IC-THRU-The Siege(All but Luke)

As the afternoon gets underway, the survivors from the T-Bone have been split up. The helicopter group must land at an airfield halfway to Omaha for refueling. Those still on the surface try desperately to defend the motel, while those trapped underground fight for their lives as they search for a way out.

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Re: IC-THRU-The Siege(All but Luke)

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(Dice rolling:
Spoiler:
Ernest hit with his Rifle roll: 26% roll vs. 50-5=45% skill
Ernest caused 12 damage and killed a zombie
Cole critically succeeded with his Throw roll: 03% roll vs. 35-10=25% skill
Various hit location and damage rolls were made to zombies from the grenade
Zombies attacking the northwest barricade did 7 and 6 damage
Zombie attacking the southwest barricade did 8 damage
Zorie Spooner succeeded at her Medicine roll: 29% roll vs. 55% skill


Walkers from the east: 36 dead, 1 with 9 damage to head
Walkers from the west: 14/32 dead
3 at NW corner
1 at NW corner [26 damage to torso, 5 damage to abdomen]
1 SW of motel [7 yards, 28 damage to chest]
1 SW of motel [7 yards, 32 damage to abdomen]
1 SW of motel [7 yards, 36 damage to abdomen]
1 NW of motel [7 yards, 10 damage to right arm, 18 damage to chest]
1 NW of motel [7 yards, 26 damage to abdomen]
1 SW of motel [15 yards, 27 damage, left leg gone]
1 SW of motel [15 yards, 12 damage to abdomen]
1 SW of motel [15 yards, 12 damage to right arm]
1 NW of motel [20 yards, 27 damage, 5 damage to chest, left leg gone]
1 NW of motel [20 yards, 14 damage, 9 damage to chest, right leg gone]
1 SW of motel [20 yards, 33 damage, left leg gone]
1 NW of motel [22 yards, 6 damage to abdomen, 4 damage to chest]
1 SW of motel [22 yards, 2 damage to chest]
1 NW of motel [22 yards, 6 damage to chest, 7 damage to right leg]
Runners from the west: 2/4 dead
1 at SW corner [1 damage to chest]
1 at NW corner [4 damage to chest]
NW barricade: 19/60 HP left
SW barricade: 48/60 HP left)


On the motel roof-
Sheen eliminated the runner before it could reach the motel, but that still left plenty of slow movers on their way, not to mention the ones that were already at the barricades. Ernest Granger shot the standing zombie near the southwest corner in the head, slaying it.

"Yippie-ki-yay!" shouted Cole, pulling the pin of his grenade out with his teeth and lobbing it perfectly at the group of zombies in the northwest part of the parking lot. It landed 19 yards away from the motel, thus ensuring that the barricades were not damaged further by it. The zombie that was closest to the northwest corner took some shrapnel in the back, but it kept going and reached the motel, now out of line of sight from the roof and balcony. A zombie closer to the blast lost its arm and collapsed. Another was heavily wounded in the back, but it did not stop. A third with its guts hanging out was further wounded there, but it too kept coming. A crawling zombie had its head blown to bits. Three crawlers were destroyed, and two more were damaged. The last three walkers emerged from the grass. Two of them were heading for the northwest corner and also took some damage from the grenade, but the one heading to the southwest corner was spared.

(Sheen, you cannot fire this round, as you fired last round. Black, Malanowski, Cole, and Luke may each fire once this round. Alternatively, if you have a grenade you may throw it instead. Just choose a direction - northwest or southwest - and a number of yards you intend to throw it. Any grenades landing within 16 yards of the motel will damage the barricades and anyone standing on the west side of the motel. Make a Throw roll, with a -10 penalty if you're wearing armor. If you miss, roll Luck. How much you missed by and the Luck roll will determine where the grenade lands. Cole cannot throw a grenade this round, as grenades can only be thrown every other round.)

In the comm room-
"We have a SAW?" asked Curtis. "Why aren't we using it?"

"We have two, actually, sir," said Mikhalin, "but we lost both of the men who knew how to use them. Alanen was our first casualty, and Hockey abandoned his SAW at the northwest corner of the balcony when he fled. He's still missing. The other SAW is in the ammo crate on the north side of the balcony."

"Doolittle, how's your crewman with a machine gun? If he's any good, get him upstairs pronto and have him pick up a SAW."

"Oh, he's good, sir," said Lt. Doolittle. She spoke on the radio. "Kincaid, get up to the balcony ASAP. There's a SAW in the ammo crate on the north side, and another on the northwest corner. Pick one up and start hosing down the enemy."

East of the motel-
"Yes, ma'am," replied Kincaid. He ran back to the ladder, where Amanda Deeds was already climbing onto the balcony. Cheng and Applebee rushed around the south side of the motel, heading for the southwest corner. Meanwhile, Ortega, Wallace, and Phillips raced around the north side. Hodges was several yards behind them.

Zorie Spooner finished examining Dr. Owens. "Okay, you're cleared," she told him.

Coltrane was getting close to the garage now. Lt. Blanco continued trying to clear her jammed pistol. "We thought about destroying the stairs too," she said on the radio, "but it can't be done. They're mostly made of concrete, so barricading was the best we could do."

(Hodges, you can reach the northwest corner this round, but you won't also be able to attack.)

On the motel balcony-
Amanda climbed onto the balcony as David reached the southeast corner with his shotgun ready.

West of the motel-
The zombies climbing the northwest stairs continued doing heavy damage to the barricade and were now two-thirds of the way up. The one at the southwest finally found a weakness in the barricade and started to make some progress. It had destroyed one-fifth of it so far.

Cheng and Applebee rounded the southwest corner of the motel and saw the zombie on the stairway near them. Three more badly wounded zombies were very close to the motel, and another trio was not far behind them. Ortega, Phillips, and Wallace rounded the northwest corner at the same time, and they had five zombies already there with two more getting very close.

(Ortega and Wallace, you'll need to roll Sanity. Sanity loss is 0/1d10, but you each can't lose more than 2. Applebee, you've already lost 10 for seeing zombies and don't need to roll. Each of you has one round of combat before the surviving zombies that are near you get to attack. The range is point blank if you're shooting at one of the zombies at the stairs where you are, or normal range if you're shooting at any of the others. Aiming at the head has a -5 penalty. Applebee, if you use your flamethrower instead of your rifle you cannot target a specific part of the body. If you fire at the zombie on the stairs, you can only hit that one. If you fire at the approaching zombies, roll 1d6 to see how many you hit. For each one that gets hit, roll 1d20 for a primary hit location and 2d6 for damage. If you need help or you want me to roll for you, let me know.)
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Re: IC-THRU-The Siege(All but Luke)

Post by John Gaunt »

On the west side of the motel roof:

"Look out below!" Airman Malanowski yells. "Grenade!"
Spoiler:
Grenade throw: Miss 64-10=54% vs. 66%, Luck roll: 10% vs 75%
Spoiler:
Dmg= 11 (4,4,2,1)
Aiming for a point just behind the group of shamblers 15 yards to the north west, Malanowski's body armor inhibits his throw and the grenade takes an unexpected bounce...
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Re: IC-THRU-The Siege(All but Luke)

Post by ryansommer »

(OOC: Are the stairs solid, poured concrete or it a steel or iron framwork with concete steps?)
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Re: IC-THRU-The Siege(All but Luke)

Post by SuAside »

OCC: oh the irony, impale on a 3dmg roll... 1d100=3, 2d8=3. so 6 damage to the head of some Zed.
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Re: IC-THRU-The Siege(All but Luke)

Post by mrcartoon »

West of the motel

Applebee abruptly retraces his steps back away from the approaching yawning and bloodied figures. Slinging the assault rifle across his back he grasps for the flamethrower, aiming the gun nozzle to the approaching horde he squeezes against the trigger and with a mighty whoosh flames erupt from the opening of the barrel, the fire however,missing the nearing dead.
Last edited by mrcartoon on Tue Aug 26, 2008 3:19 am, edited 2 times in total.
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Re: IC-THRU-The Siege(All but Luke)

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(Malanowski, the group of 3 zombies to the southwest is 15 yards away; there are none at that distance to the northwest, so I'm guessing you intended to throw to the southwest instead. You also would have tried to get the grenade 18-19 yards out so as to catch as many zombies as possible in the maximum damage area while not hitting the motel or the people near it. The successful Luck roll means the grenade will bounce away from the motel rather than towards it. It will land 21 yards southwest of the motel, so it will still catch all of the zombies to the southwest - aside from those already at the motel - but it will do less damage to those closer to the motel. Each zombie gets a separate damage roll and primary hit location, but I can roll the rest of them. The zombies at 15 yards will take 3d6 damage each, the zombies at 7 yards will only take 1d6 damage, and the zombies that are 20 and 22 yards away will each take 4d6. I'll apply that 11 damage to the one at 20 yards, which will finish it off.

The stairs are solid concrete. They were built strong deliberately so that they could withstand the tornadoes that tend to sweep across the flat Nebraska plains.

Luke, you're in luck. You don't simply double the 2d8 roll, you roll 4d8. Roll another 2d8 and add the total to the 3 damage you've already done. If you get 7 or more on this second 2d8, you'll score a kill after all.

Applebee, hitting with the flamethrower is not automatic. You actually have to make a roll against your Flamethrower skill on 1d100 in order to hit anything. Your skill is 60%, so you need to roll a 60 or less. If you do, I'll apply the damage to the three zombies 7 yards away from the southwest corner. This will definitely kill two of them and possibly all three, as walkers have 40 HP total. The flamethrower has a Malfunction number of 93, but this will probably mean it just fails to ignite and needs to be fixed before it can be fired again if you roll 93 or above.)
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Re: IC-THRU-The Siege(All but Luke)

Post by John Gaunt »

OOC: Wherever I can get the most bang for the buck is where I want to put the grenade. I leave the distribution of carnage to you. IC is working again, yay!
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Re: IC-THRU-The Siege(All but Luke)

Post by mrcartoon »

(ooc: sorry about that, I've corrected the post above.)
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Re: IC-THRU-The Siege(All but Luke)

Post by Fearlessfred »

On the Roof-

Black aims for the closest and least damaged zombie. His shot hits dead on and one more hit's the dirt.

In the Comm Room-

Rameriz stays silent his eyes never looking away from the door.
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Re: IC-THRU-The Siege(All but Luke)

Post by SuAside »

OCC
Mr. Handy wrote:Luke, you're in luck. You don't simply double the 2d8 roll, you roll 4d8. Roll another 2d8 and add the total to the 3 damage you've already done. If you get 7 or more on this second 2d8, you'll score a kill after all.
for some reason i always keep forgetting that... but it doesn't help too much: impale bonus (2d8=5). 5.56x45mm is for sissies! :lol:
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Re: IC-THRU-The Siege(All but Luke)

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(Very true. It's a good thing I'm not using the Delta Green damage for it, or it would only do 2d6 normally. In this case it does help, as 8 damage is enough to turn a walker into a crawler. I'll also apply it to the zombie 7 yards to the southwest that has taken 32 damage so far, thus resulting in a kill.

Walkers from the east: 37 dead, 1 with 9 damage to head
Walkers from the west: 20/32 dead
1 at NW corner
1 at NW corner [9 damage to head]
1 at SW corner [34 damage to chest]
1 at SW corner [36 damage to abdomen, 2 to left arm]
1 at NW corner [10 damage to right arm, 18 damage to chest]
1 SW of motel [7 yards, 12 damage to abdomen, 9 damage to right arm]
1 SW of motel [7 yards, 12 damage to right arm, 15 damage to abdomen]
1 NW of motel [15 yards, 27 damage, 5 damage to chest, left leg gone]
1 NW of motel [15 yards, 14 damage, 9 damage to chest, right leg gone]
1 NW of motel [15 yards, 6 damage to abdomen, 4 damage to chest]
1 SW of motel [15 yards, 13 damage to chest]
1 NW of motel [15 yards, 6 damage to chest, 7 damage to right leg]
Runners from the west: 2/4 dead
1 at SW corner [1 damage to chest, 9 damage to head]
1 at NW corner [4 damage to chest]
NW barricade: 19/60 HP left
SW barricade: 48/60 HP left)


On the motel roof-
Cole resumed firing with his M-4, but his shot was a little off. Malanowski's grenade bounced a little farther away to the southwest than he would have liked, but it still caught several of the undead within its blast radius. One crawler at 20 yards was slain outright. The two zombies nearest to the motel were injured further, but still neither of them collapsed. One zombie fifteen yards away lost its head, another had its right arm badly damaged, and the third had its intestines blown out from behind. The one that was only a yard from the grenade took heavy damage to the chest, but did not even slow down. Ernest chambered his next round.

(Everyone on the roof may fire a shot this round. Grenades can only be thrown every other round, and by this point the zombies are getting too close for them to be very effective.)

West of the motel-
Applebee fired a gout of flame at the ghouls that were closest to the stairs, but it arced harmlessly over their heads. Cheng barely kept it together. He had finished reloading his M-203 as he ran, but the enemy was too close for that. Instead he put a bullet into the back of the runner's skull as it tore at the barricaded stairway. It fell to its knees and tumbled to the base of the stairs, but it was not down for good. It crawled right for Cheng and reached for him ineptly.

The two badly damaged walkers staggered up to the two men, one of them attacking each. The one on Applebee narrowly missed him. The other one bit Cheng lightly on the right arm. He screamed in agony as his arm began to burn, and then his whole body. His impending doom weighed heavily on him- too heavily - but he did not think about just how doomed he was.

Things were even grimmer at the northwest corner. Ortega remained calm and shot the zombie at the base of the stairs in the head, splitting it apart and dropping it. Wallace gulped in fear, recoiling. However, he was used to the sight enough that he didn't falter much. He fired at a zombie on the stairs, and he was so close that he couldn't miss. It fell, but it managed to keep crawling down the stairs toward him. Phillips trembled, but he too had seen many more of them recently. He also took a shot, managing to hit and kill another zombie.

The zombies on the northwest stairs turned at the sound of gunfire and swarmed the men at the bottom. The undamaged walker rushed Wallace, and the crawler went after Phillips. The walker bit him hard in the head, cracking his skull open and slaying him instantly. The crawler seized Phillips about the legs and tackled him to the ground. The runner charged Ortega and flailed feebly at him. Then the nearest walker in the parking lot arrived and went after Phillips. It fell on top of him and bit him on the leg, shattering it. The medic passed out from the pain just as Hodges arrived to take in the carnage. The zombies still in the lot were closing in.

(Applebee and Hodges, you may each make one attack if you wish, but then you will be defenseless against any counterattacking zombies. There is no need for Hodges to roll Sanity, as he already lost 10 for seeing them. The range is point blank for any zombie at your corner. Applebee, if you want to use a weapon other than the flamethrower, you will have to spend this round switching weapons, but it means you may make a Dodge roll against each zombie attack that would hit you, with a -10 penalty due to your armor. You may fire the flamethrower, but you can't hit the zombies at the base of the stairs without also hitting Cheng. If you fire at the zombies in the parking lot, you are at normal range. There are four approaching your corner, so if you hit roll 1d4 to see how many are hit.)

In the comm room-
Curtis spoke into the microphone: "Sir, it's sounding real bad out there," he said. "We're going to need those reinforcements sooner rather than later."

"I'm working on it for you," replied Carmichael. "They're not going to get there in time to help you in this battle at any rate. You must hold your position so that there's still something left for them to defend when they get there. I'm doing everything in my power to fast track this for you, but we don't have even one chopper on the ground here at the moment and we won't for a good 30 minutes. Then it's going to take time to refuel it and more time for it to reach your position. We're talking an hour minimum."

"That's not what I wanted to hear, sir."

East of the motel-
Kincaid started to scale the ladder while the others waited their turn.

Coltrane reached the southwest corner of the garage at last.

(Coltrane is moving to this thread: Blue Plate Special. Please stop reading the current thread at this point, and begin reading the new thread at the linked post.

Everyone else remains in the current thread.)


On the motel balcony-
Kincaid swung onto the balcony while Amanda ran to the southeast corner. David ran along the south side of the balcony and reached the southwest corner, where he took in the horrific sight in the parking lot below. He shuddered, but only for a moment or two.
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Re: IC-THRU-The Siege(All but Luke)

Post by ryansommer »

Seeing the gore in front of him, Hodges hell back on his recon training. 'Fall back and engage. Fall back and engage' he tought to himself. He made a retreat to a distance far enough away to be able to get in a few rounds before they reached him
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Re: IC-THRU-The Siege(All but Luke)

Post by John Gaunt »

Lining up the least damaged zed at seven yards to the southwest in his crosshairs, Airman Malanowski gently squeezes the trigger and delivers a glancing blow to the zombie's forehead but fails to drop it.

"Dammit!" the frustrated airman curses and lines up his next shot.

Is Igor aware of or can he perceive what is happening to the soldiers below him on the southern side of the motel? What is the closest egress to the balcony below him from where he's standing?
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Re: IC-THRU-The Siege(All but Luke)

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(Malanowski can hear the screaming below, but he cannot see what is happening at the corners of the motel. The quickest way onto the balcony is unfortunately the ladder on the east side of the roof. He's already acted this round, so he cannot cross to the other side until after the next update. You would not be able to see the corners from the balcony either, only from ground level. The roof overhangs the balcony, which overhangs the ground.

It may also be possible to hang down from the roof and swing onto the balcony, but this is dangerous. You would need to make a Climb roll, and your armor gives you a -10 penalty. If you fail, you will fall to the ground below instead. This will cause 2d6 damage, or only 1d6 if you succeed at a Jump roll, which also has a -10 penalty from your armor.

By the way, those people at the corners below do have the option to retreat as Hodges has done. Just choose a direction.)
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Re: IC-THRU-The Siege(All but Luke)

Post by mrcartoon »

West of the Motel:

Applebee continues to retrace his steps back, away from this exercise in madness. Distancing himself from pawing, grasping hands that seek to satisfy unwholesome appetites. From his retreat he swirves the gun nozzel of the flamethrower towards the nearest two zombies and the unfortunate Cheng. Applebee, seeing the wounded soldier barks out,

"MOVE!"
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Re: IC-THRU-The Siege(All but Luke)

Post by Mr Zombie killer »

Sheen asked Black, "What should I do sir?"
Conquer your fear, and I promise you, you will conquer death
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Re: IC-THRU-The Siege(All but Luke)

Post by John Gaunt »

Malanowski will carefully sidestep towards the screams coming from the southwest side of the motel while continuing to sight the oncoming horde through his scope.
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Re: IC-THRU-The Siege(All but Luke)

Post by mrcartoon »

Motel Balcony:

Kincaid boots pound along the floor as he hurries to north side of the balcony, taking up position and reaching to collect the M-249 SAW.
Last edited by mrcartoon on Sat Aug 30, 2008 1:21 am, edited 1 time in total.
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Re: IC-THRU-The Siege(All but Luke)

Post by Mr. Handy »

(Don't get ahead of yourselves, please! There's only so much you can do in a single round. Malanowski, you've already acted by taking your shot, so you can't also change position. After the next update, you'll have a chance to move. Kincaid, you don't actually have a rifle, but you do have the skill to use one if you find one. Right now you're only armed with a pistol, but you were told to collect an M-249 SAW by Lt. Doolittle. You were told that one of the two machine guns is in the ammo crate on the north side of the balcony, and the other is at the northwest corner. You started this round in the middle of the east side of the balcony, and you have enough time to make it to either the northeast or the southeast corner, but no farther. This means you won't get close enough to see the zombies yet, but I'll hold onto that successful Sanity roll and count it when you eventually do see them.

I'm just waiting for a few characters to take their shots before I update Through. This will happen on Monday at the latest, but I'd like to update a good deal sooner if everybody posts early enough.)
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Re: IC-THRU-The Siege(All but Luke)

Post by mrcartoon »

(ooc: corrected above post.)
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