Walkers from the east: 36 dead, 1 with 9 damage to head
Walkers from the west: 14/32 dead
3 at NW corner
1 at NW corner [26 damage to torso, 5 damage to abdomen]
1 SW of motel [7 yards, 28 damage to chest]
1 SW of motel [7 yards, 32 damage to abdomen]
1 SW of motel [7 yards, 36 damage to abdomen]
1 NW of motel [7 yards, 10 damage to right arm, 18 damage to chest]
1 NW of motel [7 yards, 26 damage to abdomen]
1 SW of motel [15 yards, 27 damage, left leg gone]
1 SW of motel [15 yards, 12 damage to abdomen]
1 SW of motel [15 yards, 12 damage to right arm]
1 NW of motel [20 yards, 27 damage, 5 damage to chest, left leg gone]
1 NW of motel [20 yards, 14 damage, 9 damage to chest, right leg gone]
1 SW of motel [20 yards, 33 damage, left leg gone]
1 NW of motel [22 yards, 6 damage to abdomen, 4 damage to chest]
1 SW of motel [22 yards, 2 damage to chest]
1 NW of motel [22 yards, 6 damage to chest, 7 damage to right leg]
Runners from the west: 2/4 dead
1 at SW corner [1 damage to chest]
1 at NW corner [4 damage to chest]
NW barricade: 19/60 HP left
SW barricade: 48/60 HP left)
On the motel roof-
Sheen eliminated the runner before it could reach the motel, but that still left plenty of slow movers on their way, not to mention the ones that were already at the barricades. Ernest Granger shot the standing zombie near the southwest corner in the head, slaying it.
"Yippie-ki-yay!" shouted Cole, pulling the pin of his grenade out with his teeth and lobbing it perfectly at the group of zombies in the northwest part of the parking lot. It landed 19 yards away from the motel, thus ensuring that the barricades were not damaged further by it. The zombie that was closest to the northwest corner took some shrapnel in the back, but it kept going and reached the motel, now out of line of sight from the roof and balcony. A zombie closer to the blast lost its arm and collapsed. Another was heavily wounded in the back, but it did not stop. A third with its guts hanging out was further wounded there, but it too kept coming. A crawling zombie had its head blown to bits. Three crawlers were destroyed, and two more were damaged. The last three walkers emerged from the grass. Two of them were heading for the northwest corner and also took some damage from the grenade, but the one heading to the southwest corner was spared.
(Sheen, you cannot fire this round, as you fired last round. Black, Malanowski, Cole, and Luke may each fire once this round. Alternatively, if you have a grenade you may throw it instead. Just choose a direction - northwest or southwest - and a number of yards you intend to throw it. Any grenades landing within 16 yards of the motel will damage the barricades and anyone standing on the west side of the motel. Make a Throw roll, with a -10 penalty if you're wearing armor. If you miss, roll Luck. How much you missed by and the Luck roll will determine where the grenade lands. Cole cannot throw a grenade this round, as grenades can only be thrown every other round.)
In the comm room-
"We have a SAW?" asked Curtis. "Why aren't we using it?"
"We have two, actually, sir," said Mikhalin, "but we lost both of the men who knew how to use them. Alanen was our first casualty, and Hockey abandoned his SAW at the northwest corner of the balcony when he fled. He's still missing. The other SAW is in the ammo crate on the north side of the balcony."
"Doolittle, how's your crewman with a machine gun? If he's any good, get him upstairs pronto and have him pick up a SAW."
"Oh, he's good, sir," said Lt. Doolittle. She spoke on the radio. "Kincaid, get up to the balcony ASAP. There's a SAW in the ammo crate on the north side, and another on the northwest corner. Pick one up and start hosing down the enemy."
East of the motel-
"Yes, ma'am," replied Kincaid. He ran back to the ladder, where Amanda Deeds was already climbing onto the balcony. Cheng and Applebee rushed around the south side of the motel, heading for the southwest corner. Meanwhile, Ortega, Wallace, and Phillips raced around the north side. Hodges was several yards behind them.
Zorie Spooner finished examining Dr. Owens. "Okay, you're cleared," she told him.
Coltrane was getting close to the garage now. Lt. Blanco continued trying to clear her jammed pistol. "We thought about destroying the stairs too," she said on the radio, "but it can't be done. They're mostly made of concrete, so barricading was the best we could do."
(Hodges, you can reach the northwest corner this round, but you won't also be able to attack.)
On the motel balcony-
Amanda climbed onto the balcony as David reached the southeast corner with his shotgun ready.
West of the motel-
The zombies climbing the northwest stairs continued doing heavy damage to the barricade and were now two-thirds of the way up. The one at the southwest finally found a weakness in the barricade and started to make some progress. It had destroyed one-fifth of it so far.
Cheng and Applebee rounded the southwest corner of the motel and saw the zombie on the stairway near them. Three more badly wounded zombies were very close to the motel, and another trio was not far behind them. Ortega, Phillips, and Wallace rounded the northwest corner at the same time, and they had five zombies already there with two more getting very close.
(Ortega and Wallace, you'll need to roll Sanity. Sanity loss is 0/1d10, but you each can't lose more than 2. Applebee, you've already lost 10 for seeing zombies and don't need to roll. Each of you has one round of combat before the surviving zombies that are near you get to attack. The range is point blank if you're shooting at one of the zombies at the stairs where you are, or normal range if you're shooting at any of the others. Aiming at the head has a -5 penalty. Applebee, if you use your flamethrower instead of your rifle you cannot target a specific part of the body. If you fire at the zombie on the stairs, you can only hit that one. If you fire at the approaching zombies, roll 1d6 to see how many you hit. For each one that gets hit, roll 1d20 for a primary hit location and 2d6 for damage. If you need help or you want me to roll for you, let me know.)