Roy shuffles through the cafeteria cursing the pain but attracted to the sounds of conflict beyond, Coach's motivating slogans running through his head like mantras.
OOC,[b]Keith[/b]'s second shot will finish off that zombie, but the first one missed, and at this point the zombie is close enough to [b]Miguel[/b] that you'll need to roll Luck to make sure it doesn't hit him by mistake.
OOC,[b]Keith[/b] had to roll Luck because he was firing into melee combat. [b]Jerry[/b] attacked hand-to-hand, so he does not need to roll Luck. The only way he could have hit [b]Miguel[/b] by mistake would have been if he had rolled a critical miss (96 or higher).
In the cafeteria- Murray followed Alvin and Roy into the kitchen.
In the kitchen- Kate, Sharon, and Ron rushed outside. Kate reloaded her pistol as she ran.
OOC,Anyone in the kitchen cannot see or attack the zombie yet. [b]Roy[/b] and [b]Keith[/b], If you go outside, you'll need to roll Sanity for seeing it with a Sanity loss of 0/1d10. [b]Alvin[/b] already lost 10 points for seeing zombies, so he does not need to roll.
OOC,[b]Jerry[/b], if you want to try to pick [b]Miguel[/b] up and run inside, you'll need to roll your STR of 14 against his SIZ of 13 on the Resistance Table, giving you a 55% chance. Whether you succeed or fail, the zombie will attack you. You should also roll Dodge just in case if you do this.
If you decide to attack the zombie instead, you have a -5 penalty if you want to try to hit it in the head. You cannot roll Dodge if you attack, but you may try to parry its bite. To do this, make a second roll against your weapon skill, this time without any penalty.
Keith marches forward in an attempt to help in the rescue of Miguel and to protect Jerry. The sight of another zombie is a jolt, but the effect is not too shocking. "Quick, Jerry, hurry, we can do it."
OOC,[url=http://invisiblecastle.com/roller/view/2064555/]Sanity 60% (1d100=64)[/url]
[url=http://invisiblecastle.com/roller/view/2064557/]Sanity loss (1d10=3)[/url]