Search found 3744 matches

by BenTheRat
Wed Dec 06, 2017 3:28 pm
Forum: Hockomock Hounds
Topic: OOC: Out of Game Discussions
Replies: 41
Views: 3434

Re: OOC: Out of Game Discussions

I think we can all this one wrapped up, thank you guys for playing, and for all the great feedback.

I'll try and start a new game soon.

Until then, Handy, I think we can move the game. Thanks guys.

Ben
by BenTheRat
Mon Dec 04, 2017 6:26 pm
Forum: Watch the World Burn
Topic: CH3-04 Down by the shore
Replies: 298
Views: 13985

Re: CH3-04 Down by the shore

POW Roll,[dice]0[/dice] Greg , turns and absentmindedly starts shifting through some papers clearing them out to get ready for another round of translations. "I should really take a break, but I could just do this first bit here..." He stops himself mid sentence. " No, I need a break...
by BenTheRat
Sat Dec 02, 2017 10:15 pm
Forum: Watch the World Burn
Topic: CH3-04 Down by the shore
Replies: 298
Views: 13985

Re: CH3-04 Down by the shore

"Well, according to this, I found what they believe to be a couple spells," Greg answered. "One will enchant a blade, so maybe it can be used on those fire guys we couldn't hit, and the other makes a powder that lets you see things that aren't there?? Not sure on that one. There also...
by BenTheRat
Thu Nov 30, 2017 10:15 pm
Forum: Watch the World Burn
Topic: CH3-04 Down by the shore
Replies: 298
Views: 13985

Re: CH3-04 Down by the shore

ooc,wow, very nice. I'm not going to contact mr. Verbti just yet.
by BenTheRat
Thu Nov 30, 2017 2:54 pm
Forum: Watch the World Burn
Topic: CH3-04 Down by the shore
Replies: 298
Views: 13985

Re: CH3-04 Down by the shore

ooc,I can't update Greg, can you? d2 roll: [dice]0[/dice], d10 roll: [dice]1[/dice] I'm not sure what you meant, did you want me to roll a d2 a d10 times. (ie. I roll a 4, I roll 4d2s? "I finished the 1st part, there is so much there, but I think I need a break. It's fascinating stuff." G...
by BenTheRat
Thu Nov 30, 2017 2:49 pm
Forum: Hockomock Hounds
Topic: IC: Ch 6: We're Safe Now, Right
Replies: 19
Views: 1180

Re: IC: Ch 6: We're Safe Now, Right

oh someone pointed out the indian curse hole felt out of place. that was just a random encounter you can have while tromping around the swamp. There are 20 random encounters, I just rolled that one for you. I used the same one in the live play through with similar results, though they did almost los...
by BenTheRat
Thu Nov 30, 2017 2:46 pm
Forum: Hockomock Hounds
Topic: IC: Ch 6: We're Safe Now, Right
Replies: 19
Views: 1180

Re: IC: Ch 6: We're Safe Now, Right

After thinking about it, I plan to make a small change. The way its written after you are in the classroom talking, and you get the key the professor walks in, and bolts out starting the chase scene and escalating to the finale. Which is where the major events occur and people die/go insane. The pro...
by BenTheRat
Thu Nov 30, 2017 2:21 am
Forum: Hockomock Hounds
Topic: IC: Ch 6: We're Safe Now, Right
Replies: 19
Views: 1180

Re: IC: Ch 6: We're Safe Now, Right

Lets call it a wrap.

If you are interested in playing this character again, you gain the following awards:

1d10+2 for surviving
1d6 for not attacking the monks

If you used any Luck, you gain 1d6 back.

Also roll for any successful skills you used.

Thanks so much for playing guys, I enjoyed it.
by BenTheRat
Thu Nov 30, 2017 12:57 am
Forum: Hockomock Hounds
Topic: IC: Ch 6: We're Safe Now, Right
Replies: 19
Views: 1180

Re: IC: Ch 6: We're Safe Now, Right

Yea this one was kind of a walk down insanity lane. Maybe it was tougher online, but when I played it live it played out about the same way. of the 7 investigators, 4 made it out. But if you figure out the monks are traveling backwards in time to you, and can get an amulet in the 2nd visit, you can...
by BenTheRat
Wed Nov 29, 2017 4:35 pm
Forum: Hockomock Hounds
Topic: IC: Ch 6: We're Safe Now, Right
Replies: 19
Views: 1180

Re: IC: Ch 6: We're Safe Now, Right

Hey if you guys want to call it here we can. There isn't much left to do. You would get some Sanity awards, but otherwise just head back to town. Get Maria committed and try to get help for yourselves before you are arrested. I know the game was a bit rough at the end with the bad rolls. There was ...
by BenTheRat
Wed Nov 29, 2017 2:44 pm
Forum: Hockomock Hounds
Topic: IC: Ch 6: We're Safe Now, Right
Replies: 19
Views: 1180

Re: IC: Ch 6: We're Safe Now, Right

Wow that was rough. Lots of bad rolling. At least 3 of you survived, well somewhat. Maria , You dropped to 0 Sanity, you will be spending the rest of your life in an institution. You may role-play this however you like. You know about everything Cthulhu Mythos related, well 96% of it. Lots of risin...
by BenTheRat
Wed Nov 29, 2017 5:32 am
Forum: Hockomock Hounds
Topic: IC: Ch 5: Where the Hell are we?
Replies: 99
Views: 5469

Re: IC: Ch 5: Where the Hell are we?

OOC:   Please head over to our new thread here.  
by BenTheRat
Wed Nov 29, 2017 5:31 am
Forum: Hockomock Hounds
Topic: IC: Ch 6: We're Safe Now, Right
Replies: 19
Views: 1180

IC: Ch 6: We're Safe Now, Right

You wake up in the field, the horror of that place still in your minds. The knowledge no one should know, still swirling in your brains.
by BenTheRat
Wed Nov 29, 2017 3:22 am
Forum: Hockomock Hounds
Topic: IC: Ch 5: Where the Hell are we?
Replies: 99
Views: 5469

Re: IC: Ch 5: Where the Hell are we?

Tobias, Bret and Joe suffer another d10 sanity points. Joe: [dice]0[/dice] As Tobias grabs a hold of Joe's hand, more mysteries of the universe reveal and wash over you, as Daoloth encompasses the world around you... Things black out. When you awake you are in the swamp in the clearing where you le...
by BenTheRat
Tue Nov 28, 2017 5:27 pm
Forum: Watch the World Burn
Topic: CH3-04 Down by the shore
Replies: 298
Views: 13985

Re: CH3-04 Down by the shore

OOC:   Greg's Power rolls: target = 85 - [dice]0[/dice]

2nd Power roll for loss of sanity? [dice]1[/dice]

So Greg made the first one so I do not suffer -1 sanity. The 2nd one is for sanity loss?? So did I lose 86 sanity points, if so he just lost his mind. ;)  
by BenTheRat
Tue Nov 28, 2017 5:23 pm
Forum: Hockomock Hounds
Topic: IC: Ch 5: Where the Hell are we?
Replies: 99
Views: 5469

Re: IC: Ch 5: Where the Hell are we?

OOC:   Unfortunately, all you want to do right now is go hug Daoloth. Only Tobias is keeping you from that. This will last [dice]0[/dice] rounds  
by BenTheRat
Tue Nov 28, 2017 3:22 pm
Forum: Hockomock Hounds
Topic: IC: Ch 5: Where the Hell are we?
Replies: 99
Views: 5469

Re: IC: Ch 5: Where the Hell are we?

Joe grabs Maria's hand and shoves the key into the hole, the pillar begins to shimmer. "Come grab my hand," Joe yells out. "Eddie's gone."
by BenTheRat
Tue Nov 28, 2017 5:12 am
Forum: Hockomock Hounds
Topic: IC: Ch 5: Where the Hell are we?
Replies: 99
Views: 5469

Re: IC: Ch 5: Where the Hell are we?

Joe runs up and grabs Maria, "She has the key."

He takes drags her back to a pillar, where a key hole appears. It looks like the key would fit into it.
OOC:   No, they are walking forward, but not fighting you if you drag one of them back.  
by BenTheRat
Tue Nov 28, 2017 4:18 am
Forum: Hockomock Hounds
Topic: IC: Ch 5: Where the Hell are we?
Replies: 99
Views: 5469

Re: IC: Ch 5: Where the Hell are we?

Joe and Tobias are free to act, everyone else is heading toward Daoloth.
by BenTheRat
Mon Nov 27, 2017 3:26 pm
Forum: Hockomock Hounds
Topic: IC: Ch 5: Where the Hell are we?
Replies: 99
Views: 5469

Re: IC: Ch 5: Where the Hell are we?

OOC:   Yes its 1d10 if you pass, and 1d100 if you fail.

You gain Cthulhu Mythos on a 1 for 1 point you suffer here.

If you passed your Int check, or if your mind is shattered, you start walking towards Daoloth.

I think we are just waiting on Helpless to make his check.  

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