
Hangar 1 was the largest of the five hangars at the airfield, situated 100 yards north of the control tower currently occupied by the National Guard. Within the hangar rested a crop duster, and the only reason it was still there was that it was broken down and awaiting repairs. Lucy Armstrong, a mechanic who worked at the airfield, walked around it and inspected it. The small plane would hold the four of them - barely - but getting it back in working order would be no easy task.
Dr. Bernard Smith stood nearby, talking to the two Nebraska State Troopers also present in the hangar. Trooper Rick Brenner was a handsome pilot and the only one there who knew how to fly the plane. Beside him stood Sergeant Diane Ford.
"We've got a tough job ahead of us," she said. "Even if we can get this kite up and running, those National Guardsmen will take notice. I wouldn't put it past them to try and take it for themselves. We don't have rifles, and they do - and that sniper of theirs is downright deadly. There's also the matter of fuel. All the fuel is stored in those warehouses east of the tower, and the National Guard keeps them under lock and key. Without fuel, we're not going anywhere. So, Lucy, think you can fix her?"
(Anyone who wants to help fix the crop duster, roll Mechanical Repair on 1d100 at Invisible Castle as explained in the Rules and Guidelines thread. You need to get less than or equal to your Mechnical Repair skill to succeed. If you roll higher, you fail, but you'll still be able to try again later unless you roll really badly. If you do not have Mechanical Repair on your character sheet, you have the base skill level of 20%.)