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IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Thu Feb 14, 2008 4:45 am
by Mr. Handy
Z-Day - 12:16 PM Mountain Time - Inside the UH-1N helicopter transport:
Image
The cramped United States Air Force helicopter flew low over the flat Nebraska terrain, heading southeast towards its destination. 1st Lt. Alan Curtis and the Security Forces troopers under his command had been evacuated from a missile base in eastern Wyoming less than half an hour ago, but they were not on their way back to Warren Air Force Base. Instead they were being sent to reinforce a key communications position located on I-80 between Kimball and Sidney in southwestern Nebraska. They were nearly there.

Inside the cockpit, Captain Jacob Kennedy and his co-pilot 2nd Lt. Rebecca Doolittle sat strapped into their seats, keeping a careful eye on the horizon ahead and on their instrument panels. The two crewmen, Sergeant Larry Hendrix and Airman Brian Kincaid, manned the twin M-240 machine guns, watching for any sign of hostiles below.

The main compartment carried the full complement of nine people, with extra space being taken up by Airman Joseph King, who was lying on the floor near the cockpit entrance suffering from severe wounds. Airman Amy Janssen, the medic, crouched beside him and observed his shallow breathing. Lt. Curtis, who had been leaning into the cockpit a moment ago, stepped back into the main compartment. He nodded to Janssen. "How's he holding up?" he asked.

"Not well, sir," she replied, rising. "He lapsed into unconsciousness a few minutes ago. At least he isn't feeling the pain now. He was in agony before. It's a good thing we're almost there. Those medical researchers can probably help him a lot more than I can."

"Don't sell yourself short, Airman. You're doing a fine job. I need to talk to you about our destination anyway. To everyone, in fact." He stepped past the wounded man and raised his voice. "Listen up, everybody!"

The men in the compartment all stood at attention and faced their commanding officer. Amy Janssen also walked past the lieutenant and faced him, waiting to hear him speak. In the middle of the compartment stood Airman Frank Hodges, Airman Gordon Cheng, and Airman Greg Applebee. At the rear of the compartment stood the other members of King's fire team: his team leader, Senior Airman Roger Coltrane, as well as Airman Thomas Cole and Airman Luis Mendoza.

Once Curtis was satisfied that he had everyone's undivided attention, he went on. "The communications post we're approaching is inside a motel at a truck stop," he said. "I've just learned that it has been compromised from within. There has been a mutiny and a struggle for command, several people have been killed, and there may be infected people within the facility. I want everyone to be aware that this is a hot LZ. I need all of you to be on the highest alert, and be wary of the people currently there - even our fellow Air Force personnel. Until we can assess the situation on the ground, nobody down there is to be trusted. Our rules of engagement are to fire only upon those persons who are infected, or anyone who fires upon us. Are there any questions?"

(LZ is military jargon for Landing Zone, for anyone who doesn't know. At this point, those of you with characters inside the chopper can feel free to speak or ask questions. Note that the helicopter crew is under the command of Captain Kennedy, not Curtis. They can hear everything that's being said in the main compartment, but they are not the ones he is addressing, are not being deployed to the motel, and are not really supposed to ask him anything at this point.

Also, everyone aboard the helicopter should make a Spot Hidden roll. To do this, make a 1d100 roll on Invisible Castle as explained in the Rules and Guidelines thread. Look up your Spot Hidden score on your character sheet. If you do not have a score listed for it, your skill level is 25%. If you have a Kevlar helmet, your vision is slightly obstructed and you get a -5% penalty to your skill on this roll. This applies to everyone in the USAF Reinforcements group, but not the crew or Curtis. If you have a Kevlar helmet and you do not have Spot Hidden on your character sheet, this means your chance is 20%. I'll let you know what, if anything, you see. Failing the roll doesn't mean you won't see anything, but it will mean you don't see anything that isn't obvious.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Thu Feb 14, 2008 8:47 am
by Kranix
Greg glances around the chopper disinterestedly and mutters to himself quietly.

"Could be hostiles, maybe infected, maybe vanilla humans who even knows. I miss the old days, drop in for a clean sweep and then got the hell out."

Greg takes another, longer glance around looking for something to take his mind off the mess to come.


Spot Hidden, missed(1d100=61)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Thu Feb 14, 2008 10:22 am
by kabukiman
Gordon is more interested in preparing his weapons and doesn't care of what is happening.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Thu Feb 14, 2008 11:10 am
by Bosco
strapped in next to his M-24 Srg. Hendrix is alert and ready.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Sat Feb 16, 2008 8:58 pm
by Mr. Handy
(Greg Applebee does have a Kevlar helmet, so his chance for that roll was really 50%, not 55%. It doesn't matter in this case, as it's a failed roll either way.)

Sergeant Hendrix carefully watched the tall grass sweeping past beneath the helicopter. He could see no movement within it to the north or the east, but the bulk of the chopper itself blocked his view to the south and west. Ahead, a two-story building slowly resolved itself in his vision - their destination. There was a large satellite dish on the roof, as well as two men. There was another crowd of people on the motel balcony below the roof, gathered around the southwestern corner. He could make out muzzle flashes coming from some of them, but it wasn't clear what they were shooting at.

Brian Kincaid had a better view of the other side of the helicopter and observed the same things. He also noticed movement in the grass. "I see a large group of people moving slowly through the grass about a mile west of the motel, heading towards it. Must be fifty or sixty of them. I think they're infected. There's also muzzle flashes coming from the balcony."

Captain Kennedy nodded. "Thank you, Airman," he said. "Right now our first priority is deploy our passengers at the LZ. Since that mob is moving slow, we can deal with it on our way back."

"Our ETA is now less than one minute," said Lt. Curtis in the main compartment. "We'll fly over the motel and land in the parking lot on the east side. We deploy the instant we land. I'll take personal command of Alpha Team, which will consist of myself, Hodges, Cheng, and Applebee. Coltrane, your fire team will be Bravo Team, and I'm assigning Janssen to your team for now as well to help you with King. I realize he won't be able to do much in his current condition-"

A noise caught his ear, and he spun around instinctively. Behind him, Airman Joseph King had just sat bolt upright facing the cockpit. With remarkable alacrity considering his severe wounds, he lurched to his feet and staggered into the cockpit, his eyes an angry red and his mouth agape. He lunged for Captain Kennedy, who was strapped to his seat and helpless to evade even if he had been aware of what was going on behind him.

King sank his teeth deep into the pilot's shoulder, cracking his collarbone. Kennedy screamed in agony and passed out from the shock, slumping forward and inadvertantly pushing the control stick in. The already low-flying helicopter entered a dive, the ground rushing up towards it at an alarming rate.

(First, everyone make a 0/1d10 Sanity roll. Everybody but Hendrix gets a +5 bonus, so if your Sanity is 65 you need to get a 70 or less. The instructions are detailed in the recent Sanity and Insanity post in the Rules and Guidelines section. Just roll 1d100 and try to get less than or equal to your current Sanity. If you succeed, there is no loss. If you fail, you lose 1d10 Sanity points for seeing King rise up. If you lose 5 or more Sanity from this, you must then make an Idea roll. If you succeed, you go temporarily insane and cannot act this round. If you fail, then you remain in control of your mental faculties.

Next, everyone who isn't strapped in (everyone but Doolittle, Hendrix, and Kincaid) must make a roll against Dex x 5 to see if you keep your balance when the chopper enters its sudden dive. The instructions for this are shown in the Stat Rolls post in the Rules and Guidelines thread. It's another 1d100 roll. You will not be hurt if you fail - unless it's a critical failure - but you will fall down and not be able to act this round. If you succeed, you can act freely provided you are still sane.

If you remain sane and you do not fall over, you may act once this combat round. You have time to say one or two lines in addition to any other action you might take. Everyone but the helicopter crew and Curtis has an M-16 rifle or M-4 carbine ready. If you wish to draw another weapon, such as a handgun, you only get one shot this round regardless of its rate of fire. The range is point blank, so your effective skill is doubled for this roll. There is no time to aim for the head. However, there could be disastrous consequences if you miss - which can happen if you roll a Malfunction of 98 or higher on a rifle/carbine, 99 for a Beretta, and 100 for the .44 Magnum, even if your doubled skill is higher than that. This is a helicopter in flight and packed with your comrades, remember. While these rifles and carbines can fire bursts of 3 bullets with a +20 to your skill on top of the doubling, a roll of 1d3 would be made to see how many of them hit - and any that missed could easily hit the wrong target. Needless to say, the use of grenades or the flamethrower is not advised. ;)

If your attack roll is 1/5 or less of your effective skill, this is considered an impale and you roll double the damage dice (4d8 instead of 2d8 for 5.56mm NATO, for instance, or 2d10+2d4+4 for the .44 Magnum). If your skill is 60%, and point blank range doubles it to 120%, then any roll of 24 or less is an impale.

If you hit, you must roll a random location on 1d20 for each bullet, using the missile weapon hit location table in the Rules and Guidelines thread. Then you must roll damage based on your weapon and whether or not you got an impale. King is wearing a Kevlar vest and helmet, so any hits to the chest or abdomen are reduced by 8 damage each, and any hits to the head are reduced by 5 damage each, to a minimum of 0.

You may also try to do something other than shoot.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Sat Feb 16, 2008 9:25 pm
by Bosco
Hendrix manages to keep his senses and quickly realises there are more pressing matters at hand than the death of his friend. He knows it wont just be Kennedy dead is he doesn't act now.

"Shit! We're going down!"

Smashing the release catch on his straps Hendrix makes a dive for the helicopter controls.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Sat Feb 16, 2008 9:33 pm
by Mr. Handy
Hendrix lunged for the control stick in an effort to pull it back.

(Hendrix, make a Pilot Helicopter roll.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Sun Feb 17, 2008 12:13 am
by Bosco
Hendrix grabs the stick but struggles to regain control.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Sun Feb 17, 2008 7:36 am
by Kranix
Sanity (1d100=53)

Loss of Sanity (1d10=10)

Idea (1d100=100)

Dex 60 (Stayed Up)


Greg turns his head just in time to see King stumble into the cockpit. Before Greg could react, the Captains cries filled the air, and within a split second the copter powered foward.

Instinct taking over as rational thought went on a holiday, Greg caught himself before falling. Still standing, Greg hesitates at opening fire, his m16 at the ready

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Mon Feb 18, 2008 2:21 pm
by kabukiman
-What the hell is this?
sanity past
past dexterity
shooting King
As soon Cheng recovered his aim, he shoot against King hitingin his legs and chest;his legs were badly hurted, but his chest thanks to the vest wasn't affected.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Mon Feb 18, 2008 2:38 pm
by Mr. Handy
(I'll update all the threads a little later, but I need some clarification about what Cheng did before I update this one. If he's firing a burst, there's no guarantee that all three shots will hit. Instead, you would roll 1d3. Any bullets that don't hit King could hit someone else. You would need to make a Luck roll if only 1 or 2 bullets hit, and that means you risk shooting your friends or something vital in the helicopter. If you only fire a single shot, which I recommend, then that bullet will hit King and I'll use the first of your hits - 12 damage to the leg. That hit to the chest, if it were to happen, would be reduced by 8 thanks to his armor, so 5 damage would still get through from that one. Cheng also got a +5 bonus to his Sanity for this roll, meaning he needed 60 or less, but he succeeded anyway.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Mon Feb 18, 2008 3:33 pm
by kabukiman
OOC: Cheng will fire only one shot, no need to create more zombies.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Mon Feb 18, 2008 6:09 pm
by Mr. Handy
(OOC: Applebee started with 45 Sanity. 20% of that is 9. Since he lost 10, he is now indefinitely insane even though he avoided the temporary insanity. He is still free to act as you wish, but once this crisis has passed he'll develop a long-term mental disorder. I'll let you know what it is then - if he survives, that is. :twisted: The good news is that he no longer needs to roll Sanity for seeing zombies for the rest of the chapter, as he's already lost the maximum for seeing one.)

Cheng's shot blew a massive hole in King's right leg, but the man didn't even seem to notice. Mendoza kept his head, but not his feet. With a scream of horror, he fell down and slid across the wildly tilting floor of the compartment towards the open doorway. He nearly caught its side, but his fingers slipped and he plunged from the helicopter, his terrified cries dopplering as the chopper continued on its breakneck race towards the ground.

"Mendoza!" cried Hodges. Only his training and willpower kept him from losing it. He lost his footing too, but was in no immediate danger of falling out.

Rebecca Doolittle shrieked as Airman King tore a huge chunk out of Captain Kennedy, his blood splattering onto her. She was stunned from the terrifying sight, her fear-addled brain just barely managing to understand that they were all going to die. All she could do was scream, not even thinking to reach for the controls.

Airman Brian Kincaid remained calm, and his straps held him in place. He drew his Beretta and got off a shot. It hit King in the belly, but his armor fully absorbed the impact.

Airman Thomas Cole kept his wits about him and stayed on his feet. He put a bullet into King, which buried itself in his right arm but still didn't even slow him down.

Senior Airman Roger Coltrane watched helplessly as his man fell to his death, in shock from the suddenly unfolding calamity but recovering swiftly. He only just kept his balance and squeezed off a round from his M-16. It struck King in his lower back but failed to penetrate his vest.

Lt. Curtis kept it together. He spun around with excellent agility and whipped out his sidearm, shooting from the hip. The 9mm bullet hit King, badly wounding his left arm. Incredibly, he continued to chew on the unconscious captain.

Airman Amy Janssen reacted virtually serenely when she turned and saw what was happening. Unfortunately the motion caused her to slip and fall, and she too slid towards the open doorway. She grabbed onto a handle just before she would have slipped out, however, but severely wrenched her arm in the process.

Sergeant Hendrix struggled with the controls, but they weren't responding. The helicopter plowed nose-first through the tall grass and into the ground to the northwest of the motel at about a 45 degree angle, digging a deep furrow in the earth with the sound of rending metal and shattering glass.

(Everyone roll Luck.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Mon Feb 18, 2008 6:28 pm
by kabukiman

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Mon Feb 18, 2008 6:35 pm
by Mr. Handy
When the helicopter struck the ground, Airman Gordon Cheng was flung wildly into the wall of the compartment as jagged bits of metal sliced into him and seriously wounded him. The pain was intense, but mercifully he lost consciousness quickly.

(Gordon Cheng is now unconscious, but still alive at 2 HP. He can be revived by a successful First Aid or Medicine roll, so hopefully Amy Janssen will survive the crash too in order to help him. In the meantime he cannot do anything, except perhaps utter a few last words before he goes down.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Mon Feb 18, 2008 6:57 pm
by kabukiman
-Arrg! Someone help me!

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Mon Feb 18, 2008 7:12 pm
by Bosco

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Mon Feb 18, 2008 7:25 pm
by Mr. Handy
Sergeant Hendrix bore the brunt of the crash since he was right in the cockpit. The windshield sprayed him with broken glass, and he was peppered with torn chunks of metal and dislodged earth. He fell, critically injured.

(I'm sorry, but Hendrix just took 18 damage. He is not quite dead yet since he's very tough, but is now at -2 HP and unconscious. His life can still be saved if he is restored back to 1 or more HP by the end of the round after this one, but there's a good chance this won't happen. If you have any last words, say them now. You might want to look over the other USAF character sheets to consider a replacement character if the worst happens, but you should wait to see who else survives the crash. Hey, at least you didn't have him long enough to get attached! Great move going for the controls - unfortunately, the dice just didn't go your way.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Mon Feb 18, 2008 8:02 pm
by Bosco
Sgt. Larry Hendrix lay in the cockpit, a mess of glass and gore. He opened his mouth to speak but only succeeded in choking upon the blood welling up in his mouth. Larry's head slowly fell to one side and his body spasmed as he drifted out of consciousness...

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Mon Feb 18, 2008 9:44 pm
by Mr. Handy
(I'll roll Luck and damage for all the NPCs in the helicopter now. Once Kranix rolls Luck for Greg Applebee, we'll find out what happened to him.)

Lt. Curtis went sailing out of the chopper door as soon as it hit the ground. He landed hard in the grass a short distance away and passed out.

Lt. Doolittle was luckily shielded by the bodies of Kennedy, Hendrix, and King, and the straps held her securely in place. Some shards of glass and metal struck her, causing only minor wounds. The hapless captain was killed instantly. Airman King was flung about and peppered with wreckage, but somehow was still thrashing around. Airman Kincaid was likewise fortunate enough to avoid the worst and was also strapped into his seat. Even so, he was badly wounded.

Senior Airman Coltrane was spared more serious injury due to being in the rear and surrounded by his men, managing to escape with only moderate wounds. Cole fared relatively well as well, with just a couple of light wounds.

Amy Janssen could have suffered a lot worse, but even so only barely survived. She lay unconscious and bleeding rapidly to death amid the wreckage. Hodges managed to survive, albeit with serious wounds. He held onto consciousness, but not by much.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Wed Feb 20, 2008 8:12 pm
by Kranix

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Thu Feb 21, 2008 1:18 am
by Mr. Handy
Applebee was badly wounded in the crash, having been flung about, crushed, and peppered with debris. He fought to stay awake as his body rebelled and tried to shut down. All around him he saw bodies strewn about in the wreckage: the dead, the dying, and the wounded. The smells of blood and gasoline hung heavily in the air, and smoke began to billow, visible through the open doorway through which Lt. Alan Curtis had been thrown.

(Greg Applebee, you have lost half or more of your current HP from a single injury, and thus risk passing out from shock. Roll Con x 5. If you succeed, you remain conscious and can act this round. If you fail, you go unconscious. Roger Coltrane may act no matter what.

If you want to try to treat someone, choose the person you're helping and make a First Aid roll. If the skill isn't on your character sheet, the base skill is 30%. If you succeed, the person gets back 1d3 HP. Amy Janssen and Larry Hendrix are both at -2 HP and will die at the end of next round unless they get back to 1 or more HP.)


In the cockpit Sergeant Hendrix rested slumped over the dashboard, his lifeblood leaking out. Captain Kennedy lay dead in the pilot's seat. Lt. Rebecca Doolittle remained strapped into her seat, still screaming hysterically. And Airman King was starting to claw his way out from under the wreckage, his eyes blazing red.

In the main compartment, Amy Janssen lay bleeding to death from multiple wounds and lacerations. Frank Hodges forced himself to his hands and knees and crawled over to her. "Amy!" he cried. He opened up her medical kit and hastily tried to halt the bleeding, but his fumbling accomplished nothing. "Don't die on me, Amy!" Cole dragged himself over and tried to help too, but with little success.

Brian Kincaid quickly undid his straps and rushed over to Hendrix. "Sarge!" he shouted, but there wasn't much he could do to help him. "Medic!"

"Medic's down too!" called Hodges. "Somebody help!"

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Thu Feb 21, 2008 7:32 pm
by Bosco
Airman Coltrane was dazed by the impact of the crash but his training soon kicked in. He saw bodies sprawled all around him but Hodges call immediately drew his attention.

He rushed to join the others by the side of the fallen Janssen, but found it difficult to stop the bleeding.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Thu Feb 21, 2008 10:20 pm
by Kranix
His vision swimming, an angry and confused Greg barely notices the world fade away to grey

Conx5 (Need 75 or lower) (1d100=82)

OOC: My luck is terrible, every other game i've ever played I needed to roll high and couldn't... lol

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Fri Feb 22, 2008 1:43 am
by Mr. Handy
(I've had luck like that too, but sometimes I have incredibly good luck too. It tends to be rather streaky. By the way, Coltrane is a Senior Airman - the Air Force equivalent of a Corporal. Airman is the equivalent of a Private.)

Airman King brushed the debris aside with amazing strength, especially considering the severity of his wounds, and sat up, looking around with his jaw gaping. He turned at the sound of Rebecca Doolittle's screams, but then lunged for the closer body of Hendrix. He seized the unconscious man and began to crush him.

"Hang in there, Amy," said Hodges as he desperately but unsuccessfully to save her. Tears filled his eyes as he squeezed her lifeless hand. Cole tried his best, but he too failed.

"No!" cried Kincaid. He put two bullets deep into King. The first penetrated through his helmet, and the second punctured his leg. King finally collapsed, releasing Hendrix. Somehow the tough sergeant had survived, but he wouldn't last long.

(Roger Coltrane, you may now act again. Both Amy Janssen and Larry Hendrix will die at the end of this round without help, and they may die even with help. You can only try to treat one of them, by rolling First Aid as before. If you succeed, roll 1d3 to see how many HP are recovered. Because they're both at -2 HP, it will take 3 points to save either of them.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Fri Feb 22, 2008 1:49 am
by Bosco
Coltrane frantically continued to try and resuscitate Janssen, but there was nothing he could do.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Wed Feb 27, 2008 1:43 am
by Mr. Handy
Amy Janssen expired in the arms of Frank Hodges. Powerless to save her, he closed her eyes and looked around. Sergeant Larry Hendrix had also given up the ghost. "It's too late for the dead," he said, "but we can still save the living. Let's get our unconscious comrades up and moving, then get everyone out of here. That smoke must mean there's a fire, and we don't want to be here if this chopper goes up. Someone ought to go check on the L.T. too." He took the medic's kit and crawled a few feet over, where he revived Airman Gordon Cheng, binding some of his wounds. Cheng slowly came to his senses, taking in the horrific scene.

Airman Thomas Cole followed Hodges and borrowed some medical supplies to treat Greg Applebee. He did an excellent job and mended some of the damage. Applebee also woke up.

(Gordon Cheng and Greg Applebee, you are both conscious again. You may speak this round, but you will have to wait until next round before you can move or take any other strenuous action.)

In the cockpit, Airman Brian Kincaid unstrapped Lt. Rebecca Doolittle. "Ma'am, we've got to get out of here now!" he said, grabbing her shoulders. But she remained hysterical and did not respond to him. He tried to lift her, but she was too big and his wounds too severe.

Everyone could hear the sound of vehicles approaching. Most of them stopped a short distance away, but one motorcycle rolled up until it was right near the helicopter. Nobody inside could see it through the smoke.

(Roger Coltrane, you may act now.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Wed Feb 27, 2008 6:47 am
by Kranix
The world came screaming back to Greg Applebee, whom, incidentally, also began screaming.

"Kill 'im! He's Turned!"

Greg tries half heartedly to rise, but gives up quickly.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Wed Feb 27, 2008 10:06 am
by kabukiman
-Kill that bastard! Kill him! And anyone help me!

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Thu Feb 28, 2008 12:30 am
by Bosco
Senior Airman Coltrane heard the motorcycle pull up outside the ruined helicopter, despite the carnage around him and the grief from the death of his friends, Coltrane was a professional and readied his rifle in preparation for whoever was outside. Coughing through the thick smoke he raised his voice to address the survivors of the crash.

"Shit...we got company!"

"Hodges is right, everybody out, now! This place is a deathtrap!"


Turning to face what was once the cockpit Coltrane noticed Airman Kincaid struggling with the hysterical lieutenant.

"Kincaid, get Doolittle under control!"

Moving to exit the downed chopper Coltrane turned back towards to troops.

"Remember where we are people, I want everyone ready for a world of shit outside this bird!"

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Sat Mar 01, 2008 2:38 am
by Mr. Handy
"It's okay, guys," said Hodges to Cheng and Applebee as he helped them stand. "Kincaid took care of him. We've got to get out of here."

A tall blond man with a leather jacket stepped into the helicopter beside Roger Coltrane. Lt. Alan Curtis hobbled up behind him.

In what was left of the cockpit, Lt. Rebecca Doolittle was still screaming her head off while Brian Kincaid tried in vain to move her. Hodges turned to go help him when suddenly Captain Jacob Kennedy began to thrash around in the pilot's seat. "He's alive!" he exclaimed in disbelief, but a second later the pilot ripped his way through the straps, lumbered to his feet, and reached for Kincaid and Doolittle, his eyes bloodshot. "Look out!" Cool and collected, he turned his rifle on the captain and pulled the trigger. The bullet struck him in in the left leg, wounding him slightly.

Doolittle screamed even louder, her mind all but blown. Kincaid saw the pilot too and recoiled, terrified and out of his mind and certain he was doomed. He curled up and began licking his wounds.

Cole's eyes widened when he saw the pilot rise up and attack. He cried out in sheer terror, but went on without thinking. He shot the creature very accurately, severing the right leg. The creature reached out for its prey as it fell forward.

(Coltrane and Cheng, roll Sanity with no bonus or penalty. Sanity loss is 0/1d10 again. Applebee does not roll Sanity, as he has already lost 10 points from seeing a zombie. Coltrane lost 1 already, so if he rolls 10 for Sanity loss he will lose 9 instead. He also needs to roll against his current Sanity of 49, not his original score of 50. If you lose 5 or more, you must roll Idea, and you must fail that roll to keep from going temporarily insane.

If you remain sane, each of the three of you have one chance to act before Kennedy attacks. You have your rifles ready, so you may each fire them once. The range is point blank, so your skill is doubled, but there is no time to aim for the head and you must roll a random hit location on 1d20. He has already taken 21 damage, and a total of 19 or more further damage will stop him, as will 10 or more damage that happens to hit the head. Lt. Curtis and the stranger also may get a chance to act after they roll Sanity.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Sat Mar 01, 2008 6:40 am
by Kranix
Greg roars in defiance and opens fire with his M-16A2 5.56mm NATO assault rifle

Chance to hit zombie (120 or less?) (1d100=71)

Random Hit location: R.Leg (1d20=3)

(OOC: I'm not going to put any flavour text down because i'm not really sure what's happening. My skill got double from point blank, so I can't miss here, but I hit his leg that isn't there?)

*edit*

DMG (2d8=8)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Mon Mar 03, 2008 6:57 pm
by Bosco
Coltrane managed to keep his wits about him at the sight of the once dead Kennedy ripping free from his seat. He quicky fired a round at the pilot which hit his right arm but failed to stop the manic Kennedy.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Tue Mar 04, 2008 12:27 am
by Mr. Handy
(That Rifle roll was less than 1/5 of Coltrane's effective skill, making it an impale that does 4d8 damage total. Roll another 2d8 and add that to the damage you've already done. So far Kennedy has taken a total of 34 damage, so 6 or more extra damage will finish him. Even if that happens, those who haven't rolled Sanity yet will still need to do so, but they will then be free to do something besides shooting.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Tue Mar 04, 2008 12:30 am
by Bosco

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Tue Mar 04, 2008 10:12 am
by kabukiman
Gordon past the sanity test.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Wed Mar 05, 2008 2:24 am
by Mr. Handy
"Alright lieutenant," said the man in the leather jacket, "let's pick these fuckers off and call it a bitch of a day." He raised his rifle, then froze.

Lt. Curtis remained calm and collected. "Okay, everyone, let's get out of here!" he called. The smell of jet fuel was getting stronger, and there was obviously a leak somewhere. The smoke began filtering into the compartment, and everyone knew that if the fuel caught fire the bird would go up with them in it. The leather-clad stranger stood stock still, unable to move.

Kincaid continued to cower in the corner of the cockpit, and Lt. Doolittle remained in her seat, shrieking uncontrollably. Then the corpse of Larry Hendrix began to twitch, and he sat up. His red eyes looked around and focused on his two crewmates. Kincaid paid him no heed.

"Whiskey Tango Foxtrot!" exclaimed Frank Hodges. He started to aim his rifle in their direction when Amy Janssen also started to move. Her eyes snapped open, crimson with hate, and her jaw gaped hungrily as she too began to rise. "Amy?" He retained his composure and snapped off a shot at Hendrix. He landed a devastating hit that hit him between the eyes and blew his brains out. Hendrix fell right back down, never to move again. "Yeah! Now that's what I'm talking about!"

Another man wearing a leather jacket arrived behind the first one, an AR-15 in his arms. "I'm here, bro!" he said. His eyes bulged when he saw the dead rising, and he stared in utter shock, but quickly came to his senses.

Cole, his mind already getting used to the sight of these things, fired on Janssen. He barely hit, but it was enough to cripple her right arm.

(Gordon Cheng and Roger Coltrane, roll Sanity again. It works just like the Sanity roll you just made. After that, if you remain sane, each of you and Greg Applebee may fire one shot with your rifle at point blank range at a random hit location before Amy Janssen gets to attack. If you want to do something else, she gets to go before you do. She is wearing body armor that protects her chest and abdomen for 8 points and a helmet that protects her head for 5 points.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Wed Mar 05, 2008 10:17 am
by kabukiman
Gordon was too angry to think about the weird situation.
He shoot the girl and hit her in the head, and making some damage.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Wed Mar 05, 2008 2:36 pm
by Mr. Handy
(That attack roll was an impale, since it was 1/5 or less of your skill of 130%. It was also a critical hit, since it was in the 1-5 range. Roll 2d8-5 and add that to the 9 damage you've already caused. If you cause a total of 10 or more, you've finished her off. Because it's a critical hit, her helmet might provide less or even no protection even if you don't do quite enough damage. There's no need for anyone else to fire if that happens, but everyone still needs to roll Sanity.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Wed Mar 05, 2008 4:02 pm
by kabukiman
Gordon saw with satisfaction the creature died.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Wed Mar 05, 2008 7:12 pm
by Bosco
Coltrane kept his composure at the sight of his two dead comrades returning to life and then quickly being snubbed out again by the remaining airmen.

"Shit... Good shooting boys! Shouted Coltrane as he moved towards to babbling Kincaid.

He grabbed Kincaid's webbing an attemted to haul him out of the downed chopper.

"We need to move, now!"

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Thu Mar 06, 2008 12:29 am
by Mr. Handy
(Coltrane, roll your Str vs. Kincaid's Siz on the Resistance Table. To do this, you roll 1d100 and compare it to the target number based on the difference between the two stats. There is a table in the Quick Start rules, and there is also a formula for figuring it out: take 10 plus your stat, subtract the other stat, and multiply by 5. In this case, your Str is 14 and his Siz is 15, so you need (10+14-15)*5, which is 9*5 or 45. You need to get a 45 or less.)

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Thu Mar 06, 2008 12:38 am
by Bosco
Coltrane couldn't move Kincaid.

"I need some help over here!" He belowed to his men.

Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Posted: Sat Mar 08, 2008 2:09 am
by Mr. Handy
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