage bag for himself.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jun 23, 2009 4:52 pm
by ryansommer
Emily stood there staring and found herself leaning into Marcus; tilting her head sideways to rest on his shoulder. She's been working so hard to comfort Kyle and Lauren, that she didn't even realize how much she should stand to be comforted herself. Emily stared at nothing as she spoke softly: "One hour at a time. Right? That's all we can plan for. We team up, we stay strong and we take things one hour at a time."
Emily reached around and gave Marcus a brief half hug before standing tall again; "Here, just take this" She handed Marcus the poncho she had been making and started on another one.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jun 23, 2009 6:52 pm
by Mr Zombie killer
Victor said, "Look we need to let Emily and Lauren know somehow what is going on as well. I think that they will help us. Can you figure out a reason for them to come down here?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jun 23, 2009 8:25 pm
by kouchpotato
Richard thinks for a minute. Hey, they came in that pickup truck, right? And Kat has that radio-helmet, right? Maybe there's like a CB radio or something in the truck we could contact her with and tell her what's what.
OOC,shit, sorry, I'm an idiot. Apparently early in the morning my reading comprehension is awful =P

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jun 23, 2009 10:48 pm
by Mr Zombie killer
"Lets go see" Victor said. He began to walk over to the Humvee.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jun 24, 2009 12:49 am
by ryansommer
OOC: Emily, Kat, Lauren and Kyle came in a pickup truck. Kat is wearing one of the helmets and was talking to you two so I am sure you saw her wearing it.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jun 24, 2009 6:19 pm
by ImpInTraining
Marcus smiled to Emily and accepted the garbage bag. He nodded as he repeated, "One hour at a time. We'll get through it." He turned aside and started working his way into the garbage bag poncho ... but even the large bag was tight on his large frame. For a few moments he fought with it trying to suck in his sides and make himself longer... but nothing seemed to help. Eventually, the strain was too much for it and the garbage bag ripped further down the arm holes and gave him the freedom of movement to pull it all the way on.

When he was done, he exhaled and shook his head. "Shouldn't have had that second helpin' of dumplin's this afternoon."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jun 26, 2009 2:47 am
by Mr. Handy
OOC,Kudos to ryansommer for having [b]Emily[/b] remember her loved ones! It is sometimes hard to remember that your characters should be thinking of and wondering about the people who mean the most to them. In Ash, my characters Sarah and Lionel Carpenter were constantly thinking about each other, but in other games it has slipped my mind.
Behind the store-
"Ladies first," said Kyle to Cynthia. He held the ladder for her while she climbed up to the roof.

"Those guys are sure taking their time getting back here with that car," said the nervous-looking man with glasses.

"Well, I don't hear the engine, Harvey," said Joey. "They can't have gone too far."

On the roof-
Cynthia reached the top of the ladder and joined Helen and Ho Nguyen at the back of the roof.

"Thanks, mom!" said Lauren, taking the makeshift poncho and slipping it on. "We'll get through this, you'll see. It'll be just like the Gilmore Girls - only with zombies." She hurried to the front of the roof.

"Jeez," said Alfredo to Kathryn. "That creep do that to your arm? Who is he and what does he look like? I ever see him, I'll plug him for ya."

Lauren bounded up to join them. "Hi, Kathryn!" she said, holding out the flashlight. "Here, you've got a free hand and you're keeping an eye out at this end, so you should have this. Mom has the other one."

Alfredo looked down at Victor and Richard in the parking lot below. "Hey, what's keeping you guys?!" he called. "It's dangerous to stay down there too long!"

In front of the store-
Victor and Richard quickly realized that the pickup truck was nowhere in sight. It, and all of the vehicles except for their Lincoln, had already been moved behind the store.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jun 26, 2009 3:22 am
by kouchpotato
Richard looks back to Alfredo. Hang on, we thought we heard something! He turns back to Victor. Whatever man, I hate to say this but it's us or them. And, as much as I like these people, there's not much we could do. Even if we convince them, people will still die. Let's just jump in the car and drive. We'll get a decent head start, and honestly, it'll take them a few minutes to make it down. And maybe the others will get suspicious about them chasing us.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jun 26, 2009 6:13 am
by Dave Syrinx
Kat accepts the flash light and shines the beam down the distant darkness, trailing the light with her 9mm.
To Alfredo, she replies, "As I said, he breathes no more. If you´re carrying, get your piece ready! We´ll most certainly have company tonight. And these dead heads are quick SOBs..." She moved sideways to the right along the roof putting a few arm lengths between herself and the newcomer.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jun 26, 2009 3:23 pm
by ryansommer
Emily couldn't help but to chuckle and smile at her daughters resiliance. "Gilmore girls with zombies?" she said laughingly and shook her head.
Moving towards the group of new comers, Emily smiles and says: "We go the introductions out of the way but what about you all? What brings all of you here? Where did you meet up? How'd you survive? Any news from the greater world?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jun 26, 2009 6:41 pm
by ImpInTraining
Marcus moved over toward the ladder and used his own flashlight to look around for the infected wandering about in the darkness. "Sure wish they'd bark or somethin' before they come-a-runnin' up on us."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jun 27, 2009 1:35 am
by Mr Zombie killer
"As much as I want to do that....we stand no chance in the dark against the creatures. Its up to you if you want to do that then lets go but we are asking for our death either way. I say we stay till morning then I can lead the guys on a merry chase and perhaps kill a few off on the way to even the odds." Victor got into the passanger side of the Lincoln.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jun 27, 2009 3:57 am
by kouchpotato
Richard climbs into the Lincoln's driver's seat. He puts the keys into the ignition, but doesn't turn it on right away. Okay. So, we pretend to be nice, try to warn the others and if all else fails kill the sons of bitches in their sleep before inevitable eating a bullet or two dozen. He turns it on and starts to drive to the back of the car, planning on parking in such a way that they could make a good getaway.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jun 27, 2009 5:35 pm
by Mr. Handy
OOC,[b]Kathryn[/b] already gave her helmet to [b]Kyle[/b], who is still wearing it.
Behind the store-
The group gathered around the base of the ladder heard the sound of the Lincoln approaching. "See, told you everything was all right," said Joey. He scaled the ladder while Victor and Richard parked the car so that it could be pulled out in a hurry.

On the roof-
"We came from the Lincoln area," said Alfredo. He watched the darkness around the store, but no threats showed themselves. "Joey, Harv, and I were already together, and we joined up with the others. The city was a complete mess. We just grabbed some guns and some wheels and got out of there fast before it got really bad. We survived by staying ahead of those cannibals, avoiding cities, and sticking to the back roads. Don't know what's going on in the rest of the world, but it's been like this everywhere we've seen today. We started out heading west, hoping to find something resembling civilization. It got dark and we needed a place to stay the night. When we saw the lights, we figured we'd find company. My name's Alfredo, by the way."

"You've already met Kat," said Lauren. "I'm Lauren Montrose, and this is my mom, Emily."

"Nice to meet you. What brings you out this way?"

At the back of the roof, Joey reached the top of the ladder. He smiled at Ho Nguyen, Marcus, Helen, and Cynthia. "Good evening," he said. He shook Ho's hand. "Thanks for letting us stay here."

"You welcome," he replied, "but staying here not free. You stay here, you pull your weight. You help stand watch and protect store."

"Of course. We'll gladly take our shifts."

Marcus looked around, but all he saw was the Lincoln pulling up and parking behind the store. Now all of the vehicles were in place.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jun 28, 2009 12:37 am
by Mr Zombie killer
Victor got out of the car and walked over to the ladder preparying to climb up it.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jun 28, 2009 1:33 am
by ImpInTraining
Marcus commented, "We's lucky so far. Don't seem ta be none of those sickos down there." Marcus asked "Anyone talk to anyone else from the East Side? Maybe this is only happenin' here in the west?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 29, 2009 9:05 pm
by ryansommer
"Nice to meet you Alfrado" said Emily extending her hand. "We got here in pretty much the same way.....well, more or less. So what did you all do in Lincoln?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jun 29, 2009 11:29 pm
by kouchpotato
Richard gets out of the car as well, pulling out his pistol as he does so. He follows Victor to the ladder.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jul 05, 2009 2:17 am
by Mr. Handy
OOC,This update encompasses three minutes.
Behind the store-
First Victor, then Richard, and finally Kyle climbed up the ladder to the roof. The bald man with the shotgun and the tattoos moved to the ladder next.

On the roof-
Victor, Richard, and Kyle reached the roof, where they joined Ho, Helen, Cynthia, and Joey.

"It was happening in Lincoln, too," said Joey to Marcus. "And Omaha from all accounts, but we didn't go there to see for ourselves. I don't know how far it's spread."

"A pleasure, Emily," said Alfredo on the other end of the roof, shaking her hand with a firm grip. "We were all in business together. Joey, he's the boss. Harvey handled the money, and I was in charge of security. Guess I still am. What do you do?"

"Mom's a psychiatrist," said Lauren proudly. "She's got her own radio show and everything! Or at least, she used to. She's also good at patching people up. Say, Mom, maybe you should have a look at Kathryn's arm and give it a proper bandaging?"
OOC,[b]Emily[/b], if you want to try to treat [b]Kathryn[/b]'s injury further, roll Medicine. If you succeed, roll 1d3 to see how many more HP she recovers.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jul 05, 2009 3:25 am
by Mr Zombie killer
Handy,Can Victor hear Alfredo or Joey as he comes up on the roof?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jul 05, 2009 3:30 am
by Mr. Handy
OOC,[b]Victor[/b] can hear [b]Joey[/b] just fine. In fact, they're standing right near each other. In order to hear [b]Alfredo[/b] and the women at the opposite end of the roof, you'll need to roll Listen.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jul 05, 2009 2:27 pm
by ImpInTraining
"Damn," Marcus exclaimed at the news. "What kind of sickness can spread that fast? Must be terrorists responsible. Some kind of anthrax attack er something coordinated in several states." He looked down over the edge of the roof and urged those remaining below topside, "Come on, get your asses up here so we can haul this ladder back up."
ooc,Sorry - don't know who's still down below. :)

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jul 06, 2009 2:50 am
by Mr Zombie killer
Victor could not hear anything that was being said on the far side of the roof. So he walked over to Alfredo and Emily wanting to protect her and Lauren. Once there he said, "Is Alfredo telling you about his days as the Icepick? Yeah he is an enforcer for Joey Milano of the Milano crime family. That's Joey over there. Also here is Hector Sanchez who was in the same prison gang as me in prison. He is serving 20 years for a brutal home invasion. Oh that handsome man over there is Duncan Jergens aka the Lincoln Slasher who is waiting leathel injection. He murdered at least six women in the 1990's. The nervous guy is Harvey Bennish, he is an accountant who is in for embezzlement and is protected by Milano. That big guy is Bruno Sturgis who is an arsonist with repeat offenses. So all in all a very good group of people to keep with us tonight. I mean I am a crimminal scumbag but I made a mistake and I paid my dues. These guys except maybe for Harvey are unreformed crimminals."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jul 06, 2009 3:25 am
by Mr. Handy
OOC,The other four newcomers are the only ones still below. Those of you at the back of the roof can only hear what [b]Victor[/b] is saying if you succeed at a Listen roll. [b]Kathryn[/b], [b]Emily[/b], and [b]Lauren[/b] are at the front of the roof, so they automatically hear everything.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 08, 2009 8:25 am
by Laraqua
Cynthia just quietly watched and waited.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 08, 2009 4:11 pm
by ImpInTraining
Getting anxiously impatient, Marcus said to the others, "Maybe we should haul the ladder up and just lower it again when they come to climb up? I feel awful exposed like this. We put a lot of effort blocking all the doors, only to leave the ladder down so the crazies can just climb right up."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 08, 2009 4:46 pm
by ryansommer
Emily sat there in silence thinking to herself 'Well isn't this just fucking great.' before speaking: "Well, it's good to meet you all. Normally I'd be concerned with all of your pasts, however, we all have worse things to worry about. Worse things like, oh, you know, man eating zombies."
"You all haven't just come here by coincidence now, have you? What really brings all of you out here?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 08, 2009 5:58 pm
by kouchpotato
Richard facepalms and pulls out his gun. Uh, Victor, perhaps that wasn't the best course of action. Eh, what the hell. He aims the gun at Joey. These fine fellows offered us a cut of the "loot" as they so elegantly put it if we'd help kill you all and rob the place. Me and Victor were planning on telling you discreetly later, so we didn't all die in a hail of gunfire, but I suppose beggars can't be choosers.
Mr. Handy,do I have to take a fast talk/persuade check?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 08, 2009 6:11 pm
by ryansommer
OOC: Well shit. Looks like things are going to get interesting, eh?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 08, 2009 8:47 pm
by Dave Syrinx
Kat standing a few paces away from Alfredo shines the flash light at the large man and gets a double fix on him with the 9mm. Both arms outstretched. "Guess I shoulda trust my instincts!", she says to herself and releases the safety.

Handy:
Spoiler:
That is if she hears the commotion and is within range of the guy. I got the impression she was quite close to Alfredo...

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Jul 09, 2009 4:53 am
by Mr. Handy
OOC,[b]Kathryn[/b] is indeed right next to [b]Alfredo[/b]. It's not clear where [b]Richard[/b] is, as he needs to be close enough to the front to hear [b]Victor[/b], but [b]Joey[/b] is at the back of the roof. If he went all the way to the front, it would be long range, so I'll say he's in the middle. Yes, a Fast Talk roll would be called for here. There is really no time for Persuade. [b]Joey[/b] already passed a Fast Talk roll earlier to convince [b]Ho[/b] that he's okay, so you'll need to succeed to have any chance of convincing him - but even then it's not a sure thing. By the way, it's [b]Hector Salazar[/b], not [b]Sanchez[/b]. [b]Emily[/b] and [b]Kathryn[/b], roll History to see if you've heard of any of these people. The base skill is 20%.
On the roof-
The bald Hispanic man with the tattoos and the shotgun reached the top of the ladder and stood on the roof. He glared at Marcus. Though he was a head shorter, he didn't seem intimated. "What was that about pulling up the ladder, holmes?" he said.

Joey's pistol was already in his hand, but he didn't point it at anyone. "He's lying," he said. "He does that. He's a big-time con artist and identity thief, and he was doing hard time before he and his buddy Victor - a convicted armed robber, I might add - escaped from jail. We made no such offer to these guys, and we're not here to rob any of you. Hell, we didn't even talk to this clown. Just remember who pulled a gun and who didn't."

"Everyone, settle down!" shouted Ho Nguyen. "Stop pointing guns! My store, my rules! We talk this out."

Kyle hurried over across the roof toward where Alfredo and the women were. He was about halfway across, close to where Richard stood.

At the back of the roof, Alfredo raised his arms, lifting his rifle above his head. "Easy there, Ms. McCoy," he said. "I'd never hurt you or your friends. Joey, Harv, and I are innocent. Harvey's never hurt anyone in his life. We're victims of overzealous federal agents and an Irish prosecutor who has a thing against Italians. Just because we know some guys who know some guys and we're successful Italian-Americans, people assume we're mobsters. It's all guilt by association. We were all in the big house together, including Victor here. Now some of the other guys may be bad apples, but they won't hurt you gals, not while Joey and I are around to keep 'em in line. They respect us because of our reputation. Can't say the same for Victor. He ain't reformed. He escaped from jail just today, and he killed some guys on his way out."

Lauren looked back and forth in increasing alarm, then looked at her mother for guidance.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Jul 09, 2009 5:47 am
by kouchpotato
Mr. Handy,[url=http://invisiblecastle.com/roller/view/2154746/]Roll of 39 vs skill of 100. Pass![/url]
Richard points his gun at Joey. Shut up before I put a hole in that ugly mug of yours. Funnily enough I don't feel safe around a convicted serial killer, a hitman, a mob boss and his cronies. Now, drop the gun before I drop you.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Jul 09, 2009 7:24 am
by Dave Syrinx
"Toss the rifle, slowly, to your right, Alfredo!" Kat keeps her aim. "We´ll sort this out when I feel more comfortable. I´ve had too many encounters with people who say nothing bad will happen, lately... "

To the other conversation on the roof, she adds, "Yes, we have bigger problems than past crimes and history. But if we are to get out of here, still kicking, we have to have survival as our primary objective. I don´t want anyone to hijack my getting to WAFB. That goes for Victor and Richard too!"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Jul 09, 2009 7:28 am
by kouchpotato
Richard keeps his gun trained on Joey. Well, if we don't deal with these pricks the only place you'll be going is wherever they throw your corpse after they rob, rape and kill everyone.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Jul 09, 2009 3:54 pm
by ryansommer
Being a psycologist with a popular radio show had is uses, apparently. Emily was able to recall that she had heard of these people before.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 10, 2009 2:08 am
by Mr Zombie killer
Victor kept his gun in his hand but did not train it on anyone yet. "Richard calm down. Lets not do anything that we may regret. All I want is for these girls to be protected and the best way for that is for these clowns to leave. Hell I will even tell them where the money from the ATM heist is. It does not matter to me anymore."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 10, 2009 6:00 am
by kouchpotato
Richard shouts back to Victor. They want us to come with them. You really think they'll let us live when they get what they want? I don't, and I'm not going to get shot.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 11, 2009 2:17 am
by ImpInTraining
Marcus didn't wait for permission... since no one seemed to care about the ladder. He hauled it up and put it back down into the hole through the roof.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jul 13, 2009 8:41 pm
by ryansommer
Emily lets out a sigh: "Is this really all about money? With all this going on out there" Emily sweeps her hands in front of her, across the horizon, "you guys are really thinking about money?" Emily shakes her head. "Do you really think money has any value now? The world has changed, people. The only thing with value now is the skills you have and work you can do. Once all of this craziness is over, the few remaining pockets of civilization will have no use for money other than to start cooking fires!"
Emily lets out another sigh of resignation. "Well, it was nice to meet you all. I'll let you guys work out your issues, my kids and I are going to see about keeping our asses alive for the next hour."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 14, 2009 3:53 am
by Mr. Handy
OOC,Not so fast there, [b]Marcus[/b]. The newcomers [i]are[/i] climbing the ladder, and you can't just pick it up. The bald man with the tattoos just reached the top (see my last update), and if you really want to try to raise the ladder you'll have to get past him to do it. The next guy will also start climbing the ladder before you can reach it even if you could manage that.
On the roof-
"Not so fast," said the bald man at the top of the ladder, crossing his arms and holding his ground when Marcus approached. "You're not leaving my compadres stuck down there!"

"Stay cool, Hector," said Joey, turning back to Richard and Ho. "I'm sure we can work this out. Will you listen to this guy, Mr. Nguyen? I'm no mob boss, I'm a legitimate businessman. I'm not the one pointing guns at people and threatening them. If you send us out there into the night, that's a death sentence."

Ho nodded, clearly swayed by his words. "I am legitimate businessman too," he said.

"You and I are a lot alike, Mr. Nguyen. Now will you please get this liar to put down his gun before someone gets hurt?"

"Richard, you know rules, and you breaking them now! Put down gun, or I kick you out! I warn you earlier. You defend your friend Victor and say it not matter that he criminal and I give him second chance, then you attack my new guests and call them criminals. Ms. Kathryn, you lower gun too! Marcus, leave ladder alone and let these people up."

The handsome man in his forties reached the top of the ladder and stood next to Hector. "Everything okay up here?"

"Mom's right," said Lauren on the other end of the roof. She put a comforting hand on Kathryn's uninjured shoulder. "Please, Kathryn, don't shoot him. You might get shot too, or at least kicked out of here, and I don't want to lose you. You're like the sister I've always wanted. I've been an only child all my life. I guess Mom thought I was too much of a handful to have another kid." She says this with a grin to let Emily know she's kidding. "I've already lost my dad. I don't want to lose you too. As long as you're alive, I know he didn't die for nothing."

Kyle came over and joined them. "Why is everyone so angry?" he asked. "Can't we all just be friends?"

"I'd like to be friends," said Alfredo. He remained motionless. "I will protect all of you, but I need my rifle to do it. If I give it up, I'm as good as dead. Lauren is right. Family is the most important thing there is."

As they spoke, Emily recalled that she had heard some of those names before.
Emily Montrose,[b]Emily[/b] remembered hearing about the Milano crime family, based in Lincoln, Nebraska. Several years ago, the family's leadership had been indicted and tried for their organized crime activities. They were convicted on multiple counts and sentenced to decades in jail, primarily due to the testimony of a Milano associate who had testified against them in exchange for immunity and protection. [b]Joey[/b] and [b]Michael Milano[/b] were the leaders and got the harshest sentences. [b]Alfredo Bocelli[/b], also known as [b]Icepick[/b], was one of their capos and their best hitman, responsible for killing over a dozen members of rival crime syndicates, most of them with an icepick (hence his nickname). She remembered that [b]Jack[/b] had mentioned the case, as he had been studying it while representing a client accused of mob involvement in Chicago a few years ago. She had also heard of [b]Duncan Jergens[/b], the Lincoln Slasher. He had been a medical student in the mid-1990s who had terrorized Lincoln for eighteen months before finally being captured. He was cut from the same cloth as Ted Bundy, using his charm and good looks to lull women into a false sense of security while appearing in need of their help. He had been convicted of murdering six women with a scalpel, and the police had found the murder weapon in his home.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 14, 2009 7:37 am
by kouchpotato
Richard keeps his gun on Joey and shakes his head. I'm sorry Mr. Ho, I can't do that. There's a big difference between fraud and and multiple murders. Emily, do you feel safe with the Lincoln Slasher around your daughter? Mr. Ho, do you think these guys will give a shit about killing us all in cold blood? And Joey, if you don't drop that gun right now, you're going to die.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 14, 2009 3:36 pm
by Mr Zombie killer
Victor kept his hand on his weapon but kept it down for now. "Mr. Ho. I respect you. But you cannot be expected to listen to this creep. Now I have a deal for you. If you kick them out now then Richard and I will leave in the morning as we have defended this place and earned the right to stay. Ask Marcus or Emily. I am sure they have heard of these guys before. Hell ask Helen. She most likly reads newspapers. We are not lying. So what do you say?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 14, 2009 8:06 pm
by ryansommer
"Mob guys don't scare me much. Jack, my husband, was an attourney for several mob guys in Chicago." Emily said matter of factly. "They are businessmen, although the tactics they use to ensure their business stays running are not always above the board."
"Even Alfredo 'the icepick' Bocelli over there does not scare me much. Sure, he killed several men, but he did it out of loyalty to the family. If Joey over there tells him to kill me or my kids, I have no doubt that he will, but it's not in Joey's best interest to do so."
"This leads us to Duncan "The Lincoln Slasher" Jergens. This sociopath does scare me and I don't think he has anyplace amongst us, or any humans for that matter. THis monster killed six women with a scalpel back in the '90's. Mr. Ho, this monster has no place amonst us here at the store."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 15, 2009 7:37 am
by Dave Syrinx
"So, we have a stand off, here... Mind, you all, " Kat lowers her gun and levels it at Alfredo´s manhood. "...it suits no one´s best interest in killing anyone here at the roof. As Ho says, his place - his rules. And, if you or we kill anyone, the killed will come back and bite us in the ass, literary! The worst thing for you to do is to use deadly force. If we just can stay focused on the task at hand overnight we´ll settle whatever dilemma the two parties have, in the morning." Kat points the gun at the roof, releasing Alfredo from gunpoint. "We protect each other from a greater evil, OK?" She offers her hand to the hitman.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 15, 2009 8:58 pm
by kouchpotato
Richard shakes his head in disgust. You do realize the only reason they're here is to rob to store and get Victor and I go lead them to the money he stole, right? Why would they need any of us alive, there are more than enough of them to protect themselves. His finger tightens on the trigger slightly.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Jul 16, 2009 8:02 pm
by Dave Syrinx
"We´re more dangerous to them dead than alive. I´ve seen this first hand..." she lifts her bad shoulder and looks at Alfredo, "Just show good faith and drop the gun. You don´t need the money, not at this stage whit zombies running around. And you have no dead ones to kill, yet. You´ll get it back when the need arises."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Jul 16, 2009 11:58 pm
by Mr Zombie killer
"Richard put the gun away. Show some good faith. We will guide the mob to the money hidden in the Black Hills tommorow morning."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 17, 2009 12:20 am
by kouchpotato
Richard shakes his head vehemently. Great idea, we can trust the mob boss, the hitman and the serial killer to not hurt us. If Joey drops his gun, maybe I'd be willing to talk. But I'm not going anywhere with these bastards.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 17, 2009 1:15 am
by ImpInTraining
Ladder Turmoil,FYI - the reason I figured there was no problem with Marcus pulling up the ladder was because you said specifically that anyone on the front of the store could hear the people below talking. Marcus was not included in that list, ergo, they must have been in the front of the store and not on the ladder. No matter, though. He would not try to take the ladder up so long as there were people waiting to climb up it. But if they remained on the opposite side of the store lolligagging, then that's another story... and no escaped prisoner is going to sway him of that decision.
Marcus sneered at Hector, then shrugged. "Didn't see nobody down there. But since they're comin' up ... let 'em, I say." The big man hefted up his sledge hammer and put it over his shoulder and awaited for the arguing to finish up.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 17, 2009 4:08 am
by Mr. Handy
OOC,The people in front of the store talking were [b]Victor[/b] and [b]Richard[/b], and that was a while ago. The new arrivals didn't stop until they reached the back of the store and gathered around the bottom of the ladder. The Listen roll I asked for earlier was to see if anyone at the back of the roof could hear people talking at the front ([b]Alfredo[/b], [b]Kathryn[/b], [b]Emily[/b], [b]Lauren[/b], and [b]Victor[/b] at that time.) By the way, [b]Marcus[/b], [b]Helen[/b], and [b]Cynthia[/b] may roll History now that they've heard the names. The base skill is 20%. Also, feel free to roll Psychology. The base skill is 5%.
On the roof-
Alfredo held his rifle above his head in one hand, and shook Kathryn's hand with the other. His grip was strong, but gentle. "Yes, we'll protect each other tonight," he said, "but I can't drop my rifle. You'll be glad I've got it when the cannibals show up."

"L-L-Lincoln Slasher?!" said Lauren, huddling behind her mother.

"You the one that commit fraud," Ho said to Richard. "Your friend is armed robber, the one you convince me to let stay. I guess you armed robber now too. You point gun at someone and try to take his. I never heard of 'Lincoln Slasher.'"

"I assure you, we're not here to rob the store," said Joey. "We're not going to hurt anyone who doesn't try anything first, and none of the men with me will harm any innocent person as long as I draw breath. Of course, if you murder me where I stand, I can't promise anything. Now, last I checked, when someone accused someone of engaging in criminal activity, they had to present some kind of evidence. You know, like pointing a gun at someone and threatening to kill him in front of witnesses." He stared at Richard.

"You not in position to make deal for me to kick out other guests, Victor," said Ho. "You leaving in morning anyway. As for your friend-" He pointed his rifle at Richard. "He breaking rules right now! Put down gun! No more warnings, mister!"

The handsome man smiled sheepishly at Helen and Cynthia. "Me, a serial killer?!" he said, laughing. "You ladies have nothing to worry about. I'm harmless. Well, mostly harmless."

Before the debate could continue, there was what sounded like a woman's scream from the base of the ladder, but it was actually Harvey. He was clearly unnerved, and he understood that he was staring death in the face. He stood stock still. The big guy with him shuddered, also shaken to the core and certain of his doom. He remained frozen in place, terrified. A single zombie had just entered the lit parking lot near the rear of the store and was heading towards the two men very quickly.
OOC,Everyone on the roof, roll Sanity. Sanity loss is 0/1d10. If you don't go insane, you have one round to shoot before the zombie arrives. You may shoot at the zombie's head, with a -5 penalty to hit. You can also shoot at one of your fellow humans, but that's likely to get very hairy and there won't be any time to aim at the head (unless you don't mind your target shooting first, which may happen anyway depending on DEX). If that happens, only roll one shot to start.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 17, 2009 8:02 am
by kouchpotato
Richard remains calm and takes the shot hitting the zombie in the head and wounding it. He fires again but the round goes wide.
Mr. Handy,Since I'm firing over Joey's head, is there a chance the second shot "accidentally" hits him?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 17, 2009 8:38 am
by ryansommer
After all that she is been through today, Emily has no trouble holding it together.
Emily draws her pistol and looks in the direction of the incomming zombie: "Where there is one, there are sure to be others. Marcus, get ready to haul up that ladder ASAP if that thing gets close. Kyle, see if you can finish it off with your rifle. Everyone keep your eyes peeled for more." With that, Emily scanned the area around the front of the store for more zombies but was only able to see the impenetrable darkness surrounding them.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 17, 2009 8:46 am
by Dave Syrinx
Kat leaves Alfredo hoping for him to show his worth and sincerity in the wake of the scream below. It was all too familiar and her strides fall with purpose. The zombie´s head is clear to see in the illuminated area below. She brings the 9mm at the target and presses the trigger. The round buries in the head making a slushing sound.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 17, 2009 8:59 am
by ryansommer
"Well done, Kat." Emily said. "Everyone, keep your eyes peeled. And you two down there, time to hustle your asses up here."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 17, 2009 6:53 pm
by ImpInTraining
History Check - Failed,[url=http://invisiblecastle.com/roller/view/2167810/]History (20%) (1d100=88)[/url]
Psychology Check - Failed,[url=http://invisiblecastle.com/roller/view/2167811/]Psychology (5%) (1d100=98)[/url]
Sanity Check - Succeed @ < 10%,[url=http://invisiblecastle.com/roller/view/2167812/]Sanity Check (40+10%) (1d100=3)[/url]
Marcus didn't know any of these fellas,but he figured most of them were bad news judging by how everyone else was reacting to them. Still, they didn't give no reason to act all hostile yet... so he kept his cool and watched the ladder after a quick affirmative nod to Emily. He shouted, "Get up here!" and encouraged the two at the bottom of the ladder to get moving by waving them up.

The sighting of another one of those crazies didn't concern Marcus any. He knew they'd be out there lurking... in fact, he was surprised they hadn't started showing up earlier what with all the commotion lately. He shined his flashlight back to where the zombie approached and sought the area beyond for more movement.
Spot Hidden Check - Succeeded,[url=http://invisiblecastle.com/roller/view/2167820/]Spot Hidden (45%) (1d100=43)[/url]

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 18, 2009 5:39 am
by Mr. Handy
OOC,No, [b]Richard[/b]'s shot won't "accidentally" hit someone he doesn't like with a missed shot. [b]Joey[/b] isn't really in his line of fire anyway, as the zombie is still a short distance north of the store and you're shooting at an angle. Once it reached the rear of the store, he wouldn't be able to see it from the middle of the roof. [b]Kathryn[/b] gets a second shot with her pistol if she wants it. The zombie has taken a total of 8 damage to the head, so 2 more points are needed to finish it off. It is slowed down, though. [b]Marcus[/b] can't see anything beyond the edge of the darkness with that roll. To see out there, he'd have needed to get 1/5 of his Spot Hidden skill or less (2/5 of the skill if he's using his flashlight). He can see the lit-up area well, but there's nothing there he hasn't seen already.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jul 19, 2009 8:16 am
by Dave Syrinx
Cramming a second shot off, Kat almost hits the target.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jul 19, 2009 10:21 pm
by ImpInTraining
ooc,If the people at the bottom of the ladder aren't starting to climb up, Marcus is seriously considering climbing down, tossing one over his shoulder (the lighter one I suppose) and climb back up. So, essentially, I need to know if the guys at the base of the ladder are making any moves that indicate they are climbing.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jul 19, 2009 10:42 pm
by Mr. Handy
OOC,No, both men are pretty much frozen in place. You can reach the bottom of the ladder this round. I'm planning to update later tonight; I'll just roll Sanity for everyone who didn't and assume they did nothing.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jul 20, 2009 5:10 am
by Mr. Handy
On the roof-
Hector trembled when he saw the thing coming for his motionless companions, shaken very badly at the realization that the two men were probably going to die. Filled with dread, he ran away to the middle of the roof.

Alfredo coolly turned to face the approaching threat and raised his rifle to his shoulder, taking aim. The bullet was dead on, exploding the creature's skull and sending it falling to the pavement. Lauren breathed a sigh of relief, and so did Kyle.

Joey winced when he saw the ghoul, his mind stretched to the breaking point. However, it could not process the situation fully. "Good shooting, Alfredo!" he called.

"Thanks, boss!" answered Alfredo with a smile. "I take pride in my work."

The handsome man remained calm and looked down. "Bruno, Harvey, get your asses up here!" he yelled. But they remained motionless.

Ho Nguyen barely kept it together. "Yes, nice work," he said.

Joey nodded. "See what we can do when we work together?" he said.

Helen stayed frosty, and Victor was also fine, as was Cynthia.

But there was no time to relax. Three more zombies ran into the parking lot at the rear of the store, also heading for the two men who stood at the bottom of the ladder. The rain was coming down harder now.
OOC,No need for another Sanity roll, as these zombies were all part of the same group. You have another combat round before they reach the men and can attack. Remember that if you aim at the head and you fire multiple shots per round, all shots must be at the same target. [b]Marcus[/b], if you want to climb down the ladder, you'll be vulnerable to attack and should roll Dodge just in case. Probably better not to try that, and it's a good thing you didn't do it last round. [b]Emily[/b], if you want to use Psychoanalysis you can try to bring [b]Hector[/b] out of his temporary insanity. You can't use it on [b]Harvey[/b] or [b]Bruno[/b] right now, as they need to be able to at least see you. You can reach the middle of the roof this round, and you can do this while talking to [b]Hector[/b]. It will take an additional round to reach the back of the roof, and you'll only be able to try Psychoanalysis on the two guys at the bottom on the round after that.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jul 20, 2009 8:41 am
by kouchpotato
Richard draws a bead on another zombie's head and misses. He aims again, fires and hits the zombie in the head, not quite killing it. Joey I hope your friends get eaten by a zombie!

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jul 20, 2009 2:30 pm
by ImpInTraining
ooc,Wow... I couldn't see anything last round... suddenly there's no time to react. They're beaming in from the Enterprise!
Marcus thought to himself, "Now I'm stuck between a rock and a hard place. Do I pull up the ladder and leave them to die? Do I climb down to risk my ass for a couple of possible psychopaths? If I do climb down, I obviously wouldn't have time to do anything other than dodge before they were on top of me, and they'll attack again as I throw a sucker over my shoulder and start climbing up with the lucky bastard."

Marcus had a thought that was just crazy enough to work. "Cover me!" he exclaimed to the others and went for the ladder.
ooc,Want to slide down the ladder and push one of those suckers into the charging three zombies... distract them while I save the other, hopefully.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jul 20, 2009 5:21 pm
by ryansommer
OOC: What is the distance to these zombies? Would Emily have distance penalties?
"Shit! Three more coming!" Emily yelled.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jul 20, 2009 5:30 pm
by Mr. Handy
OOC,They're about thirty yards away, so there's no penalty if you use precision aim. Unfortunately, I believe [b]Emily[/b] only has the base chance to hit with a Handgun, which is 20% (15% when aiming at the head). You cannot shoot while moving or while trying to talk [b]Hector[/b] down. The zombies ran into the lot out of the darkness to the north, and they're fast movers. Your visibility is limited to 30 yards from the store unless you do exceptionally well on a Spot Hidden roll. [b]Marcus[/b], if you want to be able to get down fast enough to do that this round, you'll need to roll Jump. Failing that roll will result in injury, and it will also end your turn. You can climb down normally this round without having to roll anything, but that will be your action for this round.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jul 20, 2009 7:56 pm
by ImpInTraining
jumping,What if I try to jump in such a way that I use one of the suckers to absorb my fall and push him in their direction at the same time? Not really covered in the rules, I'm sure. I'm not going to risk it all on a successful jump roll if that means I'll be at the zombies' mercy during their attack should I fail.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jul 20, 2009 8:18 pm
by Mr. Handy
OOC,You'd still need a successful Jump roll to avoid injuring yourself. In order to push the guy while landing on him, you'd have to make an attack roll (we'll call it Grapple in this case, which has a 25% base chance). This is independent of your Jump roll's success, but you may get hurt in the process. Just pick which guy ([b]Bruno[/b] or [b]Harvey[/b]).

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jul 20, 2009 9:15 pm
by Dave Syrinx
"Now, it´s my turn..." Kat manages a smile at Alfredo. She squeezes. twice, rapidly, aiming for the head The slugs hit home perfectly... "I´ll leave the other to you. Had to focus on one target" Kat finds this target practice exhilarating and it makes her feel filled with purpose. Show the bastards Kathryn McCoy isn´t a toy to toss around.
Handy:
Spoiler:
Oops, I went overboard reading the castle figures - Only one shot impaled. Sorry, discard the last d10. It will be sufficient damage, though :shock: .

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 21, 2009 1:27 am
by Mr Zombie killer
Victor raised his weapon and aimed it at a zombie. He fired and the shots went wild.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 21, 2009 6:07 pm
by ryansommer
Seeing him paralized, Emily moved to Hector and attempted to talk him out of his stasis. Whether it was the presence of a serial killer on the roof or that she was starting lose hope, she could not focus enough to snap him out of it.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 24, 2009 12:10 am
by ImpInTraining
ooc,Well I'd probably make the jump, but I don't have any points in Grapple, and risking something like this, I wouldn't want to leave it to a lously 25% chance or whatever it is.
Marcus shouts down to the two men, "Your loss, ladder's comin' up!" He starts hauling the ladder to the roof.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 24, 2009 3:13 am
by Mr. Handy
OOC,[b]Kathryn[/b] did more than enough damage to kill the zombie with the first shot, so she saves a bullet - and makes a bigger impression. [b]Hector[/b] isn't paralyzed like the two guys at the bottom of the ladder - he's running in terror.
On the roof-
Kathryn took down one of the zombies with a single bullet to the forehead, sending it sprawling onto its back and leaking blood. Alfredo aimed at another one, but his shot went wide. He grinned at Kathryn, obviously impressed. "Magnificent!" he said. "Where did you learn to shoot like that?"

Duncan fired at a zombie's head with his .38 revolver, but his first bullet missed.

Lauren took a shot with her .22 rifle, but she missed narrowly. Kyle also missed with his M-4.

"I hope you join them, bastard!" Joey spat back at Richard. He whipped around and took a shot at a zombie, but the shot missed badly and the pistol slipped from his hand, clattering onto the roof.

Ho Nguyen fired at one of the zombies' heads, but the shot whizzed right past its ear.

The ghoul that Richard had wounded was slowed down and didn't quite reach the two men behind the store, but the other one rushed at Bruno. The big man didn't even try to defend himself as the foul thing tackled him to the asphalt and clamped its teeth on his leg, fracturing it. As the pair fell, they knocked the ladder over. Marcus felt his fingers brush the ladder as it slipped away, only barely eluding his grasp. Harvey just stood there, stunned. Bruno remained conscious, but only just.

Hector continued to flee, soon reaching the front of the roof. "They're gonna get us, man!" he cried to Victor, his eyes wide with fear.

Duncan took another shot at the zombie on Bruno, and this one hit because it was much closer now. It didn't do much damage, however.
OOC,Okay, here's the deal. The zombie that [b]Richard[/b] wounded is 10 yards from the back of the store, and it will arrive in the coming round if it isn't killed. Anyone may shoot at it, and any hit of 2 or more damage to the head will kill it. The other zombie is on [b]Bruno[/b], so only those at the rear of the store may shoot at it. This means [b]Marcus[/b], [b]Cynthia[/b], and [b]Helen[/b] in terms of PCs. Anyone currently in the middle of the roof may move to the rear of the roof this round, but may not also shoot. Anyone at the front of the roof may move to the middle, also without shooting. There is no time to aim at the head when shooting at the zombie attacking [b]Bruno[/b] if you want to fire before it attacks him again, which means a random hit location on 1d20 for each bullet that hits. However, you are at point blank range and you do not have to worry about that -5 penalty for aiming at the head. It will take 7 more damage to the head (or 47 in general) to finish it off. If you don't care about [b]Bruno[/b], any shots aimed at the zombie's head will take effect after it attacks him, and will still have that -5 penalty (applied after doubling your skill). For each bullet that misses, roll Luck. Failure means [b]Bruno[/b] is hit instead - even if that's fine with you. There may be consequences for shooting [b]Bruno[/b]. With the ladder fallen, it will be harder to get down to the parking lot (if you want to). You may slide down the zipline by making a DEX x 5 roll if you're already at the rear of the roof, and a Jump roll if that fails to avoid possible minor injury. You can also jump down by rolling Jump, taking 1d6 damage if that fails. Or you could try to climb down onto the dumpster out back, which will require a Climb roll. If that fails, you'll have to roll Jump, and if that fails you'll take 1d6 damage. Climbing will take more time than simply jumping. Sorry, [b]Marcus[/b], but that zombie was simply faster than you. It has a DEX of 20, so it got to move first. I did give you a chance to grab the ladder before it fell anyway, but the dice can be fickle.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 24, 2009 5:06 am
by kouchpotato
Richard takes a shot at Joey, hitting him but not quite killing him. Too bad you won't live to see it, you bastard.
Mr. Handy,Can I fast talk my way out of this?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 24, 2009 5:28 am
by Mr. Handy
OOC,In a word - no. :lol: Now we're going to have to go through this combat round in descending DEX order to resolve everything. Everyone with a ready gun will fire in the first half of the round. The good news is that [b]Richard[/b] is at point blank range for shooting [b]Joey[/b] because they're both in the middle of the roof. The bad news is that [b]Joey[/b] is at point blank range for shooting [b]Richard[/b] if he lives long enough to pick up his gun again. That will be in the second half of the round. He has DEX 12, so he gets to go before you get your second shot (which, by the way, is your sixth and final bullet). If you do get that shot, you'll hit, but it only does [url=http://invisiblecastle.com/roller/view/2177792/]2 damage[/url]. That's the damage roll you made on Invisible Castle right after rolling your second attack roll.
On the roof-
The first shot struck Joey in the left thigh, but it wasn't enough to drop him. Alfredo reacted instinctively, shooting Richard in the right leg and causing heavy bleeding.

Duncan turned to see the source of the gunfire behind him fairly quickly.
OOC,[b]Richard[/b], you've taken 9 damage and are down to 4 HP. Roll CON x 5 to stay conscious. If you do stay awake, you'll also need a DEX x 5 roll to avoid falling down after taking such a big hit to the leg. Falling won't hurt you any further, and you'll still get your second shot if you live that long. [b]Cynthia[/b], you may go ahead and take a shot at a target of your choice now if you wish, since you're at DEX 15. Those of you at DEX 14 ([b]Kathryn[/b] and [b]Victor[/b]), roll 1d100 for initiative. If you get less than 43, you may also fire one shot if you choose. If not, you'll have to wait for [b]Duncan[/b], who also has DEX 14 and rolled a 43. If you get exactly 43, reroll the 1d100 and I'll reroll for him. If your DEX is 13 or less, you'll have to wait. If you're going to aim at someone's head (or other body part), you'll go at 1/2 DEX instead. This means your target will probably get to fire first. I'd advise you to just roll 1d20 for a random location. When shooting at humans, raw damage is good enough, and speed is more important since humans can shoot back. You only get the point blank bonus if your target is currently at the same part of the roof you're at. [b]Hector[/b] and [b]Alfredo[/b] are at the front, [b]Joey[/b] is in the middle, and [b]Duncan[/b] is at the back.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 24, 2009 7:34 am
by kouchpotato
Mr. Handy,I only copied half the url of that damage roll by accident and than closed the tab. =(
Richard grunts as the bullet slams into him but manages to stay conscious and standing.

Cynthia,, Victor, someone! Please, shoot the bastards before they kill us all.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 24, 2009 7:34 pm
by Dave Syrinx
Kat replies to Alfredo, "Just raw talent, used to shooting pictures. Aim and shoot - that´s all there is..." Seeing the events evolve before her, she quickly makes her move, with acute precission, Kat bring her pistol at Alfredo´s head. Keeping it steady. "This is not cool, man. I see you´re acting on instinct. Now, drop the rifle and get some gauss to help Joey out. Stop the bleeding and let´s concentrate on the dead heads down on the ground." Her voice didn´t falter.

Mr Handy:
Spoiler:
Should the fast talk tactics fail, she will shoot at Alfredo. Two shots at his body. at the frame Low impact in the large hit man´s right leg. (She adjusts the shot to do non-lethal damage ;) .) Another shot pending.
Edit: Mr Handy:
Spoiler:
Should the new friend, do as she suggests, she´ll shoot the unaimed shot at a target below. Preferably the wounded zombie. If Kat is still alive at the later part of this turn she´ll shoot her second round.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 24, 2009 11:50 pm
by ImpInTraining
ooc,I'm just glad I didn't decide to climb down the ladder. That could have gotten ugly. What do I need to roll to figure out the new guys are shooting us up around here? If I see Duncan level his weapon at someone, I want to nail him with my sledge hammer, maybe hit him toward the edge of the roof.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 25, 2009 1:30 am
by Mr Zombie killer
Handy,See this is not what I wanted when I talked earlier. I was trying to spook the group into leaving or getting more people to back me up. Now Richard started a fight and I have been here before (shades of the firefight in Chapter 2) so at this point, unless I am shot at I do not want to shoot. What I want to do is try to grapple Hector and keep him from running off the roof. Can I do that?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 25, 2009 4:24 am
by Mr. Handy
On the roof-
At almost the same instant that Kathryn pointed her pistol at Alfredo, Duncan turned his on Richard and shot him. The bullet blew his brains out, and he fell lifeless to the roof. The hardened killer felt no remorse.
OOC,[b]Richard[/b]: Nice rolling! You may wish you'd been knocked out instead, however. If you ever lose a roll again, you can find it by either clicking on the Link to Character hyperlink on Invisible Castle (which is how I found it), or you can use the Search function. You can search on your character's name, or even just bring up the most recent rolls. You are free to choose one or more new characters to replace [b]Richard[/b], and you'll also be able to pick one or more up for Chapter 5, which should start in September. I'm sorry you died so fast, but shooting [b]Joey[/b] was really not the best move. Combat is realistically deadly in this game, and this is a hard and painful lesson to learn, but at least you can take comfort in the fact that you won't be rising up as a zombie. [b]Kathryn[/b]: Yes, the Fast Talk is working and [b]Alfredo[/b] will comply, but it's going to take him a moment to be able to react. He's already acted this turn, and all of this is happening within a fraction of a second. By the time you finish talking, the only zombie you can see will be behind the store and out of your line of sight. Really, the Fast Talk doesn't happen until the second half of the round, and we're still early in the first half. [b]Marcus[/b]: Good call on not going down there - probably. Then again, depending on what happens up on the roof, you might be safer down there. :twisted: If you want to attack [b]Duncan[/b] with your hammer, that will have to wait until your turn in the second half of the round. He'll get his first shot off in the first half of the round, right now. He'll also get his second shot before you can swing at him, as he has DEX 14 and you have DEX 13. You don't need to roll anything to notice the gunshots, and you can see the situation when you turn and look well enough to deduce what happened. [b]Joey[/b]'s gun is lying on the roof, and [b]Richard[/b] has just shot him in the back of the leg from close range. [b]Alfredo[/b] has shot [b]Richard[/b] in the back of [i]his[/i] leg. [b]Kathryn[/b] is pointing her gun at [b]Alfredo[/b], but she hasn't fired. [b]Victor[/b]: Yes, you've learned your lessons well. You may not have wanted this, but you can't control [b]Richard[/b]. You may try to Grapple [b]Hector[/b], but you'll need to wait for the second half of the round to do it. Only shooting happens in the first half of the round. [b]Cynthia[/b]: So far you've done nothing, but you still have the option of firing your shotgun any time you're ready, if that's what you wish to do. Let's finish up the first half of the round. Everyone with a ready firearm in his or her hands who has not already done so may fire once now (right now the only active PC this applies to is [b]Emily[/b], but [b]Cynthia[/b] and [b]Helen[/b] may act too if they return). If you're not shooting at anything, just let me know by posting here, but don't take whatever other action you're planning just yet. Once everyone has posted, I'll start off the second half of the round.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 25, 2009 4:32 am
by kouchpotato
OOC,Well, that sucks. In hindsight, that was probably a bad decision.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 25, 2009 4:37 am
by Mr. Handy
OOC,Given the outcome, I'd say that's a certainty. It looked awfully tempting to take a shot at [b]Joey[/b] when he dropped his gun due to a critical miss while three of his buddies were insane (and one of those was getting eaten). Unfortunately for [b]Richard[/b], he had two other friends in full control of their faculties. Ironically, they have the lowest Sanity of his entire crew. If you want another character in this thread, [b]Ho Nguyen[/b] is available. So are [b]Lauren[/b] and [b]Kyle[/b], but you'd need to do some back reading from late in Chapter 3. The new characters in Gold don't require that much catching up if you want one. Feel free to make selections and post them in the Character Selection and Discussion thread.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 25, 2009 4:44 am
by kouchpotato
OOC,Oh well, you live and learn. Well, in this case, die and than learn.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 25, 2009 2:47 pm
by Mr Zombie killer
Kouch,If I could count on the fingers of my two hands the number of characters I have lost in this game. Its fun while it lasts but pick another character and go on. I would if i were you pick Ho as if someone does not take him over I am planning on shooting him in the morning if he tries to kick me out of the store. :)

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 25, 2009 5:04 pm
by ImpInTraining
Marcus watched and felt his heart drop into his stomach as the ladder slipped out of reach. It seemed like slow motion as he brushed the ladder with his fingertips just out of grasping reach. "No! Damn it, I lost the ladder!" he said watching it fall to the ground with a clatter.

Then he started hearing gunfire and turned his head to see what was going on. He watched Duncan shoot Richard in the head, and stood up, grasping his sledge hammer with both hands, and stepping slightly more to Duncan's peripheral so as not to be so easily noticed. He knew the man could probably get another round off before the sledge hammer would connect, so he wanted to try to strike with full surprise. He swung his slightly upward from a level angle to the roof top in hopes of picking the man up and throwing him off to the parking area below.
swingin,I'll wait to see what happens from all the firefight before rolling.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 25, 2009 6:36 pm
by Mr. Handy
OOC,Kouchpotato has already taken over [b]Ho Nguyen[/b], though he'll have to wait until the second half of the round to act. First I need to wait for [b]Emily[/b] to say whether she's going to shoot at anything or not. Once that's done, then I'll update with what happens at the start of the second half of the round. Mr Zombie killer, I'm sure you've lost less than ten characters, though it has been a lot. There were [b]Buddy[/b], [b]Airman Lewis[/b], [b]Sergeant McCain[/b], [b]Jim Kerr[/b], [b]Alice[/b], [b]Airman Sheen[/b], [b]Kerry[/b], and [b]Julio Alvarez[/b]. That's eight in all. On the bright side, you've had no character deaths so far this chapter, and [b]Colin Lewis[/b] is still barely clinging onto his last Sanity point.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 25, 2009 10:27 pm
by Dave Syrinx
Tactics, Handy:
Spoiler:
Kat will, if Alfredo keeps his wits and plays nicely, offer him one of her belts to help Joey stop the bleeding. Seeing Richard´s brains get shot out, the fact that he got wasted, pretty much doesn´t bother her. What troubles her is that he won´t stay dead. She takes the steps required to point her pistol at poor Richard´s damaged head. She´s seen zombies walking with half heads, this might not be different... "You better stay dead, or I´ll make sure you die twice. Cover this pile of flesh and stop shooting at each other!"


************


If he doesn´t listen, she shoots him in the foot as stated previously. Then she holds up her left hand to stop him from shooting her in return, and aims at the fallen dead pile of brains that remains of Richard. Here she tosses the belt to Alfredo and urges him to tighten it around his ankle to stop the bleeding.


OOC: Scuse the dual paths of actions, just want to make my intentions clear. Might be time wasted as the bullets will start flying in all directions :o

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 25, 2009 10:39 pm
by Mr. Handy
OOC,Thanks for reminding me about that! [b]Kathryn[/b] didn't need to roll Sanity in this case, as she didn't know [b]Richard[/b] well, but [b]Victor[/b] and [b]Cynthia[/b] both need to make Sanity rolls for seeing their friend shot to death. Sanity loss is 0/1d6.
Kathryn McCoy,That's getting a little ahead of things, but thanks for the advance notice. [b]Richard[/b] took that last bullet in the head for 10 damage, so he won't be getting back up no matter what. When the time comes, you can put another bullet in his head just in case, but that won't be this round unless you want to take a big chance of missing. You can move over there in the second half of this round, but you'd have to wait until next round to fire at point blank range. Other things may happen between now and then that could change the situation.
Emily Montrose,For now [b]Lauren[/b] is not considered to be in immediate danger in terms of the +20 attack bonus, but if bullets start flying again at people on the roof she will be, even though there's currently no direct threat to her.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 25, 2009 11:43 pm
by kouchpotato
OOC,what happened to Richard's gun when he died? Can I pick it up this round?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Jul 25, 2009 11:48 pm
by Mr. Handy
OOC,[b]Richard[/b]'s gun is still in his cold, dead hand. [b]Ho[/b] is at the rear of the roof, but the gun is in the middle of the roof. It will take you the entire round to move to the middle of the roof. Only [b]Emily[/b] and [b]Joey[/b] are currently near enough to the gun to pick it up. You do have your own pistol, remember, in addition to the rifle. It's not in your hand, but you can shoulder your rifle and draw the pistol, which will let you fire it in the second half of the round.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Jul 26, 2009 3:24 am
by Mr Zombie killer
Handy,I was not complaning, I was quickly adding up and messed the count. I like this game and do not mind the constant deaths as long as they make sense and I do not lose all my characters in like one round.
Victor saw his friend go down killed by Duncan in no remorse. He cried out in anger. But he managed to keep his hatred down inside of him as always.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Jul 27, 2009 4:24 pm
by ryansommer
OOC: I go to the beach for the weekend and I come back to this? What the hell?! :)

Emily ducks as gunfire erupts around her while she's attempting to help Hector. She quickly moves towards Lauren and Kyle, grabbing them in her arms and shielding them with her body.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 28, 2009 2:13 am
by Mr. Handy
Behind the store-
The zombie that had tackled Bruno crushed him to a pulp and began chewing on his corpse. The other zombie with the severe head wound staggered over to Harvey and lunged at him, but it came up short.

On the roof-
"What do you mean, get back up?" said Alfredo when Kathryn told him that the body posed a threat. "Look at the size of the hole in his noggin. He ain't going nowhere." Still, he trained his rifle on Richard's corpse as his blood leaked out and mingled freely with the rainwater. Beside it, Joey dropped onto his good knee.

Duncan lowered his .38 revolver now that his target had been neutralized. "Well, it's over," he said, turning to look below only to see Marcus about to swing the massive sledgehammer at him. "What the-" he cried as he stepped back and raised his gun again and snapped off a shot. He only had a split second to react, but his aim was good enough. The bullet creased the big man's left thigh.
OOC,We're now in the second half of the round. [b]Victor[/b], make your Grapple roll. The base skill is 25%. Since you need both hands free, you'll have to holster your revolver. [b]Kathryn[/b], you may take a shot, but the zombies are no longer visible from here, and it's a long range shot if you're shooting at [b]Duncan[/b], so your Handgun skill would be halved. Further, you'll have to roll Luck if you miss to avoid hitting [b]Marcus[/b]. [b]Cynthia[/b], I still need that Sanity roll. You are also free to act now if you don't go temporarily insane. You can target either zombie or [b]Duncan[/b]. The base skill with Shotgun is 30%, but the range is point blank for any of those targets, giving you a 60% chance. However, the same Luck roll applies to you if you miss [b]Duncan[/b]. You may shoot at a zombie's head at a -5 penalty, for a net chance of 55%. The zombie on [b]Bruno[/b] has taken 7 damage to the head, so any hit with the shotgun will kill it. The one attacking [b]Harvey[/b] has taken 3 to the head, so 7 more will finish it off. If you miss when shooting at that zombie, you'll need to roll Luck to avoid hitting [b]Harvey[/b]. [b]Marcus[/b], go ahead and make your Large Club attack, and if you hit, roll a hit location on 1d20 and 1d8+1d6 damage. [b]Ho[/b] and [b]Helen[/b], you are both also free to act and are at point blank range for the potential targets mentioned above. [b]Ho[/b], you cannot fire your rifle this round, but you may shoulder it and draw your pistol. However, you only get one shot this round. [b]Helen[/b], you may fire one barrel or fire both barrels together at a single target (in which case you need only one Shotgun roll), or you may fire first one barrel and then the other if needed (which will mean two separate Shotgun rolls, but if you aim at a zombie's head both would need to be at the same target). The same rule about Luck rolls for missing also applies to you two. [b]Cynthia[/b], [b]Ho[/b], and [b]Helen[/b] also have the option of attacking [b]Duncan[/b] hand-to-hand with no risk to [b]Marcus[/b]. A shotgun or rifle can be used as a Large Club (with a base skill of 25%, causing 1d8+db damage and capable of a knock-out attempt), or you may use an unarmed attack or other melee weapon. [b]Emily[/b], you're spending this round moving.
Cynthia Louise,Remember that you do have the mace that was mentioned in your secrets. You can go ahead and try to spray [b]Duncan[/b] by rolling DEX x 5. If you miss, roll Luck to keep from macing [b]Marcus[/b].

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 28, 2009 2:20 am
by Mr Zombie killer
Victor holstered his pistol and said, "Hector slow down, you do not want to run off the roof." He tried to grab Hector but he missed him.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 28, 2009 3:37 am
by kouchpotato
Ho Nguyen yells angrily at Duncan. You no touch my employee! He slung his rifle, pulled out his handgun and fired a single shot, hitting Duncan, wounding him.
OOC,I'd rather not get into combat with people with guns, but Mr. Ho doesn't seem like the kind of guy to tolerate people shooting his employees. Handy, I don't know what the hit locations are, but I did role. [url=http://invisiblecastle.com/roller/view/2184909/]Rolled a 10[/url] Hope it's a headshot =D

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 28, 2009 3:40 am
by Mr. Handy
OOC,That's a chest hit, and [b]Duncan[/b] is still standing.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 28, 2009 7:13 am
by ryansommer
OCC: Hell. In a handbasket!

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 28, 2009 7:41 am
by Dave Syrinx
"You´re probably right..." She says quietly. "Listen to Ho, everybody! Focus on the outer threat. Alfredo, your mates are being eaten down there." She points at the edge of the roof." Seeing the fight where Marcus and Duncan get slugged, she hopes the great hammer connects and defuses the situation. The arch looks promising. "Joey, you need a belt to stop the bleeding?!"
Kat holds her fire and starts moving toward the rear of the roof. Not being able to control all the events on the roof, Kat decides to keep it within manageable proportions.
Duncan could burn in hell whatever she cared. He was just another Gardner... Richard had himself to blame. Marcus is capable of managing the immediate threat with the help of Ho. The three remaining others, Alfredo and Joey, would see the sense in staying neutral to Duncan´s demise. Hector had lost it and was being wrestled down. The power in numbers works to the shop defenders advantage.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 28, 2009 2:19 pm
by ImpInTraining
Shenanigans,Hardly fair, Mr. Handy. You give the NPCs the ability to back down from attack, but you don't give me the same opportunity when the situation is disarmed? Tsk tsk tsk. Missed my attack. [url=http://invisiblecastle.com/roller/view/2185433/]Large Club (45%) (1d100=99)[/url]
Marcus' grip was loosened by the wet handle and the fact that he was just suddenly shot in the thigh.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Jul 28, 2009 5:06 pm
by Dave Syrinx
Seeing the hammer is about to slip from Marcus´grip, Kat prepares to adjust her movement path to get closer to the gargantuan friend.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 29, 2009 3:02 am
by Mr. Handy
OOC,[b]Marcus[/b], if [b]Duncan[/b] hadn't seen you trying to smack him, you would have been able to check your swing and nothing would have happened. In fact, you still could have checked your swing after getting shot, but that might not have been the best move. He did get to shoot before you could decide to attack or hold back due to his higher DEX, and he reacted in a split second. I went ahead and rolled Sanity for [b]Cynthia[/b]. She passed.
On the roof-
The wet handle of the sledgehammer slid out of Marcus's grasp, and his mighty swing only served to send it sailing off the edge of the roof to crash onto the pavement below.

Joey retrieved his pistol and grabbed Richard's .357 Magnum revolver while kneeling. "Everyone hold your fire!" he called, pulling himself to his feet and taking care to keep both guns pointed downwards. "Nobody else needs to die!" He started to limp toward the back of the roof. Duncan lowered his pistol and backed off from Marcus, reeling from the wound in his lower chest. "We need to save Bruno and Harvey right now, not kill each other! All that was Richard's fault, and he paid for it. Thank you both for dealing with him, but the rest of these people are not our enemies."

Cynthia choked back tears at seeing Richard slain so suddenly, but she was made of tough stuff. Helen remained motionless, unsure of what to do.

"No problem, boss!" said Alfredo as he started to follow Kathryn. She soon reached Richard's body, but Joey was still ahead of her. "Hey, boss, wait up. You're still bleeding!"

Joey reached the edge of the roof and looked down. "Damn, too late for Bruno. Hang in there, Harv!"

Lauren wrapped her arms around her mother and cried into her shoulder. Kyle hugged them both in his huge arms. Hector broke free of Victor. He didn't run off the edge of the roof, but he did keep running in circles. "They're after us, man!" he cried. "They followed us here!"
OOC,Okay, it's a new round. As long as nobody is going to try to shoot anyone else, you may all act at will. Only those at the rear of the roof right now can shoot at the zombies. [b]Kathryn[/b] can get there this round, but she can't also fire. [b]Marcus[/b] doesn't have a gun ready, but he can draw one and take a shot at a zombie's head. However, that won't happen until the second half of the ronud, after [b]Harvey[/b] is attacked again. [b]Ho[/b], you may fire twice with your pistol at the zombies, but if you aim for the head it won't happen until after one of the zombies attacks [b]Harvey[/b]. [b]Cynthia[/b] and [b]Helen[/b] are also able to shoot at zombies. The same rules apply for shooting at them as did last round. They are at point blank range, but you must roll Luck if you miss the one attacking [b]Harvey[/b] to keep from hitting him by mistake. That one needs 3 damage to the head to finish off. The one eating [b]Bruno[/b]'s corpse needs 7 damage to the head to kill. It doesn't matter if you miss that one. [b]Emily[/b] can't use Psychoanalysis on [b]Hector[/b] again, as she already tried and failed. If she makes her way to the back of the roof, she can try it on [b]Harvey[/b], but it'll take her a couple of rounds to get there.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 29, 2009 3:22 am
by ryansommer
Emily has no concern for Harvey or his mental condition. She continued to hug Kyle and Lauren

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 29, 2009 8:10 am
by Dave Syrinx
Getting closer to Duncan and Marcus and the rear of the roof, Kat moves hastily to be able to clear the ground of walkers during the next few minutes. She gathers there´s no point in actually attempting to save Harvey... But the effort of trying will at least show good faith with the newcomers. Judging from the serious wound Duncan has suffered, Kat will be surprised if he keeps conscious very much longer...

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 29, 2009 10:50 am
by Mr Zombie killer
Victor again tried to grab Hector but again he slipped out of his grasp.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 29, 2009 7:28 pm
by kouchpotato
Ho Nguyen scowls. You shoot at my worker! When these crazy people dead you leave! He aims the pistol at the zombie attacking Harvey hitting it and blowing it's brains out.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 29, 2009 7:34 pm
by ImpInTraining
ooc,Technically I was not attacking until after he attacked by the book, so how he could react to me attacking is sort of a technical foul. Regardless, the multiple shots rule is meant to be toward one target. Aiming at a second target should be a new round's action. At least, that's the way I'd play it. The reason the guns get so many attacks per round is because it is real simple to pull a trigger in rapid succession. But moving and aiming is time consuming. At any rate... if Duncan could stop his actions of firing upon one target in the middle of the round (when firing is done so rapidly), then a very slow action of swinging a sledge hammer should have been much easier to stop ... well before there was any threat of being shot. Not to mention, his second shot was called off, that means he would have lost the second attack, and any shots at Marcus should have been on the next round. Let's just say I disagree with the call and leave it at that. I think you're trying too hard to kill someone off just to keep the mortality rate up.
Marcus' hand went to his wound and he sneered at Duncan. He hobbled off to bind his wound and see if the bullet went all the way through. He would join in the shooting, but considering he had no rifle or pistol ... and he'd already thrown one sledge hammer to no effect, all he could do is cheer them on.

(Marcus moves to the center of the roof.)

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 29, 2009 8:19 pm
by ryansommer
Emily looked up, towards Marcus and moved towards him. "Let me see what I can do bout that leg wound" she said with a smile.
OOC: Emily will do a first aid roll when she can act again.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 29, 2009 9:15 pm
by Dave Syrinx
Image
Cynthia and Helen, grabbing their shotguns undecidedly, caught Kat´s attention. "Hey! Girls! Follow my six, we can need that power over at the edge!"

Handy:
Spoiler:
Image
I´m switching character picture for Kat. Can you swap the pic for me?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Jul 29, 2009 11:27 pm
by Mr. Handy
OOC,[b]Duncan[/b] didn't give up his second attack. His first target was dead, so he turned to look for another one for his second shot. He was going to shoot at one of the zombies below (not aiming at the head, as there'd be no time for that), but he saw [b]Marcus[/b] with the hammer. [b]Marcus[/b] wasn't attacking yet, but he was clearly [i]about[/i] to attack in the next instant and [b]Duncan[/b] wasn't about to wait and see if he did. Combat is a fluid and chaotic situation, and a person's action doesn't take place instanteously on their DEX rank. In order to attack [b]Duncan[/b] on DEX 13, you would have needed to be moving into position and pulling back your hammer in the moments preceding your attack, so on DEX 14 he had a chance to see you getting ready to do it. If I were trying to kill [b]Marcus[/b] off, [b]Duncan[/b] would have kept firing at him this round. Also, I don't know how to tell you this, but [b]Marcus[/b] [i]does[/i] have a rifle: a Ruger Mini-14. It's listed on both his character sheet and the Locations and Weapons thread. He has had it all along, and in fact he fired it once a long time ago. If you want to change your action, you may unshoulder it and shoot at a zombie in the second half of the round. [b]Ho[/b] will kill the one that's attacking [b]Harvey[/b], but not until after it attacks again unless someone else takes it down first in the first half of the round. [b]Marcus[/b] may shoot at the one eating [b]Bruno[/b], and he may aim at the head too. The shot is point blank, and the -5 penalty is applied after doubling your skill, so you'll only miss on a malfunction. The rules don't specify that multiple shots must all be at the same target, so I've been allowing them to be directed at multiple targets. The exception is when using precision aim (which is needed to aim at a zombie's head). Technically, the rules for precision aim allow only one shot per round period, but Welsh allowed people to use multiple shots with it provided they're at the same target, and I've continued to allow that. I put the picture on [b]Kat[/b]'s character sheet. Nice one! Of course, the other one was great too.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 31, 2009 6:33 am
by Laraqua
Cynthia, still confused by the chaotic action around her, follow's Kat's lead and hurries over to her.

OOC: Can I shoot this turn?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 31, 2009 5:13 pm
by ImpInTraining
ooc,Regardless... Marcus should have had ample time to stop his attack, taking merely a split seccond to drop the hammer from an assault to passive stance, before Duncan even turned around and would have realizing that the situation was disarmed. Marcus was only attacking with my assumption that Duncan was blowing people away and the fight was continuing. It's not worth arguing over though ... obviously you do things different than I do. You're the boss. That's what I get for trying to speed things up. From now on, I simply will not post my actions until it is my turn. As for the rifle, I'm sorry, I didn't realize he was armed else I might have just shot Duncan. But Marcus had been moving stuff around and would have set his weapon down to do that. Perhaps his weapon is still in the store below. Makes more sense to me than having it suddenly appear in his hands.
Marcus smiled to Emily and nodded, "Thanks, ma'am." He found something to sit on and leaned back giving Emily access to his wounded drumstick.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Jul 31, 2009 7:25 pm
by ryansommer
"Certainly, Marcus" Emily said with a smile. "Just try and relax. I'm not going to lie to you, this is going to hurt." Emily gave Marcus a wry smile and went to work. With the few tools she had, Emily was able to tend to Marcus' wounds and heal some of the damage done to him. "Not to bad for a head doctor, eh?" she said, smiling.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Aug 01, 2009 1:08 am
by Mr. Handy
OOC,Yes, [b]Cynthia[/b] and [b]Helen[/b] may both shoot. Once you do that, I'll update. I explained the situation before, but here it is again. The range is point blank for shooting at the zombies below, so double your skill. If you aim at the head, apply a -5 penalty after doubling. Since the base skill level for Shotgun is 30%, this gives you a 60% chance (55% when aiming at the head). [b]Helen[/b] has 110% effective skill (105% when aiming at the head). The zombie eating [b]Bruno[/b] has taken 3 damage to the head, so 7 more will finish it off. [b]Ho Nguyen[/b] will kill the zombie attacking [b]Harvey[/b] after it attacks him. If you want to shoot at it before that happens, you'll have no time to aim at the head. If you happen to hit the head, it takes only 3 more damage to kill it. It takes 43 damage in general to kill the zombie before it attacks (unlikely but possible). Also, if you miss the zombie, roll Luck to make sure you don't hit [b]Harvey[/b] by mistake. [b]Duncan[/b] turned his head [i]while he was speaking[/i], and he saw [b]Marcus[/b] there with the hammer. That's what the Spot Hidden roll was for. Ruleswise, [b]Duncan[/b] made his Spot Hidden roll and fired his second shot on his turn, which was right before [b]Marcus[/b] went. If [b]Marcus[/b] had changed his posture and stopped the attack in the instant before, [b]Duncan[/b] would have pulled the trigger [i]anyway[/i] because that's what he's like. My description of the events was designed to make the story more dramatic. You did assume incorrectly that [b]Duncan[/b] was going to kill everyone, not just [b]Richard[/b], which is one of the hazards of a chaotic combat situation. He saw you about to attack him before you realized your error, and he made his own assumption and acted on it instantly. I don't want you to be upset. I don't agree with all of your rulings either (for instance, I think it's absurd that Heather in Reboot could possibly miss a large bank of stationary and fragile monitors when swinging a large blunt instrument at them from right in front of them, let alone that her chance of missing is 45%). I can see now that what really has you upset is that you feel you've been penalized for announcing your action in advance, and you've got a point there. As it turns out, you didn't lose anything from the way events unfolded (except the hammer, which you can get back later - in the meantime, you could still use your rifle as a club if you really wanted to). [b]Emily[/b] just healed your wound completely, so you're back at full HP. Meanwhile, [b]Duncan[/b] has a sucking chest wound and [b]Ho[/b] has a good reason to be angry at him, and [b]Emily[/b] now has First Aid checked. I can still turn things back so that none of this ever happened. It's not too late to do that with a little editing. I'd say [b]Marcus[/b] still has his rifle. I seem to recall him slinging it on his back at some point. If you had tried to shoot [b]Duncan[/b] it would have been in the first half of the round, that 99 would have jammed it, and he would have seen you trying to do it and shot you with his second shot anyway.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Aug 01, 2009 7:41 pm
by ImpInTraining
"Thanks Emily," Marcus says with a smile, but it falters when he sees Duncan and the others still shooting down to the ground below.
ooc,In Heather's case, the action is pretty automatic - but time is a factor. A failed roll simply indicates that she did not aim well enough with the extinguisher to strike the monitor on the breakable part. Figure most of these monitors are rather small, 4 to 5 inches. Missing the roll simply means you smashed the frame around the picture tube. I did make things easier though, allowing for a bonus and therefore better chance at breaking monitors so long as there were more of them unbroken. As you smashed one, the chance of smashing another lessened by 5% until you hit your base skill for club. I thought that was very fair. And for the record, I'm not upset... I just don't agree.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Aug 01, 2009 7:51 pm
by Mr. Handy
OOC,I did say I saw your point, and that I'm willing to edit the events that unfolded so that the combat ended after [b]Richard[/b] died. if that's what you want. If you do, please let me know within the next day or so. Once I get a post for [b]Cynthia[/b], I'll be ready to update again.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Aug 01, 2009 10:30 pm
by ryansommer
Ooc: let's just move on.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Aug 02, 2009 1:37 am
by Mr. Handy
OOC,I will, once I've given Laraqua a little more time to take [b]Cynthia[/b]'s shot. If she doesn't post by Sunday night, I'll go ahead without her and roll for her. I'll assume she wants to shoot at the head of the zombie eating [b]Bruno[/b] in that case, since she hasn't specified a target.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sun Aug 02, 2009 3:07 pm
by ImpInTraining
ooc,yeah, let's push on. no need to retcon on my behalf.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Aug 03, 2009 5:20 am
by Mr. Handy
On the roof-
Duncan fired at the ghoul attacking Harvey while clutching his wound with his free hand, hitting its arm. Joey also shot it, badly wounding it in the leg. The zombie tackled Harvey, but it failed to close its jaws on him.

Cynthia shot the zombie eating Bruno in the head, blowing it away. Then Ho's bullet finished off the other zombie. Harvey lay frozen in place on the ground below, pinned beneath the corpse. Alfredo and Kathryn jogged up to see that the threats had been dealt with. Duncan sat down on the roof, exhausted. "I'm not in any condition to go anywhere," he said weakly.

Joey nodded and sat down beside him, his own wound still leaking blood. "Mr. Nguyen, what happened was Richard's fault, and he won't be troubling anyone again. You have my word that he won't shoot at anyone but those crazies out there, unless someone else threatens us, for as long as I live. If some other idiot decides to waste me, I won't be in any position to do anything about it."

"You're gonna be okay, boss," said Alfredo. "Duncan can patch you both up."

Emily removed the bullet from Marcus's leg with ease and sewed up the wound, which was relatively minor. He was now as good as new. Kyle and Lauren caught up with her. "You okay, mister?" asked Kyle, his eyes wide.

Victor continued to chase Hector around the rooftop, but the bald man kept breaking away from him in his panic. "They're out there!" he shouted.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Aug 03, 2009 5:43 am
by kouchpotato
Ho Nguyen yells at Joey. No. You leave NOW. Before you come no one shooting each other like cowboys in Old West. You go! He takes out his rifle and reloads it.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Aug 03, 2009 8:17 pm
by Dave Syrinx
Kat listens to the broken English of the shop keeper. Hold it boy... Thinking that this shop keeper was getting them in trouble they surely didn´t need. Keeping a look out the yard below, she hoped Ho would stick to barking out orders no one listened to. "Mr Ho, these guys aren´t stealing your till, that´s not the problem here. The others are.. down there..." To Alfredo she asks, "Are your friends down there dead?" She watches for movement from the fallen men. If they are bitten... they are infected, right?
She aims the 9mm at the fallen down below.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Mon Aug 03, 2009 10:52 pm
by kouchpotato
Ho Nguyen brandishes his rifle. You come here and cause trouble. I don't like troublemakers, bad for buisiness. Joey, you give Marcus Richard's gun. You have twenty minutes to get ready than you go.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Aug 04, 2009 2:28 am
by Mr Zombie killer
Victor gave up chasing Hector and collapsed on the roof next to the body of Richard crying silently for his friend.
Handy,Did Victor ever roll sanity for the loss of Richard?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Aug 04, 2009 7:08 am
by Mr. Handy
OOC,Yes, [b]Victor[/b] already rolled and lost 4 Sanity at the time.
On the roof-
"Harvey's okay, he's just scared," said Alfredo, peering over the roof's edge. "Bruno, though, yeah, I've seen enough dead guys to know he's toast. I didn't really know him well. He was just along for the ride."

"I'd like to remind you that I'm the victim here, Mr. Nguyen," said Joey. "It was Richard who started the trouble by shooting me - from behind, I might add. I never fired a shot at anyone else except those bastards out there. Alfredo and Duncan were protecting me when they shot Richard. Last I checked, a man has a right to defend himself. You might want to think again about telling us to leave. We're helping to defend this store. What do you think will happen if you don't have us around to protect you? Those guys that just attacked were the fast ones, but there weren't that many of them. Most of them are slowpokes, and there are a lot more of those. It's only a matter of time before they catch up."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Aug 04, 2009 9:09 am
by Dave Syrinx
"Hey, Harvey!", Kat shouts down to the pinned mob hang around, "Get your ass up, there are more coming!" She goes prone and lets her good arm hang down the face of the wall with the looped belt dangling for Harvey to use as a stirrup to get a way up. "Use my arm as a rope!" Keeping the arm taut but not forcing her muscles to move any weight she hopes the man will listen, "Grab my legs, Alfredo! I don´t want to be pulled down..." She tucks her 9mm in her back pocket.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Aug 04, 2009 3:45 pm
by ImpInTraining
Marcus checked the bullet wound in his leg and smiled to Emily. "Thanks... feels all right. Didn't hit nothin' major, I take it." He stood and tested his weight on the leg. It was sore, but he felt he could ignore the pain if it came down to it. Looking down to Kyle, Marcus nodded, "Take more than a bullet ta put me down."

Marcus unslings his rifle and turns his gaze between Mr. Ho and Joey. "I'm armed, boss. Or do you just want to take the pistol away from Joey for safety's sake?"

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Tue Aug 04, 2009 6:30 pm
by ryansommer
"Mr. Ho, as much as I don't like to admit it, Joey is right. Richard attacked them first. For all we know, Richard could have been delusional and cracked under the pressure. Joey and his men defended themselves and then stopped the violence once it was over. Marcus is all patched up but Duncan doesn't look so good." Emily looks at Duncan to asses his wounds.
OOC: Are Duncan's wounds going to be fatal?

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Aug 05, 2009 2:13 am
by kouchpotato
Ho Nguyen looks over at Marcus.I don't trust them Marcus, and pistol easier to aim than rifle in closed quarters. Turning to Emily, he says. We don't know why Richard shoot. When Victor calm down ask him. Like I said I don't like troublemakers.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Wed Aug 05, 2009 2:29 am
by ImpInTraining
Marcus approached Richard with his hand out, "Nothin' personnal fella, but he's still my boss."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Aug 06, 2009 4:51 am
by Mr. Handy
On the roof-
Alfredo knelt down and gripped Kathryn's legs firmly while she dangled the belt for Harvey. He still didn't respond, just lying there in shock underneath the destroyed zombie. "I don't think this is gonna work," said Alfredo. "How's about I go down the zipline, then reset the ladder and carry him up?"

Duncan smiled at Emily. She could see that his wound, while significant, was not life-threatening. The bullet had struck well below his heart. It could have torn a chunk out of his liver, but it was possible to live with only a portion of one's liver. Duncan had already taken out a black bag of medical supplies and was treating his own wound, but he wasn't having much luck. "Thank you, ma'am," he said.

Lauren and Kyle followed Emily and Marcus to the back of the roof, leaving Victor alone with the body of his friend. Lauren stayed back a little, glancing nervously at Duncan from behind her mother.

Joey was also trying to take care of his leg wound, borrowing what he needed from Duncan's bag, but he wasn't able to extract the bullet from his thigh or stop the bleeding yet. He handed the .357 Magnum revolver he had taken from Richard up to Marcus. "You're a good man," he said, nodding. "Loyalty to your boss is very commendable."
OOC,[b]Emily[/b] may try to treat [b]Duncan[/b]'s wound, try to treat [b]Joey[/b]'s wound, or try to use Psychoanalysis to bring [b]Harvey[/b] to his senses. She may only try one of these things. Anyone else except [b]Victor[/b] (who's too far away) may try to treat a wounded person with First Aid, but only one First Aid success will be effective for each person.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Aug 06, 2009 5:16 am
by kouchpotato
Ho Nguyen nods. That good idea. You go get ladder, maybe I let you stay.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Aug 06, 2009 9:08 am
by Dave Syrinx
"Yes, do it that way. I can´t carry anyone with my shoulder, anyway. I´ll cover you from here." Kat stands up and swaps the 9mm with the belt to a fold in the kevlar vest.

While Alfredo prepares to zip down, she scans the ground and the area close by.
Spoiler:
[1d100]: 68

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Aug 06, 2009 6:51 pm
by ImpInTraining
Marcus flipped the pistol safety on, then tucked it in his beltline as he said to Joey with a wink, "Don't worry, fella. If we get deeps in the shit, I'll hand it right back to ya."

Marcus got his flashlight out and held it in his left hand, which held the stock of the rifle he carried. He flicked the light on and trained the rifle down to the darkness below as he scanned for more of the zombies. "Those things are pretty quick," the big guy warned Alfredo. "Don't waste no time doin' what you gotta do." He thought about asking for Alfredo to bring his hammer up, but Marcus felt there would be a safer time to do that. Maybe during daylight.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Thu Aug 06, 2009 8:37 pm
by ryansommer
"Hang on" said Emily. Maybe I can talk some sense into him. Emily moved towards the roof and spoke in soothing, calm tones to Harvey: "Harvey, we need you to get up here. Okay? There could be more of those things down there and the sooner you get up here, the safer you'll be. Can you set up the ladder and climb up here?" Emily could tell that she was able to break through to Harvey.
Spoiler:
Invisiblecastle is down. I rolled a 37 with good old fashioned dice, but I can re-roll once it's back up if you'd prefer.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Aug 07, 2009 1:49 am
by Mr. Handy
OOC,No need to reroll, that's fine and it will work. [b]Harvey[/b] will be able to act freely again. I'll update soon, once I get an action for [b]Victor[/b]. [b]Kathryn[/b] isn't wearing pants; she still has on that short skirt from the farmhouse. The Kevlar vest she's wearing only covers her chest and abdomen.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Aug 07, 2009 7:24 am
by Dave Syrinx
OOC: Edited earlier post

Kat
prepares to cover Alfredo when Emily gets Harvey mobile which makes Kat do the cover routine all the same. She´ll be damned if something should happen to anyone now that the outer threat had been neutralized, for a short duration of time.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Fri Aug 07, 2009 6:18 pm
by Mr Zombie killer
Victor stood up and walked over to Ho and said, "Sir I have no reason to leave now. I would like to stay here and help defend the place if you will have me."

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Aug 08, 2009 9:13 pm
by Mr. Handy
On the roof-
Harvey came to his senses, reassured by Emily's words. He suddenly realized he was underneath a corpse. "Get it offa me!" he cried, rolling it aside and getting back to his feet.

"Atta boy, Harv!" said Alfredo. "Set the ladder back up, grab Bruno's stuff, and get up here!"

Harvey nodded and picked up the ladder, placing it back against the wall. He collected Bruno's pistol and magazines and pocketed them, then grabbed the big guy's baseball bat. "Damn. I didn't think anything could kill Bruno." He turned his back on the dead man and began to climb the ladder.

"This bullet just doesn't want to come out," said Duncan. "Here, let me have a look at your leg first." However, his shaking hands only made the bleeding worse. "Sorry," he mumbled. "I'm all thumbs tonight."

"You weren't all thumbs when it counted, back when Dick was trying to kill me," said Joey, gritting his teeth. "You saved my ass. I'll remember that."

"Let me help, boss," said Alfredo. He squatted and managed to stop the fresh bleeding.

"Thanks." Joey nodded. "You did a good job too. Let me see if I can do something about your wound, Duncan." One look told him this was something best left to the professionals.

"Maybe I can help, mister," said Kyle, looking at Joey's leg. "I've had to fix some booboos working on the farm." He did an admirable job of removing the bullet and repairing much of the damage.

Joey smiled at him. "Nice work, kid! You remove a bullet like a real pro."

Lauren hung back nervously, glancing at Duncan. "Don't be afraid," he said to her.

"B-but you're a serial killer!" she blurted.

"I'd never hurt you. I couldn't even if I wanted to, just look at this hole in my chest. Anyway, I haven't killed anyone in three whole minutes." He cracked a smile, but he was in too much pain to laugh.

Lauren stifled a smile, but she still kept her distance.

Back at the front of the roof, Hector continued to run around in a panic. "They're coming!" he shouted. "They're coming!" There were no threats visible...at least not yet.
OOC,Thus ends Chapter 4 in this section. When Chapter 5 starts, Juno will pick up exactly where it left off.

Re: IC-JUNO-Trouble In Store(Everyone)

Posted: Sat Sep 05, 2009 4:41 am
by Mr. Handy
OOC,The story continues in the Juno section of Chapter 5, found on the link below.
A Dark and Stormy Night