OOC-Chapter 4-The Longest Day-General Discussion

The survivors from the T-Bone flee for the safety of Warren Air Force Base, while a lone woman struggles against all odds to stay alive in a very dangerous place. A small group of survivors races across Nebraska in a pickup truck. The helicopter group arrives in Omaha in a last ditch effort to save the world, but time is running out. Z-Day seems to last forever, but it will come to an end. The sun is getting lower, and night is coming...

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Re: OOC-Chapter 4-The Longest Day-General Discussion

Post by Mr. Handy »

Kathryn is certainly a survivor. She has been lucky that a lot of people risked and gave their lives to protect her. Gardner killed some of them, but she survived because he wanted her alive. She's been through hell and has been injured both physically and psychologically, and she has had a few close calls (including two grenades that went off near her) but she's done a good job of staying alive. It should be interesting if she reaches Warren AFB. Emilio hasn't lost anyone, as all of the dozens of characters have managed to survive Omaha - in large part thanks to his critical success (a natural 1) helping to repair the generator. Thanks to him, only a handful of zombies actually made it through the fence before power was restored.

The most unlikely survival story has to be Sally, one of the few members of the original cast to still be alive. She made it past multiple unspeakable horrors in Chapter 3 (with a broken leg, no less) and only narrowly survived, escaping death by the slimmest of margins on more than one occasion. She's still in a desperate situation going into Chapter 5, but being careful most of the time and lucky the rest has seen her through it.
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Re: OOC-Chapter 4-The Longest Day-General Discussion

Post by kabukiman »

Well, if chapter 4 was a movie, it would be panned by the critics. No deaths, everybody helping each others, what kind of zombie movies was that? :P
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Re: OOC-Chapter 4-The Longest Day-General Discussion

Post by Mr. Handy »

There were no deaths in Omaha, but each of the other sections had deaths. Not many, though. And not everyone was working together, even in Omaha. It's really a miracle that nobody in Omaha died.
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Re: OOC-Chapter 4-The Longest Day-General Discussion

Post by kouchpotato »

I had the only PC death in Juno. Yay me!
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Re: OOC-Chapter 4-The Longest Day-General Discussion

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You mean so far. Juno isn't done yet... :twisted:
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Re: OOC-Chapter 4-The Longest Day-General Discussion

Post by Mi-Go Agent »

kabukiman wrote:Well, if chapter 4 was a movie, it would be panned by the critics. No deaths, everybody helping each others, what kind of zombie movies was that? :P
The critics are often an odd bunch...

"In the feel-good movie of the year, troubled people trapped in a high school work out their differences and learn to work together to easily end a zombie problem. Science saves the day, but so does dedication and social responsibility, such as when criminals recognize the importance of justice and submit to arrest."

If this was the whole game, I might be a little upset. But as a breather between two periods of slaughter, a chance to give the scientists some time to take the lead, and a way to introduce a pile of new characters, it was fine.
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Re: OOC-Chapter 4-The Longest Day-General Discussion

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Yes, Chapter 5 is going to be very different, in more ways than one. I won't be adding a pile of new characters. There will only be a handful of pre-gens, but with the ability to create your own characters, there could potentially be many more added.

I don't have time to update Gold and Juno tonight (and Invisible Castle has been down for hours anyway), but I hope to do so Wednesday night.
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Re: OOC-Chapter 4-The Longest Day-General Discussion

Post by Mr. Handy »

Invisible Castle is still down, but feel free to use another roller or real dice and post the results of any rolls you need to make in spoiler buttons if it isn't back up by the time you're ready to post. Gold and Juno are now updated.
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Re: OOC-Chapter 4-The Longest Day-General Discussion

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Invisible Castle is back up again, but we're just about done here anyway. Still, it'll come in useful when the time comes for skill improvement rolls. Once I update Gold and Juno one more time each, I'll be ready to bring down the curtain on Chapter 4. That will be this weekend at the latest.
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Re: OOC-Chapter 4-The Longest Day-General Discussion

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Chapter 4 is complete! Later tonight I'll post instructions for your Sanity and skill increases. Chapter 5 will probably begin on Labor Day Weekend (September 5-7), which is when I plan to put up the initial IC threads. This weekend I'll post new character sheets for Chapter 5 as well as advertise for new players. I also plan to post instructions for character creation for non-pregenerated characters in Gold or Omaha. Enjoy the break! Things will be getting hairy once Chapter 5 starts...
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Re: OOC-Chapter 4-The Longest Day-General Discussion

Post by Mr. Handy »

All surviving characters now get skill experience checks. In the locations and weapons thread, I've kept a list of skills successfully used by each character. For each skill, roll 1d100 and try to get higher than your unmodified score in this skill (which may be the base skill if you don't have any points in it yet). If you're suffering from fatigue penalties or anything of the sort, these do not factor into your skill XP rolls. It's just a straight roll against your skill that you want to fail. If you succeed, the skill does not improve, but if you fail, roll 1d10. This is the number of points by which that skill increases. Thus, the higher a skill gets, the harder it is to increase further. However, low skills are difficult to increase because you have to get a successful roll against them during the chapter in order to have it checked for a possible increase.

For each of your skills that rises to a level of 90 or higher, you get an increase of 2d6 Sanity, though no PC has a checked skill of 80 or higher, so you will not achieve that level in this chapter. Sanity increases are few and far between in this game. Characters in Sword and Juno do not get any Sanity increase just for surviving this far. Your characters are still in extreme danger, and you'll need to get somewhere relatively safe before you can recover any Sanity that way. Characters in Gold who were introduced in Chapters 1-3 each gain 1d10 Sanity for reaching a "safe" haven. Characters newly added in Chapter 4 for Gold do not get this Sanity increase, as they started out at Warren Air Force Base. All characters in Omaha also get a Sanity increase of 1d10, even the new ones from Chapter 4. This is because Omaha was not "safe" originally, but now it seems to be.

Post your rolls in this thread when you've made them, and I'll update your character sheets. Characters of MIA players are not listed here. I'll roll their increases myself, along with other NPCs. If any players don't roll by the time Chapter 5 is getting ready to start, I'll roll for them at that time.

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Colin Lewis (13/17 HP, San 1, indefinitely insane):
Sanity +1d10
Military Science (16)
Spot Hidden (40)
Grapple (40)
Fast Talk (5)
Handgun (45)

Victor Gonzalez (14/14 HP, San 41):
Conceal (45)
Spot Hidden (45)
Handgun (65)

Darnell Jones (14/14 HP, San 50):
Sanity +1d10
Fast Talk (55)

Alvin Drummond (15/15 HP, San 25, indefinitely insane):
Sanity +1d10
Spot Hidden (40)
Listen (65)

Kabukiman
Melinda Christie (10/10 HP, San 45):
Sanity +1d10
Drive Auto (40)

Jerry Law (15/15 HP, San 50):
Sanity +1d10
Spot Hidden (65)

Michiko Watanabe (10/10 HP, San 67):
Sanity +1d10
Spot Hidden (32)
Physics (45)

Laraqua
Katarina Iliescu (9/9 HP, San 72):
Fast Talk (60)
Persuade (55)
Psychology (30)
Spot Hidden (40)
Grapple (25)

Cynthia Louise (12/12 HP, San 70):
Shotgun (30)

Syrinx
Kathryn McCoy (7/11 HP, San 73, temporarily insane[insanity currently suppressed]):
Listen (65)
Handgun (45)
Fast Talk (55)

Emilio Montoya (13/13 HP, San 45):
Sanity +1d10
Spot Hidden (45)
Electrical Repair (65)
Fist/Punch (75)

Ryansommer
Airman Frank Hodges (9/15 HP, San 29, indefinitely insane, bitten):
Sanity +1d10
First Aid (40)
Spot Hidden (51)

Keith Deeds (15/15 HP, San 13, indefinitely insane):
Sanity +1d10
Spot Hidden (60)

Sally (6/11 HP, San 85, broken leg):
Medicine (57)
Pharmacy (24)
Listen (43)
Psychoanalysis (35)
Spot Hidden (35)

Emily Montrose (12/12 HP, San 57):
Spot Hidden (25)
Listen (55)
Handgun (20)
Psychology (78)
History (20)
First Aid (60)
Psychoanalysis (58)

ImpInTraining
Marcus Williams (14/14 HP, San 40):
Spot Hidden (45)
Climb (60)

Donald Woodridge (15/15 HP, San 59):
Sanity +1d10
Electrical Repair (70)
Listen (25)

Mi-Go Agent
Tariq al-Tikriti (14/14 HP, San 55):
Sanity +1d10
Listen (40)
Spot Hidden (45)
Demolitions (45)
Persuade (15)

Tabs
Zoe Gallagher (12/12 HP, San 37):
Locksmith (41)
Listen (40)
Persuade (15)
Spot Hidden (35)
Rifle (30)
Dodge (28)

Keith Stewart (14/14 HP, San 57):
Sanity +1d10
Listen (30)
Handgun (45)

Rachel Cohen (14/14 HP, San 56):
Sanity +1d10
Psychology (60)
Listen (25)
Fist/Punch (60)
Martial Arts(Krav Maga) (60)

Anatomist
Lori Desmond (15/15 HP, San 50):
Sanity +1d10
Listen (65)
Fast Talk (55)

Raziel
Helen Stafford (14/14 HP, San 55):
Spot Hidden (55)
Listen (45)

Roryn
Lt. Oscar Gomez (14/14 HP, San 64):
Grapple (40)
First AId (65)
Handgun (45)

Kouchpotato
Captain Nils Johansen (8/12 HP, San 59):
Grapple (25)
First Aid (70)
Medicine (65)
Handgun (40)

Ho Nguyen (13/13 HP, San 75):
Spot Hidden (50)
Rifle (50)
Listen (25)
Handgun (45)

Thewordwasaphex
Airman Gary Simpson (15/15 HP, San 45, indefinitely insane):
Rifle (60)
Spot Hidden (45)

Selks
Senior Airman Tom Wu (16/16 HP, San 34, temporarily insane, Indefinitely insane):
Grapple (60)
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Re: OOC-Chapter 4-The Longest Day-General Discussion

Post by Mr. Handy »

Actually, it's a lot better than you think. Remember, you want to roll higher than the skill to get the increase. That means Captain Johansen gets increases in Grapple, First Aid, and Medicine (but not Handgun). Likewise, Ho Nguyen gets increases in Rifle, Listen, and Handgun (but not Spot Hidden). Also, the increases are 1d10 each, not 2d6. Go ahead and roll your increases; each character gets three skills raised.

I've started rolling for increases for the NPCs. Here are the first few for Gold:
David (11/11 HP, San 21->26, temporarily insane, indefinitely insane):
Sanity (21) increased by 5 to 26
Drive Truck (55) did not increase

Beth (13/13 HP, San 78->86):
Sanity (78) increased by 8 to 86

Robert (14/14 HP, San 93->99):
Sanity (93) increased by 8 to the maximum of 99
First Aid (40) increased by 4 to 44

Zorie Spooner (8/12 HP, San 55->56):
Sanity (55) increased by 1 to 56
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Re: OOC-Chapter 4-The Longest Day-General Discussion

Post by ImpInTraining »

In Juno, is it ok to have Marcus haul that ladder back up after Hector gets topside? There's no purpose in leaving it where it is for the zombies to come on up after us. Just wanted to point that out before we started chapter 5.

Incidentally ... I figured out why I thought Marcus was unarmed. I reread the details about the characters you sent me a while back when I first started and you pointed out that Donald was unarmed. I just got my characters confused. LOL.
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Re: OOC-Chapter 4-The Longest Day-General Discussion

Post by Mr. Handy »

Yes, Marcus can pull the ladder up once Harvey reaches the top. Chapter 5 will begin at the same exact instant Chapter 4 ended, so he won't be at the top just yet.

Here are the rest of the NPC increases for Gold:
Lt. Rebecca Doolittle (13/13 HP, San 30->36, temporarily insane, indefinitely insane):
Sanity (30) increased by 6 to 36
Dodge (40) increased by 1 to 41
Handgun (58) increased by 8 to 66
First Aid (30) did not increase
Submachine Gun (15) increased by 1 to 16

Senior Airman Roger Coltrane (16/16 HP, San 21->25 , indefinitely insane):
Sanity (21) increased by 4 to 25
First Aid (55) increased by 5 to 60
Rifle (71) increased by 9 to 80

Amanda Deeds (13/13 HP, San 41->44, temporarily insane, indefinitely insane):
Sanity (41) increased by 3 to 44
Psychology (65) did not increase
Drive Motorcycle (55) increased by 10 to 65
Psychoanalysis (37) did not increase
First Aid (70) did not increase

Lisa Crow (11/11 HP, San 39->47, indefinitely insane [insanity currently suppressed]):
Sanity (39) increased by 8 to 47
Persuade (50) increased by 2 to 52
Drive Auto (20) increased by 3 to 23

1st Lt. Sara Evans, R.N. (12/12 HP, San 65):
First Aid (70) did not increase
Handgun (50) did not increase

2nd Lt. Barbara Ellison, R.N. (10/10 HP, San 54):
Grapple (35) did not increase
Handgun (40) did not increase
Psychoanalysis (61) did not increase
Medicine (55) did not increase

Airman Catherine Rourke (13/13 HP, San 65):
Small Club (40) did not increase
Rifle (65) did not increase
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Re: OOC-Chapter 4-The Longest Day-General Discussion

Post by Dave Syrinx »

Syrinx
Kathryn McCoy (7/11 HP, San 73, temporarily insane[insanity currently suppressed]):
Listen (65) -
Handgun (45) -
Fast Talk (55) -

Handy;

Emilio Montoya
(13/13 HP, San (45) 51:
Sanity +1d10 (+6)
Spot Hidden (45) +9 54%
Electrical Repair (65) -
Fist/Punch (75)
-

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Re: OOC-Chapter 4-The Longest Day-General Discussion

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Here are the increases for the NPCs in Sword and Juno. Note that the non-playable characters in these sections whose sheets are not visible to the players will also get increases, rolled in secret.
Raquel Orozco (HP 11/14, San 60):
Fast Talk (50) did not increase
Spot Hidden (55) did not increase
Listen (50) did not increase
Climb (40) did not increase
Sneak (35) increased by 1 to 36
First Aid (30) increased by 10 to 40

Lara Voronova (HP 10/10, San 29):
Listen (45) did not increase
Climb (40) did not increase
Jump (25) increased by 1 to 26
Spot Hidden (25) did not increase
Handgun (50) increased by 3 to 53
Dodge (34) did not increase

Lauren Montrose (HP 12/12, San 69):
Rifle (30) increased by 10 to 40
Listen (35) increased by 3 to 38

Kyle Perkins (HP 18/18, San 29, indefinitely insane [insanity currently suppressed]):
Rifle (45) did not increase
Jump (25) did not increase
First Aid (40) did not increase
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Re: OOC-Chapter 4-The Longest Day-General Discussion

Post by Mi-Go Agent »

Tariq has learned nothing, it seems. He even got a critical learned nothing. http://invisiblecastle.com/roller/view/2201181/

Bummer. :|
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