IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

As the afternoon gets underway, the survivors from the T-Bone have been split up. The helicopter group must land at an airfield halfway to Omaha for refueling. Those still on the surface try desperately to defend the motel, while those trapped underground fight for their lives as they search for a way out.

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IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Mr. Handy »

Z-Day - 12:16 PM Mountain Time - Inside the UH-1N helicopter transport:
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The cramped United States Air Force helicopter flew low over the flat Nebraska terrain, heading southeast towards its destination. 1st Lt. Alan Curtis and the Security Forces troopers under his command had been evacuated from a missile base in eastern Wyoming less than half an hour ago, but they were not on their way back to Warren Air Force Base. Instead they were being sent to reinforce a key communications position located on I-80 between Kimball and Sidney in southwestern Nebraska. They were nearly there.

Inside the cockpit, Captain Jacob Kennedy and his co-pilot 2nd Lt. Rebecca Doolittle sat strapped into their seats, keeping a careful eye on the horizon ahead and on their instrument panels. The two crewmen, Sergeant Larry Hendrix and Airman Brian Kincaid, manned the twin M-240 machine guns, watching for any sign of hostiles below.

The main compartment carried the full complement of nine people, with extra space being taken up by Airman Joseph King, who was lying on the floor near the cockpit entrance suffering from severe wounds. Airman Amy Janssen, the medic, crouched beside him and observed his shallow breathing. Lt. Curtis, who had been leaning into the cockpit a moment ago, stepped back into the main compartment. He nodded to Janssen. "How's he holding up?" he asked.

"Not well, sir," she replied, rising. "He lapsed into unconsciousness a few minutes ago. At least he isn't feeling the pain now. He was in agony before. It's a good thing we're almost there. Those medical researchers can probably help him a lot more than I can."

"Don't sell yourself short, Airman. You're doing a fine job. I need to talk to you about our destination anyway. To everyone, in fact." He stepped past the wounded man and raised his voice. "Listen up, everybody!"

The men in the compartment all stood at attention and faced their commanding officer. Amy Janssen also walked past the lieutenant and faced him, waiting to hear him speak. In the middle of the compartment stood Airman Frank Hodges, Airman Gordon Cheng, and Airman Greg Applebee. At the rear of the compartment stood the other members of King's fire team: his team leader, Senior Airman Roger Coltrane, as well as Airman Thomas Cole and Airman Luis Mendoza.

Once Curtis was satisfied that he had everyone's undivided attention, he went on. "The communications post we're approaching is inside a motel at a truck stop," he said. "I've just learned that it has been compromised from within. There has been a mutiny and a struggle for command, several people have been killed, and there may be infected people within the facility. I want everyone to be aware that this is a hot LZ. I need all of you to be on the highest alert, and be wary of the people currently there - even our fellow Air Force personnel. Until we can assess the situation on the ground, nobody down there is to be trusted. Our rules of engagement are to fire only upon those persons who are infected, or anyone who fires upon us. Are there any questions?"

(LZ is military jargon for Landing Zone, for anyone who doesn't know. At this point, those of you with characters inside the chopper can feel free to speak or ask questions. Note that the helicopter crew is under the command of Captain Kennedy, not Curtis. They can hear everything that's being said in the main compartment, but they are not the ones he is addressing, are not being deployed to the motel, and are not really supposed to ask him anything at this point.

Also, everyone aboard the helicopter should make a Spot Hidden roll. To do this, make a 1d100 roll on Invisible Castle as explained in the Rules and Guidelines thread. Look up your Spot Hidden score on your character sheet. If you do not have a score listed for it, your skill level is 25%. If you have a Kevlar helmet, your vision is slightly obstructed and you get a -5% penalty to your skill on this roll. This applies to everyone in the USAF Reinforcements group, but not the crew or Curtis. If you have a Kevlar helmet and you do not have Spot Hidden on your character sheet, this means your chance is 20%. I'll let you know what, if anything, you see. Failing the roll doesn't mean you won't see anything, but it will mean you don't see anything that isn't obvious.)
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Kranix »

Greg glances around the chopper disinterestedly and mutters to himself quietly.

"Could be hostiles, maybe infected, maybe vanilla humans who even knows. I miss the old days, drop in for a clean sweep and then got the hell out."

Greg takes another, longer glance around looking for something to take his mind off the mess to come.


Spot Hidden, missed(1d100=61)
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by kabukiman »

Gordon is more interested in preparing his weapons and doesn't care of what is happening.
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Bosco »

strapped in next to his M-24 Srg. Hendrix is alert and ready.
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Mr. Handy »

(Greg Applebee does have a Kevlar helmet, so his chance for that roll was really 50%, not 55%. It doesn't matter in this case, as it's a failed roll either way.)

Sergeant Hendrix carefully watched the tall grass sweeping past beneath the helicopter. He could see no movement within it to the north or the east, but the bulk of the chopper itself blocked his view to the south and west. Ahead, a two-story building slowly resolved itself in his vision - their destination. There was a large satellite dish on the roof, as well as two men. There was another crowd of people on the motel balcony below the roof, gathered around the southwestern corner. He could make out muzzle flashes coming from some of them, but it wasn't clear what they were shooting at.

Brian Kincaid had a better view of the other side of the helicopter and observed the same things. He also noticed movement in the grass. "I see a large group of people moving slowly through the grass about a mile west of the motel, heading towards it. Must be fifty or sixty of them. I think they're infected. There's also muzzle flashes coming from the balcony."

Captain Kennedy nodded. "Thank you, Airman," he said. "Right now our first priority is deploy our passengers at the LZ. Since that mob is moving slow, we can deal with it on our way back."

"Our ETA is now less than one minute," said Lt. Curtis in the main compartment. "We'll fly over the motel and land in the parking lot on the east side. We deploy the instant we land. I'll take personal command of Alpha Team, which will consist of myself, Hodges, Cheng, and Applebee. Coltrane, your fire team will be Bravo Team, and I'm assigning Janssen to your team for now as well to help you with King. I realize he won't be able to do much in his current condition-"

A noise caught his ear, and he spun around instinctively. Behind him, Airman Joseph King had just sat bolt upright facing the cockpit. With remarkable alacrity considering his severe wounds, he lurched to his feet and staggered into the cockpit, his eyes an angry red and his mouth agape. He lunged for Captain Kennedy, who was strapped to his seat and helpless to evade even if he had been aware of what was going on behind him.

King sank his teeth deep into the pilot's shoulder, cracking his collarbone. Kennedy screamed in agony and passed out from the shock, slumping forward and inadvertantly pushing the control stick in. The already low-flying helicopter entered a dive, the ground rushing up towards it at an alarming rate.

(First, everyone make a 0/1d10 Sanity roll. Everybody but Hendrix gets a +5 bonus, so if your Sanity is 65 you need to get a 70 or less. The instructions are detailed in the recent Sanity and Insanity post in the Rules and Guidelines section. Just roll 1d100 and try to get less than or equal to your current Sanity. If you succeed, there is no loss. If you fail, you lose 1d10 Sanity points for seeing King rise up. If you lose 5 or more Sanity from this, you must then make an Idea roll. If you succeed, you go temporarily insane and cannot act this round. If you fail, then you remain in control of your mental faculties.

Next, everyone who isn't strapped in (everyone but Doolittle, Hendrix, and Kincaid) must make a roll against Dex x 5 to see if you keep your balance when the chopper enters its sudden dive. The instructions for this are shown in the Stat Rolls post in the Rules and Guidelines thread. It's another 1d100 roll. You will not be hurt if you fail - unless it's a critical failure - but you will fall down and not be able to act this round. If you succeed, you can act freely provided you are still sane.

If you remain sane and you do not fall over, you may act once this combat round. You have time to say one or two lines in addition to any other action you might take. Everyone but the helicopter crew and Curtis has an M-16 rifle or M-4 carbine ready. If you wish to draw another weapon, such as a handgun, you only get one shot this round regardless of its rate of fire. The range is point blank, so your effective skill is doubled for this roll. There is no time to aim for the head. However, there could be disastrous consequences if you miss - which can happen if you roll a Malfunction of 98 or higher on a rifle/carbine, 99 for a Beretta, and 100 for the .44 Magnum, even if your doubled skill is higher than that. This is a helicopter in flight and packed with your comrades, remember. While these rifles and carbines can fire bursts of 3 bullets with a +20 to your skill on top of the doubling, a roll of 1d3 would be made to see how many of them hit - and any that missed could easily hit the wrong target. Needless to say, the use of grenades or the flamethrower is not advised. ;)

If your attack roll is 1/5 or less of your effective skill, this is considered an impale and you roll double the damage dice (4d8 instead of 2d8 for 5.56mm NATO, for instance, or 2d10+2d4+4 for the .44 Magnum). If your skill is 60%, and point blank range doubles it to 120%, then any roll of 24 or less is an impale.

If you hit, you must roll a random location on 1d20 for each bullet, using the missile weapon hit location table in the Rules and Guidelines thread. Then you must roll damage based on your weapon and whether or not you got an impale. King is wearing a Kevlar vest and helmet, so any hits to the chest or abdomen are reduced by 8 damage each, and any hits to the head are reduced by 5 damage each, to a minimum of 0.

You may also try to do something other than shoot.)
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Bosco »

Hendrix manages to keep his senses and quickly realises there are more pressing matters at hand than the death of his friend. He knows it wont just be Kennedy dead is he doesn't act now.

"Shit! We're going down!"

Smashing the release catch on his straps Hendrix makes a dive for the helicopter controls.
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Mr. Handy »

Hendrix lunged for the control stick in an effort to pull it back.

(Hendrix, make a Pilot Helicopter roll.)
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Bosco »

Hendrix grabs the stick but struggles to regain control.
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Kranix »

Sanity (1d100=53)

Loss of Sanity (1d10=10)

Idea (1d100=100)

Dex 60 (Stayed Up)


Greg turns his head just in time to see King stumble into the cockpit. Before Greg could react, the Captains cries filled the air, and within a split second the copter powered foward.

Instinct taking over as rational thought went on a holiday, Greg caught himself before falling. Still standing, Greg hesitates at opening fire, his m16 at the ready
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by kabukiman »

-What the hell is this?
sanity past
past dexterity
shooting King
As soon Cheng recovered his aim, he shoot against King hitingin his legs and chest;his legs were badly hurted, but his chest thanks to the vest wasn't affected.
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Mr. Handy »

(I'll update all the threads a little later, but I need some clarification about what Cheng did before I update this one. If he's firing a burst, there's no guarantee that all three shots will hit. Instead, you would roll 1d3. Any bullets that don't hit King could hit someone else. You would need to make a Luck roll if only 1 or 2 bullets hit, and that means you risk shooting your friends or something vital in the helicopter. If you only fire a single shot, which I recommend, then that bullet will hit King and I'll use the first of your hits - 12 damage to the leg. That hit to the chest, if it were to happen, would be reduced by 8 thanks to his armor, so 5 damage would still get through from that one. Cheng also got a +5 bonus to his Sanity for this roll, meaning he needed 60 or less, but he succeeded anyway.)
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by kabukiman »

OOC: Cheng will fire only one shot, no need to create more zombies.
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Mr. Handy »

(OOC: Applebee started with 45 Sanity. 20% of that is 9. Since he lost 10, he is now indefinitely insane even though he avoided the temporary insanity. He is still free to act as you wish, but once this crisis has passed he'll develop a long-term mental disorder. I'll let you know what it is then - if he survives, that is. :twisted: The good news is that he no longer needs to roll Sanity for seeing zombies for the rest of the chapter, as he's already lost the maximum for seeing one.)

Cheng's shot blew a massive hole in King's right leg, but the man didn't even seem to notice. Mendoza kept his head, but not his feet. With a scream of horror, he fell down and slid across the wildly tilting floor of the compartment towards the open doorway. He nearly caught its side, but his fingers slipped and he plunged from the helicopter, his terrified cries dopplering as the chopper continued on its breakneck race towards the ground.

"Mendoza!" cried Hodges. Only his training and willpower kept him from losing it. He lost his footing too, but was in no immediate danger of falling out.

Rebecca Doolittle shrieked as Airman King tore a huge chunk out of Captain Kennedy, his blood splattering onto her. She was stunned from the terrifying sight, her fear-addled brain just barely managing to understand that they were all going to die. All she could do was scream, not even thinking to reach for the controls.

Airman Brian Kincaid remained calm, and his straps held him in place. He drew his Beretta and got off a shot. It hit King in the belly, but his armor fully absorbed the impact.

Airman Thomas Cole kept his wits about him and stayed on his feet. He put a bullet into King, which buried itself in his right arm but still didn't even slow him down.

Senior Airman Roger Coltrane watched helplessly as his man fell to his death, in shock from the suddenly unfolding calamity but recovering swiftly. He only just kept his balance and squeezed off a round from his M-16. It struck King in his lower back but failed to penetrate his vest.

Lt. Curtis kept it together. He spun around with excellent agility and whipped out his sidearm, shooting from the hip. The 9mm bullet hit King, badly wounding his left arm. Incredibly, he continued to chew on the unconscious captain.

Airman Amy Janssen reacted virtually serenely when she turned and saw what was happening. Unfortunately the motion caused her to slip and fall, and she too slid towards the open doorway. She grabbed onto a handle just before she would have slipped out, however, but severely wrenched her arm in the process.

Sergeant Hendrix struggled with the controls, but they weren't responding. The helicopter plowed nose-first through the tall grass and into the ground to the northwest of the motel at about a 45 degree angle, digging a deep furrow in the earth with the sound of rending metal and shattering glass.

(Everyone roll Luck.)
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Mr. Handy »

When the helicopter struck the ground, Airman Gordon Cheng was flung wildly into the wall of the compartment as jagged bits of metal sliced into him and seriously wounded him. The pain was intense, but mercifully he lost consciousness quickly.

(Gordon Cheng is now unconscious, but still alive at 2 HP. He can be revived by a successful First Aid or Medicine roll, so hopefully Amy Janssen will survive the crash too in order to help him. In the meantime he cannot do anything, except perhaps utter a few last words before he goes down.)
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by kabukiman »

-Arrg! Someone help me!
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Mr. Handy »

Sergeant Hendrix bore the brunt of the crash since he was right in the cockpit. The windshield sprayed him with broken glass, and he was peppered with torn chunks of metal and dislodged earth. He fell, critically injured.

(I'm sorry, but Hendrix just took 18 damage. He is not quite dead yet since he's very tough, but is now at -2 HP and unconscious. His life can still be saved if he is restored back to 1 or more HP by the end of the round after this one, but there's a good chance this won't happen. If you have any last words, say them now. You might want to look over the other USAF character sheets to consider a replacement character if the worst happens, but you should wait to see who else survives the crash. Hey, at least you didn't have him long enough to get attached! Great move going for the controls - unfortunately, the dice just didn't go your way.)
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Bosco »

Sgt. Larry Hendrix lay in the cockpit, a mess of glass and gore. He opened his mouth to speak but only succeeded in choking upon the blood welling up in his mouth. Larry's head slowly fell to one side and his body spasmed as he drifted out of consciousness...
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Re: IC-THRU-Unhappy Landings(USAF Officers/Crew/Reinforcements)

Post by Mr. Handy »

(I'll roll Luck and damage for all the NPCs in the helicopter now. Once Kranix rolls Luck for Greg Applebee, we'll find out what happened to him.)

Lt. Curtis went sailing out of the chopper door as soon as it hit the ground. He landed hard in the grass a short distance away and passed out.

Lt. Doolittle was luckily shielded by the bodies of Kennedy, Hendrix, and King, and the straps held her securely in place. Some shards of glass and metal struck her, causing only minor wounds. The hapless captain was killed instantly. Airman King was flung about and peppered with wreckage, but somehow was still thrashing around. Airman Kincaid was likewise fortunate enough to avoid the worst and was also strapped into his seat. Even so, he was badly wounded.

Senior Airman Coltrane was spared more serious injury due to being in the rear and surrounded by his men, managing to escape with only moderate wounds. Cole fared relatively well as well, with just a couple of light wounds.

Amy Janssen could have suffered a lot worse, but even so only barely survived. She lay unconscious and bleeding rapidly to death amid the wreckage. Hodges managed to survive, albeit with serious wounds. He held onto consciousness, but not by much.
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